The Angband Ladder: Bro with a Fro, Dwarf Priest by <rbann11@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Bro with a Fro                           Self  RB  CB  EB   Best
 Sex    Male              Age        41   STR! 18/100  +2  -1 +12 18/230
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +2  18/60
 Class  Priest            Weight    170   WIS! 18/100  +2  +3  +4 18/190
 Title  Patriarch         Status     23   DEX! 18/100  -2  -1  +7 18/140
 HP     -312/854          Maximize    Y   CON! 18/100  +2  +0  +6 18/180
 SP     321/401           Preserve    Y   CHR! 18/100  -3  +2  +2 18/110

 Level           50       Armor    [24,+117]     Saving Throw  Legendary
 Cur Exp   14461350       Fight    (+43,+29)     Stealth            Good
 Max Exp   14461350       Melee    (+53,+44)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+53,+14)     Shooting      Legendary
 MaxDepth    Lev 74       Blows       4/turn     Disarming        Superb
 Gold       6742832       Shots       1/turn     Magic Device     Heroic
 Burden   204.3 lbs                              Perception         Fair
 Speed          +46       Infra        50 ft     Searching          Good

 You are the only child of a Dwarven Warrior.  You are the black sheep
 of the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+..+
 Elec:............. Confu:.........+...
 Fire:++..+........ Sound:........+....
 Cold:............. Shard:......+......
 Pois:....+........ Nexus:.......+.....
 Fear:+...+...+.... Nethr:.............
 Lite:............. Chaos:........+....
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.++++.++...+.
Invis:+....+...+... Blows:.............
FrAct:+.......+.+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You hit the Hezrou. <2x>
> It was a great hit!
> You hit the Hezrou.
> It was a good hit!
> You have destroyed the Hezrou.
> You feel yourself moving faster!
> You have 2 charges remaining.
> You hit the Great Bile Wyrm.
> It was a great hit!
> You miss the Great Bile Wyrm.
> You hit the Great Bile Wyrm. <2x>
> It breathes frost.
> The Green Speckled Potion of Dexterity shatters!
> The Great Bile Wyrm grunts with pain.
> You die.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Onyx Ring of Speed (+12)
   It increases your speed by 12.  
d) an Onyx Ring of Speed (+8)
   It increases your speed by 8.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+20] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+12] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+22] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+3,+2) [1,+9] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) 7 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) 8 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) 5 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) a Chartreuse Potion of Cure Critical Wounds
i) 3 White Potions of Healing
j) 3 Oily Yellow Potions of Restore Mana
k) 7 Tungsten Rods of Teleport Other
l) 2 Copper-Plated Rods of Acid Balls
m) 4 Silver-Plated Rods of Lightning Balls
n) a Pine Staff of Teleportation (3 charges)
o) 2 Ivory Staffs of Speed (2 charges)
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
q) a Dwarven Shovel of Earthquakes (1d3) (+4,+15) (+8)
   It increases your strength by 8.  It increases your tunneling by 8.  It
   is branded with acid.  It creates earthquakes on impact.  
r) The Short Bow of Amrod (x2) (+9,+9) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
s) 25 Bolts of Slay Demon (1d5) (+11,+14)
   It slays demons.  
t) 14 Mithril Arrows of Holy Might (3d4) (+11,+20)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) a Yellow Potion of Life
b) 5 Scrolls titled "comp el" of Mass Banishment
c) a Hickory Staff of the Magi (3 charges)
d) a Banyan Staff of Banishment (2 charges)
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
h) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Large Leather Shield of the Haradrim [4,+11] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
n) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
p) The Metal Cap of Thengel [3,+10] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
r) The Main Gauche of Maedhros (2d5) (+10,+13) (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
s) a Two-Handed Sword of Extra Attacks (3d6) (+10,+10) (+2)
   It increases your attack speed by 2.  
t) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
u) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.9.2008 03:03

Download this dump

2789. on the Ladder (of 18915)
657. on the Angband Ladder (of 6466)
Third best for this player (

Comments

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On 17.9.2008 12:25 Pete Mack wrote:
Pretty risky running around at dl 75 without RCold+Relec... Even Arvedui would be better, though it would be better to use Isildur and accept the mana penalty for heavy armor. (HP is more important.)

On 19.9.2008 05:07 rbann11@hotmail.com wrote:
I have to admit that I didn't see the monster that killed me. I did detection before I started the battle and he wasn't there. He must have been just out of range. If I knew he was there I would have attacked it differently. This priest had trouble wearing heavy armour.

That's Angband , time to start over.

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