The Angband Ladder: Frizban, High-Elf Ranger by Frizban

  [Angband 3.0.9b Character Dump]

 Name   Frizban                                  Self  RB  CB  EB   Best
 Sex    Male              Age       128   STR:     17  +1  +2  +0  18/20
 Race   High-Elf          Height    100   INT:     14  +3  +2  +3  18/40
 Class  Ranger            Weight    179   WIS:  18/26  -1  +0  +7  18/86
 Title  Explorer          Status     32   DEX:  18/70  +3  +1  +0 18/110
 HP     -7/318            Maximize    Y   Con:  18/31  +1  +1  +3  18/81  18/69
 SP     0/56                              CHR:     17  +5  +1  +3  18/80

 Level           31       Armor    [16,+74]     Saving Throw      Heroic
 Cur Exp     296167       Fight     (+8,+3)     Stealth           Superb
 Max Exp     296167       Melee    (+18,+9)     Fighting          Superb
 Adv Exp     345000       Shoot    (+17,+9)     Shooting       Legendary
 MaxDepth   1600 ft       Blows      3/turn     Disarming      Excellent
 Turns      2810570       Shots      3/turn     Magic Device      Heroic
 Gold         83556       Infra       80 ft     Perception          Good
 Burden   153.0 lbs       Speed          -1     Searching           Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.......+.....
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:+.....+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:+.........+.+ Chaos:.............
 Dark:............. Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...........+. Sear.:.............
PLite:+.........+.. Infra:+............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:......+...... Might:.............


  [Last Messages]

> You are paralyzed!
> You can move again.
> You feel much better.
> You have 15 Yellow Speckled Potions of Cure Critical Wounds (j).
> You faint from the lack of food.
> You are paralyzed!
> You can move again.
> You do not have enough mana to cast this spell.
> You failed to get the spell off!
> You faint from the effort!
> You are paralyzed!
> You have damaged your health!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <10x>
> You die.


  [Character Equipment]

a) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {Ground 1600}
   It increases your wisdom by 4.  It increases your infravision by 4.  
   It slays orcs.  It is branded with frost.  It provides resistance to 
   cold and light.  It usually provides light of radius 4.  It speeds
   your regeneration.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+9,+9) (+1)
   It increases your shooting speed by 1.  
c) a Jet Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) a Malachite Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
e) a Mother-of-Pearl Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) a Lantern (9056 turns) {!d!k!v!t}
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) a Robe of Permanence [2,+9]
   It provides resistance to acid, lightning, fire, cold, 
   disenchantment, and life draining.  It sustains all your stats.  It
   cannot be harmed by the elements.  
h) a Cloak of Aman [1,+26] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to blindness.
   It cannot be harmed by the elements.  
i) a Large Leather Shield of Resist Acid [4,+9]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) a Hard Leather Cap of Beauty [2,+2] (+3)
   It increases your charisma by 3.  It sustains your charisma.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Troll Pit 1500 ft}
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Slow Descent [6,+3]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!k!v}
   It cannot be harmed by the elements.  
g) a Flask of oil
h) a Magenta Potion of Detonations
i) 3 Light Green Potions of Speed
j) 15 Yellow Speckled Potions of Cure Critical Wounds
k) 3 Scrolls titled "prectus loc" of Word of Recall
l) 12 Scrolls titled "igatus versus" of Identify {@r3}
m) 2 Scrolls titled "divo pra" of Object Detection
n) 4 Aluminum Rods of Frost Bolts
o) 3 Titanium Wands of Teleport Other (30 charges)
p) a Bamboo Staff of Teleportation (6 charges)
q) Soft Leather Armour [4,+4]
r) a Broken Sword (1d2) (+2,+1)
s) a Lucerne Hammer of Flame (2d5) (+7,+12)
   It is branded with fire.  It provides resistance to fire.  It cannot
   be harmed by fire.  
t) 26 Arrows (1d4) (+0,+0) {@f1}
u) 95 Arrows (1d4) (+0,+0) {@f1}


  [Home Inventory]

a) 14 Light Green Potions of Speed
b) 6 Pink Speckled Potions of Healing
c) 9 Dark Red Potions of Restore Mana
d) a Scroll titled "cus do dior" of *Identify*
e) 88 Scrolls titled "pinostus culto" of Enchant Weapon To-Hit
f) 71 Scrolls titled "laus densitio" of Enchant Weapon To-Dam
g) 5 Aluminum-Plated Rods of Lightning Bolts
h) a Copper-Plated Rod of Fire Bolts
i) 3 Zirconium Wands of Clone Monster (23 charges)
j) 2 Birch Staffs of Holiness (6 charges)
k) a Locust Staff of *Destruction* (4 charges) {u!}
l) a Cloak of Protection [1,+11]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
m) a Cloak of Stealth [1,+8] (+3 to stealth)
   It increases your stealth by 3.  
n) a Broken Dagger (Defender) (1d1) (+8,+8) [+6] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your dexterity.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Dagger 'Narthanc' (2d4) (+4,+6) {Ground 1550 ft}
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
p) The Dagger 'Nimthanc' (2d4) (+9,+9) {@w0}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
q) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) a Two-Handed Flail of Westernesse (3d6) (+11,+15) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
s) a Light Crossbow of Extra Shots (x3) (+12,+5) (+1)
   It increases your shooting speed by 1.  
t) 49 Bolts of Frost (1d5) (+6,+7)
   It is branded with frost.  It cannot be harmed by cold.  
u) 19 Arrows of Frost (1d4) (+9,+9)
   It is branded with frost.  It cannot be harmed by cold.  
v) 99 Arrows (1d4) (+7,+7)
w) 61 Arrows (1d4) (+7,+7) {@f2}


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.9.2008 06:54
Last updated on 28.9.2008 06:16

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4448. on the Angband Ladder (of 6466)
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Comments

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On 19.9.2008 06:54 michael.schulz@wlc.edu wrote:
I've played a fair amount of Zangband, but not much Angband before. This is only my third try at ranger. I've pretty much always done a mage before.

So far so good. Frizban seems to be cruising along. I'm holding off on diving any deeper until I get some free action.

I've never posted a dump before. Any advice is, of course, greatly appreciated!

On 19.9.2008 08:31 Pete Mack wrote:
why not use the defender weapoN as a stopgap? It will at least get you to stat gain.

On 21.9.2008 07:55 Frizban wrote:
This is my best character ever. I'm starting to find stat potions, so that's exciting for me. I had a scary run in with a pack of nexus hounds, but escaped and hunted them down more carefully.

The armorer has a robe of permanence with life draining resistance. I can afford it but it would take nearly all my gold. Is it worth it? I would lose 14 AC and dark resistance, but gain sustained stats.

Also, when enchanting ammo, what's the preferred stack size? It seems to be virtually impossible to get a 99 stack enchantment to stick.

On 21.9.2008 10:00 PowerDiver wrote:
Enchanting less than 20 ammo is wasteful. Above that, might as well, you just have to pass a 20/stacksize test. So use 2 enchants 1 each on two stacks of 20, or both on one stack of 40, same expected number of ammo enchanted.

On 28.9.2008 06:16 Frizban wrote:
* sigh *

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