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The Angband Ladder: Polebeard, Beorning Polearmmaster by HallucinationMushroom

  [ToME 2.3.5 Character Sheet]

 Name  : Polebeard              Age                 50       STR: 18/***       
 Sex   : Male                   Height             169       INT:  18/99       
 Race  : Beorning Barbarian     Weight             270       WIS: 18/210       
 Class : Polearmmaster          Social Class        23       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/141       
                                                                               
 + To Melee Hit         126 Level             50    Hit Points     1824/  1824 
 + To Melee Damage      103 Experience  12639560    Spell Points    121/   121 
 + To Ranged Hit         67 Max Exp     12639560    Sanity          905/   905 
 + To Ranged Damage       9 Exp to Adv.    *****    Piety                20085 
   AC                 22+95 Gold          411370    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Fair         Blows/Round:  16        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  48d8+1648 
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 3rd degree.  You are            
          the adopted child of a Serf.  You are the black sheep of             
          the family.  You have green eyes, straight brown hair, and           
          an average complexion.                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 93 (4650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 61 (3050')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5579 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 49 princess quests.
 You have completed 49 lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.24....32...4+            
        Add Int   : .3.2...2......4.            
        Add Wis   : .3.24..25.....4.            
        Add Dex   : .3.2.....3.5..4.            
        Add Con   : .3.2.....32...4+            
        Add Chr   : .3.24...5..5..4.            
        Add Stea. : ...2...2........            
        Add Sear. : ........5....3..            
        Add Infra : .............3..            
        Add Tun.. : .............34.            
        Add Speed : .3.243.2........            
        Add Blows : 2.4.............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Kill Drag.: +...............            
        Acid Brand: .............+..            
        Sust Str  : .........+.....+            
        Sust Int  : ..++............            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ........++......            
        Sust Con  : .........+.+....            
        Sust Chr  : ...+....+..+....            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+..+...++....            
        Hold Life : ...+.++.........            
        Imm Acid  : +.....*+++......            
        Res Elec  : +.......+.......            
        Imm Fire  : +...+.*.........            
        Imm Cold  : +.+*.....+......            
        Res Pois  : +.+.+...........            
        Res Fear  : ....+.+..+.....+            
        Res Light : .....+..........            
        Res Dark  : .....+..++......            
        Res Blind : ...+............            
        Res Conf  : ..+..+.....+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...........+....            
        Res Nexus : ..+...+..+......            
        Res Chaos : .....+.....+....            
        Res Disen : ....+...+.......            
        Lite      : ........+.....+.            
        See Invis : ...+.+..........            
        Digestion : .........+......            
        Xtra Might: .+..............            
        Activate  : ...+++.++..+....            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             50.000 [0.700]
          . Archery                              05.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -04.000 [0.400]
          . Disarming                            00.200 [0.900]
 - Magic                                         07.500 [0.400]
          . Magic-Device                         40.600 [1.150]
          . Divination                           39.200 [0.500]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  00.560 [0.400]
          . Prayer                               34.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Rune [Knowledge] on level 2.
You may find a Scroll of Identify on level 1.
You are fated to meet a Mean-looking mercenary on level 1.
You are fated to find a Scroll of Identify on level 1.
You are fated to find a Wand of Tidal Wave on level 19.


  [Character Equipment]

a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 67 of
    Erebor.
d) The Light Crossbow of Barme (x6) (+11,+9) (+3 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Tuorm (+4 attacks)
    It increases your attack speed and ability to score critical hits by 4
    .  It sustains your intelligence.  It provides resistance to cold, 
    poison, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 69 of
    Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
n) The Robe 'Amiryon' (-8,-8) [2,+18](40%)
    It increases your hit points by 40%.  It provides immunity to acid and 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 90 of Angband.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Angband.
|) The Pick 'Pelydhele' (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 65 of Dol Guldur.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 64 of Dol Guldur.
c) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) The Gem of Hate
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Old Sorcerer on level 70 of Erebor.
e) The Skull of Ancient Wisdom
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Mummified human on level 18 of Mirkwood.
f) The Bottomless Bottle
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 48 of Mordor.
g) 28 Rations of Food
h) a Potion of Cure Insanity
i) 5 Potions of Speed
j) 12 Potions of Healing
k) 5 Potions of *Healing*
l) 3 Potions of Curing
m) 68 Scrolls of Teleportation {50% off}
n) 2 Scrolls of Protection from Evil
o) a Silver Rod of Cheapness of Perception (100/100)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
p) a Silver Rod of Cheapness of Recall (100/100)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
q) a Silver Rod of Disarming (100/100)
r) a Mithril Rod of Detection (160/160)
s) 2 Wands of Stone Prison[1|5] (4 charges)
t) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Dol
    Guldur.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of Restore Mana
c) 3 Potions of Resistance
d) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Minas
    Anor .
f) The Metal Brigandine Armour of Valque (-20,-10) [19,+15](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides resistance to poison, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
g) The Long Bow of Umenwe (x5) (+6,+11) (+2 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma and speed by 2.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
h) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) a Harp of Power (+2)
    It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Potion of Curing
b) a Mithril Rod of Capacity of Perception (320/320)
c) 4 Staffs of Genocide[1|5] (3 charges)
d) a Ring of Slaying (+13,+15)
    
    You bought it from the Black Market.
e) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Rare Jewelry Shop.
f) an Amulet of the Serpents [+3] (+3)
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Golden Crown of the Magi [0,+14] (+3)
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and nether.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Tome of Polebeard
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) a Scroll of *Destruction*


  [Home Inventory - Lothlorien ]

a) 2 Potions of Restore Mana
b) 4 Potions of Resistance
c) 2 Scrolls of *Remove Curse*
d) a Copper Rod of Trap Location (20/20)
e) a Rod Tip of Healing (120 Mana to cast)
f) a Wand of Stone Prison[2|6] (3 charges)
g) The Ring of Neleglach (+5 to speed)
    It increases your dexterity and speed by 5.  It sustains your 
    constitution and charisma.  It provides resistance to fire, blindness, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 46 of Mordor.
h) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You bought it from the Black Market.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Angband.
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 87 of
    Angband.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of Erebor.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Forest troll on level 46 of Moria.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 83 of Angband.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 67 of
    Angband.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 32 of Moria.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Heavy Crossbow of Eroth (x4) (+17,+13) (+6)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 6.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
w) a Metal Boomerang of Westernesse (4d5) (+8,+12) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    It was given to you as a reward.
x) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) Bumganir's Bag of Magic Toys
    It can be activated for cuts.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) Balrilbon's Soulgem
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) The Lost Works of Kenault
    It can be activated for death.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) Jor's Buckler of Missile Attraction
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) The Ring of Power of Uvatha the Horseman (+5 to speed)
    It increases your speed by 5.  It makes you invisible.  It provides
    resistance to blindness, shards and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 20.9.2008 19:45
Last updated on 21.9.2008 22:08

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2279. on the Ladder (of 12674)
808. on the ToME Ladder (of 2973)
5. for this player (out of 45)

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On 20.9.2008 19:45 HallucinationMushroom wrote:
Mayhaps my 30th Beorning Polearm-master. I'm still holding out hope for the Glaive of Pain. This incarnation found zero dungeon towns and like several previous characters, managed to destroy Gondolin so no royal jeweler, yah! Starting to clear out Angband, and not looking forward to ditching the ring in Mount Doom.

On 21.9.2008 22:08 HallucinationMushroom wrote:
Well, I've worked my way to the bottom of Mount Doom, and have hit the inevitable skull druj princess quest around 4500'ish of Angband. I've decided to tackle Mt. Doom first, but I think I'll sleep a few days on it.

On 18.10.2008 20:47 HallucinationMushroom wrote:
Long hall death. Really it was dumbness, but the dumbness struck at Long Hall. Long live the long hall.

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