The Angband Ladder: Aquinas, Dwarf Priest by Donald Jonker

  [Angband 3.0.9ef Character Dump]

 Name   Aquinas                                  Self  RB  CB  EB   Best
 Sex    Male              Age        46   STR:     17  +2  -1  +4  18/40
 Race   Dwarf             Height     46   INT:     10  -3  -3  +0      4
 Class  Priest            Weight    142   WIS:  18/18  +2  +3  +0  18/68
 Title  Curate            Status     60   DEX:     12  -2  -1  +0      9
 HP     -47/192           Maximize    Y   CON:     14  +2  +0  +0     16
 SP     30/59                             CHR:     11  -3  +2  +0     10

 Level           26       Armor     [22,+1]     Saving Throw          76
 Cur Exp      34097       Fight     (-2,+1)     Stealth                2
 Max Exp      34995       Melee    (+11,+9)     Fighting             148
 Adv Exp      35000       Shoot     (+4,+9)     Shooting              99
 MaxDepth   2250 ft       Blows      1/turn     Disarming             45
 Turns       449402       Shots      1/turn     Magic Device          65
 Gold         17997       Infra       50 ft     Perception            18
 Burden   149.3 lbs       Energy       100%     Searching             23

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:............+
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:.....+....... Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:...+......... Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............

  [Last Messages]

> The Sorcerer magically summons a dragon!
> The Sorcerer is hit hard.
> The Ancient gold dragon is hit hard.
> The Master vampire is hit hard.
> The Sorcerer magically summons an undead adversary!
> The Sorcerer creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Ancient gold dragon claws you. <2x>
> Low hitpoint warning!
> The Ancient gold dragon bites you.
> The Master vampire casts a nether bolt.
> You feel your life draining away!
> You die.

  [Character Equipment]

a) a Long Sword of *Slay Troll* (2d5) (+13,+8) (+2)
   It increases your strength by 2.  It slays trolls.  It speeds your
   regeneration.  You get 1 blow per round with this weapon.
b) a Long Bow (x3) (+6,+9)
c) an Obsidian Ring of Strength (+2)
   It increases your strength by 2.  It sustains your strength.  
d) a Moonstone Ring of See Invisible
   It grants you the ability to see invisible things.  
e) an Adamant Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
g) Hard Leather Armour (-1) [6,+0]
h) a Cloak [1,+0]
i) a Large Metal Shield of Resist Cold [5,+3]
   It provides resistance to cold.  It cannot be harmed by cold.  
j) an Iron Helm [5,-4]
k) a Set of Cesti [5,+2]
l) (nothing)

  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1}
b) a Holy Book of Prayers [Words of Wisdom] {@p2@b2@G2}
c) 2 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
e) a Red Mushroom of Disease
f) 10 Silver Speckled Potions of Cure Critical Wounds
g) 10 Scrolls titled "fertas adax" of Phase Door
h) a Scroll titled "co aus mons la" of Teleport Level
i) 4 Scrolls titled "egatunio pis" of Word of Recall {!r!d}
j) 2 Scrolls titled "cus plus" of Identify
k) a Scroll titled "neo ar batimis" of Dispel Undead
l) 2 Steel Rods of Lightning Bolts {@z2}
   Your success rate is 97.7%, if confused 91.6%.
m) a Tungsten Rod of Frost Bolts {@z1}
   Your success rate is 97.5%, if confused 85.7%.
n) a Silver Rod of Disarming
   Your success rate is 96.6%, if confused 9.5%.
o) a Chromium Wand of Teleport Other (11 charges)
   Your success rate is 97.7%, if confused 91.6%.
p) a Molybdenum Wand of Disarming (7 charges)
   Your success rate is 97.7%, if confused 91.6%.
q) a Redwood Staff of Teleportation (2 charges)
   Your success rate is 97.7%, if confused 91.6%.
r) 2 Cypress Staffs of Perception (1 charge)
   Your success rate is 98.1%, if confused 95.4%.
s) a Bamboo Staff of Starlight (9 charges)
   Your success rate is 97.7%, if confused 91.6%.
t) a Locust Staff of Speed (3 charges)
   Your success rate is 96.0%, if confused 5.5%.
u) a Corundum Ring of Damage (+9)
v) an Orcish Pick of Digging (1d3) (+2,+7) (+5)
   It increases your tunneling by 5.  It is branded with acid.  You get
   1 blow per round with this weapon.
w) 54 Arrows (1d4) (+0,+1) {@f0!k}

  [Home Inventory]

a) 2 Dark Green Mushrooms of Cure Confusion
b) a Metallic Red Potion of Speed
c) a Blue Speckled Potion of Resist Heat
d) 2 Metallic Purple Potions of Healing
e) a White Potion of Restore Mana
f) 2 Engagement Rings of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
g) a Ruby Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
h) a Corundum Ring of Damage (+8)
i) a Flint Stone Amulet of Infravision (+2)
   It increases your infravision by 2.  
j) Metal Lamellar Armour (-3) [23,+3]
k) a Lead-Filled Mace of Slay Demon (3d4) (+5,+5)
   It slays demons.  You get 1 blow per round with this weapon.


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 25.9.2008 22:05
Last updated on 26.9.2008 19:24

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13671. on the Ladder (of 18292)
4953. on the Angband Ladder (of 6101)
20. for this player (out of 38)


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On 25.9.2008 22:14 Donald Jonker wrote:
[25, 1850']

Diving with no sense of caution. Don't have FA yet. Is this stupidly reckless? Are there non-evil paralyzers that I cannot detect? Don't have rBase either.

At around 1000' I killed Wormtongue but fell through a trapdoor before I could get the loot. Lesson learned: detect traps. I read a ?acquirement at around 1250', which netted me an orcish pick of digging (+5)... Lesson learned: descend deeper before acquiring.

Using Eddie's patch. Money's a problem, but I think that's more from diving faster than I usually do. I haven't really come across anything that would've gotten a good selling price. BTW: Eddie, if you read this, I'd be obliged if you'd share an updated edition of your patchwork :).

On 26.9.2008 19:29 Donald Jonker wrote:
I continued my descent, leaving a level whenever I detected a paralyzer.

Unfortunately this mindset got the better of me: I began to assume I could take anything that didn't paralyze. A sorcerer phoned in an ancient gold and a master vampire, which made short work of me. I was standing on the stairs, and mindlessly pressed my macro for OoD, giving them the one turn it took to annihilate me.

I'm getting to quite like priests, though.

On 27.9.2008 03:09 aeneas wrote:
You're getting the hang of diving in terms of strength/level, but not so much if you're playing for turns, and I'm guessing not even for real-time. You can get to that dlvl at that strength in a small fraction of that number of turns, if that's your goal- I assume you spent a lot of time in the first few levels.

Anyway, if you've only got 192 hp at 2250' you shouldn't assume you can take much. Good show though- just getting there like that is an achievement you can build on.

On 27.9.2008 22:13 Donald Jonker wrote:
Thanks for the words of advice/encouragement. I did spend quite a lot of time early on. I suppose a lot of my turn-count was town scumming, but I really have a difficult time early on with longbow deadliness: the name of the game seems to be: dive until your longbow won't kill anything, then find enough gold for recall + ?to_dam.

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