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The Angband Ladder: Galithilia, Demon (Adanrog) Sorceror by <shawn.osullivan@gmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Galithilia             Age                 33       Str:     40     40
 Sex   : Female                 Height             122       INT!     40       
 Race  : Demon (Adanrog)        Weight              82       Wis:     40     40
 Class : Sorceror               Social Class        53       Dex:     40     40
 Body  : Player                                              Con!     40     40
 God   : Nobody                                              Chr!     40     40
                                                                               
 + To Melee Hit          -7 Level             50    Hit Points     1252/  1984 
 + To Melee Damage       16 Experience  18248709    Spell Points   2664/  3310 
 + To Ranged Hit         37 Max Exp     18248709    Sanity          234/   930 
 + To Ranged Damage      23 Exp to Adv.    *****                               
   AC                42+238 Gold        10249940    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+64    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 1300 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You've been corrupted for quite a while, and your entire             
          being detests this fact. Your watery green eyes radiate              
          miserable servility.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        Death fate: Level 1 (50')
        a Lost Temple: Level 17 (850')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 122 (6100')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You were disguised as a Abomination.
 You have defeated 7304 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can breath fire.
You can teleport at will.
You can emit a horrible shriek.
You can emit bright light.
You can use secret passages.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .........*.3....            
        Add Int   : .......33*......            
        Add Wis   : .........*...3..            
        Add Dex   : .........*......            
        Add Con   : ........3*43.3..            
        Add Chr   : .........*......            
        Mul Mana  : ++.............+            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Infra : .........*......            
        Add Tun.. : ..............5.            
        Add Speed : ..**...3...3....            
        Slay Demon: .............+..            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......++........            
        Hold Life : ...++..+........            
        Imm Acid  : ..*.+....+......            
        Imm Elec  : ..+.+.*..+......            
        Imm Fire  : ..+.+...*+......            
        Imm Cold  : ..*.+....++.....            
        Res Pois  : ....+....+......            
        Res Fear  : ........+..+....            
        Res Light : ..+.+....+......            
        Res Dark  : ....+....+......            
        Res Blind : ....+...........            
        Res Conf  : ....+.+..+......            
        Res Sound : ....+...........            
        Res Shard : ..+.+...+.......            
        Imm Neth  : ...*+.*..+.+....            
        Res Nexus : ....+....+......            
        Res Chaos : ....+.+.........            
        Res Disen : ..+.+.+.........            
        WraithForm: ...+............            
        Levitate  : ....+...........            
        Lite      : .........+......            
        See Invis : ...+...+.+......            
        Regen     : ...++.....+.....            
        Xtra Might: .+..............            
        Activate  : ....+.++..+.....            
        Drain Exp : ...+............            
        Blessed   : .............+..            
        Cursed    : ...++....+......            
        Hvy Curse : ...+.....+......            
        Prm Curse : .........+......            
        Fly       : ....+.+.........            
        Climb     : ...........+....            
        Dragon.ESP: ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.500 [1.100]
          . Stealth                              01.000 [0.600]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.500]
          . Magic-Device                         03.000 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              15.000 [0.700]
          . Mana                                 50.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           35.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               50.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  24.700 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Scruffy little dog on level 6.


  [Character Equipment]

a) a Mage Staff of Sorcery [Ent's Potion] (1d4) (-19,+9)(100%)(100%) (+5)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  
    You found it lying in a vault on level 70 of Dol Guldur.
d) a Magical Heavy Crossbow of Extra Might (x9) (+16,+23)(100%)
e) an Elemental Ring of Speed (+12)
    It increases your speed by 12.  It provides immunity to acid and cold.
    It provides resistance to electricity, fire, light, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 99 of Angband.
f) The Ring 'Fuin' (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Spell of Mandos [+85] {cursed}
    It is the ultimate armor.  It can be activated for invulnerability
    (4+d8) every 800 turns if it is being worn. It provides resistance to 
    life draining, acid, electricity, fire, cold, poison, light, dark, 
    blindness, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
m) a Feanorian Lamp of the Shadows
n) The Chaos Dragon Scale Mail of Arwaron (-2 to accuracy) [30,+29]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It provides immunity to electricity and 
    nether.  It provides immunity to paralysis.  It provides resistance to 
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) an Ethereal Cloak of the Magi (-5,-4) [1,+21] (+3)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your intelligence, stealth and speed by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 67 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Utumno.
u) The Set of Gauntlets of Nargothrond [Ent's Potion] [2,+14] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
x) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
z) (nothing)
{) The Bolt 'Elurethil' (1d5) (+17,+19) (+3)
    It increases your wisdom and constitution by 3.  It does extra damage 
    from acid.  It is a great bane of dragons.  It strikes at demons with
    holy wrath.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
|) a Dwarven Shovel of Digging (+5)


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
b) a Fireproof Tome of Translocation
c) a Fireproof Tome of the Tree
d) a Fireproof Tome of Knowledge
e) a Tome of the Time
f) a Fireproof Unholy Tome of the Hellflame
g) 33 Potions of Cure Critical Insanity
    
h) 15 Potions of Healing
    
i) 7 Potions of *Healing*
    
j) 3 Potions of Restore Mana
k) a Ring of Vitality(40%)
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
m) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
n) The Bronze Dragon Scale Mail of Mangwe (-2 to accuracy) [30,+24]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It provides immunity to fire and nether.  It
    provides resistance to cold, poison, confusion and sound.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 675 of Nether Realm.
o) The Ring Mail 'Cirin' (-2 to accuracy) [12,+19]
p) The 0 of Erendurum [1,+16]
    It can be used to store a spell.  It sustains your dexterity.  It
    provides immunity to electricity and cold.  It provides resistance to 
    fire and disenchantment.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 683 of Nether Realm.
q) The Hatchet of the Night (2d6) (+34,+22) (+4)
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
s) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
t) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
u) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Numenorean on level 680 of Nether
    Realm.
v) The Horn of Helm (+2)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Healing (120 Mana to cast)
b) a Ring of Speed (+14)
c) a Blessed Ring of Speed [+1] (+11)
    It increases your wisdom and speed by 11.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  
    You found it lying in a vault on level 72 of Erebor.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
f) The Amulet 'Nimoron' (-4,-4) (+2 to searching)
    It can be used to store a spell.  It increases your intelligence, 
    constitution and searching by 2.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to levitate.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
i) The Anchor of Space-Time
j) The Green Dragon Scale Mail of Brost (-2 to accuracy) [30,+24]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It can be used to store a spell.  It sustains your 
    intelligence and charisma.  It provides immunity to nether.  It
    provides resistance to poison and confusion.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
k) a Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+22]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It provides resistance to chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
l) The Robe of Curunir (-40,-40) [2,+36] (+10)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Erebor.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
n) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Erebor.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 70 of
    Erebor.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Dwarven Pick of Erebor (+5) (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
v) The Light Crossbow of Mildargin (x3) (+14,+15) (+2 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution, charisma and speed by 2.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
x) The Mage Staff of Amiri (1d4) (-17,-16) [+12](60%)(60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It increases your mana capacity and hit points by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Akhorahil the Blind (+3 to stealth)
    It increases your strength, intelligence, wisdom, charisma, stealth
     and searching by 3.  It makes you invisible.  It sustains your wisdom
    .  It provides resistance to acid, electricity, blindness, confusion, 
    nether and nexus.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of Dol
    Guldur.
b) The Ring 'Pelwin' [+11] (+3 to speed)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your wisdom, stealth and speed by 3
    .  It sustains your intelligence.  It provides resistance to cold, 
    blindness, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 69 of
    Paths of the Dead.
c) a Rohirric Ring of Critical Hits (+9 to speed)
    It increases your speed and ability to score critical hits by 9.  It
    makes you completely fearless.  
    You bought it from the Black Market.
d) a Lucky Amulet of Trickery (+7)
    It increases your dexterity, stealth, infravision, speed and luck by 7
    .  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  It has been blessed by the gods.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
e) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
f) a Polished Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+29]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your constitution.  It provides
    resistance to chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
h) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
i) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
j) The Leather Scale Mail 'Beldun' (-1 to accuracy) [11,+13]
    It sustains your strength.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 70 of The
    Sacred Land Of Mountains.
k) The Elven Cloak of Mellyrn [4,+20] (+4)
    It increases your dexterity, stealth, speed and luck by 4.  It makes
    you invisible.  It sustains your dexterity.  It provides resistance to 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 93 of Angband.
l) a Fur Cloak of the Bat (-4,-6) [3,+21] (+3)
    It increases your stealth, infravision and speed by 3.  It provides
    resistance to cold and dark.  It allows you to fly.  It allows you to
    see invisible monsters.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
m) The Shield of Deflection 'Urinde' [10,+23]
    It can be used to store a spell.  It provides immunity to acid and 
    cold.  It provides resistance to shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
n) a Pair of Metal Shod Boots of Rohan [6,+14] (+10)
    It increases your speed by 10.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
o) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
s) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 96 of Angband.
t) a Magical Light Crossbow of Extra Might (x6) (+16,+21)(60%)
u) a Metal Boomerang of the Maiar (4d5) (+10,+16) [+3] (+3 attacks)
    It increases your attack speed by 3.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.


  [Home Inventory - Caras Galadhon ]

a) a Fireproof Tome of the Blowing Wind
b) The Amulet of Cirinnar (+4 to infravision)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your intelligence and 
    infravision by 4.  It provides resistance to poison, dark, confusion, 
    nexus and disenchantment.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 67 of
    Erebor.
c) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 71 of
    Erebor.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of Erebor.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Fire on level 67 of Erebor.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
h) The Double Chain Mail of Atalmar (-22,-34) [16,+4](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    charisma.  It provides immunity to electricity.  It provides
    resistance to cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
j) The Cloak 'Menelcol' [1,+25] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma, searching and infravision by 5.  It sustains your charisma.  
    It provides immunity to electricity.  It provides resistance to cold, 
    light and dark.  It allows you to breathe without air.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 67 of Erebor.
l) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, dark, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
p) The Bearded Axe of Gimli (E:10, L:1) (1d6) (+5,+15) (+2 attacks)
    It can be wielded two-handed.  It increases your strength and attack
    speed by 2.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It provides immunity to paralysis.  It allows
    you to sense the presence of undead and non-living things.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 121 of Utumno.
q) The Throwing Axe of Araguri (E:10, L:1) (1d3) (+20,+9) (+4)
    It increases your constitution by 4.  It does extra damage from 
    electricity and frost.  It is very sharp and can cut your foes.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of Erebor.
r) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
s) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Withered Heath.
u) The Key of Thorin
v) The Parchment - Map of Thror
w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.


  [The Museum Inventory - Bree ]

a) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
b) The 0 'Gonthis' [1,+3]
    It can be used to store a spell.  It sustains your strength.  It
    provides immunity to fire and cold.  It provides resistance to poison
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 19 of Mirkwood.
c) The Slaughter Axe 'Lavandagnir' (5d7) (+31,+27) (+3)
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 72 of Erebor.
d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  



Posted on 2.10.2008 23:25

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1541. on the Ladder (of 12448)
67. on the Theme Ladder (of 176)
Second best for this player (out of 7)

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On 2.10.2008 23:25 shawn.osullivan@gmail.com wrote:
recent attempt at a magic using class, and my first void diver. chose sorcerer, but ran it more as a mage, keeping sorcery low. made it through to the nether realm, killed tiki. but accidentally destroyed my tome of magical energy on level 150 of the void, in an incredibly stupid move (i was all spaced out from the drudgery of void diving, i suppose). after dueling w/ melkor for a few turns, realized my fireflash was way too weak, and my sanity was not going to hold up (lost most of my cure sanity potions in the void somehow)...so suicide it was. oh well, a decent run.

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