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The Angband Ladder: Enoch, Ent Alchemist by <bashofs@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Enoch                  Age                270       STR!     40       
 Sex   : Male                   Height              70       INT!     37       
 Race  : Ent                    Weight             132       WIS!     40       
 Class : Alchemist              Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          96 Level             50    Hit Points     6679/  6679 
 + To Melee Damage       93 Experience  19214897    Spell Points    384/   384 
 + To Ranged Hit         84 Max Exp     19214897    Sanity          930/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               168764 
   AC                52+151 Gold         3457716    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Superb       Blows/Round:  30        
 Bows/Throw  : Legendary[25]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  120d5+2790
 Stealth     : Legendary[20]Magic Device: Legendary[12]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 4 (200')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 16038 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 35 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Hrive of the 2890th year of the third age.
 You have been adventuring for 73 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...27....32.....            
        Add Int   : ...27...........            
        Add Wis   : ...27...5.......            
        Add Dex   : .4.27....3.5....            
        Add Con   : ...27....32.....            
        Add Chr   : ...27...5.......            
        Add Stea. : *..27......5....            
        Add Sear. : ........5..5....            
        Add Infra : ...........5....            
        Add Tun.. : ...........5..7.            
        Add Speed : *49273.....5...+            
        Add Blows : *...7......5....            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Orc  : .............+..            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Acid Brand: +............+..            
        Elec Brand: +............+..            
        Fire Brand: +............+..            
        Cold Brand: +............+..            
        Sust Str  : .......+.+......            
        Sust Int  : ...++.+.........            
        Sust Wis  : ...+...++.......            
        Sust Dex  : ........++......            
        Sust Con  : ......+..+......            
        Sust Chr  : ...+..+++.......            
        Invisible : ................            
        Mul life  : +...+......+...+            
        Sens Fire : ...............+            
        Reflect   : ....+...........            
        Free Act  : +..+......+....+            
        Hold Life : ...+++..........            
        Imm Acid  : .+..*..+++......            
        Imm Elec  : .+..*...+.......            
        Imm Fire  : .+..*...........            
        Imm Cold  : ++.**..*.+......            
        Res Pois  : ....+.+.........            
        Res Fear  : +...+....+......            
        Res Light : +...++.+........            
        Res Dark  : ....++++++......            
        Res Blind : ...++...........            
        Res Conf  : ....++..........            
        Res Sound : ....+...........            
        Res Shard : ....+..+........            
        Res Neth  : ....+...........            
        Res Nexus : ....+....+......            
        Res Chaos : ....++..........            
        Res Disen : ....+...+.......            
        WraithForm: ....+...........            
        Levitate  : ...............+            
        Lite      : +.......+.......            
        See Invis : +..+.+.........+            
        Digestion : +........+.....+            
        Regen     : +...............            
        Activate  : +..++++.+.......            
        Blessed   : +...............            
        Fly       : ......+........+            
        Climb     : ...........+....            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Dragon.ESP: ....+...........            
        Demon.ESP : ....+...........            
        Undead.ESP: ....+...........            
        Evil.ESP  : ....+..........+            
        Animal.ESP: ....+...........            
        Nlive.ESP : +...+...........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         07.653 [0.900]
          . Magic-Device                         40.250 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  11.000 [0.800]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.550 [0.500]
          . Summoning                            05.700 [0.400]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Fates]

You may meet a Boil-covered wretch on level 11.
You are fated to meet a Blubbering idiot on level 16.
You are fated to never to die by the hand of a mortal being.
You are fated to meet a Brown yeek on level 1.
You may meet a Rock lizard on level 1.
You may meet a Mean-looking mercenary on level 15.
You may find a Scroll of Magic Mapping on level 1.
You are fated to find a Mage Staff on level 3.
You may find a Leather Jacket on level 89.


  [Character Equipment]

a) The Long Sword called 'Ringil V' (Exp:1244314) (4d5) (+20,+23)(200%) (+10)
{!}
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    stealth, speed, attack speed and ability to score critical hits by 10.
    It increases your hit points by 200%.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It slows your metabolism.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Ring called 'Krolik' (Exp:200948) (+17,+11) (+9 to speed)
    It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 95 of Angband.
k) The Amulet called 'Elessar X' (Exp:3084021) (+7,+7) [+10](140%) (+7)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed, attack speed and ability to score critical hits by 7
    .  It increases your hit points by 140%.  It sustains your 
    intelligence.  It provides immunity to acid, electricity, fire and 
    cold.  It makes you completely fearless.  It provides resistance to 
    life draining, poison, light, dark, blindness, sound, shards, nether, 
    nexus, chaos and disenchantment.  It renders you incorporeal.  It
    allows you to sense the presence of dragons, demons, undead, evil
    beings, animals and non-living things.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
n) The Green Dragon Scale Mail of Beluin (-2 to accuracy) [30,+21]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your intelligence, constitution and 
    charisma.  It provides resistance to poison and dark.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
    
o) The Cloak of Handagol [1,+9]
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to cold.  It provides resistance to acid, light, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Pair of Metal Shod Boots called 'Gimli IV' (Exp:3060314) (+5,+5)
[4,+10](10
    It grants you the power of magic map if it is being worn.  It 
    increases your dexterity, stealth, searching, infravision, ability to
    tunnel, speed and attack speed by 5.  It increases your hit points by 
    100%.  It allows you to climb mountains.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
|) a Mattock of Digging (+7)


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) {!d!s}
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Nether wraith on level 86 of Angband.
b) Baalzebub's Tormented Box {!d!s RestSt}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 3 of Barrow-Downs.
c) The Wand Construction Kit {!d!s Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Erinyes on level 69 of Erebor.
d) Agannazar's Antique Acorn {TeleLvl !d!s}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 41 of Paths of the Dead.
e) 67 Potions of Healing
f) 12 Scrolls of Teleportation
g) 16 Scrolls of Satisfy Hunger {r@2 !d!s}
h) a Golden Rod of Capacity of Disarming (250/250) {!d!s z@3}
    It can hold more mana.  
    You bought it from the Black Market.
i) a Golden Rod of Charging of Detection (125/125) {!d!s z@7}
    It regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 35 of Moria.
j) a Golden Rod of Cheapness of Recall (115/125) {!d!s z@5}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Nycadaemon on level 69 of Erebor.
k) a Mithril Rod of Trap Location (160/160) {!d!s z@4}
l) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Healing (400/400) {!d!s z@6}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Perception (400/400) {!d!s z@1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
o) a Partial Totem of a Sky Drake {!d!s}
p) The Anchor of Space-Time {!d!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Power Dragon Scale Mail of 'Enoch' (-3 to accuracy) [40,+14]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to fire and cold.  It
    provides resistance to acid, electricity, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
r) 85 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 32 Potions of Cure Insanity
b) a Potion of Life
c) 38 Potions of Restore Mana
d) 2 Potions of *Enlightenment*
e) a Rod Tip of Disarming (50 Mana to cast)
f) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
g) 99 Essences of Poison
h) 91 Essences of Explosion
i) 20 Essences of Teleport
j) 34 Essences of Cold
k) 20 Essences of Fire
l) 28 Essences of Acid
m) 57 Essences of Life
n) 99 Essences of Confusion
o) 34 Essences of Light
p) 90 Essences of Chaos
q) 3 Essences of Time
r) 17 Essences of Extra Life
s) 11 Essences of Darkness
t) 98 Essences of Knowledge
u) 49 Essences of Force
v) 92 Essences of Lightning
w) 93 Essences of Mana


  [Home Inventory - Gondolin ]

a) The Gem of Ghosts {!d!s Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black knight on level 63 of Erebor.
b) a Morphic Oil of Spider
c) 52 Potions of *Healing*
d) 4 Rod Tips of Healing (120 Mana to cast)
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser black reaver on level 62 of Erebor.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
    
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 71 of Erebor.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 68 of Erebor.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Set of Leather Gloves Becoming (Exp:40897) [1,+9] (+1)
    It increases your dexterity by 1.  
    You bought it from the Black Market.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 71 of Erebor.
r) The Dagger called 'Hofs Avenger' (1d4) (+8,+14) (+3 attacks)
    It can be activated for beam of sunlight every 10 turns if it is being
    worn. It increases your stealth and attack speed by 3.  It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to blindness and nether.  It allows you to sense
    the presence of dragons, demons and undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 68 of Erebor.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of Erebor.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Holy Tome of Manwe Sulimo {100% off}
b) The Tome of Elven Household Magic {!d!s Mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master vampire on level 72 of Erebor.
c) a Potion of Restore Mana
d) an Adamantite Rod of Nothing (200/200)
e) an Adamantite Rod of the Istari of Nothing (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
f) a Partial Totem of a Sky Drake {!d!s}
g) an Indestructible Ring of Slaying (+15,+8)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
j) The Steel Helm 'Lebohaum' [20,+80] (charging)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Dagger 'Narthanc' (E:104825, L:28) (1d4) (+34,+19)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It provides
    resistance to fire, poison and disenchantment.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) 2 Morphic Oils of Spider
b) 2 Rings of Strength (+4)
c) a Ring of Intelligence (+4)
d) a Ring of Dexterity (+4)
e) 2 Rings of Constitution (+3)
f) 5 Rings of Speed (+4)
g) 5 Rings of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of a Mature gold dragon on level 71 of Angband.
h) an Amulet of Adornment
    
    You found it in the remains of an Ancient bronze dragon on level 82 of
    Angband.
i) an Amulet of Wisdom (+3)
j) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
k) 17 Pairs of Soft Leather Boots [2,+0]
l) 19 Whips (1d6) (+0,+0)
m) 21 Picks (+1)
n) an Ice troll corpse
o) an Ice troll corpse
p) 98 Essences of Magic
q) 3 Essences of Magic


  [The Mathom-house Inventory - Bree ]

a) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 9.10.2008 16:46

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1891. on the Ladder (of 18291)
692. on the ToME Ladder (of 3123)
Second best for this player (out of 4)

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On 9.10.2008 16:46 bashofs@gmail.com wrote:
I decided to try out the Alchemy class with this as the ultimate result.

Compared to any of my other winners (from lowly Paladins to mighty Possesors in Ancalagons body) this was ridiculously easy in end-game. The sheer combat power of this guy at this point is insane. Combined with the perfect stealth and summoning Sky Drakes capability... Need I say more?

Mount Doom was a walk in the park: first time ever I just waltzed into the final room as only the Aether Hounds and a couple of Nightcrawlers were awake... Some Nightwalkers woke up but were easily dispatched. Morgoth was a pushover.

I am thinking about making it a void-diver. With summoning to back me up, loads of HP and attacks... Should be doable. Although I am slightly concerned about my to hit of around 100; although berserk and some reshifting of equipment can increase it to 130 or so.

Concluding: Alchemists are end-game overpowered.

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