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The Angband Ladder: Aaron, High-Elf Warrior by Donald Jonker

  [Angband 3.0.9ef3 Character Dump]

 Name   Aaron                                    Self  RB  CB  EB   Best
 Sex    Male              Age       124   STR:     18  +1  +5  +0  18/60
 Race   High-Elf          Height     91   INT:     10  +3  -2  +0     11
 Class  Warrior           Weight    186   WIS:     11  -1  -2  +0      8
 Title  Veteran           Status     32   DEX:     16  +3  +2  +0  18/30
 HP     -14/218           Maximize    Y   CON:     16  +1  +2  +0  18/10
 SP     0/0                               CHR:     11  +5  -1  +0     15

 Level           22       Armor    [28,+14]     Saving Throw          61
 Cur Exp      14001       Fight     (+2,+3)     Stealth                5
 Max Exp      14001       Melee   (+11,+12)     Fighting             212
 Adv Exp      16800       Shoot    (+11,+9)     Shooting             212
 Recall to  1950 ft       Blows      3/turn     Disarming             56
 Turns       286755       Shots      1/turn     Magic Device          54
 Gold          1276       Infra       40 ft     Perception            16
 Burden   167.1 lbs       Energy       100%     Searching             17

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:+............ Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:..+.......... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You have 10 Puce Potions of Cure Critical Wounds (b).
> You hear a door burst open!
> It breathes shards.
> You have been given a bad cut.
> *** LOW HITPOINT WARNING! *** <2x>
> It breathes shards.
> You have been given a nasty cut.
> *** LOW HITPOINT WARNING! *** <4x>
> You miss the Shardstorm.
> You hit the Shardstorm. <2x>
> The Shardstorm breathes shards.
> You have been given a nasty cut.
> *** LOW HITPOINT WARNING! *** <2x>
> The Shardstorm breathes shards.
> You die.


  [Character Equipment]

a) a Spear of Lightning (1d6) (+9,+9) {@w0}
   It is branded with electricity.  It provides resistance to lightning.
   It cannot be harmed by electricity.  You get 3 blows per round with
   this weapon.  With additional +1 str you would get 4 blows.  With
   additional +2 dex you would get 4 blows.
b) a Long Bow (x3) (+9,+9)
c) a Rhodonite Ring of Free Action
   It grants you immunity to paralysis.  
d) a Carnelian Ring of Slow Digestion
   It slows your metabolism.  
e) a Bronze Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) a Wooden Torch (4337 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) Augmented Chain Mail (-2) [16,+0]
h) a Cloak [1,+1]
i) a Large Leather Shield [4,+5]
j) a Metal Cap [3,+2]
k) a Set of Leather Gloves [1,+4]
l) a Pair of Hard Leather Boots [3,+0]


  [Character Inventory]

a) 4 Rations of Food
b) 10 Puce Potions of Cure Critical Wounds
c) 3 Purple Potions of Restore Life Levels
d) 14 Scrolls titled "gradsic" of Phase Door
e) 4 Scrolls titled "fabdo cret" of Word of Recall {!r!d}
f) a Scroll titled "in oper" of Identify
g) 14 Scrolls titled "lamo dicertus" of Object Detection
h) 3 Steel-Plated Rods of Light
   Your success rate is 97.7%, if confused 94.1%.
   
i) a Zinc-Plated Rod of Lightning Bolts
   Your success rate is 97.0%, if confused 85.7%.
   
j) a Zirconium Rod of Fire Bolts
   Your success rate is 95.8%, if confused 9.5%.
   
k) 2 Iron Wands of Teleport Other (19 charges)
   Your success rate is 97.0%, if confused 85.7%.
   
l) 2 Platinum Wands of Wonder (8 charges)
   Your success rate is 98.0%, if confused 95.8%.
   It cannot be harmed by the elements.  
m) 2 Gnarled Staffs of Teleportation (6 charges)
   Your success rate is 97.0%, if confused 85.7%.
   
n) an Eucalyptus Staff of Perception (12 charges)
   Your success rate is 97.7%, if confused 94.1%.
   
o) a Walnut Staff of Enlightenment (9 charges)
   Your success rate is 97.0%, if confused 85.7%.
   
p) a Hawthorn Staff of Object Location (13 charges)
   Your success rate is 97.9%, if confused 95.4%.
   
q) an Ivory Staff of Door/Stair Location (10 charges)
   Your success rate is 97.7%, if confused 94.1%.
   
r) 2 Redwood Staffs of Detect Evil (17 charges)
   Your success rate is 97.0%, if confused 85.7%.
   
s) 2 Wooden Torches (3000 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
t) an Iron Helm of Intelligence [5,+7] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   
u) 96 Arrows (1d4) (+0,+0) {@f0}


  [Home Inventory]

a) a Scroll titled "stis ca scio" of *Identify*
b) a Lead Wand of Lightning Bolts (10 charges)
   Your success rate is 97.4%, if confused 91.6%.
   
c) a Brass Wand of Frost Bolts (9 charges)
   Your success rate is 97.0%, if confused 85.7%.
   
d) a Carnelian Ring of Slow Digestion
   It slows your metabolism.  
e) a Rhodonite Ring of Free Action
   It grants you immunity to paralysis.  
f) a Mother-of-Pearl Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
g) a Rapier (1d6) (+4,+7) {@w0}
   You get 4 blows per round with this weapon.h) a Short Sword of Slay Dragon
(1d7) (+13,+11)
It slays dragons.  You
   get 3 blows per round with this weapon.  With additional +4 dex you
   would get 4 blows.
i) a Whip of Slay Demon (1d3) (+10,+5)
   It slays demons.  You get 4 blows per round with this weapon.
j) a Shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  You get 3 blows per round with
   this weapon.  With additional +3 str you would get 4 blows.  With
   additional +4 dex you would get 4 blows.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.10.2008 03:50
Last updated on 20.10.2008 13:49

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12967. on the Ladder (of 15991)
4305. on the Angband Ladder (of 5040)
26. for this player (out of 38)

Comments

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On 20.10.2008 03:54 Donald Jonker wrote:
Posting mostly to ask whether my choice of weapon is best. Choices are:
1. Spear of Lightning (+7,+8) - 3 blows (being used)
2. Rapier (1d6) (+4,+7) - 4 blows
3. Whip of Slay Demon (1d3) (+10,+5) - 4 blows

If I were to enchant them all up, would the spear stay the best?

Also a nice moment of serendipity: I dove down below 1000' without realizing it, ?WoR'd up, found a =FA in the black market with enough capital to buy it. Nice.

On 20.10.2008 06:21 PowerDiver wrote:
The way to think about it is that the 4th blow provides a bonus of 1/3.

So compare a spear 1d6 with 2d6 elec bonus to a rapier 1d6 with bonus of about 5 [being 1/3 of about 15 when you enchant it up]. That will change if you find a ring of damage.

They are pretty close, and the spear has 2 upsides. You are more likely to get the 4th blow with the spear before a 5th with the rapier, and it gives you rElec. The rapier is better if you get a ring of damage or for killing elec hounds.


On 20.10.2008 13:49 Donald Jonker wrote:
grrr yet another stupid death for being in the habit of _tSelf and not -TA

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