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The Angband Ladder: Zasit, Klackon Rogue by RogerN

  [Z+Angband 0.2.3 Character Dump]

Name     : Zasit                Age             21     STR:   39.9
Sex      : Male                 Height          56     INT:   31.0
Race     : Klackon              Weight          74     WIS:   28.0
Class    : Rogue                Social Class    99     DEX:   38.0
Magic    : Sorcery                                     CON:   35.0
                                                       CHR:   29.0

+ Skill         40     Level                41     Max Hit Points     740
% Deadliness   355     Experience      2094629     Cur Hit Points     740
+ To AC        122     Max Exp         2094629     Max SP (Mana)      130
  Base AC       38     Exp to Adv.      305371     Cur SP (Mana)      130
                       Gold             244152

                         (Miscellaneous Abilities)
Fighting    : Superb         Perception  : Superb         Blows/Round : 6
Bows/Throw  : Superb         Sensing     : Superb         Shots/Round : 1.0
Saving Throw: Chaos Rank     Disarming   : Chaos Rank     Avg.Dam./Rnd: 182
Stealth     : Superb         Magic Device: Chaos Rank     Infra-Vision: 50'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    94 (4700')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   27.9   2   2   8   39.9         s.....4.4....
Int:   28.0  -1   1   3   31.0         ....3........
Wis:   28.0  -1  -2   3   28.0         ....3........
Dex:   28.0   1   3   6   38.0         .3........3..
Con:   28.0   2   1   4   35.0         s.......4....
Chr:   28.0  -2  -1   4   29.0         ......4......

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  13.....3..... 
Search :  1....1.3.3... 
Infra  :  .........3... 
Tunnel :  ............. 
Speed  :  ...*.......*4 
Blows  :  ............. 

        abcdefghijkl@
Acid  : ......+.*...+
Elec  : ......+......
Fire  : ......++.....
Cold  : +.....+......
Poison: .............
Fear  : +............
Light : .............
Dark  : ......+......
Shard : .............
Blind : .........+...
Conf  : ............+
Sound : ........+....
Nether: .............
Nexus : .............
Chaos : ........+....
Disnch: ......+.+....

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .......+.....
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: .+......+....
SeeInvis.: .........+...
Hold Life: .............
Telepathy: .........+...
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : +............
Pr Giant : .............
Pr Dragon: +............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 10828 enemies.


  [Top 10 deepest kills]

 1 Gothmog, the High Captain of Balrogs Level 100 (5000')
 1 Benedict, the Ideal Warrior          Level 95 (4750')
 1 Hela, Queen of the Dead              Level 92 (4600')
 1 Fiona the Sorceress                  Level 87 (4350')
 3 Ultimate beholder                    Level 84 (4200')
 1 Hound of Tindalos                    Level 81 (4050')
 1 Brand, Mad Visionary of Amber        Level 79 (3950')
 1 Artsi the Champion of Chaos          Level 79 (3950')
 1 Nidhogg the Hel-Drake                Level 77 (3850')
 1 Uriel, Angel of Fire                 Level 77 (3850')


  [Mutations]

You may be mutated, but you're recovering.


  [Character Equipment]

a) The Elfblade 'Menar' (4d4) (+10,+65%) [+3] (+1)
   You have full knowledge of this item.  It increases your stealth and
   perception by +1.  It does extra damage from acid and electricity.  It
   poisons your foes.  It drains life from your foes.  It is especially
   deadly against dragons, trolls and evil monsters.  It sustains your
   strength and constitution.  It provides resistance to cold and fear.  It
   provides protection from evil monsters, trolls and dragons.  It cannot be
   harmed by the elements.  You found it in a vault on dungeon level 77.  
b) a Long Bow of Lothlorien (x4) (+22,+85%) (+3)
   It increases your dexterity and stealth by +3.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You bought it in a Advanced Fletcher in Rushzul Hold.  
c) a Tiger Eye Ring of Slaying (+14,+75%)
d) an Olivine Ring of Speed (+14)
   It increases your speed by +14.  You found it in a vault on dungeon level
   82.  
e) a Bronze Amulet of Brilliance (+3)
   It increases your intelligence and wisdom by +3.  You found it in a vault
   in a quest (level 35).  
f) The Phial of Galadriel (+1)
   You have full knowledge of this item.  It can be activated for
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It increases your perception by +1.  It
   provides permanent light.  It cannot be harmed by the elements.  It was
   dropped by a Forest troll in a quest (level 25).  
g) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   magical darkness and disenchantment.  It cannot be harmed by the elements. 
   It was dropped by a Nycadaemon on dungeon level 65.  
h) an Elven Cloak of Immolation [4,+10] (+3)
   It increases your stealth and perception by +3.  It provides resistance to
   fire.  It produces a fiery sheath.  It cannot be harmed by the elements. 
   It was dropped by a Great crystal drake in a quest (level 59).  
i) The Small Shield of Thorin [5,+25] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides immunity to acid and paralysis.  It
   provides resistance to sound, chaos and disenchantment.  It cannot be
   harmed by the elements.  It was dropped by a Great Dimensional Wyrm on
   dungeon level 73.  
j) a Steel Helm of Seeing [6,+9] (+3)
   You have full knowledge of this item.  It increases your perception by +3. 
   It increases your infravision by 30 feet.  It provides resistance to
   blindness.  It allows you to see invisible monsters and gives telepathic
   powers.  You bought it in a Advanced Milliner in Rushzul Hold.  
k) a Set of Gauntlets of Agility [2,+10] (+3)
   It increases your dexterity by +3.  It cannot be harmed by acid.  It was
   dropped by a Bloodletter of Khorne in a quest (level 40).  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
   It increases your speed by +10.  It cannot be harmed by acid.  You bought
   it in a Advanced Warrior Hall in Esthor.  


  [Character Inventory]

a) 3 Sorcery Spellbooks [Beginner's Handbook] {@m1@b1@G1!k!v=g3}
b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m2@b2@G2!k!v=g3}
c) 3 Sorcery Spellbooks [Pattern Sorcery] {@m3@b3@G3!k!v=g3}
   It cannot be harmed by the elements.  They were dropped by a Death quasit
   on dungeon level 93.  
d) 29 Grey Speckled Potions of Heroism
e) 5 Violet Speckled Potions of Healing
f) 2 Cloudy Potions of Resistance {25% off}
g) 7 Scrolls titled "wahnelg ab" of Teleportation
h) a Scroll titled "mursri nepsnik" of Mass Genocide
i) 3 Copper Rods of Detection {@z3}
j) 6 Wire Rods of Light {@z2}
k) 5 Ivory Rods of Acid Balls {@z1}
l) 3 Copper-Plated Wands of Teleport Other (9 charges)
m) 3 Cast Iron Wands of Stone to Mud (6 charges) {@a1}
n) 3 Platinum Wands of Dragon's Flame (17 charges)
o) 3 Short Wands of Nova Bursts (11 charges)
p) an Ironwood Staff of *Destruction* (3 charges)
q) 3 Seeker Arrows of Slaying (1d32) (+16,+130%) (325/325) {@f4=g}
r) 24 Seeker Arrows (1d18) (+11,+85%) (167/167)
s) 57 Seeker Arrows (1d18) (+12,+70%) (162/162) {@f1=g}


  [Home Inventory - Zhakhim Keep]

a) a Green Mushroom of Restore Constitution
b) 3 Indigo Mushrooms of Restoring
c) a Violet Speckled Potion of Healing
d) a Scroll titled "solfu arzeood" of Weapon Branding
e) a Nickel-Plated Wand of Cold Balls (8 charges)
f) a Shadow Cloak of Ether [6,+12]
   It provides resistance to bright light and magical darkness.  It allows
   you to pass through solid rock.  It cannot be harmed by the elements.  It
   was dropped by Gothmog, the High Captain of Balrogs on dungeon level 80.  
g) The Pair of Hard Leather Boots 'Khazmaz' [3,+27] (+3 to speed)
   You have full knowledge of this item.  It increases your wisdom,
   dexterity, speed and stealth by +3.  It increases your maximum sp by 3 per
   level.  It increases your infravision by 30 feet.  It sustains your
   wisdom.  It provides immunity to acid.  It provides resistance to fire,
   poison, magical darkness, sound and shards.  It speeds your regenerative
   powers.  It cannot be harmed by the elements.  It was dropped by a
   Ethereal dragon on dungeon level 74.  
h) The Dagger 'Nimthanc' (1d6) (+8,+40%)
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +4.  It does extra damage from frost.  It returns when
   thrown.  It provides resistance to cold and blindness.  It is perfectly
   balanced for throwing.  It cannot be harmed by the elements.  It was in a
   chest (level 14).


  [Home Inventory - Dinrush Town]

a) 98 Grey Speckled Potions of Heroism {5% off}
b) 3 Violet Speckled Potions of Healing
c) 5 White Potions of *Healing*
d) 7 Cloudy Potions of Resistance
e) 3 Scrolls titled "sehulk payviv" of *Enchant Weapon*
f) a Scroll titled "mursri nepsnik" of Mass Genocide
g) 8 Vanadium Wands of Drain Life (16 charges) {10% off}
h) 2 Chromuim-Plated Wands of Fire Balls (9 charges)
i) a Mulberry Staff of Speed
j) a Star Sapphire Ring of Flames [+8]
   It can be activated for ball of fire (100) and resist fire (20+ turns) if
   it is being worn.  It provides resistance to fire.  It cannot be harmed by
   fire.  You bought it in a Copper Jeweler in Thorgor Watch.  
k) a Bone Ring of Poison Immunity
   It provides immunity to poison.  It was dropped by a Half-troll on dungeon
   level 92.  
l) a Chalcedony Ring of Nexus Resistance
   It provides resistance to nexus.  You found it on the floor on dungeon
   level 48.  
m) a Law Dragon Scale Mail (-2) [30,+10]
   It can be activated for breathe sound/shards (750) every 30-60 turns if it
   is being worn.  It provides resistance to sound and shards.  It cannot be
   harmed by the elements.  It was dropped by Kavlax the Many-Headed on
   dungeon level 94.  
n) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2)
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It provides resistance to acid, electricity, fire, cold,
   blindness, confusion and sound.  It cannot be harmed by the elements.  You
   found it on the floor on dungeon level 54.  
o) The Robe of the Thaumaturgist [2,+3] (+4)
   This item may have hidden powers.  It was dropped by Brand, Mad Visionary
   of Amber on dungeon level 69.  
p) a Shield of Resistance [6,+15]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and poison.  It cannot be harmed by the elements. 
   You bought it in a Obscure Shieldsman in Amonruth Watch.  
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to blindness and sound.  It gives
   telepathic powers.  It cannot be harmed by the elements.  It was dropped
   by a Demonologist on dungeon level 36.  
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  It was dropped by a Novice mage on dungeon level 36.  
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+80%) (+2) {cursed}
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It drains life from your foes.  It provides immunity
   to paralysis.  It provides resistance to confusion, nether, nexus, chaos
   and life draining.  It prevents teleportation.  It drains your experience. 
   It is heavily cursed.  It cannot be harmed by the elements.  It was
   dropped by The Stormbringer on dungeon level 72.  
t) a Spear (Pattern Weapon) (1d10) (+10,+80%) (+2)
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It is especially deadly against demons, the undead
   and evil monsters.  It provides immunity to paralysis.  It provides
   resistance to magical darkness.  It is perfectly balanced for throwing. 
   It allows you to see invisible monsters.  It provides protection from evil
   monsters, the undead and demons.  You bought it in a Unique Weapon Smiths
   in Zhakhim Keep.  
u) a Trifurcate Spear (Trump Weapon) (2d9) (+20,+50%) (+2)
   You have full knowledge of this item.  It can be activated for teleport
   every 50-100 turns if it is being worn.  It increases your perception by
   +2.  It is especially deadly against demons and evil monsters.  It
   provides immunity to paralysis.  It provides resistance to confusion and
   nexus.  It slows your metabolism and speeds your regenerative powers.  It
   induces random teleportation.  It provides protection from evil monsters
   and demons.  It was dropped by Ren the Unclean on dungeon level 74.  
v) 56 Seeker Arrows (1d18) (+0,+0%) (137/137)
w) 43 Seeker Arrows (1d18) (+0,+0%) (137/137)


  [Home Inventory - Rushzul Hold]

a) a White Potion of *Healing*
b) 2 Cloudy Potions of Resistance
c) 2 Nickel-Plated Wands of Cold Balls (6 charges)
d) a Hemlock Staff of Restoration (3 charges)
e) a Crystal Ring of Permanence
   It sustains all your stats.  It provides resistance to life draining.  It
   was dropped by a Banshee in a quest (level 38).  
f) a Serpent Ring of Elemental Protection [+8]
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  It was dropped by a Hru on dungeon
   level 73.  
g) an Amethyst Ring of Toughness [+12] (+6)
   It can be activated for restore constitution every 100-200 turns if it is
   being worn.  It increases your constitution by +6.  It sustains your
   constitution.  It speeds your regenerative powers.  It cannot be harmed by
   the elements.  You found it on the floor on dungeon level 39.  
h) a Skull Amulet of Luck
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to magical darkness.  It was dropped by a
   Mystic on dungeon level 50.  
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
   You have full knowledge of this item.  It can be activated for star ball
   (1000) every 100 turns if it is being worn.  It provides immunity to
   electricity and paralysis.  It provides resistance to acid, fire, cold,
   poison, bright light and magical darkness.  It provides permanent light
   and allows you to see invisible monsters.  It aggravates nearby creatures. 
   It cannot be harmed by the elements.  You found it on the floor on dungeon
   level 93.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   You have full knowledge of this item.  It increases your dexterity by +3. 
   It provides resistance to acid, shards and disenchantment.  It cannot be
   harmed by the elements.  It was dropped by a Fallen angel on dungeon level
   61.  
k) The Dagger 'Narthanc' (1d6) (+4,+30%)
   This item may have hidden powers.  It can be activated for fire bolt(11d8)
   every 8-16 turns if it is being worn.  It is perfectly balanced for
   throwing.  You found it on the floor on dungeon level 23.  
l) 25 Seeker Arrows of Flame (1d18) (+12,+45%) (153/153) {@f2=g}
   It does extra damage from fire.  It cannot be harmed by fire.  You bought
   them in a Arcane Weapon Smiths in Rushzul Hold.  
m) 2 Sheaf Arrows of Hurt Evil (1d14) (+4,+35%) (116/116) {@f2=g}
   It provides protection from evil monsters.  You bought them in a Advanced
   Ammo Supplies in Zhakhim Keep.  


  [Quests]

====Active quests==== 

Defeat the undead camp south-east of Zhakhim Keep.  

Defeat the undead camp east of Falsul Watch.  

Defeat the troll camp east of Rushzul Hold.  

Defeat the giant camp south of Ollom.  

From a Courier in Rushzul Hold (Danger level 0):
   Carry a message to Elbereth the Dead in Ertin.  

From a Castle in Adbund Town (Danger level 3):
   Kill the 5 Grey icky things that are guarding dungeon level 3. You have
killed 0.

From a Castle in Odheg View (Danger level 6):
   Kill Smeagol.  

From a Castle in Dinrush Town (Danger level 7):
   Kill the 5 Rock lizards that are guarding dungeon level 7. You have killed
0.

From a Thieves' Guild in Ollom (Danger level 10):
   Clear 1 level of a certain mine south-west of Ollom.  

From a Keep in Hedfel (Danger level 10):
   Clear 1 level of a certain mine north-west of Hedfel.  

From a Thieves' Guild in Menelilm Town (Danger level 12):
   Find the relic of Keri the Humble, which is hidden in a lair, north-east of
Cuigwaith.  

From a Castle in Mazluk City (Danger level 14):
   Clear 1 level of a certain mine south-east of Mazluk City.  

From a Keep in Badfur (Danger level 15):
   Kill the 5 Swordsmen that are guarding dungeon level 15. You have killed 0.

From a Cathedral in Risheru Town (Danger level 16):
   Clear 1 level of a certain mine west of Risheru Town.  

From a Keep in Falsul Watch (Danger level 17):
   A Pseudo dragon and its gang have been discovered in the area south of Falsul
Watch. 
Find their hideout and destroy them.  

From a Town Hall in Ertin (Danger level 32):
   Clear 2 levels of a certain underground city near Ertin.  

From a Warriors' Guild in Adbund Town (Danger level 34):
   Clear 2 levels of a certain underground city south-west of Adbund Town.  

From a Cathedral in Odheg View (Danger level 35):
   Clear 2 levels of a certain underground city south-west of Odheg View.  

From a Keep in Menelilm Town (Danger level 41):
   Clear 3 levels of a certain underground city south-west of Menelilm Town.  

From a Keep in Zhakhim Keep (Danger level 42):
   Clear 3 levels of a certain underground city near Zhakhim Keep.  

From a Castle in Risheru Town (Danger level 45):
   Clear 3 levels of a certain underground city near Risheru Town.  

From a Thieves' Guild in Mazluk City (Danger level 46):
   Clear 2 levels of a certain underground city south-west of Mazluk City.  

From a Castle in Ollom (Danger level 64):
   Clear 4 levels of a certain pit south of Ollom.  

From a Thieves' Guild in Esthor (Danger level 67):
   Several freezing monsters have been discovered in the area north-east of
Esthor.  Discover their lair and kill them all.  

From a Keep in Esthor (Danger level 72):
   Clear 3 levels of a certain pit north-west of Esthor.  

From a Keep in Thorgor Watch (Danger level 81):
   Clear 5 levels of a certain pit east of Risheru Town.  

From a Thieves' Guild in Rushzul Hold (Danger level 89):
   It seems that some fire-breathers have been troubling the area west of
Rushzul Hold. 
Discover their lair and kill them all.  

From a Thieves' Guild in Zhakhim Keep (Danger level 90):
   Several fire-breathers have been terrorizing the area north of Zhakhim Keep. 
Discover their
stronghold and exterminate them all.  

From a Keep in Amonruth Watch (Danger level 91):
   Clear 4 levels of a certain catacombs north-west of Amonruth Watch.  

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

====Completed/failed quests==== 

From a Courier in Falsul Watch (Danger level 0):
   Carry a message to Quark the Demonicist in Amonruth Watch.  (Delivered)

From a Courier in Odheg View (Danger level 0):
   Carry a message to Selaxis the Smart in Badfur.  (Delivered)

====Finished quests==== 

Defeat the orc camp south of Adbund Town.  (Finished)
Carry a message to Cayd II in Ertin.  (Finished)
Carry a message to Myrildric the Trusted in Esthor.  (Finished)
Carry a message to Valindra the Chaste in Ertin.  (Finished)
(Danger level 1):  Lots of wolves have been lurking in the area near Ollom. 
Discover their den
and slay them all.  (Finished)
(Danger level 1):  Freesia has been rampaging the area east of Mazluk City. 
Track it to its lair and
slay it.  (Finished)
(Danger level 3):  A Novice archer has been troubling the area south-west of
Menelilm Town.  Track him to
his lair and slay him.  (Finished)
(Danger level 5):  A Bloodshot icky thing has been spreading evil in the area
north-east of Rushzul Hold.
 Track it to its den and kill it.  (Finished)
(Danger level 5):  Kill the 5 White harpies that are guarding dungeon level 5.
(Finished)
(Danger level 6):  A Scruffy looking hobbit and his gang have been spreading
evil in the
area north of Rushzul Hold.  Find their abode and kill them.  (Finished)
(Danger level 8):  A number of kobolds have been hiding in the area south-west
of Zhakhim Keep.  Discover
their hideout and kill them all.  (Finished)
(Danger level 9):  A Novice priest and his followers have been rampaging the
area south-east of Zhakhim
Keep.  Find their den and exterminate them.  (Finished)
(Danger level 9):  It seems that some yeeks have been discovered in the area
north of Thorgor Watch. 
Discover their hole and destroy them all.  (2 levels)  (Finished)
(Danger level 10):  Find the relic 'Narthanc', which is hidden in an underground
city, north-east of
Amonruth Watch.  (Finished)
(Danger level 11):  A Dark elven mage has been spreading evil in the area north
of Amonruth Watch.  Track
him to his lair and slay him.  (Finished)
(Danger level 11):  A Gnome mage and his minions have been lurking in the area
near Thorgor Watch.  Find
their lair and destroy them.  (Finished)
(Danger level 12):  Robin Hood, the Outlaw and his legion have been running amok
in the area south-west of
Risheru Town.  Find his abode and exterminate him.  (Finished)
(Danger level 14):  We have heard that a number of thieves have been terrorizing
the area south-east of
Amonruth Watch.  Discover their lair and destroy them all.  (Finished)
(Danger level 15):  Kill 5 Orc shamans.  (Finished)
(Danger level 19):  Recently, nagas have been seen in the area north-west of
Esthor. 
Discover their stronghold and destroy them all.  (Finished)
(Danger level 20):  Several living dead have been lurking in the area south-east
of Risheru Town. 
Discover their hole and slay them all.  (Finished)
(Danger level 23):  Kill Ulfast, Son of Ulfang.  (Finished)
(Danger level 25):  An Uruk and his gang have been spotted in the area near
Amonruth Watch.
 Find their home and terminate them.  (Finished)
(Danger level 25):  A number of terrors of the deep have been lurking in the
area near Ertin.  Discover
their hideout and slay them all.  (Finished)
(Danger level 25):  Too many spirits have been seen in the area near Mazluk
City.  Discover their hideout
and slay them all.  (Finished)
(Danger level 26):  Several enemy warriors have been discovered in the area
south-west of Esthor. 
Discover their lair and exterminate them all.  (Finished)
(Danger level 27):  Clear 2 levels of a certain underground city south-west of
Amonruth Watch. 
(Finished)
(Danger level 29):  Kill Beorn, the Shape-Changer, who is guarding dungeon level
29. (Finished)
(Danger level 30):  Uldor the Accursed has been killing people in the area south
of Zhakhim
Keep.  Track him to his hideout and slay him.  (Finished)
(Danger level 30):  An Arch-vile has been lurking in the area north-east of
Risheru Town.  Track it to its
hole and destroy it.  (Finished)
(Danger level 32):  Kill the 5 Green wraiths that are guarding dungeon level 32.
(Finished)
(Danger level 33):  Kill Bolg, Son of Azog, who is guarding dungeon level 33.
(Finished)
(Danger level 35):  A group of women have been spreading evil in the area
south of Rushzul Hold.  Discover their home and kill them all.  (Finished)
(Danger level 36):  Clear 2 levels of a certain underground city near Rushzul
Hold.  (Finished)
(Danger level 38):  A number of ghosts have been seen in the area south of
Ertin.  Discover
their hideout and slay them all.  (2 levels)  (Finished)
(Danger level 40):  An Ivory monk has been rampaging the area west of Amonruth
Watch.  Track him to his
den and destroy him.  (Finished)
(Danger level 40):  A Necromancer and his minions have been lurking in the area
west of Zhakhim Keep. 
Find their lair and slay them.  (Finished)
(Danger level 40):  An Ivory monk has been discovered in the area south-west of
Rushzul Hold.  Track him
to his hole and slay him.  (Finished)
(Danger level 42):  We have heard that a number of demons have been rampaging
the area west of Esthor. 
Discover their hideout and terminate them all.  (Finished)
(Danger level 44):  It seems that some demons have been troubling the area
north-west of Risheru Town. 
Discover their hole and terminate them all.  (Finished)
(Danger level 46):  Kill Bokrug, who is guarding dungeon level 46. (Finished)
(Danger level 48):  A Master rogue has been running amok in the area south-east
of Adbund
Town.  Track him to his den and terminate him.  (Finished)
(Danger level 49):  Kill the 2 Fire elementals that are guarding dungeon level
49. (Finished)
(Danger level 50):  Kill one Mystic, who is guarding dungeon level 50.
(Finished)
(Danger level 50):  A Dagashi and his gang have been seen in the area east
of Thorgor Watch.  Find their lair and slay them.  (Finished)
(Danger level 54):  Lord Borel of Hendrake and his minions have been lurking in
the area north-west of
Rushzul Hold.  Find his stronghold and exterminate him.  (Finished)
(Danger level 55):  Find the relic of the Rohirrim, which is hidden in an
underground city, south-west of
Dinrush Town.  (Finished)
(Danger level 59):  A Greater basilisk has been lurking in the area north-west
of Ollom.  Track it to its
lair and kill it.  (Finished)
(Danger level 59):  Kill 1 Eldrak.  (Finished)
(Danger level 59):  An Ancient red dragon and its minions have been spotted in
the area
south-east of Amonruth Watch.  Find their hideout and kill them.  (Finished)
(Danger level 65):  A Master thief has been killing people in the area
south-east of Rushzul Hold.  Track
him to his abode and exterminate him.  (Finished)
(Danger level 79):  A group of women have been hiding in the area south-west of
Rushzul Hold.  Discover
their den and destroy them all.  (Finished)
(Danger level 93):  Find the relic 'Razorback', which is hidden in an
underground city, north-east of
Amonruth Watch.  (Finished)


  [Message Log (last 50 messages)]

Entire inventory is shown.
There is a wall blocking your way. <4x>
You cannot run in that direction.
There is a wall blocking your way. <4x>
Autosaving the game...
The sun has risen.
There is a wall blocking your way. <4x>
Agreed!
You bought a Hemlock Staff of Restoration (3 charges) for 12271 gold.
You have a Hemlock Staff of Restoration (3 charges) (p).
You miss the Mean looking mercenary.
You slash the Mean looking mercenary.
You have slain the Mean looking mercenary.
You have found 37 gold pieces worth of copper.
There is a wall blocking your way.
You drop a Hemlock Staff of Restoration (3 charges).
There are no more Hemlock Staffs of Restoration (3 charges).
You strike the Blubbering idiot.
You have slain the Blubbering idiot.
Okay.
You bought a Cloudy Potion of Resistance {25% off} for 842 gold.
You have a Cloudy Potion of Resistance {25% off} (f).
Agreed!
You bought a Cloudy Potion of Resistance for 1120 gold.
You have 2 Cloudy Potions of Resistance {25% off} (f).
There is a wall blocking your way. <11x>
The door is unlocked.
You strike the Singing, happy drunk.
You have slain the Singing, happy drunk.
You have found 21 gold pieces worth of copper.
There is a wall blocking your way. <8x>
The door is unlocked.
There is a wall blocking your way.
That command does not work in stores. <2x>
There is a wall blocking your way. <4x>
You hit the Singing, happy drunk.
You have slain the Singing, happy drunk.
You hit the Singing, happy drunk.
You have slain the Singing, happy drunk.
You have found 15 gold pieces worth of copper.
The door is unlocked.
The Novice mage tries to cast a spell, but fails.
The Novice mage casts a magic missile.
The Novice mage blinks away.
The Novice mage tries to cast a spell, but fails.
The Novice mage casts a spell, burning your eyes!
You are unaffected!
The door is unlocked.
You are no longer full.
You can learn 10 more spells.



Posted on 20.10.2008 20:07

Download this dump

4805. on the Ladder (of 12450)
28. on the Z+Angband Ladder (of 111)
Third best for this player (out of 4)

Comments

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On 20.10.2008 20:07 RogerN wrote:
Zasit is finally getting ready for the endgame. I just found a crucial ring of speed (+14) in a vault at dl 80. I think I've got everything I need to take down the Serpent except a few consumables: better ammo, more *Healing*, maybe a few more wands. Provided that I don't do anything really stupid Zasit may be my first Z+ winner.

Closest call so far: a Nazgul (not one of the uniques) was approaching but I failed to see him due to screen glare. He breathed nether and brought me down less than 200 hp. I made a poor decision and elected to quaff !Healing instead of escaping. The Nazgul immediately breathed nether again, bringing me down to exactly 0 HP. A lucky staff of *Destruction* saved me... I'm sure I don't have 0% fail with that, so that could have easily been the end of me.


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