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The Angband Ladder: Beorn, Beorning Swordmaster by <iblum@jrfii.com>

  [ToME 2.1.0 Character Dump]

 Name  : Beorn                  Age                 41       STR: 18/210       
 Sex   : Male                   Height             100       INT: 18/108       
 Race  : Beorning               Weight             246       WIS: 18/130       
 Class : Swordmaster            Social Class        93       DEX: 18/210       
 Body  : Player                                              CON: 18/200       
 God   : Nobody                                              CHR: 18/130       
                                                                               
 + To Melee Hit          98 Level             50    Max Hit Points      1155   
 + To Melee Damage       66 Experience   6927019    Cur Hit Points       -34   
 + To Ranged Hit         48 Max Exp      6927019    Max SP (Mana)        114   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        114   
   AC                53+158 Gold         1654134                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[22]Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Superb       Wpn.dmg/Rnd:  55d5+726  
 Stealth     : Very Good    Magic Device: Heroic       Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a descandant of Beorn to the 10th degree.  You are           
          the adopted child of a Noble Lord.  You are a well liked             
          child.  You have blue-gray eyes, straight brown hair, and            
          an average complexion.                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      OFF
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 56 (2800')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 37 (1850')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 44th Quelle of the 2890th year of the third age.
 It now is 58 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Aranea.
You can switch locations with another being.
You can sense what is beyond walls.
You can turn into a bear.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of dragonriders.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        24.914 [0.900]
	  - Weaponmastery                               22.359 [0.950]
	 	  . Sword-mastery                             50.000 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            02.400 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     26.800 [0.600]
	  . Barehand-combat                             01.000 [0.500]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    06.670 [0.900]
	  . Disarming                                   33.400 [0.900]
 - Magic                                         03.460 [0.300]
	  . Magic-Device                                50.000 [1.150]
	  . Conveyance                                  03.000 [0.500]
	  . Divination                                  32.000 [0.500]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 55 princesses.

 You have defeated 24662 enemies.


  [Fates]

You are fated to die on level 11.
You may find a Parchment - Deep Thoughts on level 20.
You are fated to meet a Giant green frog on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+13,+14) (+2 to speed) {cursed}
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 41 of Moria.
d) The Short Bow of Lossiach (x5) (+13,+12) (+3) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, dexterity and constitution by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest in the Town.
e) a Ring of Speed (+12)
    It increases your speed by 12.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of dragonriders.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
k) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4) (charging)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the Town.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
o) an Elven Cloak of Stealth [4,+14] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
p) The Large Leather Shield of Dentur [4,+9]
    It sustains your dexterity.  It provides immunity to electricity, fire 
    and cold.  It provides resistance to acid, dark, sound and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerfull song every 3 turns if it 
    is being worn. It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient bronze dragon on level 45
    of Moria.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor on level 16 of Mirkwood.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) 19 Seeker Arrows of Wounding (4d4) (+14,+9) {90% off}
    
|) The Pick of Belegloth (1d3) (+10,+7) (+1)
    It increases your intelligence and ability to tunnel by 1.  It does
    extra damage from acid and fire.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor on level 55 of Mordor.
b) a Tome of Knowledge
c) 19 Rations of Food
d) a Wooden Rod of Illumination (10/10)
e) a Mithril Rod of Recall (160/160)
f) a Gold-Plated Wand of Manathrust[18] of Plenty (0 charges)
    
    You found it in the remains of a Dark elven warlock on level 37 of
    Moria.
g) 2 Wands of Noxious Cloud[1] (17 charges)
h) 2 Copper-Plated Wands of Essence of Speed[1] (0 charges)
i) an Ivory Staff of Globe of Light[14] (8 charges)
j) a Maple Staff of Fiery Shield[7] (7 charges)
k) a Sycamore Staff of Recovery[4] (1 charge)
l) a Staff of Vision[1] (7 charges)
m) an Ivory Staff of Identify[9] (10 charges)
n) an Ivory Staff of Identify[7] (13 charges)
o) 6 Staffs of Identify[1] (7 charges)
p) a Short Bow of Lothlorien (x4) (+17,+16) (+2)
    It increases your dexterity by 2.  It provides immunity to paralysis.
    It gives telepathic powers.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Vision
b) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your infravision by 2.  It makes you invisible.  It sustains
    your charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nexus.  It allows you to levitate.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the Town.
c) The Brass Ring of Tilpion (+3)
    It increases your intelligence by 3.  It provides resistance to dark 
    and disenchantment.  It allows you to fly.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 36 of 
    Moria.
d) The Fluorspar Ring of Eglath (+1 to infravision)
    It increases your infravision by 1.  It sustains your strength and
    charisma.  It provides resistance to acid and electricity.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 50 of Moria.
e) The Tiger Eye Ring of Alireth [+7] (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It provides
    resistance to light and blindness.  It slows your metabolism.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 31 of Moria.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
g) The Quartzite Ring 'Goldamen' (+1 to infravision)
    It increases your charisma and infravision by 1.  It sustains your
    strength.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor on level 13 of The Old Forest.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor on level 36 of Mordor.
i) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    40 of Mordor.
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Mordor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Battle Axe 'Lotharang' (2d8) (+5,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Captain on level 53 of Mordor.
o) The Khopesh 'Carann' (2d4) (+9,+16) (+4)
    It increases your intelligence by 4.  It does extra damage from frost.
    It poisons your foes.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
p) The Mace of Wenya (2d4) (+29,+16) (+2)
    It can be wielded two-handed.  It increases your wisdom by 2.  It 
    does extra damage from electricity and fire.  It poisons your foes.
    It produces chaotic effects.  It is a great bane of dragons.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 53
    of Mordor.
q) a Parchment - Adventurer's guide to Middle Earth


  [Home Inventory - Gondolin ]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You found it in the remains of a Novice paladin on level 28 of Mirkwood.
b) a Sprig of Athelas
c) 2 Staffs of Identify[1] (11 charges)
d) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Dragonrider in the Town.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.
    It provides resistance to acid, poison, confusion and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 45 of Moria.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of
    Moria.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor on level 44 of Moria.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 28 of
    Mirkwood.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 47 of
    Moria.
j) The Set of Gauntlets of Lomin [2,+6]
    It sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance
    to confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 43 of Moria.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 44 of Moria.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc Archer on level 48 of Moria.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    47 of Moria.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to life draining, cold 
    and dark.  It allows you to sense the presence of orcs and dragons.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death quasit on level 43 of Moria.
p) The Pike of Arsil (2d5) (+18,+8) (+3 to speed)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength, intelligence, wisdom, constitution, charisma 
    and speed by 3.  It does extra damage from acid and fire.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of undead.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.


  [Home Inventory - Minas Anor ]

a) a Tome of Translocation
b) a Spellbook of Vision
c) 2 Staffs of Remove Curses[1] (2 charges)
d) a Staff of Vision[1] (6 charges)
e) The Leather Scale Mail of Lostir (-1) [11,+8]
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 39 of Moria.
f) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Eldrak in the Town.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and nexus.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Pair of Metal Shod Boots 'Tirhude' [6,+12]
    It sustains your wisdom and charisma.  It provides immunity to paralysis.
    It provides resistance to cold, dark, confusion, nexus and disenchantment.
    It allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 45 of Moria.
i) The Main Gauche of Maedhros (2d5) (+10,+12) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to poison.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) The Broad Sword of Eollos (2d5) (+6,+7) (+4)
    It provides light (radius 1) forever.  It increases your wisdom by
    4.  It drains life from your foes.  It is especially deadly against
    trolls.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Mordor.
k) The Two-Handed Sword of Fingas (3d6) (+7,+19) (+3 attacks)
    It must be wielded two-handed.  It increases your wisdom, charisma 
    and attack speed by 3.  It produces chaotic effects.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    40 of Mordor.
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Mace 'Culmang' (2d4) (+11,-1) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your constitution, charisma and attack speed by 1.  It
    produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Itangast the Fire Drake on level 50
    of Moria.
n) The Three Piece Rod of Elormen (3d3) (+11,-3) (+1 attack)
    It increases your strength and attack speed by 1.  It produces chaotic
    effects.  It can cause earthquakes.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth on level 26 of The Land 
    Of Rhun.
o) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance
    to acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Chieftain on level 50 of Moria.


  [Home Inventory - Lothlorien ]

a) Gruumsh's Bottle of Death
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Shade on level 33 of Moria.
b) A parchment titled ''Famous Last Words'' (charging)
    It can be activated for acquirment.  
    You found it in the remains of a Grave wight on level 37 of Moria.
c) 3 Sprigs of Athelas
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor on level 21 of The Old Forest.
e) a Silver Rod of Disarming (100/100)
f) 4 Wands of Noxious Cloud[1] (24 charges)
g) The Wand of Digging of Thrain (19 charges)
    
h) an Oak Staff of Remove Curses[3] (2 charges)
i) 2 Staffs of Identify[1] (11 charges)
j) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    It increases your strength, intelligence, dexterity, constitution,
    stealth, infravision, speed and attack speed by 1.  It makes you invisible.
    It sustains your wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, electricity,
    poison, light, confusion and sound.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of 
    Moria.
k) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It cannot be harmed 
    by fire.  
    It was given to you as a reward.
l) Elven Blue Dragon Scale Mail (-2) [30,+16] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) Bronze Dragon Scale Mail of Defense (-2) [30,+28]
    It can be activated for breathe confusion (120) every 90+d90 turns 
    if it is being worn. It sustains your constitution.  It provides resistance
    to confusion.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor on level 30 of Moria.
o) The Cord Armour 'Amacamiri' [6,+6]
    It sustains your constitution.  It provides immunity to acid.  It 
    provides resistance to life draining, light, confusion and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor on level 15 of Orc Cave.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 27 of Mirkwood.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Khopesh 'Erith' (2d4) (+11,+17) (+4)
    It provides light (radius 1) forever.  It increases your intelligence 
    by 4.  It does extra damage from acid and frost.  It is very sharp
    and make your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hardened warrior on level 27 of Mirkwood.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
v) The Bastard Sword 'Elemnost' (3d4) (+6,+18) (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your wisdom and dexterity by 2.  It does extra damage
    from fire.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against giants.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 37 of Moria.
w) Climbing Set



Posted on 7.12.2002 00:36
Last updated on 7.1.2003 22:17

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3198. on the Ladder (of 12609)
937. on the ToME Ladder (of 2972)
Best for this player (out of 9)

Comments

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On 20.12.2002 18:37 iblum@jrfii.com wrote:
This character is the first swordmaster I've ever played, and the first non-sorcerer I've played in a long time..... and he's seriously kicking but....

On 7.1.2003 22:17 iblum@jrfii.com wrote:
My best character ever and the first swordmaster ever. He lived a long time and died most ignonimously, having been set upon by a bunch of areanas.

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