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The Angband Ladder: Scott No Mates, Human Summoner by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Scott No Mates         Age                 17       STR:     19       
 Sex   : Male                   Height              70       INT:     15       
 Race  : Human                  Weight             219       WIS:     24       
 Class : Summoner               Social Class        48       DEX:     21       
 Body  : Player                                              Con:     15     16
 God   : Melkor Bauglir                                      CHR:     17       
                                                                               
 + To Melee Hit          26 Level             29    Hit Points       -5/   311 
 + To Melee Damage       31 Experience     93761    Spell Points     40/    42 
 + To Ranged Hit         23 Max Exp        93761    Sanity          237/   237 
 + To Ranged Damage      12 Exp to Adv.   105000    Piety                -7940 
   AC                 22+62 Gold          540786    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Excellent    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  4d6+31    
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You suck so much you have to make your own friends.                  
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 20 (1000')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 5 (250')

 Your body was a Player.
 You have defeated 1613 enemies.
 The sword that was broken is now reforged.
 You have completed 17 princess quests.
 You have completed two lost sword quests.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by a Black knight on level 20 of Mirkwood.
You can teleport yourself short distances.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can sense the presence of giants.
You are lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Int   : 4...............            
        Add Wis   : 4........3......            
        Add Dex   : ....2.3...2.....            
        Add Chr   : .........3......            
        Add Sear. : 4...............            
        Add Infra : 4...............            
        Add Tun.. : 4.............3.            
        Add Speed : 4.....3.........            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : +...............            
        Res Acid  : ..+...+.+.......            
        Res Elec  : ........+.......            
        Res Fire  : +..............+            
        Res Cold  : ................            
        Res Pois  : ....+...+.......            
        Res Fear  : +...............            
        Res Light : +.......+.......            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ......+..+......            
        Res Sound : ........+.......            
        Res Shard : ......+.+.......            
        Res Neth  : ................            
        Res Nexus : ........+.......            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : +...............            
        See Invis : +...............            
        Xtra Might: .+..............            
        Activate  : +.+.+...........            
        Blessed   : +...............            
        Cursed    : .........+......            
        Giant.ESP : +...............            

Skills (points left: 18)
 - Combat                                        12.100 [0.600]
          . Weaponmastery                        16.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    03.100 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         03.112 [0.800]
          . Magic-Device                         33.000 [1.000]
          . Udun                                 01.600 [0.400]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  33.880 [1.200]
          . Summoning                            33.900 [0.700]
          . Corpse-preservation                  33.000 [1.000]

 84 of your companions have been killed.

  [Fates]

You may find a Potion of Booze on level 1.
You are fated to meet a Village idiot on level 3.
You are fated to meet a Gold dragon worm on level 1.
You are fated to find an Iron Spike on level 24.
You may find a Soft Leather Armour on level 1.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 20 of Orc
    Cave.
d) a Light Crossbow of Extra Might (x4) (+12,+12)
e) a Ring of Acid [+16] {75% off}
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It provides resistance to acid.  It cannot be
    harmed by acid.  
    You bought it from the Black Market.
f) a Ring of Invisibility
k) an Amulet of the Serpents [+2] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  
    You found it in the remains of a Young blue dragon in the town of Gondolin
    .
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak [1,+6]
    
p) The Small Leather Shield of Limlas [2,+11]
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, poison, light, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold on level 14 of Orc Cave.
s) The Metal Cap of Thengel [3,+12] (+3) {cursed}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Gauntlets of Agility [2,+7] (+2)
    It increases your dexterity by 2.  
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Jumping [3,+6]
z) (nothing)
{) 8 Bolts (1d5) (+2,+4)
    
|) a Gnomish Shovel of Digging (+3)


  [Character Inventory]

a) a Potion of Cure Serious Insanity
b) 8 Potions of Cure Critical Wounds
    
c) a Potion of Healing
d) 7 Scrolls of Teleportation
    
e) 4 Scrolls of Word of Recall {25% off}
    
f) 13 Scrolls of Identify {25% off}
    
g) 5 Scrolls of Recharging
    
h) 4 Scrolls of Satisfy Hunger
    
i) a Wooden Rod of Trap Location (10/10) {!k!d!v!s@z1}
j) a Wand of Ice Storm[1|26] (9 charges)
k) 3 Wands of Noxious Cloud[1|25] (20 charges)
    
l) a Staff of Globe of Light[3|10] (3 charges)
m) a Staff of Disarm[3|10] (22 charges)
n) 4 True Totems of a Gorgimaera
    
o) a True Totem of a Pseudo dragon
    
p) The Phial of Galadriel (+4)
q) a Pair of Metal Shod Boots of Stability [6,+5]
r) a Spectral Dagger (1d4) (+8,+1)
s) The Rapier 'Forasgil' (1d6) (+12,+19)
t) a Small Sword of Slay Troll (1d6) (+4,+8)
u) an Awl-Pike (1d8) (+0,+0)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Potions of Cure Light Insanity
b) 2 Potions of Cure Serious Insanity
c) 5 Potions of Healing
    
d) a Potion of Curing
e) 2 Scrolls of Word of Recall {25% off}
    
f) 19 Scrolls of *Identify* {25% off}
    
g) a Rod Tip of Recall (80 Mana to cast)
h) a True Totem of Brodda, the Easterling
    
i) a True Totem of Ufthak of Cirith Ungol
    
j) a True Totem of a Lizard king
    
k) a True Totem of a Young blue dragon
    
l) 2 True Totems of a Young white dragon
    
m) a True Totem of a Young black dragon
    
n) a True Totem of a Mature green dragon
    
o) 8 True Totems of a Sandworm
    
p) a True Totem of Ugluk, the Uruk
    
q) a True Totem of a Ranger
    
r) a Spectral Hatchet (1d5) (+4,+3)


  [Home Inventory - Lothlorien ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [The Mathom-house Inventory - Bree ]

a) The Clay Tablets of Antiquity
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Hill orc on level 14 of Orc Cave.



Posted on 22.10.2008 00:18

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7891. on the Ladder (of 12053)
2075. on the ToME Ladder (of 2959)
19. for this player (out of 99)

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