The Angband Ladder: Aaron2, High-Elf Warrior by Donald Jonker

  [Angband 3.0.9ef3 Character Dump]

 Name   Aaron2                                   Self  RB  CB  EB   Best
 Sex    Male              Age       111   STR:  18/98  +1  +5  +5 18/208
 Race   High-Elf          Height     91   INT:     16  +3  -2  +1     18
 Class  Warrior           Weight    243   WIS:  18/85  -1  -2  +4  18/95
 Title  Champion          Status     57   DEX! 18/100  +3  +2 +10 18/250
 HP     -13/655           Maximize    Y   CON! 18/100  +1  +2  +1 18/140
 SP     0/0                               CHR:  18/48  +5  -1  +4 18/128

 Level           39       Armor   [24,+122]     Saving Throw          83
 Cur Exp    1707097       Fight     (+9,-4)     Stealth               13
 Max Exp    1707097       Melee   (+19,+11)     Fighting             312
 Adv Exp    2000000       Shoot   (+20,+13)     Shooting             315
 Recall to  4950 ft       Blows      6/turn     Disarming             81
 Turns      1365122       Shots      3/turn     Magic Device          68
 Gold        112076       Infra       40 ft     Perception            16
 Burden   174.6 lbs       Energy       250%     Searching             17

 You are the only child of a Vanyarin Archer.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:+.......+.+.. Sound:.............
 Cold:....+...+.... Shard:......+......
 Pois:..+.......... Nexus:.......+.....
 Fear:+........+..+ Nethr:.............
 Lite:........+...+ Chaos:.............
 Dark:..+.+...+.... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:..+....++....
Feath:............. Sear.:.............
PLite:.....+....... Infra:.............
Regen:..........+.. Tunn.:.............
Telep:.........+... Speed:...+..++.....
Invis:+....+......+ Blows:.............
FrAct:+..........+. Shots:.+...........
HLife:....+........ Might:.+...........


  [Last Messages]

> The Plasma hound resists. <4x>
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Plasma hound resists. <4x>
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Plasma hound resists. <5x>
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Plasma hound resists. <5x>
> *** LOW HITPOINT WARNING! ***
> It breathes shards.
> The Plasma hound snarls with pain. <3x>
> The Plasma hound shrugs off the attack. <4x>
> You die.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {!d@w0}
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  Your
   success rate is 97.9%, if confused 92.8%.
   It cannot be harmed by the elements.  You get 6 blows per round with
   this weapon.
b) a Sling of Buckland (x2) (+11,+13) (+2)
   It increases your dexterity by 2.  It increases your shooting speed 
   and shooting power by 2.  It cannot be harmed by acid or fire.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
d) a Moonstone Ring of Speed (+9)
   It increases your speed by 9.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  Your success rate is
   96.4%, if confused 6.6%.
   It cannot be harmed by the elements.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  Your success rate is 97.3%, if confused 75.0%.
   It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  Your success rate
   is 98.4%, if confused 96.5%.
   It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20] (+4) {Ranger1750}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, light, and dark.  It cannot be harmed by the
   elements.  
j) a Golden Crown of Lordliness { ESP } [0,+15] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It grants you the
   power of telepathy.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  Your success rate
   is 98.2%, if confused 95.8%.
   It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Free Action [6,+7]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 10 Rations of Food
b) 10 Grey Potions of Cure Critical Wounds
c) a Metallic Green Potion of Healing
d) 3 Scrolls titled "reposer pudo" of Teleport Level
e) 20 Scrolls titled "finus innas se" of Identify {@r1}
f) 19 Scrolls titled "ras no pris" of Recharging
g) 13 Scrolls titled "ava co pro fam" of Object Detection
h) 4 Scrolls titled "invissus" of *Destruction*
i) 2 Tin Rods of Trap Location
   Your success rate is 98.4%, if confused 96.5%.
   
j) a Chromium Rod of Perception {@z3}
   Your success rate is 94.4%, if confused 3.3%.
   It cannot be harmed by electricity.  
k) a Silver Rod of Recall {@z9!d!z}
   Your success rate is 97.3%, if confused 75.0%.
   It cannot be harmed by electricity.  
l) an Iron Rod of Restoration
   Your success rate is 94.4%, if confused 3.3%.
   It cannot be harmed by electricity.  
m) a Copper-Plated Rod of Teleport Other
   Your success rate is 95.6%, if confused 4.4%.
   
n) a Rusty Rod of Acid Balls
   Your success rate is 94.4%, if confused 3.3%.
   
o) a Nickel Wand of Teleport Other (4 charges)
   Your success rate is 97.9%, if confused 92.8%.
   
p) 3 Mithril Wands of Stone to Mud (11 charges)
   Your success rate is 98.2%, if confused 95.8%.
   
q) 2 Mahogany Staffs of Teleportation (12 charges)
   Your success rate is 97.9%, if confused 92.8%.
   
r) 2 Runed Staffs of Detect Evil (25 charges) {@u0}
   Your success rate is 97.9%, if confused 92.8%.
   
s) a Pine Staff of Speed (2 charges)
   Your success rate is 96.4%, if confused 6.6%.
   
t) 2 Mistletoe Staffs of Dispel Evil (3 charges)
   Your success rate is 94.4%, if confused 3.3%.
   
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0!d}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  You get 6 blows per round with this
   weapon.
v) 11 Iron Shots (1d4) (+5,+5) {@f0}
w) 29 Iron Shots of Venom (1d4) (+14,+16)
   It is branded with poison.  


  [Home Inventory]

a) 2 Slimy Mushrooms of Restoring
b) 9 Metallic Green Potions of Healing
c) 4 Silver Speckled Potions of *Healing*
d) 2 Misty Potions of Life
e) 12 Scrolls titled "reposer pudo" of Teleport Level
f) 3 Scrolls titled "de ada eles co" of *Identify*
g) 2 Scrolls titled "ia laremor" of Rune of Protection
h) 3 Nickel-Plated Rods of Light {@z1}
   Your success rate is 98.2%, if confused 95.8%.
   
i) a Zinc-Plated Rod of Drain Life
   Your success rate is 94.4%, if confused 3.3%.
   
j) a Pine Staff of Speed (1 charge)
   Your success rate is 96.4%, if confused 6.6%.
   
k) 2 Hickory Staffs of Holiness (7 charges)
   Your success rate is 94.4%, if confused 3.3%.
   
l) 3 Hawthorn Staffs of *Destruction* (8 charges)
   Your success rate is 94.4%, if confused 3.3%.
   
m) 2 Aquamarine Rings of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
n) a Moonstone Ring of Speed (+7)
   It increases your speed by 7.  
o) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  Your
   success rate is 94.4%, if confused 3.3%.
   It cannot be harmed by the elements.  
p) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  Your success rate is 94.4%, if confused 3.3%.
   It cannot be harmed by the elements.  
q) Multi-Hued Dragon Scale Mail (-2) [30,+18]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for breathe multi-hued (250) every 225+d225 turns.  
   Your success rate is 94.4%, if confused 3.3%.
   It cannot be harmed by the elements.  
r) Gold Dragon Scale Mail (-2) [30,+14]
   It provides resistance to sound.  It activates for breathe sound
   (130) every 450+d450 turns.  Your success rate is 94.4%, if confused
   3.3%.
   It cannot be harmed by the elements.  
s) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It usually provides light
   of radius 4.  It grants you immunity to paralysis and the ability to
   see invisible things.  It cannot be harmed by the elements.  
t) The Dagger of Rilia (2d4) (+4,+3)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  Your success rate is 98.4%, if confused 96.5%.
   It cannot be harmed by the elements.  You get 6 blows per round with
   this weapon.
u) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  You get 8 blows per round with
   this weapon.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  You
   get 6 blows per round with this weapon.
w) a Two-Handed Sword of Gondolin { ESP } (3d6) (+16,+13)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis, the power of telepathy, and the ability to
   see invisible things.  It cannot be harmed by acid or fire.  You get
   5 blows per round with this weapon.  With additional +2 str you
   would get 6 blows.
x) a Pick of Earthquakes (1d3) (+16,+17) (+5)
   It increases your strength by 5.  It increases your tunneling by 5.  
   It is branded with acid.  It creates earthquakes on impact.  You get
   6 blows per round with this weapon.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.10.2008 15:09
Last updated on 28.10.2008 19:00

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Comments

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On 24.10.2008 15:19 Donald Jonker wrote:
[29, 1950']

This one's been a wild ride. I got down to 1600 in four trips and then began getting pwnd by water hounds ambushes and the like, which did so much damage to my kit that I couldn't afford to keep buy _tele, &c. to keep up with it. Must've been the autoscummer. So I did a quick dive to 500', recalled, and apparently reset the recall (attn:Eddie - I'm pretty sure it did it without asking). So a longish trip back down.

Got some pretty nice kit - tulwar of Gondolin gives ESP (hmm... that should show up in the descrip. since it's "splendid") and Isildur is very nice. Still need rPois. This is my big return to warriors after an interesting but largely unsuccessful foray into priests, so I may take this one slow. Having a warrior at 1950' with a decent kit is lots of fun.



On 24.10.2008 21:18 PowerDiver wrote:
There is a bug in ef3 that when the item is identified, is is no longer considered "safe to wield" for the purpose of deciding whether to check to describe ESP etc. :(


On 24.10.2008 22:55 Donald Jonker wrote:
[31, 2300]
I never have the patience for stat gain... Decided to keep diving. Been very lucky with pots of CON, and got Anduril from a troll pit :D making it the best weapon I've ever had the pleasure of... So now the question is: Anduril or Gondolin{ESP}? If I carry Gondolin as a swap, can it be destroyed in any way?

On 25.10.2008 01:04 PowerDiver wrote:
The combination of ignore acid and ignore fire protects weapons in your pack. If you drop the Gondolin on the ground, it could be destroyed in several ways.

On 26.10.2008 00:55 Donald Jonker wrote:
[33, 3150']
Been swapping Gondolin and Anduril to great destructive effect :). But alas, as I was about to recall, I unthinkingly read an unid'd scroll which transformed Isildur into an empty shell...*sob*. I was very tempted to suicide on several levels. I'm going to keep the shell in my home to serve as a reminder.

So the big problems right now are lack of rConf and higher resists. My standard kit keeps me supplied enough, I think, to escape from nearly anything... but I'm worried about getting confused and teleporting around into successively more hostile areas. It's happened to me before... so I really really want some rConf.

Otherwise, continuing to dip into the unknown.. the deepest I've ever been...

On 26.10.2008 02:19 Donald Jonker wrote:
[33, 3250']
I'm not sure how to proceed equipment-wise. My first instinct is to keep what I have equipped, but are either the Scythe of Slicing (Westernesse) or Thalkettoth (speed +3) worth considering? I don't have any permanent speed at the moment...

On 26.10.2008 18:12 PowerDiver wrote:
I don't see much point to the westernesse. You can get 2 out of con+3, speed+3, and rPoison. I don't think there is a clear choice. One advantage of staying as you are is that if you find a great new ring you could toss con+3 to put it on and not lose a slot.

On 26.10.2008 21:22 Donald Jonker wrote:
[34, 4400']
Well I'm deeper... the terror is sinking in. Don't really have a superb kit... a lack of rConf and rBlind worries me more and more. I'm assuming that a +7 =speed and =rPois is better than extra con. What can I kill at this point?

On 26.10.2008 21:22 Donald Jonker wrote:
PS - Thanks for the ongoing advice, Eddie.

On 27.10.2008 13:10 Donald Jonker wrote:
[36, 4800']
Getting on nicely. Took out Saruman, Kavlax, and a couple ringwraiths without any trouble, netting me some nice kit - especially a crown of lordliness, so I no longer have to swap in gondolin.

A greater ice wyrm was a different story... I guess I should start carrying !rCold and !rFire.

I think my best weapon is still Anduril, but maybe Til-i-Arc is worth considering? Or perhaps Sting?

On 27.10.2008 15:15 awldune wrote:
I would absolutely carry Gurthang as a swap for taking on dragons.

On 27.10.2008 19:35 PowerDiver wrote:
Til-I-Arc is dumpable. You need a bigger damage bonus to use Sting effectively. Agressively go after any shots you detect. Branded ammo with that sling would be amazing.

On 28.10.2008 19:03 Donald Jonker wrote:
Was surprised by a double corridor filled with plasma hounds. One step into their LOS did me in. I ought to have detected them via ESP... maybe I should adjust my disturbance options. This char has been an education nonetheless.

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