The Angband Ladder: Wulfgar, RohanKnight Swordmaster by <Meanmrmustard@oink.co.uk>

  [ToME 2.3.2 Character Sheet]

 Name  : Wulfgar                Age                 21       STR!     40       
 Sex   : Male                   Height              52       INT!     25       
 Race  : RohanKnight            Weight              77       WIS!     37       
 Class : Swordmaster            Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         120 Level             49    Hit Points     1186/  1186 
 + To Melee Damage       96 Experience   9454801    Spell Points    201/   201 
 + To Ranged Hit         49 Max Exp      9454801    Sanity          789/   789 
 + To Ranged Damage       7 Exp to Adv.  9900000                               
   AC                 40+94 Gold         2737581    Speed           Fast (+28) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Poor         Blows/Round:  11        
 Bows/Throw  : Legendary[37]Searching   : Poor         Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  55d5+1056 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, wavy brown hair, and a dark complexion.                        
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 45 (2250')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 10895 enemies.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Hrive of the 2890th year of the third age.
 You have been adventuring for 101 days.

                    adefkmnopsuxz{|@            
        Add Str   : 23.34....3......            
        Add Int   : .....1..........            
        Add Wis   : .3..41..........            
        Add Dex   : 23.......3......            
        Add Con   : ...3.....3......            
        Add Chr   : .3.341..........            
        Add Stea. : .......3........            
        Add Sear. : ...3............            
        Add Tun.. : ..............7.            
        Add Speed : 234.4..3.......+            
        Slay Evil : +...............            
        Sharpness : +...............            
        Sust Str  : ..+...+..+......            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : .........+......            
        Sust Con  : ......+..++.....            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.....+...+.....            
        Hold Life : ................            
        Imm Acid  : ......*+.+......            
        Res Elec  : ......+.........            
        Imm Fire  : ..+*+.*.+.......            
        Res Cold  : ..+...+..+......            
        Res Pois  : ..+.+.+.........            
        Res Fear  : ....+.+..+.....+            
        Res Light : ..........+.....            
        Res Dark  : ......+..+......            
        Res Blind : ................            
        Res Conf  : ..+...+.........            
        Res Sound : ......+.........            
        Res Shard : ..+.............            
        Res Neth  : ..+...+.........            
        Res Nexus : ......++.+......            
        Res Chaos : ......+.........            
        Res Disen : ..+.+...........            
        Lite      : .+........+.....            
        See Invis : +..+............            
        Digestion : +........+......            
        Regen     : +.+.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...++..+..+.....            
        Fly       : ...+............            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              48.300 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    02.180 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            12.800 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  03.500 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Summon Monsters on level 1.
You may find a Potion of Cure Light Wounds on level 13.
You may find a Potion of Apple Juice on level 1.
You are fated to meet an Aimless-looking merchant on level 1.
You may meet an Air elemental on level 78.
You may meet a Newt on level 1.
You may meet a Black naga on level 3.
You may meet a Giant crayfish on level 15.
You are fated to find a Potion of Salt Water on level 10.
You may find an Amulet of Spell [Globe of Light] on level 19.
You may find a Potion of Invisibility on level 1.
You may find a Ring of Slow Digestion on level 1.
You may meet a Giant yellow centipede on level 10.
You are fated to meet a Silver mouse on level 1.
You may find a Hard Leather Armour on level 1.
You are fated to die on level 4.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
d) The Short Bow of Lacir (x5) (+11,+7) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, charisma and speed by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 71 of Erebor.
e) The Ring of Enach (+4 to speed)
    
    It increases your speed by 4.  It sustains your strength.  It provides
    resistance to fire, cold, poison, confusion, shards, nether and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 59 of
    Dol Guldur.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 62 of The Sacred Land
    Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
m) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Uinar (-2 to accuracy) [16,+6]
    It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, cold, poison, dark, confusion, 
    sound, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) a Shield of Deflection of Resist Fire [10,+18]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots [6,+3]
z) (nothing)
{) 18 Arrows (1d4) (+4,+1)
|) an Orcish Pick of Digging (+7)


  [Character Inventory]

a) 7 Potions of Cure Critical Wounds
b) 10 Potions of Healing
c) 22 Scrolls of Teleportation
d) 12 Scrolls of Word of Recall
e) 22 Scrolls of Satisfy Hunger
f) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Magic shop.
g) The Dark Sword of Aragol (3d7) (+1,+0) (+5 to speed)
    It generates an antimagic field.  It 
    increases your wisdom and speed by 5.  It does extra damage from frost
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
h) 40 Empty Bottles
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Ring of Flying
b) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 72 of Erebor.
d) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
f) 11 Flight Arrows (1d3) (+6,+7)


  [Home Inventory - Minas Anor ]

a) 9 Potions of *Healing*
b) a Potion of New Life
c) The Ring 'Searwe' (+5% of critical hits)
    It increases your charisma and ability
    to score critical hits by 5.  It makes you invisible.  It sustains 
    your constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 65 of Dol Guldur.
d) The Ring 'Galdi' (+5)
    
    It increases your strength by 5.  It sustains your strength and wisdom
    .  It makes you completely fearless.  It provides resistance to light
     and sound.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 39 of
    Mordor.
e) The Ring of Tirie (+3)
    It increases your strength, wisdom and stealth by 3.  It makes
    you invisible.  It sustains your strength.  It provides resistance to 
    electricity, light, confusion and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 67 of The Sacred
    Land Of Mountains.
f) The Ring of Andil (+2)
    It increases your intelligence, wisdom, charisma, 
    stealth and searching by 2.  It sustains your charisma.  It provides
    resistance to light, blindness, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Mordor.
g) an Indestructible Ring of Speed (+13)
h) an Amulet of Reflection
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
i) an Amulet of Anti-Magic
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 41 of Mordor.
k) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 65 of Mordor.
l) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 33 of Moria.
m) The Dagger of Rilia (2d4) (+4,+3)
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 68 of The
    Sacred Land Of Mountains.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from frost.
    It provides resistance to cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Basilard of Orgorod (1d8) (+20,+17) (+1 attack)
    It increases your 
    attack speed by 1.  It does extra damage from acid and fire.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 55 of Mordor.
r) an Elemental Sabre of Westernesse (1d7) (+17,+12) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It drains mana.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 65 of Mordor.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Angel on level 64 of The Sacred Land Of
    Mountains.
t) a Blade of Chaos of Spinning (6d5) (+14,+23) (+1)
    It can be activated for spinning around every 50+d25 turns
     if it is being worn. It increases your strength and dexterity by 1.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It provides resistance to chaos.  
    It was given to you as a reward.
u) a Dark Sword of Gondolin (3d7) (+6,+11) (+3)
    It provides light (radius 1) forever.  
    It generates an antimagic field.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
v) a Dark Sword of *Slay Undead* (3d7) (+12,+12) (+2)
    It generates an antimagic field.  It 
    increases your wisdom by 2.  It is a great bane of undead.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 4 Potions of Cure Serious Insanity
b) a Ring of Extra Attacks (+1 attack)
c) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Amulet of Egondari (+3)
    It increases your strength, wisdom and infravision by 3.
    It sustains your wisdom and dexterity.  It provides resistance to 
    electricity, poison, dark, shards and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 65 of Mordor.
e) The Amulet of Loriacar (+2)
    
    It increases your wisdom and infravision by 2.  It sustains your 
    strength, intelligence and wisdom.  It provides resistance to sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
g) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Double Ring Mail 'Gwenenwen' (-2 to accuracy) [15,+15]
    It sustains your strength and dexterity.  It provides immunity to 
    electricity and cold.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 64 of Erebor.
i) The Thunderlord Coat of Trone [9,+19] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It 
    increases your searching by 4.  It does extra damage from electricity.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Long Sword of Antauglad (2d5) (+4,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your constitution by 1.  It does extra damage from frost.
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 32 of The Land Of Rhun.



Posted on 26.10.2008 11:17

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On 26.10.2008 11:17 Meanmrmustard@oink.co.uk wrote:
My best melee character so far. If he's still got all his limbs after a few more dungeons, I'll update again.

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