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The Angband Ladder: Khulke Norop, Nibelung Priest by <drchung@rcn.com>

  [Z+Angband 0.2.2 Character Dump]

Name     : Khulke Norop         Age             51     Str:   32.6   34.0
Sex      : Male                 Height          41     Int:   27.9   29.0
Race     : Nibelung             Weight          87     Wis:   40+    40+
Class    : Priest               Social Class    73     DEX:   39.7
Magic    : Death                                       CON:   40+
           Conjuration                                 CHR:   31.3

+ Skill         32     Level                48     Max Hit Points     884
% Deadliness   270     Experience      5823942     Cur Hit Points     763
+ To AC        156     Max Exp         5823942     Max SP (Mana)      663
  Base AC       36     Exp to Adv.      376058     Cur SP (Mana)      286
                       Gold            1669536

                         (Miscellaneous Abilities)
Fighting    : Superb         Perception  : Superb         Blows/Round : 5
Bows/Throw  : Good           Sensing     : Superb         Shots/Round : 1.50
Saving Throw: Amber [15]     Disarming   : Superb         Avg.Dam./Rnd: 56
Stealth     : Superb         Magic Device: Chaos Rank     Infra-Vision: 50'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Recall Depth:       Level 100 (5000')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0   1  -1   6   34.0   32.6  .........42..
Int:   28.0  -1  -3   5   29.0   27.9  .....3....2..
Wis:   27.8   2   3   9   40+    40+   4....3....2..
Dex:   27.7   0  -1  13   39.7         s.....3..424.
Con:   28.0   2   0  11   40+          ....2.3..42..
Chr:   27.3  -4   2   6   31.3         .s......4.2..

Skill     abcdefghijkl@ 
BonusSP:  ...3....4.... 
Stealth:  .......44.... 
Search :  ......34..2.. 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  .2*..3....... 
Blows  :  ............. 

        abcdefghijkl@
Acid  : .+....+.++...
Elec  : .........++..
Fire  : .+..+...+++..
Cold  : .........++..
Poison: ........+.+..
Fear  : +.....+......
Light : .+....+.++...
Dark  : ......+.....+
Shard : ......+......
Blind : ........++...
Conf  : .....++......
Sound : ......+......
Nether: .+....+...+..
Nexus : ........+..+.
Chaos : .+...++......
Disnch: ............+

           abcdefghijkl@
Reflect  : ........+....
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..........++.
SeeInvis.: +....+...+...
Hold Life: .....+.......
Telepathy: .........+...
SlwDigstn: .............
Regen.   : .............
Levitate : ........+....
PermLite : .....+...+...
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .......+.....
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +............
Pr Undead: +.........+..
Pr Demon : +.......+....
Pr Orc   : .+....+......
Pr Troll : .+...........
Pr Giant : .............
Pr Dragon: .............
Cursed   : *............
AutoCurse: .............
Teleport : ..........+..
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 10044 enemies.


  [Top 10 deepest kills]

 1 The Serpent of Chaos                 Level 100 (5000')
 1 Fenris Wolf                          Level 100 (5000')
 1 Oberon, King of Amber                Level 99 (4950')
 1 Carcharoth, the Jaws of Thirst       Level 99 (4950')
 1 Lourph                               Level 99 (4950')
 1 Cerberus, Guardian of Hades          Level 97 (4850')
 1 Sauron, the Sorceror                 Level 97 (4850')
 1 Oremorj the Cyberdemon Lord          Level 97 (4850')
 1 Benedict, the Ideal Warrior          Level 95 (4750')
 1 Greater draconic quylthulg           Level 95 (4750')


  [Character Equipment]

a) a Tonfa (Holy Avenger) (1d8) (+10,+70%) [+2] (+4) {cursed}
   It increases your wisdom by +4.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your dexterity.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from evil monsters, the
   undead and demons.  It is heavily cursed.  You bought it in a Weapon
   Smiths in Wingmor Keep.  
b) The Short Bow 'Hinihith' (x3) (+10,+85%) (+2 to speed)
   It increases your speed by +2.  It provides 1 extra shots per turn.  It
   does extra damage from frost.  It sustains your charisma.  It provides
   resistance to acid, fire, bright light, nether and chaos.  It fires
   missiles with extra might It provides protection from orcs and trolls.  It
   was dropped by a Black orc in a quest.  
c) a Tanzanite Ring of Speed (+15)
d) a Turquoise Ring of Wizardry (+3)
e) The Amulet of Carlammas (+2)
   It can be activated for protection from evil every 225-450 turns if it is
   being worn.  It increases your constitution by +2.  It provides resistance
   to fire.  It was in a chest.
f) The Jewel of Judgment (+3 to speed)
   It can be activated for dangerous clairvoyance and recall every 20-40
   turns if it is being worn.  It provides light (radius 3).  It increases
   your intelligence, wisdom and speed by +3.  It provides resistance to
   confusion, chaos and life draining.  It provides permanent light and
   allows you to see invisible monsters.  It was dropped by Oberon, King of
   Amber on dungeon level 99.  
g) The Leather Jacket of Akebono (-1) [12,+29] (+3)
   It increases your dexterity, constitution and perception by +3.  It
   provides resistance to acid, bright light, magical darkness, fear,
   confusion, sound, shards, nether and chaos.  It provides protection from
   orcs.  It was dropped by a Great crystal drake in a quest.  
h) an Elven Cloak of Ether [4,+14] (+4)
i) The Shield 'Telal' [6,+30] (+4)
   It increases your charisma and stealth by +4.  It increases your maximum
   sp by 4 per level.  It provides resistance to acid, fire, poison, bright
   light, blindness and nexus.  It allows you to levitate and reflects bolts
   and arrows.  It provides protection from demons.  It was dropped by a
   Ancient white dragon on dungeon level 99.  
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
   It can be activated for turn monsters every 33-180 turns if it is being
   worn.  It increases your strength, dexterity and constitution by +4.  It
   provides resistance to acid, electricity, fire, cold, bright light and
   blindness.  It provides permanent light, allows you to see invisible
   monsters and gives telepathic powers.  It was dropped by Hypnos, Lord of
   Sleep in a quest.  
k) The Set of Gauntlets 'Onar' [2,+30] (+2)
   It increases all your stats and perception by +2.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to electricity, fire, cold, poison and nether.  It induces random
   teleportation.  It provides protection from the undead.  It was dropped by
   a Stone troll in a quest.  
l) The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4)
   It increases your speed by +10.  It increases your dexterity by +4.  It
   sustains your dexterity.  It provides immunity to paralysis.  It provides
   resistance to nexus.  It was dropped by Corwin, Lord of Avalon on dungeon
   level 99.  


  [Character Inventory]

a) 4 Books of Death Magic [Black Prayers]
b) 3 Books of Death Magic [Black Mass]
c) a Book of Death Magic [Black Channels]
   It cannot be harmed by fire.  It was dropped by a Dracolich on dungeon
   level 76.  
d) a Book of Death Magic [Necronomicon]
   It cannot be harmed by fire.  You found it in a vault on dungeon level 99.
    
e) 2 Books of Conjuration [Tricks for Beginners]
f) 4 Books of Conjuration [Master Conjurer's Handbook]
g) a Book of Conjuration [Energy Conjuring]
   It cannot be harmed by fire.  You found it on the floor in a quest.  
h) a Book of Conjuration [Manual of the Planes]
   It cannot be harmed by fire.  You found it in a vault on dungeon level 95.
    
i) 34 Clotted Red Potions of Healing {5% off}
j) 25 Fizzy Yellow Potions of *Healing*
k) 29 Coagulated Crimson Potions of Restore Mana {25% off}
l) 9 Bubbling Potions of Resistance
m) 19 Azure Potions of Curing {10% off}
n) 7 Scrolls titled "tabeng klitue" of *Destruction*
o) 2 Scrolls titled "ingjo rognelg" of Mass Genocide
p) 5 Mithril Rods of Sense Monsters
q) 10 Runed Wands of Stone to Mud (48 charges)
r) 16 Bronze Wands of Fire Balls (124 charges)
s) a White Gold Wand of Dragon's Flame
t) a Carbon Steel Wand of Mana Storms (4 charges)
u) 3 Bronze-Plated Wands of Nova Bursts (17 charges)
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
   It increases your infravision by 1250 feet.  It provides resistance to
   acid, electricity, fire, cold, poison, bright light, magical darkness,
   confusion and nexus.  It provides permanent light, allows you to see
   invisible monsters, gives telepathic powers and prevents teleportation. 
   It is permanently cursed.  It was dropped by The Serpent of Chaos on
   dungeon level 100.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+125%) [+10]
   It can cause earthquakes.  It is a great bane of dragons.  It is
   especially deadly against orcs, trolls, demons, the undead, evil monsters
   and natural creatures.  It provides resistance to acid, electricity, fire
   and cold.  It allows you to see invisible monsters and gives telepathic
   powers.  It produces an anti-magic shell.  It aggravates nearby creatures.
    It provides protection from natural creatures, evil monsters, the undead,
   demons, orcs and trolls.  It was dropped by The Serpent of Chaos on
   dungeon level 100.  


  [Home Inventory - Wingmor Keep]

a) 4 Furry Mushrooms of Energy
b) 28 Dark Blue Potions of Cure Critical Wounds {50% off}
c) 3 Blue Potions of Life
d) 10 Bubbling Potions of Resistance
e) 12 Scrolls titled "petorg me" of Rune of Protection
f) 3 Scrolls titled "oxyla blumi" of Genocide
g) 9 Mithril-Plated Wands of Cold Balls (83 charges)
h) a White Gold Wand of Dragon's Flame (5 charges)
i) 2 Titanium-Plated Wands of Dragon's Frost (9 charges)
j) a Platinum Wand of Rockets (3 charges)
k) a Cottonwood Staff of Curing (7 charges)
l) 2 Elm Staffs of *Destruction* (2x 4 charges)
m) The Bar Chain Mail 'Sarnloth' (-2) [18,+27] (+3)
   It can be activated for teleport away every 50-100 turns if it is being
   worn.  It increases your strength, intelligence and constitution by +3. 
   It sustains your wisdom.  It provides resistance to acid, bright light and
   fear.  It allows you to levitate.  It was dropped by a Mature red dragon
   in a quest.  
n) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by +2.  It provides resistance to
   acid, electricity, fire, cold, confusion, sound and disenchantment.  It
   was in a chest.
o) The Full Plate Armor of Isildur [25,+25] (+1)
   It increases your constitution by +1.  It provides resistance to acid,
   electricity, fire, cold, confusion, sound and nexus.  It was dropped by a
   Great hell wyrm on dungeon level 77.  
p) The Robe of the Thaumaturgist [2,+3] (+4)
   It increases your intelligence and stealth by +4.  It provides immunity to
   paralysis.  It provides resistance to blindness, confusion and nexus.  It
   was dropped by a Novice priest on dungeon level 53.  
q) The Small Shield of Thorin [5,+25] (+4)
   It increases your strength and constitution by +4.  It provides immunity
   to acid and paralysis.  It provides resistance to confusion, sound and
   chaos.  You found it on the floor on dungeon level 55.  


  [Home Inventory - Feaedh Town]

a) The Ring of Power (Vilya) (+12,+60%) (+3)
   It can be activated for lightning ball (500, rad. 3) every 425-850 turns
   if it is being worn.  It increases all your stats and speed by +3.  It
   sustains your strength, intelligence, wisdom and dexterity.  It provides
   immunity to electricity and paralysis.  It provides resistance to life
   draining.  It allows you to levitate, allows you to see invisible
   monsters, slows your metabolism and speeds your regenerative powers.  It
   was dropped by a Great hell wyrm on dungeon level 99.  
b) The Carven Amulet of Doom 'Hithhoth' (+3,+0%) [+1] (+1) {cursed}
   It increases all your stats, stealth and perception by +1.  It sustains
   all your stats.  It provides immunity to paralysis.  It provides
   resistance to acid, cold, poison, magical darkness, fear and
   disenchantment.  It speeds your regenerative powers, attracts the
   attention of chaos gods and prevents teleportation.  It produces a fiery
   sheath and an anti-magic shell.  It provides protection from natural
   creatures and trolls.  It is heavily cursed.  It carries an ancient and
   foul curse.  It was dropped by a Ancient multi-hued dragon in a quest.  
c) a Spiral Amulet of Trickery (+3)
d) The Phial of Galadriel (+1)
   It can be activated for illumination every 10-20 turns (dam 10d15) if it
   is being worn.  It provides light (radius 3).  It increases your
   perception by +1.  It provides permanent light.  It was dropped by a
   Skaven in a quest.  
e) The Star of Elendil (+1 to speed)
   It can be activated for magic mapping and illumination every 50-100 turns
   if it is being worn.  It provides light (radius 3).  It increases your
   speed by +1.  It provides resistance to life draining.  It provides
   permanent light and allows you to see invisible monsters.  It was dropped
   by a Great Wyrm of Power on dungeon level 99.  
f) a Pseudo Dragon Scale Mail (-2) [30,+10]
g) The Metal Scale Mail of Julian (-2) [15,+40] (+4) (charging)
   It can be activated for genocide every 500 turns if it is being worn.  It
   increases your strength and charisma by +4.  It provides resistance to
   acid, electricity, fire, cold, magical darkness, blindness and
   disenchantment.  It was dropped by a Great hell wyrm in a quest.  
h) The Metal Scale Mail 'Nemovebla' [13,+10] (+4)
   It increases your strength and constitution by +4.  It provides resistance
   to nether and nexus.  It slows your metabolism and prevents teleportation.
    You found it in a vault on dungeon level 72.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for trap and door destruction every 10 turns if it is
   being worn.  It increases your intelligence, wisdom and constitution by
   +3.  It provides resistance to acid, poison, blindness and confusion.  It
   was dropped by a Great Wyrm of Law on dungeon level 99.  
j) The Metal Brigandine Armor of the Champions (-3) [19,+28] (+3)
   It can be activated for water blast (580, rad. 11) every 120-240 turns if
   it is being worn.  It increases your constitution by +3.  It provides
   resistance to acid, electricity, fire, magical darkness, fear and shards. 
   It causes mutations.  It was dropped by a Sky Drake on dungeon level 99.  
k) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4)
   It can be activated for curing, heroism and heal (777) every 300 turns if
   it is being worn.  It increases your saving throws by +10.  It increases
   your intelligence and wisdom by +4.  It provides resistance to acid,
   electricity, fire, cold, poison, magical darkness, fear, nether and life
   draining.  It allows you to see invisible monsters.  It provides
   protection from evil monsters.  It was dropped by Glaurung, Father of the
   Dragons on dungeon level 92.  
l) The Hagaromo 'Tenyo's Despair' [2,+20] (+4)
   It can be activated for heavenly blessing and heal (500) every 1000 turns
   if it is being worn.  It increases your stealth by +4.  It sustains all
   your stats.  It provides resistance to acid, electricity, fire, cold,
   magical darkness and fear.  It allows you to levitate.  You found it in a
   vault on dungeon level 63.  
m) a Buckler of Resist Lightning [3,+0]
n) The Golden Crown of Amber [0,+15] (+3)
   It can be activated for heal (700) every 250 turns if it is being worn. 
   It increases your strength, wisdom, constitution and speed by +3.  It
   provides resistance to electricity, fire, cold, bright light, blindness,
   confusion, nexus and chaos.  It provides permanent light, allows you to
   see invisible monsters and speeds your regenerative powers.  It was
   dropped by a Great Wyrm of Power on dungeon level 99.  
o) The Hard Leather Cap of Sawall [2,+18] (+3)
   It increases your intelligence, wisdom and charisma by +3.  It sustains
   your intelligence, wisdom and charisma.  It provides resistance to
   blindness.  It was dropped by a Great Wyrm of Many Colours in a quest.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by +2.  It provides resistance
   to blindness and shards.  It gives telepathic powers.  You found it in a
   vault in a quest.  
q) The Iron Helm 'Terror Mask' (+25,+125%) [5,+10] (-1) {cursed}
   It can be activated for turn monsters every 33-180 turns if it is being
   worn.  It decreases your intelligence, wisdom and perception by -1.  It
   provides immunity to cold and paralysis.  It provides resistance to acid,
   poison, fear and disenchantment.  It is easy to enchant.  It allows you to
   see invisible monsters.  It produces an anti-magic shell.  It induces
   random teleportation and aggravates nearby creatures.  It is heavily
   cursed.  It carries an ancient and foul curse.  It was in a chest.
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity and constitution by +3.  It provides
   resistance to acid and nexus.  It was dropped by a Archon in a quest.  
s) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+6] (+3)
   It increases your strength and constitution by +3.  It is easy to enchant.
    It was dropped by a Dracolich in a quest.  
t) The Dagger 'Nimthanc' (1d6) (+4,+30%)
   It can be activated for frost bolt (8d8) every 7-14 turns if it is being
   worn.  It increases your constitution by +4.  It does extra damage from
   frost.  It returns when thrown.  It provides resistance to cold and chaos.
    It is perfectly balanced for throwing.  It was dropped by a Great Wyrm of
   Many Colours in a quest.  
u) The Bastard Sword 'Calris' (4d4) (-20,+100%) (+5) {cursed}
   It increases your constitution by +5.  It is a great bane of dragons.  It
   is especially deadly against trolls, demons and evil monsters.  It
   provides resistance to disenchantment.  It aggravates nearby creatures. 
   It provides protection from evil monsters, demons and trolls.  It is
   heavily cursed.  It was dropped by a Dark elven priest on dungeon level
   99.  
v) The Elfblade 'Assassin' (4d4) (+12,+50%)
   It does extra damage from electricity, fire and frost.  It poisons your
   foes.  It produces chaotic effects.  It drains life from your foes.  It is
   especially deadly against trolls and the undead.  It sustains your
   strength.  It provides resistance to fire, nether and nexus.  It is
   perfectly balanced for throwing.  It has been blessed by the gods.  It
   provides protection from the undead and trolls.  It was dropped by a Great
   Wyrm of Many Colours in a quest.  
w) The Lochaber Axe of the Dwarves (3d8) (+12,+85%) (+10)
   It increases your perception and ability to dig by +10.  It increases your
   infravision by 100 feet.  It is especially deadly against giants and evil
   monsters.  It provides resistance to acid, electricity, fire, cold and
   fear.  It provides protection from evil monsters and giants.  It was
   dropped by Eric the Usurper on dungeon level 99.  
x) The Heavy Crossbow 'Dragon Fang' (x6) (+29,+135%)
   It provides 1 extra shots per turn.  It does extra damage from
   electricity, fire and frost.  It poisons your foes.  It provides
   resistance to fire, cold, poison and chaos.  Its shots are not hindered by
   trees.  It attracts the attention of chaos gods.  It produces a fiery
   sheath.  It fires missiles with extra might It was dropped by a Ancient
   black dragon in a quest.  


  [Home Inventory - Gishzar]

a) a Book of Conjuration [Tricks for Beginners] {@m5@G5@b5!k!K!d!v=g5}
b) 2 Books of Conjuration [Master Conjurer's Handbook]
c) 5 Books of Death Magic [Black Prayers]
d) 12 Puce Potions of Resist Heat
e) 2 Scrolls titled "tasee paysun" of Teleportation
f) a Scroll titled "akssne mesan" of *Identify*
g) a Scroll titled "ther plejah" of Protection from Evil
h) a Long Rod of Light
i) a Mithril-Plated Wand of Cold Balls
j) a Cast Iron Wand of Fire Blasts (4 charges)
k) an Electrum Wand of Prismatic Blasts (10 charges)
l) a Cottonwood Staff of Curing (5 charges)
m) a Cypress Staff of Healing
n) a Charred Staff of Speed (7 charges)
o) an Elm Staff of *Destruction* (4 charges)
p) an Acacia Staff of Restoration
q) The Ring of Power (The One Ring) (+15,+75%) (+5) {cursed}
   It can be activated for bizarre things every 450-900 turns if it is being
   worn.  It increases all your stats and speed by +5.  It sustains all your
   stats.  It provides immunity to acid, electricity, fire and cold.  It
   provides resistance to nether.  It allows you to levitate, allows you to
   see invisible monsters, speeds your regenerative powers and warps fate
   around you.  It drains your experience and aggravates nearby creatures. 
   It is permanently cursed.  It carries an ancient and foul curse.  It was
   dropped by Sauron, the Sorceror on dungeon level 95.  
r) The Incandescent Globe of Sawall (+3)
   It provides light (radius 3).  It increases your infravision by 30 feet. 
   It provides permanent light.  It produces a fiery sheath and an electric
   sheath.  You found it in a vault in a quest.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It can be activated for detection every 55-110 turns if it is being worn. 
   It increases your intelligence, wisdom and perception by +2.  It provides
   resistance to blindness.  It allows you to see invisible monsters.  It was
   dropped by a Ethereal dragon on dungeon level 63.  


  [Home Inventory - Rondser Town]

a) a Beryl Ring of Resist Fire and Cold
b) a Reinforced Leather Armor [8] {good}
c) a Broad Sword (2d5) {good}
d) a Bullwhip (5d3) {good}


  [Home Inventory - Cuiar Hold]

a) an Ivory White Potion of Heroism
b) 4 Dark Red Potions of Berserk Strength
c) a Clear Purple Potion of Restore Intelligence
d) a Blue Speckled Potion of Restore Wisdom
e) 2 Vermilion Potions of *Speed*
f) 2 Scrolls titled "oxybu sta" of Teleport Level
g) a Scroll titled "monflit wergti" of *Remove Curse*
h) a Scroll titled "oxy pay seela" of Recharging
i) 14 Scrolls titled "rolski snikrea" of Alchemy
j) 2 Tin Rods of Acid Balls
k) a Gem-Studded Rod of Fire Balls
l) 2 Zirconium-Plated Wands of Acid Balls (0 charges)
m) an Engagement Ring of Flight (+2)
n) a Gold Ring of Light and Darkness Resistance
o) a Turquoise Ring of Wizardry (+2)


  [Home Inventory - Biznala]

a) a Wrinkled Mushroom of Plenty
b) a Dark Red Potion of Berserk Strength
c) a Bubbling Potion of Resistance
d) a Vermilion Potion of *Speed*
e) a Scroll titled "valpo sander" of Remove Curse
f) a Scroll titled "snenej bot" of Stone Skin
g) a Long Rod of Light
h) a Balsa Staff of the Magi (3 charges)
i) The Wooden Ring of Permanence 'Aran' (+2 attacks)
   It increases your dexterity, constitution and perception by +2.  It
   provides 2 extra blows per turn.  It sustains all your stats.  It provides
   immunity to paralysis.  It provides resistance to fire, nexus and life
   draining.  It was dropped by a Great hell wyrm in a quest.  
j) a Balance Dragon Scale Mail (-2) [30,+19]
k) The Cloak 'Colannon' [1,+15] (+3)
   It can be activated for teleport every 45 turns if it is being worn.  It
   increases your stealth by +3.  It provides resistance to acid.  It was
   dropped by Glaaki in a quest.  
l) The Iron Crown of Beruthiel [0,+25] (-25) {cursed}
   It decreases your strength, dexterity and constitution by -25.  It
   provides immunity to paralysis.  It allows you to see invisible monsters
   and gives telepathic powers.  It is cursed.  It was in a chest.
m) The Dagger of Fiona (2d4) (+6,+45%) (+2)
   It can be activated for frost ball (100) every 5-10 turns if it is being
   worn.  It increases your dexterity and speed by +2.  It provides 2 extra
   blows per turn.  It does extra damage from frost.  It poisons your foes. 
   It provides resistance to cold.  It is perfectly balanced for throwing. 
   It allows you to see invisible monsters, slows your metabolism and speeds
   your regenerative powers.  It was dropped by Fiona the Sorceress on
   dungeon level 99.  
n) The Cutlass 'Gondricam' (1d10) (+10,+55%) (+3)
   It increases your dexterity and stealth by +3.  It provides resistance to
   acid, electricity, fire and cold.  It allows you to levitate, allows you
   to see invisible monsters and speeds your regenerative powers.  It was
   dropped by Loki the Trickster in a quest.  
o) The Short Bow of the Bastard (x3) (-23,-100%) [-7] (-5) {cursed}
   It decreases your strength by -5.  It does extra damage from electricity. 
   It sustains your constitution.  It provides resistance to cold, confusion
   and sound.  It produces an anti-magic shell.  It fires missiles with extra
   might It aggravates nearby creatures.  It has been blessed by the gods. 
   It renders you vulnerable to bright light.  It is cursed.  It was dropped
   by a Mature white dragon in a quest.  


  [Home Inventory - Eithtol]

a) a Sweet Potion of Restore Life Levels {25% off}
b) a Clear Purple Potion of Restore Intelligence
c) 2 Bubbling Potions of Resistance
d) a Scroll titled "valpo sander" of Remove Curse
e) a Scroll titled "ingjo rognelg" of Mass Genocide
f) a Long Rod of Light
g) 10 Brass-Plated Rods of Lightning Balls
h) 11 Zirconium-Plated Wands of Acid Balls (66 charges)
i) a Short Wand of Lightning Balls (8 charges)
j) a Runed Staff of Perception (10 charges)
k) The Leather Jacket of Melman [12,+20] (+2)
   It increases your intelligence and wisdom by +2.  It provides resistance
   to fire, cold and life draining.  It was dropped by a Great ice wyrm in a
   quest.  
l) a Jewel Encrusted Crown of Telepathy [0,+8]
m) a Steel Helm of Seeing [6,+2] (+3)
   It increases your perception by +3.  It increases your infravision by 30
   feet.  It provides resistance to blindness.  It allows you to see
   invisible monsters.  You bought it in a Advanced Milliner in Camdraug.  
n) The Dagger 'Dethanc' (1d6) (+4,+30%)
   It can be activated for lightning bolt (6d8) every 6-12 turns if it is
   being worn.  It is perfectly balanced for throwing.  It was dropped by a
   War troll in a quest.  
o) The Two-Handed Sword 'Peacemaker' (3d6) (+15,+85%) (+1) {cursed}
   It increases your stealth by +1.  It poisons your foes.  It drains life
   from your foes.  It is especially deadly against orcs and demons.  It uses
   psychic energy to strike great blows.  It sustains your charisma.  It
   provides resistance to cold and sound.  It allows you to levitate.  It
   provides protection from demons and orcs.  It is cursed.  You found it in
   a wilderness monster pit.  


  [Home Inventory - Olmir View]

a) 5 Clotted Red Potions of Healing
b) a Vermilion Potion of *Speed*
c) The Chain Mail of Command (-2) [14,+15] (+2)
   It increases your strength and charisma by +2.  It provides resistance to
   acid, electricity, fire, cold, chaos and disenchantment.  It was dropped
   by Ulfang the Black on dungeon level 46.  
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by +3.  It provides resistance to acid, fear
   and shards.  You found it in a vault on dungeon level 53.  
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It can be activated for magic missile (3d6) every 2 turns if it is being
   worn.  It was in a chest.
f) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it is
   being worn.  It increases your dexterity and charisma by +5.  It sustains
   your constitution and charisma.  It provides immunity to paralysis.  It
   provides resistance to nether and chaos.  You found it on the floor on
   dungeon level 17.  


  [Quests]

====Active quests==== 

Defeat the troll camp west of Belcel Town.  

Defeat the giant camp north of Unad Watch.  

Defeat the dragon camp north-east of Unad Watch.  

Defeat the orc camp south-east of Eithtol.  

Defeat the orc camp west of Unad Watch.  

Defeat the orc camp east of Rilal Watch.  

Defeat the orc camp east of Menar.  

Defeat the troll camp south-east of Miriaur.  

Defeat the orc camp south-east of Miriaur.  

Defeat the dragon camp east of Unad Watch.  

Defeat the orc camp south-west of Belcel Town.  

Defeat the orc camp near Miriaur.  

Defeat the troll camp west of Eithtol.  

Defeat the troll camp north-east of Adnan Town.  

Defeat the orc camp south of Belcel Town.  

From a Courier in Cuiar Hold (Danger level 0):
   Carry a message to Aaognwth the Druid in Belcel Town.  

From a Castle in Feaedh Town (Danger level 5):
   Several orcs have been rampaging the area south-west of Feaedh Town. 
Discover their hole and slay them all.  

From a Keep in Wingmor Keep (Danger level 6):
   Kill the 5 Green nagas that are guarding dungeon level 6. You have killed
0.

From a Castle in Cuiar Hold (Danger level 6):
   Clear 1 level of a certain mine north-east of Cuiar Hold.  

From a Keep in Camdraug (Danger level 6):
   Clear 1 level of a certain mine west of Camdraug.  

From a Thieves' Guild in Olmir View (Danger level 6):
   Some women have been seen in the area south-west of Olmir View. 
Discover their hideout and terminate them all.  

From a Keep in Unad Watch (Danger level 7):
   A Novice paladin and his gang have been spreading evil in the area
south-west
of Unad Watch.  Find their abode and exterminate them.  

From a Keep in Belcel Town (Danger level 11):
   Kill the 2 Gnome magi that are guarding dungeon level 11. You have killed
0.

From a Keep in Eithtol (Danger level 14):
   A number of bats have been troubling the area south of Eithtol.  Discover
their abode and kill them all.  

From a Keep in Menar (Danger level 14):
   Clear 1 level of a certain mine north-east of Menar.  

From a Keep in Galarth (Danger level 14):
   Lots of religious fanatics have been hiding in the area west of Galarth. 
Discover their lair and slay them all.  (2 levels)  

From a Cathedral in Feaedh Town (Danger level 15):
   Kill the 5 Tengu that are guarding dungeon level 15. You have killed 0.

From a Castle in Ercar Town (Danger level 16):
   Clear 1 level of a certain mine north-west of Ercar Town.  

From a Castle in Rondser Town (Danger level 17):
   A bunch of swarming insects have been discovered in the area north-east
of Rondser Town.  Discover their hideout and kill them all.  

From a Rangers' Guild in Zathkek (Danger level 17):
   Clear 1 level of a certain mine east of Zathkek.  

From a Rangers' Guild in Cuiar Hold (Danger level 18):
   Clear 1 level of a certain mine west of Adnan Town.  

From a Thieves' Guild in Eithtol (Danger level 20):
   Find the relic of Thengel, which is hidden in a sewer, north-west of
Menar.  

From a Keep in Miriaur (Danger level 24):
   A Frost giant and his legion have been spreading evil in the area west of
Miriaur.  Find their home and kill them.  

From a Thieves' Guild in Cuiar Hold (Danger level 24):
   A group of demons have been hiding in the area near Cuiar Hold.  Discover
their stronghold and destroy them all.  (2 levels)  

From a Castle in Olmir View (Danger level 27):
   Clear 2 levels of a certain underground city west of Olmir View.  

From a Warriors' Guild in Rondser Town (Danger level 28):
   We have heard that a group of raiders have been spreading evil in the area
near Rondser Town.  Discover their hideout and slay them all.  

From a Warriors' Guild in Ercar Town (Danger level 35):
   Clear 2 levels of a certain underground city south-west of Ercar Town.  

From a Keep in Gishzar (Danger level 42):
   An Algroth and its gang have been troubling the area near Gishzar.  Find
their den and exterminate them.  

From a Town Hall in Biznala (Danger level 46):
   A bunch of religious fanatics have been discovered in the area north-east of
Biznala.  Discover their hideout and slay them all.  (2 levels)  

From a Thieves' Guild in Gishzar (Danger level 59):
   Clear 4 levels of a certain underground city near Feaedh Town.  

From a Keep in Adnan Town (Danger level 64):
   It seems that some terrors of the deep have been hiding in the area south
of Adnan Town.  Discover their lair and terminate them all.  

====Completed/failed quests==== 

From a Courier in Unad Watch (Danger level 0):
   Carry a message to Lignus Beast-Slayer in Wingmor Keep.  (Delivered)

From a Warriors' Guild in Camdraug (Danger level 42):
   Kill 2 Ogre shamans.  (Killed)

From a Warriors' Guild in Miriaur (Danger level 59):
   Kill 5 Ancient red dragons.  (Killed)

Kill Oberon, King of Amber, who is guarding dungeon level 99.
(Killed)

Kill The Serpent of Chaos, who is guarding dungeon level 100. (Killed)

====Finished quests==== 

Defeat the troll camp north of Menar.  (Finished)
Defeat the troll camp south-east of Rondser Town.  (Finished)
Defeat the orc camp south-east of Feaedh Town.  (Finished)
Defeat the undead camp south of Adnan Town.  (Finished)
A Poltergeist has been discovered in the area east of Biznala.  Track it to its
lair and destroy it.  (Finished)
Carry a message to Elbereth the Handsome in Rondser Town.  (Finished)
(Danger level 5):  Clear 1 level of a certain mine near Khelaz View. 
(Finished)
(Danger level 8):  A Baby bronze dragon has been rampaging the area
south-east of Ercar Town.  Track it to its stronghold and slay it.  (Finished)
(Danger level 8):  A Baby gold dragon has been running amok in the area east of
Rilal Watch.  Track it to its abode and kill it.  (Finished)
(Danger level 9):  Orfax, Son of Boldor and his legion have been troubling the
area
west of Feaedh Town.  Find his den and slay him.  (Finished)
(Danger level 11):  A Zombified orc has been hiding in the area south-west of
Miriaur.  Track it to its stronghold and kill it.  (Finished)
(Danger level 11):  A Moon beast has been troubling the area north-east of
Olmir
View.  Track it to its home and kill it.  (Finished)
(Danger level 12):  A Pseudo dragon has been seen in the area north-east of
Miriaur. 
Track it to its hideout and exterminate it.  (Finished)
(Danger level 12):  Robin Hood, the Outlaw and his legion have been spreading
evil in
the area near Biznala.  Find his den and slay him.  (Finished)
(Danger level 12):  Brodda, the Easterling and his minions have been discovered
in
the area south-east of Eithtol.  Find his stronghold and destroy him. 
(Finished)
(Danger level 14):  A Kobold chieftain and its followers have been troubling the
area
south-west of Adnan Town.  Find their abode and slay them.  (Finished)
(Danger level 16):  Grishnakh, the Hill Orc and his gang have been spreading
evil in
the area north-west of Rondser Town.  Find his hideout and destroy him. 
(Finished)
(Danger level 16):  Kill Golfimbul, the Hill Orc Chief.  (Finished)
(Danger level 16):  A Dark elven mage and his minions have been
troubling the area north-west of Zathkek.  Find their den and slay them. 
(Finished)
(Danger level 18):  Ulfast, Son of Ulfang has been spotted in the area near
Biznala. 
Track him to his abode and exterminate him.  (Finished)
(Danger level 19):  A Quasit has been troubling the area north-west of Feaedh
Town. 
Track it to its lair and destroy it.  (Finished)
(Danger level 20):  Find the relic of Flora, which is hidden in an underground
city,
north-east of Rilal Watch.  (Finished)
(Danger level 21):  A Guardian naga and her followers have been spotted in the
area
near Cuiar Hold.  Find their den and kill them.  (Finished)
(Danger level 21):  Many arctic monsters have been seen in the area south-west
of
Gishzar.  Discover their lair and kill them all.  (Finished)
(Danger level 29):  A Xiclotlan has been seen in the area north-west of Khelaz
View. 
Track it to its lair and kill it.  (Finished)
(Danger level 29):  A Mummy has been seen in the area north of Biznala.  Track
it to
its hideout and destroy it.  (Finished)
(Danger level 30):  A Cloud giant and his minions have been troubling the area
south-west of Rilal Watch.  Find their home and kill them.  (Finished)
(Danger level 32):  Ugluk, the Uruk and his legion have been spreading evil in
the
area north-east of Olmir View.  Find his lair and destroy him.  (Finished)
(Danger level 33):  We have heard that a group of living dead have been lurking
in
the area north-west of Cuiar Hold.  Discover their lair and slay them all. 
(Finished)
(Danger level 34):  Mime, the Nibelung and his minions have been spreading evil
in
the area west of Khelaz View.  Find his hideout and kill him.  (Finished)
(Danger level 36):  A Flamer of Tzeentch has been terrorizing the area
north-west of
Khelaz View.  Track it to its home and kill it.  (Finished)
(Danger level 39):  Kill the 5 Mind flayers that are guarding dungeon level 39.
(Finished)
(Danger level 41):  A Young red dragon and its minions have been spotted in the
area
west of Miriaur.  Find their lair and kill them.  (Finished)
(Danger level 42):  Many arctic monsters have been seen in the area near Khelaz
View.
 Discover their den and slay them all.  (Finished)
(Danger level 44):  An Ice troll and his minions have been running amok in the
area
north-east of Adnan Town.  Find their home and kill them.  (Finished)
(Danger level 49):  A Grey wraith has been lurking in the area north-west of
Feaedh
Town.  Track it to its hideout and terminate it.  (Finished)
(Danger level 50):  Several arctic monsters have been troubling the area near
Khelaz
View.  Discover their den and exterminate them all.  (Finished)
(Danger level 52):  Recently, terrors of the deep have been spotted in the area
near
Rilal Watch.  Discover their den and destroy them all.  (Finished)
(Danger level 55):  Find the relic of Thorin, which is hidden in an underground
temple, east of Wingmor Keep.  (Finished)
(Danger level 58):  Judge Death has been seen in the area north of Biznala. 
Track
him to his hideout and destroy him.  (Finished)
(Danger level 62):  Clear 3 levels of a certain underground city north-west of
Wingmor Keep.  (Finished)
(Danger level 75):  Kill Adunaphel the Quiet, who is guarding dungeon level 75.
(Finished)
(Danger level 76):  Kill one Gelugon, who is guarding dungeon level 76.
(Finished)
(Danger level 81):  Clear 4 levels of a certain pit north-east of
Rilal Watch.  (Finished)
(Danger level 83):  A Nightwalker and its minions have been hiding in the area
near
Cuiar Hold.  Find their hideout and destroy them.  (Finished)
(Danger level 89):  Clear 5 levels of a certain catacombs east of Biznala. 
(Finished)
(Danger level 89):  Too many fire-breathers have been troubling the area north
of
Zathkek.  Discover their abode and slay them all.  (Finished)
(Danger level 90):  Several fire-breathers have been troubling the area west of
Khelaz View.  Discover their stronghold and destroy them all.  (Finished)
(Danger level 92):  Cerberus, Guardian of Hades has been troubling the area
north-east of Rilal Watch.  Track it to its home and terminate it.  (Finished)


  [Message Log (last 50 messages)]

You find a Long Bow (x3).
You find a Broad Axe (2d6).
You destroy a Broad Axe (2d6).
On the ground: no more Broad Axes (2d6).
You find a Long Bow (x3).
You destroy a Long Bow (x3).
On the ground: no more Long Bows (x3).
You find a Short Sword (1d7).
You destroy a Short Sword (1d7).
On the ground: no more Short Swords (1d7).
You find a Great Hammer (4d6).
You destroy a Great Hammer (4d6).
On the ground: no more Great Hammers (4d6).
You find a Flamberge (3d7).
You destroy a Flamberge (3d7).
On the ground: no more Flamberges (3d7).
You have found 223 gold pieces worth of adamantite.
You have found 51 gold pieces worth of silver.
You activate it...
The Jewel flashes bright red!
The Jewel drains your vitality...
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You have found 712 gold pieces worth of adamantite.
The door is unlocked.
Your molecules feel disrupted! <5x>
The Black harpy dies.
Your molecules feel disrupted!
You feel less Berserk.
The door is unlocked.
The Blink dog dissolves! <15x>
The Novice paladin casts a fearful illusion.
You refuse to be frightened.
Your molecules feel disrupted! <10x>
You find The Mighty Hammer 'Grond' (9d9) (+5,+125%) [+10].
You have no room for The Mighty Hammer 'Grond' (9d9) (+5,+125%) [+10].
That tastes good.
You have gorged yourself!
In your pack: 10 Rations of Food (i). <2x>
You drop 10 Rations of Food (i).
You find The Mighty Hammer 'Grond' (9d9) (+5,+125%) [+10].
You have The Mighty Hammer 'Grond' (9d9) (+5,+125%) [+10] (w).
The air about you becomes charged...
You feel yourself slow down.
You are no longer gorged.
Autosaving the game...
You feel yourself yanked upwards!
error: invalid type in array indexing. 
Script for object: Iron Helm 'Terror Mask' (+25,+125%) [5,+10] (-1) {cursed}
failed.



Posted on 2.11.2008 16:48

Download this dump

3680. on the Ladder (of 12439)
16. on the Z+Angband Ladder (of 111)
10. for this player (out of 48)

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On 2.11.2008 16:48 drchung@rcn.com wrote:
This is a "Death" win, using Hellfire to win instead of using rune of protection.

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