The Angband Ladder: Ignatius, Elf Mage by Ignatius

  [Angband 3.0.9b Character Dump]

 Name   Ignatius                                 Self  RB  CB  EB   Best
 Sex    Male              Age       127   STR! 18/100  -1  -5 +13918/1430
 Race   Elf               Height     62   INT! 18/100  +2  +3 +14018/1550
 Class  Mage              Weight    112   WIS! 18/100  -1  +0 +13918/1480
 Title  ***WINNER***      Status     23   DEX! 18/100  +1  +1 +13318/1450
 HP     893/893           Maximize    Y   CON! 18/100  -2  -2 +13718/1430
 SP     303/358                           CHR! 18/100  +1  +1 +13718/1490

 Level           50       Armor   [54,+188]     Saving Throw      Heroic
 Cur Exp   99999999       Fight   (+54,+47)     Stealth        Very Good
 Max Exp   99999999       Melee   (+76,+72)     Fighting       Excellent
 Adv Exp   ********       Shoot   (+64,+14)     Shooting          Superb
 MaxDepth   6350 ft       Blows      4/turn     Disarming         Superb
 Turns     15927745       Shots      1/turn     Magic Device   Legendary
 Gold       8741888       Infra     1300 ft     Perception     Excellent
 Burden   567.3 lbs       Speed          34     Searching           Good

 You are one of several children of an Avarin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:...*..++*+... Blind:...+.++......
 Elec:..**..+..++.. Confu:......+..+...
 Fire:.+.*+.++.+... Sound:......+.+....
 Cold:+..*..++.+... Shard:......+......
 Pois:..+++.+..++.. Nexus:......+..+.+.
 Fear:+..++...++... Nethr:...+..+..+...
 Lite:+.....+..+..+ Chaos:.....++.+....
 Dark:......+..++.. Disen:..++..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.......+.....
Feath:..+.......+.. Sear.:.....+.......
PLite:+........+... Infra:.....+...+...
Regen:+.++......... Tunn.:.............
Telep:...+.+...+... Speed:+++++..+...+.
Invis:+.++.+...+... Blows:.............
FrAct:+.+.....+.+.. Shots:.............
HLife:..+.......... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {polyphemus the blind cy}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) {4700 ft !d!k!v!t}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {Sauron, cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  
   It sustains all your stats.  It speeds your regeneration.  It grants
   you the power of telepathy and the ability to see invisible things,
   but it also aggravates creatures around you, drains experience, and 
   is permanently cursed.  It activates for bizarre things every 30+d30
   turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) Power Dragon Scale Mail (-3) [40,+23] {5050 ft}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
k) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
   It increases your intelligence by 3.  It provides resistance to 
   lightning, poison, and dark.  It makes you fall like a feather.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for mana bolt (12d8) every 30+d30 turns.  
   It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Gothmog Captain of }
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v}
   It cannot be harmed by the elements.  
j) 73 Green Potions of *Healing* {@q4!k}
k) 38 Orange Potions of Life {@q5!k}
l) 23 Crimson Potions of Restore Mana {@q3}
m) 64 Scrolls titled "lage promptus" of *Identify*
n) a Magnesium Rod of Healing (charging) {@z1}
   It cannot be harmed by electricity.  
o) 21 Chromium Wands of Annihilation (85 charges) {@a6}
   It cannot be harmed by the elements.  
p) 24 Zirconium Wands of Dragon's Breath (91 charges) {@a3}
   It cannot be harmed by the elements.  
q) 14 Pine Staffs of Healing (58 charges) {@u2!d!k!v}
r) 15 Redwood Staffs of the Magi (44 charges) {@u3!d!k!v}
s) 10 Teak Staffs of Power (34 charges) {@u5!d!k!v}
t) 19 Hawthorn Staffs of Holiness (86 charges) {@u4!d!k!v}


  [Home Inventory]

a) 99 Green Potions of *Healing* {@q4!k}
b) 99 Orange Potions of Life {@q5!k}
c) 3 Ruby Rings of Speed (+14) {!k}
   It increases your speed by 14.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!t}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Ring of Power 'Nenya' (+8,+8) (+2) {!d!k!v!t}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
f) The Amulet of Ingwe (+3) {!d!k!v}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Arkenstone of Thrain {!d!k!v}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
h) The Balance Dragon Scale Mail 'Mediator' (-4) [30,+25] {Morgoth}
   It provides resistance to confusion, sound, shards, nexus, chaos, 
   and disenchantment.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis, but it also 
   aggravates creatures around you.  It activates for star ball (150)
   every 50 turns.  It cannot be harmed by the elements.  
i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
j) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
l) The Golden Crown of Gondor [0,+15] (+3) {Contoras the skeletal lord}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.
   It provides resistance to acid and dark.  It sustains your dexterity.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
r) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {Ethernal Dragon}
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
s) The Trident of Ulmo (4d8) (+15,+19) (+4) {@w0!d!k!v}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and 
   life draining.  It is blessed by the gods, slows your metabolism, 
   and speeds your regeneration.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It activates for teleport
   away every 50 turns.  It cannot be harmed by the elements.  
t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@w0!d!k!v Barlog of Moria}
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly
   against demons.  It is branded with fire.  It provides resistance to 
   fire, nether, and life draining.  It grants you the ability to see
   invisible things.  It activates for probing every 20 turns.  It
   cannot be harmed by the elements.  
v) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed
   by 4.  It slays undead and all evil creatures.  It provides
   resistance to lightning, fire, nether, and life draining.  It
   usually provides light of radius 4.  It activates for dispel evil
   (x5) every 100+d100 turns.  It cannot be harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+9,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Uriel the angel of Fire}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.11.2008 17:29
Last updated on 28.7.2011 11:20

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144. on the Ladder (of 18915)
13. on the Angband Ladder (of 6466)
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Comments

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On 4.11.2008 17:29 Halevi.Avichai@gmail.com wrote:
My elven mage, named after a character at penancecomic.com, after finding Feanor and reachin a speed of 52. Your tips for beating Morgoth are welcome.

On 4.11.2008 20:03 awldune wrote:
You could really use more CON. I would swap in Cambeleg, Gondor, and Celeborn. (Make sure this leaves you with 18/200 INT and Disen resist)

Morgoth can do 600 damage in a single turn, so it is important that you keep your HP above that mark.

On 5.11.2008 08:49 PowerDiver wrote:
Speed above +30 unhasted isn't worth much. You want to get your con to 18/200, even if it means swapping a ring of con for Nenya.

On 5.11.2008 10:56 Ignatius wrote:
hanks you for your comments and tips.
So basically your telling me that any speed above +30 is actually unnecessary?
If that's true i can switch Feanor to Thror or even Ringil to The Great Axe of Eonwe?

On 5.11.2008 16:30 awldune wrote:
Eonwe for Ringil, in addition to the swaps I mentioned earlier, should give you 18/200 CON. I would do that instead of swapping in Thror.

I think that would leave you without RShard, so you'll have to keep an eye out for powerful shards breathers. Not a big deal.

On 5.11.2008 16:34 awldune wrote:
Actually, you could wear a cloak of Protection for RShard and still have 18/200 INT. Not sure if the loss of stealth, speed, and WIS would be worth it, though.

On 9.12.2008 12:12 Ignatius wrote:
A few changes.
Found Vilya on 4700 ft, just waiting to be picked up.
Killed all uniques (I hope, I've counted 94 so far) so Sauron and Morgoth won't be able to suprise me with one.
Got a lot of artifacts. Nine (besides Morgoth's) remain hidden. For some resaon I haven't found Narsil for the first time, but being alive at 4900 ft is a good compromise...
About to go head on with Sauron.
I hate it when my Staffs explode in this version, so I keep more then one per each on me. Saddly it makes me slower but I can still get to 35 with haste.

On 9.12.2008 12:18 Ignatius wrote:
BTW I've tried walking around without RShard, like one of the tips above, and gain a LOT of near death moments.

After that I've found ThunderFist, which gave me +4 to con, so I could get Numenor back on my head.

Of course finding Vilya change all that :-)


On 6.1.2009 09:28 Ignatius wrote:
Finally!

After 4 epic battles with Sauron, 3 of them ended with *destruction* he was finally down.

He kept on summoning and summoning until it got really risky to banish, so i had to destruct him 3 times.

Only after getting him sealed in a corridor I could take on him with no further interruption from his pets.


On 6.1.2009 09:36 Ignatius wrote:
It seems the RNG looks fondly at me.
After playing hide and seek with Sauron for so long, on 4 different 4950' levels, I got the One out of Sauron dead hands.

And I thought you need Narsil to get the One (and the finger) off sauron...


On 6.1.2009 21:28 awldune wrote:
At this point, you need to get rid of your staves/wands/rods and collect potions of Restore Mana.

Might swap Ringil back in now that you don't need Eonwe for stats and ImmCold.

On 7.1.2009 16:19 awldune wrote:
Or maybe if you use Rift you don't need to worry about M draining your charges... nevermind.

On 24.7.2011 19:24 Ignatius wrote:
Tip - never try using the *ONE RING* on old black P.
Ended losing a lot of XP and skill points :-(

Escaped to town, search upper levels for Potions to return skills to max value, and only later I've returned to battle the mighty P.

Rifted him all out to blazes and got me a nice (and 1st) PDSM

I'm updating ages after my win. My PC crashed and I just found the backup drive I left from that time lying around at my house.


On 28.7.2011 11:19 Ignatius wrote:
Ok problem solved.

It seems I couldn't update my char dump because of lower xp!

Using the One-Ring and having the palantir causes drain on my xp, which was hard to bring back to the max amount of the previous dump.

Here is my 1st winner, after two years of neglect....

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