The Angband Ladder: Mark VIII, High-Elf Mage by <tormodh@post.com>

  [Angband 3.0.2 Character Dump]

 Name   Mark VIII                                Self  RB  CB  EB   Best
 Sex    Male              Age       113   STR! 18/100  +1  -5  +5 18/110
 Race   High-Elf          Height     87   INT! 18/100  +3  +3  +8 18/240
 Class  Mage              Weight    192   WIS:  18/92  -1  +0  +4 18/122
 Title  Conjurer          Status     32   DEX:  18/89  +3  +1  +3 18/159
 HP     389/389           Maximize    Y   CON! 18/100  +1  -2  +3 18/120
 SP     274/274           Preserve    N   CHR! 18/100  +5  +1  +2 18/180

 Level           35       Armor     [25,+77]     Saving Throw     Heroic
 Cur Exp     897860       Fight     (+14,+7)     Stealth          Superb
 Max Exp     897860       Melee    (+23,+18)     Fighting         Superb
 Adv Exp    1035000       Shoot    (+21,+14)     Shooting         Superb
                          Blows       4/turn     Disarming        Superb
 Gold        819346       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   146.2 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {@w1 Mage 1600'}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Might (x4) (+7,+14) (+1) {Lokkak 1950'}
   It increases your shooting power by 1.  
c) a Ring of Intelligence (+3)
   It increases your intellegence by 3.  It sustains your intellegence.  
d) a Ring of Intelligence (+3)
   It increases your intellegence by 3.  It sustains your intellegence.  
e) an Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Floor 1250'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Cloak of Aman [1,+12] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to light.  It
   cannot be harmed by the elements.  
i) a Small Metal Shield of Elvenkind [3,+9] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and fear.  It cannot be harmed by the elements.  
     Current speed: %d. 
j) a Hard Leather Cap of Intelligence [2,+7] (+2) {Armoury plev32 $1333}
   It increases your intellegence by 2.  It sustains your intellegence.  
k) a Set of Gauntlets of Agility [2,+9] (+3) {Black Wraith 1850'}
   It increases your dexterity by 3.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+3) {Gorbag 1250'}
   It increases your speed by 3.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Mushroom of Cure Confusion
h) 11 Potions of Speed
i) 8 Potions of Healing
j) 3 Potions of Restore Mana
k) 4 Potions of Restore Life Levels
l) a Potion of Enlightenment
m) a Rod of Recall {@z9}
n) a Wand of Teleport Other (11 charges)
o) a Staff of Teleportation (8 charges)
p) 17 Bolts of Slay Demon (1d5) (+10,+9) {@f3}
   It slays demons.  
q) 30 Bolts (1d5) (+0,+2)
r) 25 Bolts (1d5) (+0,+1)


  [Home Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 23 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Mushrooms of Restoring
g) 19 Pieces of Elvish Waybread
h) 5 Potions of Restore Life Levels
i) 2 Potions of Enlightenment
j) 4 Scrolls of *Identify*
k) 2 Wands of Teleport Other (10 charges)
l) 2 Staffs of Teleportation (5 charges)
m) a Staff of Banishment (2 charges)
n) a Staff of *Destruction* (2 charges)
o) a Ring of Lightning [+8]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
   It cannot be harmed by electricity.  
p) Red Dragon Scale Mail (-2) [30,+10]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
q) The Dagger 'Dethanc' (1d4) (+4,+6) {Floor 1700'}
   It cannot be harmed by the elements.  
r) The Dagger 'Narthanc' (1d4) (+4,+6) {Half-Orc 750'}
   It cannot be harmed by the elements.  
s) The Dagger 'Nimthanc' (1d4) (+4,+6) {Ranger 1600'}
   It cannot be harmed by the elements.  
t) The Rapier 'Forasgil' (1d6) (+12,+19) {Ghoul 1950'}
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {Floor 1900'}
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
     Current speed: %d. 
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Quasit 1900'}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
w) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Vault:Workaround 1600'}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire ball (72) every 20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.12.2002 20:42
Last updated on 30.1.2003 23:46

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9509. on the Ladder (of 18915)
3937. on the Angband Ladder (of 6466)

Comments

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On 7.12.2002 20:42 tormodh@post.com wrote:
Most successful HE Mage of mine, yet. Just started on a Special Level

On 7.12.2002 20:45 tormodh@post.com wrote:
Eh, posted old dump: Should be Lv30 :/

On 7.12.2002 20:46 tormodh@post.com wrote:
This should be better

On 20.12.2002 23:52 tormodh@post.com wrote:
Upgrading to 302 to stop myself from exploiting the rodzapping bug.

On 30.1.2003 23:46 tormodh@post.com wrote:
About to leave Stat-Gain. (Int was really slow, had to buy most of them in the BM. Now there turns up loads of 'em in the dungeon.

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