The Angband Ladder: Bovyn Spongifom, Zombie Warrior by <drchung@rcn.com>

  [Z+Angband 0.3.0 Character Dump]

Name     : Bovyn Spongifom      Age            129     STR:   24.4
Sex      : Male                 Height          69     INT:    3.3
Race     : Zombie               Weight          83     WIS:    8.3
Class    : Warrior              Social Class    78     DEX:   20.4
                                                       Con:   19.7   23.1
Title    : Swordsman                                   CHR:    5.9

+ Skill         18     Level                25     Max Hit Points     321
% Deadliness   320     Experience        19419     Cur Hit Points     284
+ To AC         41     Max Exp           19419     Max SP (Mana)        0
  Base AC       28     Exp to Adv.        4206     Cur SP (Mana)        0
                       Gold              21526

                         (Miscellaneous Abilities)
Fighting    : Superb         Perception  : Fair           Blows/Round : 3
Bows/Throw  : Excellent      Sensing     : Good           Shots/Round : 3.0
Saving Throw: Excellent      Disarming   : Very Good      Avg.Dam./Rnd: 165
Stealth     : Bad            Magic Device: Good           Infra-Vision: 20'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    69 (3450')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   17.4   2   5   0   24.4         .............
Int:   11.3  -6  -2   0    3.3         .............
Wis:   15.3  -6  -2   1    8.3         .........1...
Dex:   17.4   1   2   0   20.4         .............
Con:   17.1   4   2   0   23.1   19.7  .............
Chr:   11.9  -5  -1   0    5.9         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ............. 
Search :  .....4....... 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  ..1.......... 

        abcdefghijkl@
Acid  : ........+....
Elec  : ........+....
Fire  : ........+...v
Cold  : ........+...+
Poison: ............*
Fear  : .............
Light : .............
Dark  : .............
Shard : .............
Blind : .....+.......
Conf  : .............
Sound : .............
Nether: ............+
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ...........+.
SeeInvis.: .....+......+
Hold Life: ....+.......+
Telepathy: .............
SlwDigstn: ............+
Regen.   : .............
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: ..........+..

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : ...........+.
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ............+
EvilCurse: .............
                        

 You have defeated 1640 enemies.


  [Top 10 deepest kills]

 4 Spirit naga                          Level 37 (1850')
 1 Banshee                              Level 35 (1750')
 1 Tyrannosaurus                        Level 34 (1700')
 1 Ugluk, the Uruk                      Level 32 (1600')
 1 Dark elven lord                      Level 32 (1600')
 1 Fleshhound of Khorne                 Level 32 (1600')
 1 Ball lightning                       Level 30 (1500')
 3 Earth hound                          Level 30 (1500')
 3 Cloud giant                          Level 30 (1500')
 6 Water hound                          Level 30 (1500')


  [Character Equipment]

a) a Scythe of Slicing (8d4) (+6,+75%)
b) a Sling of Extra Shots (x2) (+15,+95%)
   It provides 1 extra shots per turn.  You found it in a vault in a quest at
   1200'.  
c) a Bronze Ring of Extra Attacks (+1 attack)
   It provides 1 extra blows per turn.  You bought it in a Jeweler in
   Losiaur.  
d) a Copper Ring of Damage (+70%)
e) a Lead Amulet of Hold Life
   It provides resistance to life draining.  You found it on the floor in a
   quest at 1800'.  
f) a Wooden Torch of Vision (+4)
   It increases your perception by +4.  It provides resistance to blindness. 
   It provides permanent light and allows you to see invisible monsters.  It
   was dropped by a Blue yeek in a quest at 1200'.  
g) a Ring Mail (-2) [12,+8]
h) a Cloak [1,+6]
i) a Shield of Resistance [6,+5]
   This item may have hidden powers.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  It was
   given to you as a reward for clearing an area in Foranna.  
j) a Jingasa of Wisdom [4,+3] (+1)
   It increases your wisdom by +1.  It sustains your wisdom.  It was given to
   you as a reward for clearing an area in Foranna.  
k) a Set of Gauntlets (Ghoul Touch) (+5,+10%) [2,+11]
   It gives you a paralyzing touch.  You bought it in a Expert Warrior Hall
   in Mazzul.  
l) a Pair of Hard Leather Boots of Free Action [3,+6] {cursed}
   It provides immunity to paralysis.  It is cursed.  It was dropped by a Orc
   captain in a quest at 1200'.  


  [Character Inventory]

a) 3 Arcane Spellbooks [Minor Arcana]
b) 5 Purple Mushrooms of Resist Confusion
c) 5 Tan Mushrooms of Cure Critical Wounds {25% off}
d) 5 Scrolls titled "fidrok unel" of Teleportation
e) 4 Scrolls titled "engmur orgso" of Word of Recall
f) 3 Scrolls titled "murpet ta" of Satisfy Hunger {25% off}
g) 19 Scrolls titled "srikho blu" of Alchemy {5% off}
h) a Hexagonal Rod of Trap Location (charging)
i) 2 Nickel Rods of Door/Stair Location (1 charging)
j) 4 Brass Rods of Illumination (1 charging)
k) a Steel-Plated Rod of Light
l) 2 Molybdenum Wands of Teleport Other (17 charges)
m) a Bone Wand of Frost Bolts (8 charges)
n) a Flowering Staff of Perception
o) a Cottonwood Staff of Sense Monsters (14 charges)
p) a Cottonwood Staff of Sense Monsters
q) a Serpentine Ring of Teleportation {cursed}
   It induces random teleportation.  It is cursed.  It was dropped by a Lost
   soul at 1050'.  
r) 2 Peridot Rings of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  You found
   them on the floor at 850'.  
s) a Rusty Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  You found
   it on the floor at 850'.  
t) 2 Gold Rings of Blindness Resistance
   It provides resistance to blindness.  You found them on the floor at
   1050'.  
u) 2 Hexagonal Amulets of Protection from Orcs
   It provides protection from orcs.  You found them on the floor at 1050'.  
v) a Cord Armor [6] {average}
w) 25 Iron Shots (4d2) (+0,+0%) (31/93) {@f1}


  [Home Inventory - Lithil]

a) a Clear Purple Potion of Restore Intelligence


  [Home Inventory - Foranna]

a) a Brownish Potion of Heroism
b) 2 Bubbling Potions of Berserk Strength
c) a Thick Blue Potion of Healing
d) a Light Blue Potion of Restore Life Levels
e) a Fizzy Blue Potion of Restore Strength
f) an Electrum Wand of Clone Monster (5 charges)
g) a Flowering Staff of Perception (9 charges)
h) a Flowering Staff of Perception
i) a Cottonwood Staff of Sense Monsters (12 charges)
j) 2 Serpentine Rings of Teleportation {cursed}
   It induces random teleportation.  It is cursed.  You found them on the
   floor at 550'.  
k) a Glass Amulet of Teleportation {cursed}
   It induces random teleportation.  It is cursed.  You found it on the floor
   in a quest at 1800'.  
l) an Amber Amulet of Protection from Undead (+4)
   It provides protection from the undead.  You found it on the floor in a
   quest at 1800'.  
m) a Hexagonal Amulet of Protection from Orcs
   It provides protection from orcs.  It was dropped by a Lizardman in a
   quest at 1250'.  
n) an Iron Helm of Light [5,+4]
   It provides resistance to bright light.  It provides permanent light.  It
   was given to you as a reward for clearing an area in Foranna.  
o) a Set of Leather Gloves of Free Action [1,+0]
   It provides immunity to paralysis.  You bought it in a Warrior Hall in
   Foranna.  
p) a Morning Star of Slay Demon (2d6) (+9,+30%)
   It is especially deadly against demons.  It provides protection from
   demons.  It was dropped by Smeagol in Mazzul.  


  [Home Inventory - Mazzul]

a) a Hazy Potion of Restore Constitution
b) a Scroll titled "nagish tiish" of Teleport Level {25% off}
c) a Set of Cesti of Slaying (+5,+20%) [5,+8]
d) a Spear of Acid (1d10) (+0,+0%)
   It does extra damage from acid.  It provides resistance to acid.  It is
   perfectly balanced for throwing.  It cannot be harmed by acid.  It was
   dropped by a Novice ranger in a quest at 1200'.  


  [Home Inventory - Losiaur]

a) a Purple Potion of Resist Heat
b) 4 Scrolls titled "fooi lael mar" of Phase Door
c) a Scroll titled "lechzun ti" of Detection
d) a Flowering Staff of Perception (11 charges)


  [Quests]

====Active quests==== 

Defeat the troll camp south of Narbo.  

From a Courier in Narbo (Danger level 0):
   Carry a message to Flitter Dragon-Slayer in Funul Town.  

From a Keep in Hothcal (Danger level 5):
   Several bears have been lurking in the area north-west of Hothcal. 
Discover their hideout and kill them all.  

From a Keep in Lithil (Danger level 6):
   A number of venomous insects have been spotted in the area south-west of
Lithil.  Discover their lair and kill them all.  

From a Cathedral in Losiaur (Danger level 6):
   A number of rats have been seen in the area south-west of Losiaur.  Discover
their stronghold and slay them all.  

From a Keep in Mazzul (Danger level 8):
   A Novice archer and his followers have been discovered in the area
south-east
of Mazzul.  Find their home and exterminate them.  

From a Warriors' Guild in Mazzul (Danger level 26):
   Clear 1 level of a certain underground city near Lithil.  

From a Keep in Losiaur (Danger level 27):
   Clear 2 levels of a certain underground city south-west of Losiaur.  

From a Keep in Narbo (Danger level 46):
   Kill the 2 Skeletal tyrannosaurs that are guarding dungeon level 46.
(2300ft) You have killed 0.

From a Thieves' Guild in Lithil (Danger level 55):
   Find the relic of Bleys, which is hidden in a lair, near Foranna.  

From a Warriors' Guild in Foranna (Danger level 60):
   A Spirit troll and its legion have been hiding in the area south-west of
Lithil.  Find their hideout and slay them.  

From a Town Hall in Foranna (Danger level 71):
   Clear 4 levels of a certain pit south-east of Losiaur.  

From a Thieves' Guild in Narbo (Danger level 80):
   We have heard that a number of women have been spotted in the area
south-west of Narbo.  Discover their den and slay them all.  

====Finished quests==== 

A Novice rogue has been seen in the area north-west of Narbo.  Track him to his
hideout and kill him.  (Finished)

Carry a message to Felil-Gand Greatclaw in Losiaur.  (Finished)

(Danger level 1):  Kill the 5 Woodsmen that are guarding dungeon level 1. ( 
50ft)
(Finished)

(Danger level 10):  A Hill orc and his legion have been lurking in the area east
of
Foranna.  Find their den and kill them.  (Finished)

(Danger level 12):  A Swordsman has been killing people in the area south of
Narbo. 
Track him to his den and kill him.  (Finished)

(Danger level 18):  Clear 1 level of a certain mine near Mazzul.  (Finished)

(Danger level 23):  An Illusionist and his minions have been seen in
the area south-west of Lithil.  Find their home and kill them.  (Finished)

(Danger level 27):  It seems that some biting insects have been hiding in the
area
near Foranna.  Discover their home and kill them all.  (Finished)

(Danger level 28):  A Stone giant and his legion have been killing people in the
area
south-east of Foranna.  Find their abode and kill them.  (Finished)

(Danger level 36):  Lots of women have been spreading evil in the area
south-east of
Foranna.  Discover their stronghold and kill them all.  (Finished)



  [Message Log (last 50 messages)]

The War bear misses you.
The War bear bites you.
You miss the War bear.
You hit the War bear.
You have slain the War bear.
The Priest magically summons help!
You hack at the Quylthulg.
You have slain the Quylthulg.
In your pack: 26 Iron Shots (4d2) (+0,+0%) (31/93) {@f1$R} (w).
The Iron Shot strikes the Purple mushroom patch.
You feel something roll beneath your feet.
The Purple mushroom patch dies.
The Priest magically summons help!
You get in a shield bash!
You have slain the Giant black dragon fly.
You find a Conjuration Spellbook [Tricks for Beginners].
The Pseudo dragon claws you. <2x>
The Pseudo dragon bites you.
The Priest casts a fearful illusion in front of it.
You miss the Pseudo dragon. <2x>
You hit the Pseudo dragon.
Your hands stop glowing.
The Pseudo dragon appears confused.
You hit the Pseudo dragon. <2x>
You strike the Pseudo dragon.
You have slain the Pseudo dragon.
In your pack: 25 Iron Shots (4d2) (+0,+0%) (31/93) {@f1$R} (w).
The Iron Shot penetrates the Priest.
The Priest dies.
You are surrounded by a white light.
You get in a shield bash!
You have slain the Hellcat.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
The Hellcat claws you. <2x>
The Hellcat misses you.
You find a Sorcery Spellbook [Beginner's Handbook].
The Hellcat misses you.
The Hellcat claws you.
The Hellcat bites you.
You hit the Hellcat.
You have slain the Hellcat.
You are surrounded by a white light.
The Skaven misses you.
The Skaven hits you.
You strike the Skaven.
You have slain the Skaven.
You find 21 Iron Shots (4d2) (31/93).
You find a Calcite Ring of Fear Resistance.



Posted on 8.11.2008 17:28
Last updated on 18.11.2008 12:12

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Comments

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On 8.11.2008 17:28 drchung@rcn.com wrote:
Last dump from 0.2.3, will upgrade to 0.3.0 (and resist that -oSM in the store, *sniff*).

Ran through a Hill orc and gang quest to jump a few levels. I travelled to a different town before going into any dungeons, and was rewarded with finding a bullwhip which I could buy once I sold my starting kit. That bullwhip was definitely the difference against garden variety orcs. Even so, nearly succumbed, both to the wilderness and to the initial rush of orcs. No pain no gain though.

Level 15, DL 10 deep, 1 quest complete, 2 uniques slain

On 12.11.2008 01:09 drchung@rcn.com wrote:
Pretty fast level gain is available-- able to beat up the troll like monsters now, and did a naga quest that helped. Going to see if I can make a quick dive to get Bleys.

Level 25, 7 quests completed, DL 36, 7 uniques slain

On 13.11.2008 06:36 buzzkill wrote:
Hi. You're just above me on the Z+ ladder (currently) so I thought I'd check out the competition. You've got way better equipment, but I've got super stealth, and natural speed. I'm new to Z+, and noticed you have 3 homes. How do you do that?

On 18.11.2008 12:12 drchung@rcn.com wrote:
Baby steps on this one. Still trying to make my way down in the Bleys lair.

buzzkill-- this variant has a big wilderness with lots of towns, some of which have "home" buildings. That's how I got the extra homes. I find that in this variant, good ego equipment can be found in stores, so I do a lot of shopping. As a result, gold is more valuable and finding ways to generate lots of it is key to advancement.

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