The Angband Ladder: Linar, Dwarf Rogue by PowerDiver

  [Angband 3.0.9ef4 Character Dump]

 Name   Linar                                    Self  RB  CB  EB   Best
 Sex    Male              Age        41   STR:  18/18  +2  +2  +3  18/88
 Race   Dwarf             Height     53   INT:  18/59  -3  +1  +2  18/59
 Class  Rogue             Weight    152   Wis:     10  +2  -2  +2     12     11
 Title  Filcher           Status     87   Dex:     17  -2  +3  +0     18     17
 HP     243/243           Maximize    Y   Con:     18  +2  +1  +0  18/30     15
 SP     41/41                             Chr:     10  -3  -1  +0      6      3

 Level           27       Armor    [24,+20]     Saving Throw          65
 Cur Exp      36502       Fight     (+5,+5)     Stealth                5
 Max Exp      46275       Melee    (+9,+11)     Fighting             210
 Adv Exp      50750       Shoot    (+11,+2)     Shooting             180
 Recall to  2500 ft       Blows      3/turn     Disarming             94
 Turns       159383       Shots      1/turn     Magic Device          73
 Gold         15959       Infra       50 ft     Perception            44
 Burden   154.2 lbs       Energy       100%     Searching             49

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.........+..+
 Elec:......+.+.... Confu:.........+...
 Fire:+.......+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
+Lite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:.........+... Blows:.............
FrAct:...+......... Shots:.............
HLife:............. Might:.............


You have learned 95 flavors through usage.

  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+4,+6) {!!}
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  Your success rate
   is 98.5%, if confused 96.8%.
   It cannot be harmed by the elements.  You get 3 blows per round with
   this weapon.  With additional +2 dex you would get 4 blows.
b) a Long Bow (x3) (+6,+2)
c) a Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
d) a Ring of Free Action
   It grants you immunity to paralysis.  
e) an Amulet of Regeneration
   It speeds your regeneration.  
f) a Wooden Torch (2993 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) Augmented Chain Mail of Resist Lightning [16]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
h) (nothing)
i) a Small Metal Shield of Resistance [3,+9]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) {!!}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  Your success rate is 98.1%, if
   confused 93.7%.
   It cannot be harmed by the elements.  
k) (nothing)
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
b) a Book of Magic Spells [Sorcery and Evocations] {@m4 @G4 @b4}
c) 2 Potions of Cure Critical Wounds
d) 6 Scrolls of Phase Door
e) 3 Scrolls of Teleport Level {!*}
f) a Scroll of Light {@r6}
g) a Rod of Recall {!*}
   Your success rate is 97.6%, if confused 83.3%.
   It cannot be harmed by electricity.  
h) a Rod of Illumination {@z6 !!}
   Your success rate is 98.1%, if confused 93.7%.
   
i) a Rod of Light {@z3 !!}
   Your success rate is 98.4%, if confused 96.1%.
   
j) a Rod of Lightning Bolts {!!}
   Your success rate is 98.1%, if confused 93.7%.
   
k) a Rod of Fire Bolts {!!}
   Your success rate is 97.6%, if confused 83.3%.
   
l) a Wand of Stone to Mud (0 charges)
   Your success rate is 98.4%, if confused 96.1%.
   
m) 2 Wands of Light (14 charges) {@a3}
   Your success rate is 98.5%, if confused 96.9%.
   
n) 2 Wands of Lightning Balls (11 charges)
   Your success rate is 97.3%, if confused 22.2%.
   It cannot be harmed by electricity.  
o) a Lead Wand
   Your success rate is 98.5%, if confused 96.7%.
   
p) a Staff of Teleportation (4 charges) {!*}
   Your success rate is 98.1%, if confused 93.7%.
   
q) a Staff of Enlightenment (6 charges) {@u7}
   Your success rate is 98.1%, if confused 93.7%.
   
r) an Oak Staff {not rCurse, tried}
   Your success rate is 96.9%, if confused 8.3%.
   
s) a Rhodonite Ring {good}
   Possible flavors are:   Damage  Accuracy  Protection  Slaying.
t) an Awl-Pike (1d8)
u) a Lochaber Axe (3d8)
v) a Gnomish Shovel (1d2) (+4,+7) (+2)
   It increases your tunneling by 2.  You get 2 blows per round with
   this weapon.  With additional +4 str you would get 3 blows.  With
   additional +2 dex you would get 3 blows.
w) 84 Arrows (1d4) (+0,+0) {@f1}


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2}
c) a Mushroom of Poison
d) a Mushroom of Paranoia
e) a Mushroom of Stupidity
f) a Ration of Food
g) a White Spotted Mushroom {tried}
h) 2 Potions of Healing
i) 13 Scrolls of Teleport Level {!*}
j) 2 Scrolls of Recharging
k) 2 Staffs of Teleportation (10 charges) {!*}
   Your success rate is 98.1%, if confused 93.7%.
   
l) a Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
m) a Ring of Free Action
   It grants you immunity to paralysis.  
n) a Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.
   
o) an Amulet of Resist Acid {excellent}
   It provides resistance to acid.  It cannot be harmed by acid.  
p) an Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
q) a Broad Sword (Holy Avenger) { } (2d5) (+11,+6) [+1] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   sustains a random stat.You get 1 blow per round with this weapon. 
   With additional +5 str you would get 2 blows.  With additional +2
   dex you would get 2 blows.
r) a Broad Sword of *Slay Demon* (2d5) (+5,+8) (+2)
   It increases your intelligence by 2.  It is especially deadly
   against demons.  It provides resistance to fire.  You get 1 blow per
   round with this weapon.  With additional +5 str you would get 2
   blows.  With additional +2 dex you would get 2 blows.
s) a Long Sword (Blessed) { Regen } (2d5) (+2)
   It increases your wisdom by 2.  It is blessed by the gods and speeds
   your regeneration.  You get 1 blow per round with this weapon.  With
   additional +3 str you would get 2 blows.  With additional +2 dex you
   would get 2 blows.
t) a Katana of Westernesse (3d4) (+1) {broda1150}
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  You get 1 blow per round
   with this weapon.  With additional +1 str you would get 2 blows. 
   With additional +1 dex you would get 2 blows.
u) a Mace of Acid (2d4)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  You get 1 blow per round with this weapon.  With
   additional +2 str you would get 2 blows.  With additional +2 dex you
   would get 2 blows.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  Your success rate
   is 98.1%, if confused 93.7%.
   It cannot be harmed by the elements.  You get 1 blow per round with
   this weapon.  With additional +5 str you would get 2 blows.  With
   additional +2 dex you would get 2 blows.
w) 17 Bolts (1d5) {good}
x) 25 Seeker Bolts (4d5) (+0,+0)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.11.2008 10:21
Last updated on 13.11.2008 00:18

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13709. on the Ladder (of 18915)
5178. on the Angband Ladder (of 6466)
58. for this player (

Comments

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On 10.11.2008 10:29 PowerDiver wrote:
Not too shabby for the first trip.

Look at the '?'s in the flag arrays.

This shows that my object flag learning code has reached the beta stage. I was hit by a cold attack and resisted, so learned excellent armor is either rCold or rBase. I guess I have been hit and not resisted fear and confusion since I put on the cloak. The ring might or might not be searching.

I initially learned the *Slay Evil ego by a combination of hitting an evil monster and the wisdom bonus.


On 11.11.2008 23:55 PowerDiver wrote:
New incarnation with same name, testing learning code, after second trip.

On 13.11.2008 00:20 PowerDiver wrote:
It feels like an accomplishment to make it to 2500' unable to buy any enchant damage scrolls so far this game, and no source of teleport other.


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