The Angband Ladder: Kastiloff, Dwarf no-class by <>

                 [Sangband 1.0.0 Character Dump]

       Kastiloff         Age    :             64  STR!  18/190
      the Tussler        Height :     4 ft, 4 in  INT!   18/90
                         Weight :         126 lb  WIS!  18/130
Gender : Male                                     DEX!  18/130
Race   : Dwarf                  Slayer of         CON!  18/200
                         Omarax, the Eye Tyrant   CHR!  18/120

Max Hitpoints      1083  Power               100  Max Mana            0
Cur Hitpoints      1083  Score              2551  Cur Mana            0

       (Melee)           Unspent Exp        1860         (Missile)
Blows per round       2  Gold            1238466  Shots per round     2
Average Damage      132                           + to Skill         17
     (Wrestling)         Max Depth        Lev 68  Deadliness (%)    117

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Legendary  Magic Device: Legendary
Shooting  : Excellent  Stealth     : Iffy       Dodging     : Legendary
Throwing  : Very Good  Perception  : Legendary  Fame        : Far-famed
Digging   : Excellent  Disarming   : Iffy       Infra-Vision: 40 feet

   Speed       : +14
   Armor      : 154
   Kills       : 9809
   Time Elapsed: 18 days, 20 hours, 12 minutes   (1884208 turns)

  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:..1........3.        STR! 18/100 ..1.....4...4 18/190
Invis:.............        INT! 18/100 ..1.........2  18/90
Aware:....4........        WIS! 18/100 ..1.........2 18/130
Disar:.............        DEX! 18/100 ..1....3....1 18/130
Devic:..........1..        CON! 18/100 ..1.....4..32 18/200
Speed:.2.9.......3.        CHR! 18/100 ..1....3..s.2 18/120

      abcdefghijkl@                           abcdefghijkl@
Infra:............4                     NFuel:.....+.......
Tunnl:............3                     Steal:.............
Save :.....2...3...                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3.......                     Aggra:.............


      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :.......+*+... Light:..........+.. Food :.............
Elec :.........*... Dark :..........+.. Feath:.............
Fire :......*+.+... Sound:........+...+ Shine:..........+..
Cold :......*+.+... Shard:......+...... Regen:.............
Pois :..+.......... Nexus:..........+.. ESP  :.............
Fear :.........+... Nethr:............. SeeIn:....++.......
Blind:.+..+.....+.+ Chaos:........+.... FrAct:....+..++...+
Confu:.+..+.......+ Disen:......+...... HLife:.............

  [Last Messages]

Fuduk is very grateful!
This store will certainly be able to buy higher quality goods.
There is a wall in the way.
That command does not work in stores.
You drop 2 Scrolls titled "na p-mud" of *Identify* {75% off} (b).
You have no more Scrolls titled "na p-mud" of *Identify* {75% off} (b).
Murid is very grateful!
This store will certainly be able to buy higher quality goods.
A reward for your efforts is waiting outside!
That command does not work in the Inn.
You have a Phosphorescent Staff of Chaos (7 charges) (s).
Selling a Phosphorescent Staff of Chaos (7 charges) (s).
I wish I could offer more, but - alas! - my funds are limited.
That command does not work in stores. <4x>
Replace existing file C:\Documents and
Settings\Brian\Desktop\sang100swin\lib\user\Kastiloff.txt?  y


Wrestling         : 100%
Magical Device    : 100%
Perception        :  70%
Dodging           : 100%
Spell Resistance  : 100%
Armor Forging     : 100%
Magical Infusion  : 100%


   To fulfill your task, you must kill 27 Drolems on dungeon level 70.
   Defeated 8 Brown yeeks on level 3
   Defeated 7 Yellow yeeks on level 6
   Defeated 9 Panthers on level 8
   Defeated 28 Fire hounds on level 10
   Defeated 17 Black ogres on level 12
   Defeated 8 Dark elven mages on level 14
   Defeated 21 Stone trolls on level 17
   Defeated 17 Energy vortices on level 19
   Defeated 19 Giant skeleton trolls on level 21
   Defeated 12 Troll priests on level 24
   Defeated 13 Giant black scorpions on level 27
   Defeated 15 Haunted helmets on level 29
   Failed to defeat 17 Colbrans on level 33
   Defeated 20 Mystics on level 36
   Defeated 20 Water trolls on level 39
   Defeated 24 Ologs on level 41
   Defeated 40 Impact hounds on level 44
   Defeated 24 Colossi on level 47
   Defeated 22 Enchantresses on level 50
   Defeated 33 Glabrezu on level 53
   Defeated 15 Ancient gold dragons on level 56
   Defeated 20 Vampire lords on level 59
   Defeated 21 Nimshaitans on level 62
   Defeated 21 Nimshaitans on level 64
   Defeated 18 Great cacophony wyrms on level 66
   Defeated 21 Great wyrms of Venom on level 68

  [Character Equipment]

The Sling of Buckland (x4) (+17,+14) (+2)
     +2 Speed, Shots, Might.
     Resist Blindness, Confusion.
The Ring of Barahir (+1)
     +1 all stats; +1 Stealth.  Resist Poison.
A Corundum Ring of Speed (+9)
     +9 Speed.
A Jeweled Amulet of the Magi [+5] (+4 to awareness)
     +4 Awareness.  Resist Blindness, Confusion.
     See Invisible; Free Action.
The Star of Elendil (lit) [3] (+2 to saving throw (x5)) {Harowen}
     Activates for magic mapping every 30-60 turns.  [0% fail]
     +10 Save.  See Invisible.  Permanent Light (radius 3)
Adamantite Plate Armor (adamant) (-2) [40,+9]
     Immunity to Fire, Cold.
     Resist Shards, Disenchantment.
The Cloak of Thingol [1,+18] (+3)
     Activates for recharge magical device every 70 turns.  [0% fail]
     +3 DEX, CHR.  Resist Acid, Fire, Cold.  Free Action.
The Small Metal Shield of Thorin [5,+21] (+4)
     +4 STR, CON.  Immunity to Acid.
     Resist Sound, Chaos.  Free Action.
A Dragon Helm (runegold) [8,+9] (+3 to saving throw (x5))
     +15 Save.  Immunity to Lightning.
     Resist Acid, Lightning, Fire, Cold, Fear.
A Set of Cesti (steel) (+3,+2) [4,+10] (+1 to devices)
     +5 Device.  Sustain CHR.
     Resist Light, Dark, Nexus, Blindness.  Permanent Light.
The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
     +3 CON, Stealth, Speed.
A Pouch (holding 426 essences of 19 types)

  [Character Inventory]

6 Chartreuse Potions of Cure Critical Wounds {!k}
2 Scrolls titled "werg-ad" of Recharging
2 Cast Iron Rods of Trap Location {@za}
5 Shining Rods of Recall {@zr}
4 Corroded Rods of Illumination {@z3}
a Cobalt Rod of Restoration
7 Bronze Rods of Disarming {@zc}
5 Gold Rods of Blinking {@zb}
15 Runed Rods of Acid Balls {@zz}
3 Aqueous Rods of Northwinds {@zv}
2 Nickel Wands of Clone Monster (1 charge)
a Runed Wand of Dragon's Frost (0 charges)
11 Galvorn Wands of Doomblasts (26 charges) {@as}
a Holly Staff of Teleportation (11 charges) {@ut}
     Unusually durable
a Waterwood Staff of Perception (3 charges) {@up}
     Unusually durable
a Locust Staff of Healing (1 charge) (damaged) {@uu}
     Damaged;  Unusually durable
a Cedar Staff of Speed (2 charges) {@us}
     Unusually durable
an Aspen Staff of Power (0 charges) {@ux}
     Unusually durable
a Phosphorescent Staff of Chaos (7 charges)
     Unusually durable
a Corundum Ring of Speed (+8)
     +8 Speed.
the Pair of Dwarven Boots named Confulife [5,+9]
     Resist Cold, Confusion.  Regeneration; Hold Life.

  [Home Inventory]

7 Sprigs of Athelas
5 Peach Potions of *Healing*
a Coppery Potion of Enlightenment
20 Scrolls titled "na p-mud" of *Identify* {75% off}
a Scroll titled "nontnun" of Questing
18 Scrolls titled "gafkok runtclot" of Genocide
4 Scrolls titled "kurnod" of Mass Genocide
2 Iridescent Rods of Perception {@zp}
a Glittering Rod of Healing
3 Electrum Rods of Lightning Strike {@zx}
3 Aqueous Wands of Acid Balls (22 charges)
2 Jasper Rings of Nether Resistance
the Phial of Galadriel (lit) [3]
     Activates for illumination, burst of light (4d25 damage),
     and some curing every 10-20 turns.  [0% fail]
     Permanent Light (radius 3)
the Chain Mail of Arvedui (-2) [14,+13] (+2)
     +2 STR, CHR.
     Resist Acid, Lightning, Fire, Cold, Shards, Nexus.
the Full Plate Armor of Isildur (-3) [25,+25] (+2)
     +2 CON.
     Resist Acid, Lightning, Fire, Cold, Sound, Nexus, Confusion.
Adamantite Plate Armor (runegold) (-2) [40,+14] (+1 to stealth)
     +1 Stealth.  Sustain STR, CON, CHR.
     Resist Acid, Fire, Cold, Poison, Dark, Nether.
     See Invisible.
the Jewel Encrusted Crown of N�menor [0,+15] (+3)
     +3 INT, DEX, CHR.
     Resist Light, Sound, Shards, Confusion.
the Steel Helm of Hammerhand [6,+20] (+3)
     +3 STR, DEX, CON.  Resist Acid, Nexus.
the Set of Cesti named Poisdarkshards (+10,+10) [4,+10] (+2)
     +2 WIS.  Resist Poison, Dark, Shards.  Free Action.
the Pair of Dwarven Boots named Soundshardsnex [5,+10] (+2)
     +2 WIS.  Resist Acid, Fire, Sound, Shards, Nexus.
     Feather Falling; Regeneration.
the Pair of Dwarven Boots named Antielec [5,+9]
     Immunity to Lightning.  Regeneration.
2 chunks of Steel
     Does 3d9 thrown damage
2 chunks of Runegold
     Does 3d16 thrown damage
a Blanket of Elemental Protection
     Resist Acid, Lightning, Fire, Cold.

  [Special Advantages and Disadvantages]


Posted on 12.11.2008 20:53
Last updated on 24.11.2008 12:21

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28. on the Sangband Ladder (of 287)


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On 12.11.2008 20:53 wrote:
I think I might actually win this time! I'm really paranoid about dying, though. I can't believe I'm still alive.

I'm trying to decide whether or not it's worth it to take a school of magic. I don't really see the point. What can I do that I can't already do with devices? Higher damage output?

I wanted to take the Oath of Iron, but the huge reduction in devices was too much of a hit to be palatable.

On 13.11.2008 20:39 camlost wrote:
Oathless is a fine choice if you're using devices. Spells mostly offer better variety than devices do, for a similar number of inventory slots.

I wouldn't pick up spellcasting at this late date. If you wanted, priestly magic or druidic magic might suit you well. Both buff fairly well (bless, healing, and/or forms), but there's nothing wrong with oathless/magicless. Just check out "!Xok" on the ladder.

Please wield this:
Adamantite Plate Armor (runegold) (-2) [40,+14] (+1 to stealth)

Poison resist is more important than shard resistance and 2 points of strength.

You are in a great position to drop down to around dlevel 80 or so and start looking for Rings of Power or speed. Try not to stay on a level for more than one trip and start looking for vaults to clear out.

Look for sources of confusion resistance, and when in doubt, run. Good luck.

What version are you running?

On 13.11.2008 21:00 wrote:
Ah, ha, thanks for the advice! I didn't even realize I had an item with poison resistance!

I'm about to start crafting. I'm at power level 81, and I have enough points to potentially max out Armor Crafting and enough points to put infusion at 95. I'm holding out for 100/100.

I'm running the latest version, as far as I know. 1.00.

On 13.11.2008 23:34 camlost wrote:
The maintainer is periodically gone, and I've been picking up the development. I maintain a fix-only (and unofficial version), so I was curious if you were playing it. (it's at

On 14.11.2008 11:41 wrote:
Ah, neat. I'll have to check it out next time I roll.

So, I crafted a ridiculous amount of stuff. Yet, now I have no idea what to wear.

On 15.11.2008 03:42 wrote:
Hey, I was curious. Is that cursed artifact the "Camlost" named after you?

On 16.11.2008 02:04 camlost wrote:
No, both me and the artifact are named after Beren

He took the name Beren after his hand holding a Silmaril was bitten off by Carcharoth.

I value poison resist much more highly than nether. Why carry venom as swap instead of barahir, anyway?

On 24.11.2008 12:23 wrote:
Ah, I must have taken leave of my senses when I was carrying around the venom ring.

I finally got my level up there. Just a few more resistances. I only just figured out that you can pump extra essences into the promotion of speed and suchlike abilities. I was wondering why they never took. I've been trying to make speed items forever.

I'm planning on making a pair of boots that resists nether, resists poison, holds life, and grants an absurd speed bonus.

On 24.11.2008 18:39 camlost wrote:
What are you doing on dlevel 68? Dive! Drop down to dlevel 80 or so, get acclimated and then go kill Sauron. Seriously.

Make sure to bring speed, banish evil, healing, and teleport other when you do kill him. But at this point, incaution is more likely to kill you than diving too fast.

Stock up on recharging... buy out the store if you need to invest/restock.

Watch out for undead uniques, esp Cantoras until you have a source of resist nether.

On 24.11.2008 22:06 wrote:
Ah, but it's fun to kick ass. I've never gotten this far in any SAngband before. I want to savour it.

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