The Angband Ladder: Hampton, Dwarf Priest by Hampton

  [Angband 3.0.6 Character Dump]

 Name   Hampton                                  Self  RB  CB  EB   Best
 Sex    Male              Age        38   STR! 18/100  +2  -1 +14 18/250
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    148   WIS! 18/100  +2  +3  +6 18/210
 Title  ***WINNER***      Status     85   DEX! 18/100  -2  -1 +10 18/170
 HP     979/979           Maximize    Y   CON! 18/100  +2  +0 +10 18/220
 SP     389/389           Preserve    N   CHR! 18/100  -3  +2  +7 18/160

 Level           50       Armor    [50,+130]     Saving Throw  Legendary
 Cur Exp   25144401       Fight    (+58,+44)     Stealth            Good
 Max Exp   25144401       Melee    (+80,+69)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold      13326405       Shots       1/turn     Magic Device     Heroic
 Burden   341.6 lbs                              Perception         Good
 Speed          +32       Infra        80 ft     Searching     Very Good

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:...+.....+..+
 Elec:......++..... Confu:.........+...
 Fire:.+*...++.+... Sound:........++...
 Cold:+..*..++.+... Shard:.............
 Pois:....+..+..... Nexus:....+........
 Fear:+.+.....+.... Nethr:..+..........
 Lite:+....+...+... Chaos:........++...
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:....+........
Feath:...+......... Sear.:....+........
PLite:+........+... Infra:....+........
Regen:+.++.....+... Tunn.:.............
Telep:...+......... Speed:+++++....+.+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:...+.+....... Might:.............


  [Last Messages]

> You see a Heavy Crossbow (x4).
> On the ground: a Heavy Crossbow (x4) (+7,+6).
> You see 18 Mithril Shots (2d4).
> You see a Wand of Haste Monster. <2x>
> You see 2 Staffs of Speed (0 charges).
> You see a Staff of the Magi (0 charges). <2x>
> You have a Staff of the Magi (0 charges) (s).
> You see 2 Staffs of Speed (0 charges).
> You have 2 Staffs of Speed (0 charges) (t).
> Inscribing 10 Potions of Cure Critical Wounds {88, 10% off}.
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (v).
> You have 12 Scrolls of *Identify* (q).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (w).
> You have 11 Scrolls of *Identify* (q).
> Character dump successful.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {L50 3650' GWyrmThun}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {L50 3200' Acq Scroll!}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {L50 3850' White Dragon Pit}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {L50 4100' Osyluth}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain {L50 3500' Dracolich}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {L50 3500'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] {L50 3300' Saruman}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {L49 2950' Some demon}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {L46 2800' Adunaphel}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {L50 3800' Nightwalker}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+13] (+9) {L50 4100' Maeglin}
   It increases your speed by 9.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {!d!v@p1@b1@G1}
b) 4 Holy Books of Prayers [Words of Wisdom] {!d!v@p2@b2@G2, 40% off}
c) 4 Holy Books of Prayers [Chants and Blessings] {!d!v@p3@b3@G3}
d) 4 Holy Books of Prayers [Exorcism and Dispelling] {!d!v@p4@b4}
e) a Holy Book of Prayers [Ethereal Openings] {!d!v@p5@b5@G5 L34 1850' Lesser }
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {!d!v@p6@b6@G6 L38 1900' Orc}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {!d!v@p7@b7@G7 L42 2550'}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {!d!v@p8@b8@G8 L50 3300' Floor}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {!d!v@p9@b9@G9 L49 2950' LBalrog}
   It cannot be harmed by the elements.  
j) 24 Potions of Speed
k) 10 Potions of Cure Critical Wounds {90, 10% off}
l) 30 Potions of Healing {!*}
m) 4 Potions of *Healing* {!*}
n) 4 Potions of Life {!*}
o) 14 Potions of Restore Mana
p) 10 Scrolls of Teleportation {!*}
q) 11 Scrolls of *Identify*
r) 11 Scrolls of *Destruction* {!*}
s) a Staff of the Magi (0 charges)
t) 2 Staffs of Speed (0 charges)
u) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) a Ring of Speed (+13)
   It increases your speed by 13.  
b) The Ring of Barahir (+1) {L49 2950' Some demon}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) an Amulet of ESP (+5)
   It increases your searching by 5.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
g) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {L50 3050' ?}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
h) an Amulet of Weaponmastery (+3,+3) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
i) The Palantir of Westernesse (+2) {L50 4650' ?}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {L30 1550' Lugdus}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1) {L42 2550' LVault}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
o) The Cloak 'Holcolleth' [1,+10] (+2) {L27 950'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+20] {L50 4200' Floor}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
s) The Iron Helm of Dor-Lomin [5,+20] (+4) {L50 4100' Ancient Bronze Dragon}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
t) a Pair of Hard Leather Boots of Stability [3,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {L50 3300' Saruman}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {L50 3300' GVault}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
w) The Trident of Ulmo (4d8) (+15,+19) (+4) {L33 1700' Ice Troll}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.11.2008 22:24

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1285. on the Ladder (of 18915)
190. on the Angband Ladder (of 6466)
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Comments

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On 13.11.2008 22:24 Hampton wrote:
My 3rd winner.

On 13.11.2008 22:27 Hampton wrote:
I should add that this chap very nearly died when only a few minutes old. I was at about 100' and got caught up with some jackals, my HPs were down to 1 or 2 (I forget which) and I had pretty much run out of options. I read a random scroll which was phase door and chucked me out of the room to a safe spot where I could rest up. The rest, as they say, is history. :-)

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