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The Angband Ladder: Sorcey, Gnome Sorceror by <s_latour@hotmail.com>

  [ToME 2.2.4(CVS) Character Dump]

 Name  : Sorcey                 Age                 64       STR! 18/210       
 Sex   : Female                 Height              36       INT! 18/***       
 Race  : Gnome                  Weight              73       WIS:  18/98       
 Class : Sorceror               Social Class        24       DEX! 18/180       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/120       
                                                                               
 + To Melee Hit          15 Level             50    Max Death Points        37 
 + To Melee Damage        8 Experience   8388452    Cur Death Points      -349 
 + To Ranged Hit         16 Max Exp      8388452    Max SP (Mana)       1275   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1275   
   AC                20+117 Gold          809014    Piety              35459   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+32    
 Stealth     : Legendary[15]Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       very slow 
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are a credit to the family.  You have dark brown eyes,               
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 5301 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Bree from a dreadful Nazgul.
 You saved 69 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by Tselakus, the Dreadlord on level 70 of Angband.
You can teleport yourself short distances.
You can switch locations with another being.
You can feel the danger of evil magic.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         10.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           50.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  04.050 [0.500]
          . Symbiosis                            12.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Singing, happy drunk on level 1.
You may find a Wand of Charm on level 1.
You are fated to find a Pair of Hard Leather Boots on level 3.
You may meet a Giant white ant on level 1.


  [Character Equipment]

a) The Mage Staff 'Dirion' [Manathrust] (1d4) (-1,+8)(100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    provides immunity to paralysis.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Horn of Helm (+2) {!*}
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Ring of Flare (+3) {!*}
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
f) a Ring of Speed (+8) {!*}
    
    It increases your speed by 8.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
k) an Amulet of Trickery (+2)
    
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Nycadaemon on level 70 of Angband.
m) The Star of Elendil (+1) {!*}
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!*}
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Elven Cloak of Aneng [4,+14] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It sustains your strength.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to acid, electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 30 of
    Mirkwood.
s) a Jewel Encrusted Crown of Might [0,+10] (+3) {!*}
    It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    cannot be harmed by acid.  
    You found it in the remains of Beorn, the Shape-Changer on level 30 of
    Mirkwood.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
x) The Pair of Hard Leather Boots 'Telwin' [3,+5] {!*}
    
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to life draining, electricity, confusion, nether and nexus.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {!*}
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
|) Climbing Set {!*}
    It allows you to climb mountains.  


  [Character Inventory]

a) 4 Tomes of Magical Energy {!k!d!v}
    
b) a Fireproof Tome of the Eternal Flame {@2 !k!d!v}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Blowing Wind {@3 !k!d!v}
    It cannot be harmed by electricity.  It
    cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Impenetrable Earth {@4 !k!d!v}
    It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Vrock on level 63 of Mordor.
e) a Fireproof Tome of the Everrunning Wave {@5 !k!d!v}
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Translocation {@6 !k!d!v}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 19 of Orc Cave.
g) 2 Fireproof Tomes of the Tree {@7 !k!d!v}
    It cannot be
    harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 55 of
    Mordor.
h) a Fireproof Tome of Knowledge {@8 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Fireproof Tome of the Time {@9 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
j) a Fireproof Tome of Meta Spells {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) a Fireproof Tome of the Mind {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) a Parchment titled ``Secrets of the Gnomish Wizards'' {Mass Genocide !*}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
m) A parchment titled ''Immortality For Dummies'' {Mass Genocide !*}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 50 of Mordor.
n) 53 Potions of Cure Serious Insanity {!*}
    
o) 27 Potions of Healing {!*}
    
p) a Potion of Life {!*}
    
q) 7 Potions of Restore Mana {!*}
    
r) a Mithril Rod of Capacity of Healing (320/320) {@z1 !k!d!v}
    It can hold
    more mana.  
    You bought it from the Black Market.
s) The Golden Horn of the Thunderlords (3 charges) {!*}
    
    It was given to you as a reward.
t) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 48 of Mordor.
u) The Bolt 'Elemen' (1d5) (+7,+8) (+4) {!*}
    It 
    increases your intelligence by 4.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 68
    of Angband.
v) a Mage Staff of Power (1d4) (-6,+5) (+11) {!*}
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Sorcey {@1 !k!d!v}
    It cannot be harmed by acid, cold, lightning or fire.  
b) 6 Sprigs of Athelas {!*}
c) a Potion of New Life {!*}
    
d) 27 Scrolls of Reset Recall {!*}
    
e) an Adamantite Rod of Nothing (200/200)
f) The Ring of Ranwe (+2)
    It 
    increases your intelligence and constitution by 2.  It sustains your 
    strength, dexterity and constitution.  It provides resistance to 
    confusion, nether, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) The Ring of Tumenel (+3)
    It increases your strength and attack speed by 3.  It sustains 
    your intelligence and dexterity.  It makes you completely fearless.  
    It provides resistance to dark and chaos.  It allows you to fly.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
h) an Amulet of the Magi [Recall] (-4,-4) (+3 to searching) {!t!k!d!v}
    It has a spell stored inside.  It increases your 
    intelligence and searching by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
j) The Phial of Galadriel (+4) {!*}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 27 of Mirkwood.
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) {!*}
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching) {!*}
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Cloak 'Colluin' [1,+20] {!*}
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3) {!*}
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Dragon Helm of Thrain [8,+19] {!*}
    It makes you completely fearless.  It provides resistance to 
    life draining, poison, dark, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Gauntlets 'Paurhach' [2,+15] {!*}
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan Priest on level 62 of Mordor.
r) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+6 to infravision)
    
    It increases your constitution and infravision by 6.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, 
    wisdom, dexterity and speed by 1.  It provides resistance to 
    electricity, fire and cold.  It slows your metabolism.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*}
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grave wight in the town of Bree .
u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {!*}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Mordor.
v) The Mage Staff of Hilombras [Magelock] (1d4) (+10,+15)(40%) (+2) {!t!k!d!v}
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It has a spell stored inside.  It increases your 
    intelligence by 2.  It increases your mana capacity by 40%.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Expensive Black Market.
w) The Mage Staff of Celch [Disarm] (1d4) (+6,+6)(20%) (+1) {!t!k!d!v}
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It has a spell
    stored inside.  It increases your spell power by 1.  It increases your 
    mana capacity by 20%.  It sustains your intelligence and wisdom.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Mage Staff (1d4) (+0,+0)


  [The Mathom-house Inventory - Bree ]

a) a Fireproof Book of Beginner Cantrips {25% off}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
b) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your strength, wisdom, 
    constitution, charisma and stealth by 2.  It makes you invisible.  It
    sustains your strength, intelligence, dexterity and charisma.  It
    provides resistance to poison, blindness, nether and nexus.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) a Heavy Crossbow of Siegecraft (x6) (+12,+22) [+17]
    
    It reflects bolts and arrows.  It fires missiles with extra might.  It
    fires missiles excessively fast.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.



Posted on 10.12.2002 13:39
Last updated on 9.11.2003 15:24

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2953. on the Ladder (of 12438)
906. on the ToME Ladder (of 2971)
17. for this player (out of 63)

Comments

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On 10.12.2002 13:39 s_latour@hotmail.com wrote:
Trying another sorceror. It would nice if I had some more hit points, so I am taking it easy at this point. Must...fight...impatience! I am saving up all of these points waiting for fumblefingers to teach me symbiosis since I could use the extra hit point help. Instead he offers to teach a sorceror the ways of combat. Makes me wonder why I bother getting the sword back for him, especially since he will just lose it again. What a sad sack. :)

On 31.1.2003 05:08 s_latour@hotmail.com wrote:
I guess I should have upped the hit points before going to Mordor. My overconfidence was my weakness.

On 9.11.2003 15:26 s_latour@hotmail.com wrote:
Looks like I erased an older file. Ah, well, this one is more interesting. Died in the forgotten crypt because I forgot to use my disruption shield as I was waiting to recall. QLzzlfjdslafj the Unique Q is nasty in a no-teleport zone.

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