The Angband Ladder: Indiphin, High-Elf Ranger by Nile

  [Angband 3.0.9b Character Dump]

 Name   Indiphin                                 Self  RB  CB  EB   Best
 Sex    Male              Age       117   STR! 18/100  +1  +2  +5 18/180
 Race   High-Elf          Height     96   INT! 18/100  +3  +2  +2 18/170
 Class  Ranger            Weight    196   WIS! 18/100  -1  +0  +0  18/90
 Title  ***WINNER***      Status     66   DEX! 18/100  +3  +1 +15 18/290
 HP     758/758           Maximize    Y   CON! 18/100  +1  +1  +5 18/170
 SP     337/337                           CHR! 18/100  +5  +1  +0 18/160

 Level           47       Armor   [61,+147]     Saving Throw      Heroic
 Cur Exp    7357956       Fight   (+25,+14)     Stealth           Heroic
 Max Exp    7357956       Melee   (+38,+26)     Fighting          Heroic
 Adv Exp    8050000       Shoot   (+44,+17)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      5/turn     Disarming         Superb
 Turns      5308383       Shots      3/turn     Magic Device   Legendary
 Gold       2073809       Infra       80 ft     Perception     Excellent
 Burden   307.3 lbs       Speed          25     Searching      Excellent

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:......+......
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:......+......
 Pois:....+.+...... Nexus:....+.+......
 Fear:............. Nethr:......+......
 Lite:......+.....+ Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..+...+.
Feath:............. Sear.:....+........
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:..+++........
Invis:+...........+ Blows:.............
FrAct:++.......+... Shots:.............
HLife:.+........... Might:.+...........


  [Character Equipment]

a) a Lucerne Hammer of Westernesse (2d5) (+13,+12) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
b) a Long Bow of Lothlorien (x3) (+19,+17) (+2)
   It increases your dexterity by 2.  It increases your shooting power
   by 2.  It provides resistance to life draining.  It grants you 
   immunity to paralysis.  It cannot be harmed by acid or fire.  
c) an Aquamarine Ring of Speed (+13)
   It increases your speed by 13.  
d) an Aquamarine Ring of Speed (+13)
   It increases your speed by 13.  
e) a Silver Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) a Lantern (Everburning)
   It usually provides light of radius 2, and never needs refuelling.  
   It cannot be harmed by fire.  
g) Power Dragon Scale Mail (-3) [40,+32]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of the Magi [6,+23] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It sustains your intelligence.  It cannot be harmed by acid.  It
   might have hidden powers.
i) a Shield of Deflection of Resistance [10,+36]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) a Jewel Encrusted Crown of Might [0,+11] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Agility [2,+14] (+4)
   It increases your dexterity by 4.  
l) a Pair of Hard Leather Boots of Stealth [3,+16] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 32 Orange Potions of Healing
j) 19 Dark Blue Potions of *Healing*
k) 9 Brown Speckled Potions of Life
l) 22 Metallic Purple Potions of Restore Mana
m) 4 Scrolls titled "vinonsi" of Teleportation
n) 3 Scrolls titled "mus misto sus" of Banishment
o) 2 Scrolls titled "placesi sub" of Mass Banishment
p) 3 Zirconium Rods of Teleport Other {@z2}
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
s) 16 Seeker Arrows of Slay Undead (4d4) (+19,+13)
   It slays undead.  
t) 19 Seeker Arrows of Slay Undead (4d4) (+12,+15)
   It slays undead.  
u) 76 Seeker Arrows (4d4) (+10,+12)
v) 23 Mithril Arrows of Acid (3d4) (+17,+16)
   It is branded with acid.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 6 Scrolls titled "dendiae pro" of *Identify*
b) 2 Scrolls titled "queo cito fae" of *Destruction*
c) 3 Steel Wands of Teleport Other (24 charges)
d) a Hickory Staff of Banishment (2 charges)
e) a Diamond Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
f) a Mithril Amulet of the Magi [+8] (+4)
   It increases your intelligence by 4.  It increases your searching by
   4.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
g) a Coral Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
h) Power Dragon Scale Mail (-3) [40,+23]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
i) a Metal Cap of Telepathy [3,+8]
   It grants you the power of telepathy.  
j) a Set of Cesti of Combat (+3,+6) [5,+17] (+2)
   It increases your strength and constitution by 2.  It aggravates
   creatures around you.  
k) a Set of Cesti of Free Action [5,+12]
   It grants you immunity to paralysis.  
l) a Dagger (Defender) (2d4) (+16,+19) [+2] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  It might have hidden powers.
m) 8 Seeker Arrows of Slay Animal (4d4) (+13,+11)
   It slays animals.  
n) 6 Seeker Arrows of Slay Giant (4d4) (+11,+11)
   It slays giants.  
o) 32 Seeker Arrows (4d4) (+10,+12)
p) 80 Seeker Arrows (4d4) (+11,+10)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : yes (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.11.2008 21:35
Last updated on 13.12.2008 04:49

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6336. on the Ladder (of 18915)
2693. on the Angband Ladder (of 6466)
Third best for this player (

Comments

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On 30.11.2008 21:35 Nile wrote:
Going for an artifactless win.

On 30.11.2008 22:33 PowerDiver wrote:
Why not set the birth option then? Wtih adult_no_artifacts, you get ego items instead of artifacts you have to throw away.

On 30.11.2008 23:04 Nile wrote:
That makes a lot of sense, thanks. If I die I'll set the option. I thought that was an option, but somehow forgot about it when creating the character. In any event, it's not too bad getting the artifacts, they sell good.

On 9.12.2008 04:43 Nile wrote:
Ok, so Indiphin died soon after the last comments were made due to an ancient multi-hued which I didn't see, which breathed poison: insta-death. He was at dl40. The next Indiphin made it to clevel 30 or so, and died to a drolem which I didn't see, which breathed poison: insta-death. dl 40. The next Indiphin, again around cl30, died due a pack of gravity hounds immediately upon entering a level. Again, dl 40. The next Indphin, same story, except this one died due to carelessness - I held the key killing some trolls and a Ring Wraith popped out of no where and killled me. Gotta detect invisible past 40, mcg...mcg...

So, this Indiphin is hanging out at 35/36 until I get poison res and a lot of health. The kit is decent, the crown of telepathy being the best find and nice bow which I bought at the black market. I could really use an amulet of trickery about now...

Oh, and I've got the no-artifact option set now.

On 9.12.2008 21:58 Nile wrote:
I'm making this dump after just finding: 1) Tenser's from Bill the Stone Troll!!! and 2) A Ring of Resist Poison from a law drake!!! With over 400 hp, elemental resits, poison resist, free action, haste self, telepathy, and Tenser's, Indiphin is ready to roll! Time to take down the uniques!

On 10.12.2008 03:54 Nile wrote:
clev 40 - bam! I made it over the hill.

Currently killing uniques at dl 80. The kit is shaping up, I know some of it is here to stay, namely the amulet of trickery and the lantern of everburning. The long bow of Lothlorien is excellent too, I just want to find one with a little higher stats. One of those rings of speed +10 will need to be replaced with some boots of speed, and the free ring slot will go to a con+5. I will probably go with a weapon of westerness +2 in the end, but for now, the +4 stealth is too nice to pass up. Combined with the cloak of the magi and the amulet of trickery, my stealth is quite amazing.

On 10.12.2008 16:35 awldune wrote:
I would carry Weaponmastery as a swap for RDisen.

A helm of Serenity would be helpful too to swap for RSound. Watch out for Plasma Hounds!

A good Gondolin weapon might be nice if it has ESP. That would cover RDark, which you're going to need eventually.

On 10.12.2008 22:19 Nile wrote:
Thanks for the tips. I'm also considering wearing the chaos dsm and then using the weapon of westerness. Yes, I am watching out for hounds. My nearest death was when I was, for some insane reason, taking on a a pack of Time hounds - what in the world was I thinking! I took them out, but dropped to 20 hp for a second there...time hounds...never again =/

On 10.12.2008 23:23 awldune wrote:
I can't remember whether rangers get Word of Destruction / Banishment / Mass Banishment, but getting rid of Time Hounds is a good use for those spells.

On 11.12.2008 01:33 Nile wrote:
PDSM.
...
...
...
...
...
O.O

On 11.12.2008 01:53 Nile wrote:
dl 92. "Looks like an ordinary level." mab, mdf. Hmmm, purple thing, what is it......NO WAY!!! Inside a vault. One of the long, vertically oriented rectangular ones, the door is probably near the top. Right next to the PDSM. Ok move in, get closer...no wait, you're about to die, I know it! mdc, mab, mcg, mah! ...ok, the coast is clear. Moving closer...I am 99% certain maeglin or the tarresque is just around the corner about the kill me...almost there...ok, now I'm within range of the vault. Time for WoD - boy I'm sure glad I have Kelek's! mhe, move closer, mhe, move closer, mhe. Ok, what's left - mab - the only thing blocking the way is a couple of nether hounds and a black knight. And 5 master quylthulgs, no doubt - mcg - ha! nothing! Moving in...mdc...*rod of teleport...*rod of teleport...*rod of teleport...and...g - "You have no room for Power Dragon Scale Mail."
-_-
da2y, g...w00t, I survived! Wait, this is a cruel joke by the RNG, something is behind me about to slaughter me as I recall...mfd...waiting...swoosh......PDSM IS MINE!!!

On 11.12.2008 05:04 Nile wrote:
clev 43. The only thing that remains is to kill off the rest of the uniques. Top ones killed so far are gothmog and cantoras. Cantoras dropped some arrows of acid, those will be for sauron. I need to start saving arrows of slay evil for morgoth.

Kit wise, I found an iron crown of might (+3) and a RoS (+13). This puts me at just under 700hp with 26 base speed. Not bad, not bad at all. I also found some gloves of combat (+2), which I may consider using for the +2 con. I think I will carry it as a swap in though, because the aggravate is just too deadly.

Oh, and check out that sick shield of deflection [10, +36]! I don't think I've ever seen one with such a high bonus !

On 11.12.2008 05:57 awldune wrote:
Wow, sweet. I don't think I have ever found Power DSM, at least not since Angband 3.0X came out.

Gloves of Combat will give you "your hands feel unsuitable for spellcasting."

Amulet of the Magi would be nice to get your INT up to 18/200 for 0% fail.



On 13.12.2008 00:59 Nile wrote:
Yeah, so...I just upgraded to a better PDSM...o.O

On 13.12.2008 01:04 Nile wrote:
In other news, I found better RoS's and a +4 amulet of trickery. The only items I bother looking at right now are bows, boots, and arrows. If I can find a pair of BoS, I'd really be kicking...

Unique wise, only 6 to go, not counting p and P. Although I'm clearing out a bubble vault right now, and when I'm done, that 6 will be 3.

And dang, I am still amazed at finding not one, but TWO sets of PDSM!!! That has got to be the craziest luck ever!!!

On 13.12.2008 02:57 Nile wrote:
The Tarrasque was the last to fall - and he in only 16 shots! These rangers really are powerful. Sauron is next; I've got my seekers arrows of acid ready.

On 13.12.2008 03:04 Nile wrote:
Yeah, so...that was easy. Next dump should be a winner.

On 13.12.2008 04:49 Nile wrote:
Morgoth is no more! I have done it, I have won with an artifactless character!

On 13.12.2008 15:12 Estie wrote:
Congratulations Sir.

Finding not one, but TWO PDSMs in one game is insane luck...so much so that I wonder if the chances for that to happen arent somehow increased with no artifacts option turned on. Maybe, if the game rolls a high artifact armor, it picks not a random good armor instead, but somehow weighs probability towards the better ones ?



On 13.12.2008 15:25 Nile wrote:
Good point, I'd imagine the odds are increased a little bit. But wouldn't it be the same as being in a normal game after you've found all of the artifacts? Or maybe something is going on that is not apparent, like you suggest. I'm scummed dl127 for quite some time before without ever finding PDSM (although I did find the One). Also, this means there are only two items I have not found in the game: Mediator and Bladeturner.

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