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The Angband Ladder: Hampton II, Half-Troll Warrior by Hampton

  [Angband 3.0.6 Character Dump]

 Name   Hampton II                               Self  RB  CB  EB   Best
 Sex    Male              Age        29   STR! 18/100  +4  +5 +16 18/350
 Race   Half-Troll        Height     82   INT! 18/100  -4  -2  +2  18/60
 Class  Warrior           Weight    317   WIS! 18/100  -2  -2  +2  18/80
 Title  Lord              Status      1   DEX! 18/100  -4  +2 +19 18/270
 HP     1230/1230         Maximize    Y   CON! 18/100  +3  +2 +10 18/250
 SP     0/0               Preserve    N   CHR! 18/100  -6  -1  +6  18/90

 Level           50       Armor    [51,+135]     Saving Throw     Superb
 Cur Exp   18227515       Fight    (+45,+38)     Stealth       Excellent
 Max Exp   18227515       Melee    (+58,+55)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+55,+14)     Shooting      Legendary
 MaxDepth   4300 ft       Blows       6/turn     Disarming        Superb
 Gold       1779422       Shots       1/turn     Magic Device  Excellent
 Burden   200.5 lbs                              Perception         Fair
 Speed          +30       Infra        70 ft     Searching          Good

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 dark purple hair, and green ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:...+.........
 Elec:......+..+... Confu:...........+.
 Fire:++....+..+... Sound:........+....
 Cold:...*..+..+... Shard:.............
 Pois:+...+........ Nexus:....+..+.....
 Fear:........++..+ Nethr:...........+.
 Lite:.....+....... Chaos:........+..+.
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:....+..+.....
Feath:...+......... Sear.:....+........
PLite:.........+... Infra:....+........
Regen:+..+........+ Tunn.:.............
Telep:...+.....+... Speed:.++++..+.....
Invis:...+.+...+... Blows:.............
FrAct:+..+....+.++. Shots:.............
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {L50 3400' ?}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Ring of Speed (+12) {L50 4200'}
   It increases your speed by 12.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {L50 4100'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) an Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain {L50 3150' GSW}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {L47 2550' ?Lvault}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {L45 2450' Acq}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {L48 2800'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {L42 2050' Floor}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {L50 4200' MatureMHD}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {:L48 2800'}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 19 Rations of Food {76}
b) 8 Potions of Speed {75% off}
c) 6 Potions of Resist Heat {10% off}
d) 21 Potions of Cure Critical Wounds {25% off}
e) 6 Potions of Healing {!*}
f) a Potion of *Healing* {!*}
g) 12 Potions of Restore Life Levels {50% off}
h) 6 Scrolls of Teleportation {!*}
i) 5 Scrolls of *Destruction* {!*!r}
j) 3 Rods of Perception (1 charging) {@z2}
   It cannot be harmed by electricity.  
k) 2 Rods of Recall {!*@z5}
   It cannot be harmed by electricity.  
l) 3 Rods of Illumination (3 charging) {@z3}
m) 3 Rods of Detection (2 charging) {!d!v!k@z1}
   It cannot be harmed by electricity.  
n) 3 Rods of Disarming
o) 4 Rods of Fire Bolts {@z0}
p) 3 Wands of Teleport Other (17 charges)
q) 3 Staffs of Teleportation (21 charges) {25% off}
r) 4 Staffs of Speed (19 charges)
s) The Cloak of Thingol [1,+18] (+3) {!d!v!k}
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
t) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
u) 24 Seeker Bolts of Holy Might (4d5) (+17,+12) {@v1=g}
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 5 Scrolls of *Identify*
b) a Ring of Speed (+10) {L50 3400' ?}
   It increases your speed by 10.  
c) The Ring of Barahir (+1) {L50 3150' ?White dragon}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {L50 4000'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Jewel 'Evenstar' {L48 2800' Elder Vampire}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) an Amulet of Weaponmastery (+4,+3) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
g) Metal Scale Mail of Elvenkind (-2) [13,+12] (+1 to stealth) {Poison}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {L35 1750' Acid c}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1) {L33 1650' Floor}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {L50 4100' Archilich}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5) {L43 2050' Mature black}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
p) a Pair of Soft Leather Boots of Stability [2,-1]
   It provides resistance to nexus.  It makes you fall like a feather.  
q) a Pair of Metal Shod Boots of Speed [6,+10] (+4) {L43 2050' mvault}
   It increases your speed by 4.  
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
s) The Dagger of Rilia (2d4) (+4,+3)
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
t) The Long Sword 'Anguirel' (2d5) (+10,+11) (+2) {L35 1750' Spectre}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
v) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
w) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {L43 2050 Acq}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.12.2008 01:29
Last updated on 31.1.2009 02:14

Download this dump

2050. on the Ladder (of 18448)
397. on the Angband Ladder (of 6174)
Second best for this player (out of 2)

Comments

Jump to latest

On 3.12.2008 01:29 Hampton wrote:
Going quite nicely. Not entirely sure about Anguirel due to the aggravation. Could really used disenchantment resistance.

On 23.12.2008 02:06 Hampton wrote:
4 quality finds in quick succession. Delighted about Dor-Lomin. Belthronding is very useful since I desperately needed disenchant resist. Gil-Galad gives me extra cover there and also a decent pair of shoes. Not a bad session. Ready to drop some more levels now.

On 10.1.2009 06:33 Hampton wrote:
Thorin and Dal-i-Thalion are very recent and very welcome finds!

On 13.1.2009 06:45 Hampton wrote:
Having fun with demons and angels. Had to use a scroll of *destruction* at one point thanks to breeding demons. Also had some fun when I dumped my potions so I could take on a white dragon pit and one of the crafty buggers managed to breath on them with the only chance it had. That left me open but I still managed to clear the pit. Currently just bailed from a level with Gabriel on it. Couldn't kill him, sadly. Azriel is toast, however. :-)

On 16.1.2009 08:51 Hampton wrote:
Couple of nice breakthroughs for some much needs extra speed: upgrades to both rings and cubragol showed up. :-) Come on Gabriel, let's 'ave ya, son!! (19 more speed than when I met him last!!)

On 31.1.2009 02:14 Hampton wrote:
Heading on down. Gabriel still hasn't show up. Nice to get Fingolfin and two of the rings of power.

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