The Angband Ladder: Lucky, Dwarf Warrior by HallucinationMushroom

  [Angband 3.0.9b Character Dump]

 Name   Lucky                                    Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR:     16  +2  +5  +0  18/50
 Race   Dwarf             Height     48   INT:     13  -3  -2  +0      8
 Class  Warrior           Weight    159   WIS:     10  +2  -2  +5     15
 Title  Myrmidon          Status     43   DEX:     18  -2  +2  +0     18
 HP     -3/328            Maximize    Y   CON:     16  +2  +2  +0  18/20
 SP     0/0                               CHR:     10  -3  -1  +3      9

 Level           29       Armor    [62,+64]     Saving Throw      Superb
 Cur Exp      80552       Fight    (+1,+12)     Stealth              Bad
 Max Exp      80552       Melee    (+9,+19)     Fighting          Heroic
 Adv Exp      90000       Shoot     (+1,+0)     Shooting          Heroic
 MaxDepth   1950 ft       Blows      3/turn     Disarming      Excellent
 Turns       265555       Shots      0/turn     Magic Device   Excellent
 Gold          1411       Infra       50 ft     Perception          Poor
 Burden   201.5 lbs       Speed          -1     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:......+.....+
 Elec:......+...... Confu:......+..+...
 Fire:......+...... Sound:......+......
 Cold:......+...+.. Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:............. Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..........+.. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:...+......... Shots:.............
HLife:............. Might:.............

  [Last Messages]

> The Wolf howls in pain.
> You hit the Inertia hound. <3x>
> The Inertia hound flees in terror!
> The Inertia hound turns to fight!
> The Inertia hound claws you.
> The Inertia hound misses you. <4x>
> The Inertia hound claws you.
> The Inertia hound misses you.
> The Inertia hound bites you.
> The Inertia hound misses you. <3x>
> The Inertia hound bites you.
> The Inertia hound claws you.
> The Inertia hound misses you.
> The Inertia hound bites you.
> You die.

  [Character Equipment]

a) a Rapier (1d6) (+8,+7)
b) (nothing)
c) a Zircon Ring of Damage (+9)
d) a Bronze Ring of Free Action
   It grants you immunity to paralysis.  
e) an Ivory Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,+1]
i) a Shield of Deflection [10,+17]
   It cannot be harmed by acid.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots [6,+2]

  [Character Inventory]

a) 6 Rations of Food
b) 5 Violet Potions of Heroism
c) 40 Tangerine Potions of Cure Critical Wounds
d) an Indigo Potion of Healing
e) 3 Yellow Potions of Restore Life Levels
f) 26 Scrolls titled "temptus voloco" of Phase Door
g) 13 Scrolls titled "dio do do" of Word of Recall
h) 38 Scrolls titled "luvinqui pro" of Identify
i) 9 Scrolls titled "undax flum" of Magic Mapping
j) 6 Scrolls titled "co ado que" of Protection from Evil
k) 2 Rusty Rods of Trap Location
l) 2 Chromium Wands of Teleport Other (13 charges)
m) 2 Tin-Plated Wands of Stone to Mud (7 charges)
n) 2 Hawthorn Staffs of Teleportation (16 charges)
o) a Golden Staff of Object Location (16 charges)
p) 2 Oak Staffs of Detect Evil (6 charges)
q) a Robe [2,+0]
r) an Iron Helm [5,+0]
s) a Dagger (1d4) (+0,+0)
t) a Dagger (1d4) (-5,-6) {cursed}
   It is cursed.  
u) a Broad Sword (2d5) (-2,-8) {cursed}
   It is cursed.  
v) a Morning Star (2d6) (+6,+4)
w) 34 Arrows (1d4) (+5,+3)

  [Home Inventory]

a) 22 Dark Blue Potions of Cure Serious Wounds
b) a Misty Potion of Restore Strength
c) a Coagulated Crimson Potion of Restore Dexterity
d) a Gold Speckled Potion of Restore Constitution
e) a Metallic Blue Potion of Self Knowledge
f) 47 Scrolls titled "luvinqui pro" of Identify
g) 4 Scrolls titled "pro pa" of *Identify*
h) 4 Scrolls titled "co incido ega" of Recharging
i) 8 Scrolls titled "co ado que" of Protection from Evil
j) a Tungsten Rod of Recall
   It cannot be harmed by electricity.  
k) a Tin-Plated Wand of Stone to Mud (0 charges)
l) a Hawthorn Staff of Teleportation (7 charges)


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 21.12.2008 07:02
Last updated on 24.12.2008 02:21

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29. on the Competition No.62 Ladder (of 63)


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On 21.12.2008 07:02 HallucinationMushroom wrote:
Dwarf? Check
Warrior? Check Check
PDSM?! Woo hoo!
3.0.9b? Hmmm, I haven't really played more than 5 minutes of Vanilla since 3.0.6... I guess nows a time to check out what's up.

After about 10 years of playing Angband, I've only ever seen one PDSM, and I got blasted into oblivion only spaces away from it. Thanks Nick for creating the Maelstrom again, btw. Heh.

I like how whenever I walk over a stack of items the game auto displays them... I've never seen that behavior before and I think it's nifty. This more than makes up for the new shops imo, which make me want to claw my eyes out.

On 22.12.2008 19:53 buzzkill wrote:
The shops are rather annoying, aren't they?

On 22.12.2008 20:51 HallucinationMushroom@Yahoo.egg wrote:
Yeah, I'm ashamed to say it's the reason I still play 3.06 but I'm starting to get the hang of the new shops. It's really not that bad, but I have to think about the keystrokes and I hate thinking! I play angband like most people would play Peggle. At some point in the past I must've spent time learning stuff, but I've been on autopilot for so long that it hurts to learn new keystrokes.

On 24.12.2008 02:21 HallucinationMushroom wrote:
Oh Noes, Inertia Hounds! I won't have time to play for a long while so this will have stand as my final entry. I hope I win!

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