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The Angband Ladder: Lucky Buzz I, Dwarf Warrior by buzzkill

  [Angband 3.0.9b Character Dump]

 Name   Lucky Buzz I                             Self  RB  CB  EB   Best
 Sex    Male              Age        47   Str:     18  +2  +5  +0  18/70     10
 Race   Dwarf             Height     48   INT:     12  -3  -2  +0      7
 Class  Warrior           Weight    159   WIS:     15  +2  -2  +0     15
 Title  Commando          Status     43   DEX:     17  -2  +2  +0     17
 HP     -1/403            Maximize    Y   CON:     18  +2  +2  +3  18/70
 SP     0/0                               CHR:     12  -3  -1  +0      8

 Level           31       Armor    [57,+51]     Saving Throw      Superb
 Cur Exp     164811       Fight     (-3,+0)     Stealth              Bad
 Max Exp     164811       Melee     (+6,+6)     Fighting       Legendary
 Adv Exp     180000       Shoot     (+6,+4)     Shooting          Heroic
 MaxDepth    Lev 50       Blows      1/turn     Disarming      Excellent
 Turns       294112       Shots      1/turn     Magic Device   Excellent
 Gold         35907       Infra       50 ft     Perception          Poor
 Burden   170.8 lbs       Speed          -9     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:......+.....+
 Elec:+.....+.+.... Confu:......+......
 Fire:......+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:............+ Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:....+........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:....+........ Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Phase spider misses you. <2x>
> The Phase spider bites you.
> The Phase spider misses you. <2x>
> The Phase spider commands you to return.
> The Phase spider blinks away.
> The Phase spider misses you. <3x>
> The Phase spider bites you.
> The Phase spider misses you. <2x>
> The Phase spider blinks away.
> The Dreadmaster misses you.
> The Dreadmaster hits you.
> The Dreadmaster misses you. <2x>
> The Phase spider misses you. <3x>
> The Dreadmaster hits you.
> You die.


  [Character Equipment]

a) The Dagger 'Dethanc' (2d4) (+9,+6) {!!}
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
b) a Heavy Crossbow (x4) (+9,+4)
c) a Ruby Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) a Granite Ring of Accuracy (+10)
e) an Adamant Amulet of ESP (+1)
   It increases your searching by 1.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
f) a Wooden Torch (3046 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,+8]
i) a Small Metal Shield of Resist Lightning [3,+9]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) an Iron Helm [5,+6]
k) a Set of Gauntlets [2,+7]
l) a Pair of Metal Shod Boots [6,+5]


  [Character Inventory]

a) 3 Blue Mushrooms of Restore Strength
b) 2 Rations of Food
c) an Indigo Potion of Healing
d) a Yellow Potion of Restore Life Levels
e) 17 Scrolls titled "temptus voloco" of Phase Door
f) 20 Scrolls titled "luvinqui pro" of Identify
g) a Scroll titled "pro pa" of *Identify*
h) a Scroll titled "co incido ega" of Recharging
i) 17 Scrolls titled "dio quibo izzy" of Light
j) a Scroll titled "undax flum" of Magic Mapping
k) 2 Scrolls titled "inus sevis" of Object Detection
l) 4 Scrolls titled "aditat lus" of Monster Confusion
m) a Copper Rod of Detection (charging) {!!}
   It cannot be harmed by electricity.  
n) a Lead-Plated Rod of Teleport Other {!!}
o) a Lead Rod of Light {!!}
p) 3 Ivory Rods of Fire Bolts {!!}
q) a Platinum Wand of Cold Balls (5 charges)
   It cannot be harmed by cold.  
r) a Hawthorn Staff of Teleportation (1 charge)
s) a Maple Staff of Enlightenment (7 charges)
t) 2 Wooden Torches (3000 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
u) a Katana of Slay Evil (3d4) (+7,+12)
   It slays all evil creatures.  
v) a Bastard Sword (Defender) (3d4) (+9,+10) [+1] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
w) 46 Bolts (1d5) (+1,+0)


  [Home Inventory]

a) 37 Dark Blue Potions of Cure Serious Wounds
b) 45 Tangerine Potions of Cure Critical Wounds
c) 2 Yellow Potions of Restore Life Levels
d) 2 Misty Potions of Restore Strength
e) 4 Coagulated Crimson Potions of Restore Dexterity
f) a Gold Speckled Potion of Restore Constitution
g) 21 Scrolls titled "temptus voloco" of Phase Door
h) 11 Scrolls titled "dio do do" of Word of Recall
i) 37 Scrolls titled "luvinqui pro" of Identify
j) a Scroll titled "pro pa" of *Identify*
k) 13 Scrolls titled "undax flum" of Magic Mapping
l) 21 Scrolls titled "inus sevis" of Object Detection
m) 10 Scrolls titled "aditat lus" of Monster Confusion
n) a Steel-Plated Wand of Polymorph (10 charges)
o) 3 Ivory Staffs of Perception (22 charges)
p) an Ivory Staff of Perception (6 charges)
q) a Redwood Staff of Light (10 charges)
r) a Redwood Staff of Light (11 charges)
s) a Redwood Staff of Light (22 charges)
t) a Maple Staff of Enlightenment (7 charges)
u) a Granite Ring of Accuracy (+9)
v) a Ruby Amulet of Regeneration
   It speeds your regeneration.  
w) 99 Bolts (1d5) (+0,+0)
x) 29 Bolts (1d5) (+0,+0)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.12.2008 21:32
Last updated on 27.12.2008 02:02

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17. on the Competition No.62 Ladder (of 63)

Comments

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On 21.12.2008 21:42 buzzkill wrote:
CL14. DL12. Currently 3rd on the ladder.

Just completed my first dive. Not much to note. Smeagol dropped a Slime Mold. The first two rings I found were cursed, one of them was Aggravate Monster. That's a lot of fun with dis-connected stairs. I haven't met anything I can't handle yet. Quite a few uniques have gotten away.

I'm new to Vanilla, so two questions...
Can you sell items at the General Store? I can't.
Is there an auto-save option? I couldn't find one.

On 22.12.2008 00:26 Estie wrote:
The general store wont buy (not bug, feature, though dont ask me why).

I dont know of any autosave option either.

On 22.12.2008 19:46 buzzkill wrote:
CL21. DL21. Currently 9th on the ladder.

Just completed my second dive. Once again, not much to note. I'm having a heck of a time finding armor. Weapons galore (none better than my trident), but no armor. No brands or artifacts yet, and more disturbing, no Free Action. The most fun I had was using the Staff of Summoning. I ran that damn thing out of charges. Best summon, Air Hounds. Most annoying summon, Phase Spiders. Spent most of my cash on Scrolls of Plus to Damage.

On 22.12.2008 19:50 buzzkill wrote:
That second dive was actually cut short by a Potion of Lose Memories that drained away about 20% of my XP. I figured it would be faster to go back to town and hope for a Potion of Restore Life Levels, which was miraculously available, rather then to go on fighting.

On 23.12.2008 00:02 buzzkill wrote:
CL25. DL33. Currently 10th on the ladder.

Finally, a decent weapon, and it covers my FA and SI problem as well. Upgraded my Crossbow and added a point of CON. Forced to recall due to overflowing pack, shortage of bolts, and a few trolls.

On 23.12.2008 17:42 buzzkill wrote:
CL27. DL38. Currently 9th on the ladder.

Third (maybe fourth) dive complete. Found my first artifact, Dethanc. It will only be a swap weapon, as I still need the FA and SI the defender provides. Life draining is really becoming a problem. Stopping it is a priority. Gold, though not overly abundant, is not a problem as there is nothing good to buy.

What's the difference between a Staff of Enlightenment and Magic Mapping? They seem to do the same thing.

Is playing with 32x32 tiles killing my detection area of effect, or is it just really small?


On 23.12.2008 18:12 starstealer wrote:
tile size shouldn't matter - I think the area is fixed by squares.

On 24.12.2008 00:32 PowerDiver wrote:
Life draining is irrelevant. Just ignore it if you can't avoid it. Really.

Enlightenment staff = magic mapping, potion of enlightenment maps the entire level, and *enlightenment ids your pack and boosts int/wis in addition to map level. Hopefully the names will change to be consistent in 3.1.


On 24.12.2008 04:06 Jungle_Boy wrote:
I thought detection in this version of Vanilla was done by veiwable screen?

On 24.12.2008 05:58 buzzkill wrote:
It certainly seems to be by screen size. And there seems to be no easy way to switch from 32x32 to 8x8 for casting those detects.

On 24.12.2008 10:15 buzzkill wrote:
CL29. DL45. Currently 6th (woo hoo) on the ladder.

Somehow surviving down here in the mid-40's, not that there haven't been a few close calls. Gained a 2nd blow with the Defender (increased STR?), and my means of teleportation hasn't failed me yet, but my kit isn't improving much. The Rod of Detection does come in handy.

On 25.12.2008 17:37 d_m wrote:
I'm so envious of the rod of detection!

On 25.12.2008 17:59 buzzkill wrote:
The RoDetection is a mixed blessing. It's nice, but it takes so long to recharge that I need to supplement it other forms of detection, usually Magic Mapping, Objection (both cheap). The Amulet of ESP has become my real savior, with Scrolls of Teleport being so rare, and Staffs of Teleport costing so much. I now find myself recalling more than ever (instead of teleporting) when faced with certain nasties, since the price difference isn't that great, and the selling of an item or two in town can more than make up the difference. All it really costs me is precious, precious turns.

On 26.12.2008 21:37 buzzkill wrote:
CL31. DL49. Currently 4th on the ladder!

Progress, slow and steady. Not much in terms of improved equipment. Upgraded the shield, and traded a Ring of Protection for one of deadliness. I found a Rod of Light, and another artifact dagger, Nimthanc, but I don't know it's powers yet.

On 27.12.2008 02:18 buzzkill wrote:
Quite possibly my stupidest death ever. While on DL49, way over my head, I used my last WoR, to cancel a previously read WoR. I could have sworn I'd still have one left, but I was wrong. I did manage to find stairs, down of course, to DL50. from there I found more stairs, down of course. Not wanting to go any deeper, I wandered from the stairs in search of easy prey that might drop something useful like WoR. I found that prey in the form of Gnome Mages (and phase spiders). Well, they dropped easily, but bounced be around a bit, and eventually a Dread-master showed up. I had one teleport I could have used, but I went with the Teleport Other to get rid of the Dread, the rest were manageable. It failed several times in a row. I had recently forsaken my FA, and switched to a more effective weapon, my dagger. Eventually, something paralyzed me, probably the Silent Watcher, then someone summoned Carrion Crawlers and I never regained motion. I was picked apart very slowly by a variety of scum all the while being moved about by the remaining spiders. Throughout my entire adventure, I was NEVER able to successfully activate that damn PDSM.

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