The Angband Ladder: Lucky II, Dwarf Warrior by Nick

  [Angband 3.0.9b Character Dump]

 Name   Lucky II                                 Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR:     16  +2  +5  +0  18/50
 Race   Dwarf             Height     48   Int:     10  -3  -2  +3      8      3
 Class  Warrior           Weight    159   WIS:     13  +2  -2  +4     17
 Title  Myrmidon          Status     43   Dex:     16  -2  +2  +0     16     15
 HP     -3/297            Maximize    Y   CON:     16  +2  +2  +0  18/20
 SP     0/0                               CHR:     10  -3  -1  +3      9

 Level           26       Armor    [49,+33]     Saving Throw      Superb
 Cur Exp      28747       Fight     (-2,+3)     Stealth             Fair
 Max Exp      35111       Melee     (+3,+8)     Fighting          Heroic
 Adv Exp      30000       Shoot     (+3,+4)     Shooting          Heroic
 MaxDepth    Lev 39       Blows      3/turn     Disarming      Very Good
 Turns       209105       Shots      1/turn     Magic Device   Excellent
 Gold          1665       Infra       50 ft     Perception          Poor
 Burden   163.8 lbs       Speed      Normal     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:......+.....+
 Elec:......+...... Confu:......+..+...
 Fire:......+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:............. Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:+............
FrAct:............. Shots:.............
HLife:............. Might:.............

  [Last Messages]

> One of your Scrolls titled "dio do do" of Word of Recall (j) was destroyed!
> The Gorgimaera misses you. <2x>
> The Gorgimaera gazes at you.
> You resist the effects!
> The Water hound misses you. <3x>
> The Water hound claws you.
> The Water hound misses you. <2x>
> The Water hound claws you.
> The Water hound misses you.
> The Gorgimaera butts you.
> You die.

  [Character Equipment]

a) a Battle Axe of Extra Attacks (2d8) (+5,+5) (+2) {@w0}
   It increases your attack speed by 2.  
b) a Heavy Crossbow (x4) (+5,+4)
c) a Quartzite Ring of Sustain Strength
   It sustains your strength.  
d) an Alexandrite Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
e) an Ivory Amulet of Wisdom (+1)
   It increases your wisdom by 1.  It sustains your wisdom.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,-1]
i) (nothing)
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) a Set of Gauntlets [2,-2]
l) a Pair of Hard Leather Boots of Stealth [3,+8] (+2)
   It increases your stealth by 2.  

  [Character Inventory]

a) 5 Rations of Food
b) 2 Pieces of Elvish Waybread
c) a Yellow Mushroom of Cure Poison
d) a Green Speckled Potion of Slow Poison
e) 5 Brown Speckled Potions of Speed
f) 10 Tangerine Potions of Cure Critical Wounds
g) a Puce Potion of Constitution
h) 7 Scrolls titled "temptus voloco" of Phase Door
i) 2 Scrolls titled "clusquo vo" of Teleport Level
j) a Scroll titled "dio do do" of Word of Recall
k) a Nickel Rod of Door/Stair Location
l) a Lead Rod of Light
m) a Chromium Wand of Teleport Other (4 charges)
n) a Tin-Plated Wand of Stone to Mud (2 charges)
o) a Copper-Plated Wand of Stinking Cloud (3 charges)
p) a Hawthorn Staff of Teleportation (5 charges)
q) a Bronze Ring of Free Action
   It grants you immunity to paralysis.  
r) a Dagger (1d4) (+7,+6)
s) a Cutlass of Slay Undead (1d7) (+8,+6)
   It slays undead.  
t) a Long Sword (2d5) (+1,+6)
u) a Beaked Axe of Westernesse (2d6) (+7,+10) (+1) {@w0}
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
v) a Flail (2d6) (+4,+4)
w) 29 Bolts (1d5) (+0,+0)

  [Home Inventory]

a) an Indigo Potion of Healing
b) 2 Scrolls titled "pro pa" of *Identify*


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 23.12.2008 04:45
Last updated on 23.12.2008 10:58

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45. on the Competition No.62 Ladder (of 63)


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On 23.12.2008 04:45 Nick wrote:
Just back from trip 1. Wormy kindly dropped me Thengel and a Westernesse axe - although I haven't been able to formally ID them because there's no ID of any form in town. And the BM was selling -tOther, so it's megadive time.

On 23.12.2008 10:45 Nick wrote:
Westernesse for walking around, extra attacks for meleeing non-paralysers, but still not enough damage output. I really need object location of some sort, but no luck yet. Holhenneth would do.

On 23.12.2008 10:58 Nick wrote:
Epic failure. Meleed a Gorgimaera for several rounds before it paralysed me - I just completely failed to remember that they paralyse. To complete the irony, not only did I have my Westernesse weapon in my pack, but an unidentified (only 1 ever staff of perception in the shops (grrr)) ring of free action that I could have replaced the +3INT with.

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