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The Angband Ladder: Ari III, High-Elf Mage by Edwin

  [Angband 3.0.9b Character Dump]

 Name   Ari III                                  Self  RB  CB  EB   Best
 Sex    Female            Age       113   STR! 18/100  +1  -5 +10 18/160
 Race   High-Elf          Height     75   INT! 18/100  +3  +3  +4 18/200
 Class  Mage              Weight    215   WIS! 18/100  -1  +0  +9 18/180
 Title  Arch-Mage         Status     79   DEX! 18/100  +3  +1  +6 18/200
 HP     851/851           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     359/359                           CHR! 18/100  +5  +1  +7 18/230

 Level           47       Armor   [50,+114]     Saving Throw      Heroic
 Cur Exp    7250266       Fight   (+34,+20)     Stealth           Superb
 Max Exp    7250266       Melee   (+39,+38)     Fighting          Superb
 Adv Exp    8050000       Shoot   (+44,+14)     Shooting          Superb
 MaxDepth    Lev 86       Blows      4/turn     Disarming         Superb
 Turns      1622298       Shots      1/turn     Magic Device   Legendary
 Gold       1830537       Infra       60 ft     Perception     Excellent
 Burden   163.5 lbs       Speed          31     Searching           Fair

 You are one of several children of a Telerin Mage.  You have light
 grey eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:+.....+.+.... Confu:......+......
 Fire:+.....++..... Sound:......+......
 Cold:......++..... Shard:.............
 Pois:....+........ Nexus:....+.+......
 Fear:+............ Nethr:.............
 Lite:............+ Chaos:.............
 Dark:+.......+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..+.....
Feath:............. Sear.:....+........
PLite:........+.... Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+.++..+...+.
Invis:............+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot
   be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It cannot be harmed by the elements.
   It might have hidden powers.
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
d) a Granite Ring of Speed (+10)
   It increases your speed by 10.  
e) an Agate Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, 
   searching, infravision, and speed by 2.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9}
   It cannot be harmed by the elements.  
i) 5 Gloopy Green Potions of Healing
j) 3 Green Speckled Potions of Enlightenment
k) 5 Runed Rods of Teleport Other {@z1}
l) a Blade of Chaos of Slay Evil (6d5) (+13,+9)
   It slays all evil creatures.  It provides resistance to chaos.  
m) 19 Seeker Bolts of Acid (4d5) (+10,+17)
   It is branded with acid.  It cannot be harmed by acid.  
n) 8 Seeker Bolts of Wounding (4d5) (+17,+14)


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {@m8}
   It cannot be harmed by the elements.  
b) 18 Gloopy Green Potions of Healing
c) 13 Yellow Potions of *Healing*
d) 4 Dark Green Potions of Life
e) 53 Vermilion Potions of Restore Mana
f) a Scroll titled "bo res egendo" of *Remove Curse*
g) a Marble Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
h) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
i) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might
   have hidden powers.
j) The Star of Elendil
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
k) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It usually provides light of radius 
   3.  It cannot be harmed by the elements.  It might have hidden
   powers.
l) Law Dragon Scale Mail (-2) [30,+16]
   It provides resistance to sound and shards.  It activates for 
   breathe sound/shards (230) every 300+d300 turns.  It cannot be
   harmed by the elements.  
m) Chaos Dragon Scale Mail (-2) [30,+18]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
q) The Large Leather Shield of Celegorm [4,+19]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
r) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
t) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It cannot be harmed by the elements.  It
   might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.12.2008 07:47
Last updated on 30.1.2009 08:24

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5765. on the Ladder (of 17701)
2348. on the Angband Ladder (of 5823)

Comments

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On 29.12.2008 07:47 Edwin wrote:
Any suggestions gratefully received, I've never made it this far before

On 2.1.2009 05:52 PowerDiver wrote:
I suggest that you wear a second con ring instead of the speed ring. You can cast haste when you need it, but there is no spell to increase max hp. Or maybe a westernesse weapon. You only need 2 con, but they are worth a lot.


On 5.1.2009 07:15 Edwin wrote:
Can't decide -Isildur or Caspanion? Seems like Caspanion until I can find another source of poison resist

On 11.1.2009 08:20 Edwin wrote:
Hurrah! Killed a Wyrm, got Cubragol and the Axe of Balli Stonehand, then killed Saruman & got yet more loot. Not sure what's best to use - probably Thunderfist + Ring of Str insted of Balli and speed?

On 15.1.2009 07:41 Edwin wrote:
Kelek's & Tenser's Transformations in one small vault :-)

On 18.1.2009 08:44 Edwin wrote:
Killed Glaurung & a bunch of greater balrogs. Not sure quite what to wear - Celeborn provides a nice Strength bonus but Isildur covers more resistances...

On 20.1.2009 08:46 Edwin wrote:
Found a nice vault with Tulkas in it. But no I'm torn: RoS+10 or Str+5?

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