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The Angband Ladder: Lucky (Xoota) II, Dwarf Warrior by Xoota

  [Angband 3.0.9b Character Dump]

 Name   Lucky (Xoota) II                         Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR:     18  +2  +5  +0  18/70
 Race   Dwarf             Height     48   INT:     15  -3  -2  +2     12
 Class  Warrior           Weight    159   WIS:     16  +2  -2  +2     18
 Title  Myrmidon          Status     43   Dex:     17  -2  +2  +2  18/10     18
 HP     -40/400           Maximize    Y   CON:  18/55  +2  +2  +0  18/95
 SP     0/0                               CHR:     14  -3  -1  +0     10

 Level           29       Armor    [55,+47]     Saving Throw      Superb
 Cur Exp      83204       Fight    (+2,+10)     Stealth              Bad
 Max Exp      89175       Melee   (+13,+20)     Fighting          Heroic
 Adv Exp      90000       Shoot    (+8,+15)     Shooting          Heroic
 MaxDepth    Lev 39       Blows      3/turn     Disarming      Excellent
 Turns       262860       Shots      1/turn     Magic Device   Excellent
 Gold          7557       Infra       50 ft     Perception          Fair
 Burden   158.4 lbs       Speed           6     Searching           Good

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:......+.....+
 Elec:......+...... Confu:......+......
 Fire:......+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:............. Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:.+.........+. Sear.:....+........
PLite:.....+....... Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...+.........
Invis:............. Blows:.............
FrAct:.+........... Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Arrow (1d4) (+0,+0) {@f0=g} hits the Vampire lord.
> The Vampire lord grunts with pain.
> The Vampire lord casts a spell, burning your eyes!
> You are unaffected!
> You have 67 Arrows (1d4) (+0,+0) {@f0=g} (q).
> The Arrow (1d4) (+0,+0) {@f0=g} hits the Vampire lord.
> The Vampire lord grunts with pain.
> The Vampire lord points at you, incanting terribly!
> You have 66 Arrows (1d4) (+0,+0) {@f0=g} (q).
> The Arrow (1d4) (+0,+0) {@f0=g} hits the Vampire lord.
> The Vampire lord grunts with pain.
> You have 17 Scrolls titled "temptus voloco" of Phase Door {@r1!d!k!v} (c).
> You sense the presence of evil creatures!
> The Vampire lord points at you, incanting terribly!
> You die.


  [Character Equipment]

a) a Dagger (Blessed) (1d4) (+11,+10) (+2)
   It increases your wisdom by 2.  It is blessed by the gods and slows
   your metabolism.  
b) a Short Bow of Lothlorien (x2) (+6,+15) (+2)
   It increases your dexterity by 2.  It increases your shooting power
   by 2.  It makes you fall like a feather.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
c) a Zircon Ring of Damage (+6)
d) a Lapis Lazuli Ring of Speed (+6)
   It increases your speed by 6.  
e) a Carved Oak Amulet of Searching (+2)
   It increases your searching by 2.  
f) a Wooden Torch of Brightness (3842 turns)
   It usually provides light of radius 3, though this is reduced when
   running of out fuel.  
g) Power Dragon Scale Mail (-3) [40,+15] (charging) {!!}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,+6]
i) a Large Leather Shield [4,+5]
j) a Steel Helm of Intelligence [6,+3] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   
k) a Set of Gauntlets [2,+7]
l) a Pair of Soft Leather Boots of Slow Descent [2,+9]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Rations of Food
b) 2 Tangerine Potions of Cure Critical Wounds {!d!k!v}
c) 17 Scrolls titled "temptus voloco" of Phase Door {@r1!d!k!v}
d) 3 Scrolls titled "dio do do" of Word of Recall
e) 12 Scrolls titled "luvinqui pro" of Identify {@r2!d!k!v}
f) 3 Nickel Rods of Door/Stair Location {@z3!d!k!v}
g) a Tin-Plated Rod of Lightning Bolts {@z2!d!k!v!!}
h) 2 Ivory Rods of Fire Bolts {@z1!d!k!v!!}
i) a Gold-Plated Wand of Lightning Bolts (9 charges)
j) a Hawthorn Staff of Teleportation (4 charges)
k) a Golden Staff of Object Location (4 charges)
l) an Oak Staff of Detect Evil (4 charges)
m) a Large Leather Shield [4,+4]
n) a Two-Handed Sword of *Slay Dragon* (3d6) (+6,+9) (+1)
   It increases your constitution by 1.  It is especially deadly
   against dragons.  It provides resistance to fear.  
o) a Pike (Defender) (2d5) (+10,+9) [+4] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) a Gnomish Shovel of Digging (1d2) (+8,+7) (+6)
   It increases your tunneling by 6.  It is branded with acid.  
q) 66 Arrows (1d4) (+0,+0) {@f0=g}


  [Home Inventory]

a) a Cloudy Potion of Detect Invisible
b) a Smoky Potion of Restore Intelligence
c) 2 Copper Speckled Potions of Restore Wisdom
d) a Gold Speckled Potion of Restore Constitution
e) 37 Scrolls titled "temptus voloco" of Phase Door
f) 9 Scrolls titled "dio do do" of Word of Recall
g) a Scroll titled "co ado que" of Protection from Evil
h) an Ivory Wand of Trap/Door Destruction (14 charges)
i) a Gold-Plated Wand of Lightning Bolts (0 charges)
j) a Quartzite Ring of Sustain Strength
   It sustains your strength.  
k) a Mithril Ring of Sustain Wisdom
   It sustains your wisdom.  
l) a Moonstone Ring of Sustain Constitution
   It sustains your constitution.  
m) a Bronze Ring of Free Action
   It grants you immunity to paralysis.  
n) an Alexandrite Ring of Intelligence (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   
o) an Ivory Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
p) Metal Scale Mail of Elvenkind (-2) [13,+19] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
q) Augmented Chain Mail (Dwarven) (-2) [16,+9] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!d!k!v}
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
s) a Robe of Resistance [2,+15]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
t) an Iron Helm of Wisdom [5,+10] (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
u) a Bastard Sword of Slay Dragon (3d4) (+4,+4)
   It slays dragons.  
v) an Awl-Pike of Slay Orc (1d8) (+7,+13)
   It slays orcs.  
w) a Quarterstaff of Slay Giant (1d9) (+6,+2)
   It slays giants.  
x) a War Hammer (3d3) (+6,+3)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.12.2008 23:15
Last updated on 1.1.2009 17:24

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27. on the Competition No.62 Ladder (of 63)

Comments

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On 31.12.2008 23:15 Xoota wrote:
Second try, this one after realising that WoR works both ways (*oops*). I really liked my first try equipment better, but now it's taking shape.


On 1.1.2009 05:41 PowerDiver wrote:
You would do just as much damage with an unenchanted main gauche, and a lot more with any well enchanted light weapon. You can refuel your torch up to 6000 turns using 'F' with torches in your pack after you buy them.


On 1.1.2009 15:30 Xoota wrote:
Delved a little bit more. Recalling a lot (Sir Robin ran away...), since I'm seeing too many things I've never seen before... I'm really in need have to find some teleport other stuff.

BTW, PowerDiver, isn't it better to have SI and FA from the weapon, than a weapon that deals more damage? or what I should do is to switch weapons when in melee?

On 1.1.2009 17:24 Xoota wrote:
Finally, Lucky died. Lucky III will have {never fight a monster when you obviously can't win} inscribed.

On 1.1.2009 21:19 PowerDiver wrote:
Fighters should generally emphasize damage over resists with the melee weapon. You already had FA from a ring when I made the suggestion, and were not deep enough to truly need SI. It would have made sense to carry the SI weapon as a swap.

Enchanted light weapon + ring FA is usually better than one blow weapon + ring damage when you get 3 blows with light weapon.

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