The Angband Ladder: Luckier, Dwarf Warrior by PowerDiver

  [Angband 3.0.9b Character Dump]

 Name   Luckier                                  Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR! 18/100  +2  +5  +3 18/200
 Race   Dwarf             Height     48   Int:  18/87  -3  -2  +0  18/37  18/27
 Class  Warrior           Weight    159   Wis:  18/99  +2  -2  +0  18/99  18/89
 Title  ***WINNER***      Status     43   DEX! 18/100  -2  +2  +7 18/170
 HP     981/1002          Maximize    Y   CON! 18/100  +2  +2  +8 18/220
 SP     0/0                               Chr! 18/100  -3  -1  +0  18/60  18/50

 Level           46       Armor   [58,+115]     Saving Throw      Superb
 Cur Exp    3323226       Fight   (+56,+39)     Stealth             Poor
 Max Exp    3403286       Melee   (+65,+59)     Fighting       Legendary
 Adv Exp    3600000       Shoot   (+66,+14)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      6/turn     Disarming         Superb
 Turns       315211       Shots      1/turn     Magic Device      Superb
 Gold        120730       Infra       50 ft     Perception     Excellent
 Burden   194.1 lbs       Speed          22     Searching      Excellent

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:......+.....+
 Elec:......+...... Confu:......+......
 Fire:......+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:............+ Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:+.....+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...........+. Sear.:....+........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:....+........ Speed:.+.+.........
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Sauron}
   It increases your speed by 10.  It cannot be harmed by the elements.
   It might have hidden powers.
c) a Ring of Damage (+13)
d) a Ring of Speed (+13)
   It increases your speed by 13.  
e) an Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
f) The Star of Elendil (charging) {!! saruman98}
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak of Stealth [1,+13] (+1 to stealth)
   It increases your stealth by 1.  
i) The Large Leather Shield of Celegorm [4,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
j) The Steel Helm of Hammerhand [6,+20] (+3) {Suaron}
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It cannot be harmed by the
   elements.  It might have hidden powers.
l) a Pair of Soft Leather Boots of Slow Descent [2,+10]
   It makes you fall like a feather.  


  [Character Inventory]

a) 8 Potions of Speed
b) 3 Potions of Cure Critical Wounds
c) 7 Potions of Healing
d) 5 Potions of *Healing* {!*}
e) 2 Potions of Life {!*}
f) 47 Scrolls of Phase Door
g) 32 Scrolls of Teleportation
h) 29 Scrolls of Recharging
i) a Scroll of Door/Stair Location {@r2}
j) 6 Scrolls of *Destruction* {!*}
k) 2 Scrolls of Banishment
l) 4 Rods of Perception {@z1 !!}
   It cannot be harmed by electricity.  
m) 2 Rods of Recall {!*}
   It cannot be harmed by electricity.  
n) 3 Rods of Detection (1 charging) {@z9 !!}
   It cannot be harmed by electricity.  
o) 2 Rods of Healing {!*}
   It cannot be harmed by electricity.  
p) 9 Rods of Teleport Other (5 charging) {@z4 !!}
q) 3 Wands of Stone to Mud (0 charges)
r) a Staff of Healing (0 charges)
s) 3 Staffs of Speed (0 charges)
t) a Ring of Speed (+7)
   It increases your speed by 7.  
u) 6 Seeker Bolts of Slay Evil (4d5) (+15,+9)
   It slays all evil creatures.  
v) 27 Mithril Bolts of Slay Demon (3d5) (+16,+12)
   It slays demons.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 5 Potions of Self Knowledge
b) 23 Scrolls of Enchant Weapon To-Hit
c) 51 Scrolls of Enchant Weapon To-Dam
d) 7 Rods of Illumination {@z6 !!}
e) 3 Staffs of *Destruction* (8 charges)
f) The Ring of Tulkas (+4) {Akhoril98 !!}
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
g) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {ulfang96 !!}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
j) The Golden Crown of Gondor [0,+15] (+3) {Polyphemus99}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It cannot be harmed by the elements.  It
   might have hidden powers.
k) a Golden Crown of the Magi [0,+10] (+2) {ESP}
   It increases your intelligence by 2.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   cannot be harmed by the elements.  It might have hidden powers.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It cannot be
   harmed by the elements.  It might have hidden powers.
m) The Set of Leather Gloves 'Cammithrim' [1,+10] {Sauron}
   It cannot be harmed by the elements.  It might have hidden powers.
n) The Spear of Orome (4d6) (+15,+15) (+4) {wormtongue14 !!}
   It increases your intelligence by 4.  It increases your infravision 
   and speed by 4.  It slays animals and giants.  It is branded with 
   fire.  It provides resistance to fire and light.  It usually
   provides light of radius 4.  It is blessed by the gods and makes you
   fall like a feather.  It grants you the ability to see invisible
   things.  It activates for stone to mud every 5 turns.  It cannot be
   harmed by the elements.  
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
p) a Sling of Buckland (x2) (+16,+10) (+2)
   It increases your dexterity by 2.  It increases your shooting speed 
   and shooting power by 2.  It cannot be harmed by acid or fire.  
q) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.
r) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
s) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
t) a Heavy Crossbow of Extra Shots (x4) (+18,+22) (+1) {Saruman98}
   It increases your shooting speed by 1.  
u) 82 Seeker Bolts (4d5) (+9,+7)
v) 14 Arrows of Slay Evil (1d4) (+13,+19)
   It slays all evil creatures.  
w) 9 Mithril Arrows of Lightning (3d4) (+15,+18) {@f1}
   It is branded with electricity.  It cannot be harmed by acid, 
   electricity, or fire.  
x) 7 Mithril Shots of Slay Undead (2d4) (+22,+17)
   It slays undead.  It cannot be harmed by acid.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.1.2009 22:32
Last updated on 8.1.2009 22:14

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1. on the Competition No.62 Ladder (of 63)

Comments

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On 1.1.2009 22:32 PowerDiver wrote:
I got Orome from Wormtongue early on, but only found one non-cursed speed ring so far, and that was not until DL 95.

Nearest to death was at 1 hp when paying no attention clearing an orc pit. That would have been embarrassing.


On 2.1.2009 02:08 flechette wrote:
Insane!

On 2.1.2009 05:47 PowerDiver wrote:
Can you be more specific about what is insane?

I need to learn the signs to have a chance to fool the doctors into lowering my meds.


On 2.1.2009 08:58 flechette wrote:
EXP/depth ratio. What really makes the difference before you start diving down to 98?

On 2.1.2009 09:45 PowerDiver wrote:
My requirement before I dive to 98? First I have to get to 97. :)

Actually, this guy was already down to 99 a few times, just last recall was from 98.

If you want to talk insane, take a look at http://angband.oook.cz/ladder-show.php?id=8001
I was trying to kill him off, taking a break from a "serious" char, but somehow managed to make it to the end. I can't bring myself to upload the winner dump, which doesn't look nearly so crazy.


On 3.1.2009 21:23 PowerDiver wrote:
Where are the speed rings? At 300K turns I've killed and cleared enough vaults to pick up 2 healing rods and 3 detection rods but still only 1 uncursed speed ring all game.

On 5.1.2009 22:31 PowerDiver wrote:
I took out Sauron with acid ammo, mostly shots from Buckland sling, and he gave me Cubragol and Hammerhand.


On 8.1.2009 22:14 PowerDiver wrote:
I felt a bit underpowered and had a few close scrapes but managed to defeat M using 9 !heal, 4 !*HEAL, 2 !LIFE, 2 ?banish and 2 ?MassBanish which was only about half of the consumables I had collected.


On 8.1.2009 22:34 starstealer wrote:
Well that officially seals my last lucky out of the race for first. Still aiming to finish him though (either through win or death...).

Nice job though.

On 9.1.2009 04:44 Shinedog wrote:
Wow Eddie. Great job. How about a little more detail on how the big guy went down.

On 9.1.2009 05:20 PowerDiver wrote:
The final fight was similar to others I have described in rgra. There were a couple points of note, I guess. Real life has me really distracted, and a couple of times I forgot to ?phase and heal when below 500 hp, but the RNG was merciful. At one point, things got so bad I teleported away [scrolls], and M never came after me. He was surrounded, and the other monsters wouldn't move because they could not detect me. I finally figured it out, headed back, used ?massbanish which still left too many uniques, but then when I teleported M could follow.

Here's an old post. The basic method is to buy out the temple and alchemist for enough bless/hero/!rFire etc to quaff them in town and keep up their effects for 500 player turns, then go down and melee, ?phase and !heal when necessary, use -TelOther on uniques, and ignore the rest until you have to banish.

http://groups.google.com/group/rec.games.roguelike.angband/browse_thread/thread/7956f196116def6f/3440677a7ced7b59?lnk=gst&q=final+fight#3440677a7ced7b59

On 9.1.2009 05:23 PowerDiver wrote:
Oh - I also carried a large stack of !CCW I quaffed whenever I needed to wait for M to come after a particularly effective ?phase or to cure stunning.


On 9.1.2009 19:17 drchung wrote:
Nice! An inspiring victory.



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