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The Angband Ladder: Fyren_V, High-Elf Warrior by Zikke

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            115   STR! 18/100  +1  +5 +19 18/***
 Race   High-Elf     Height          87   INT! 18/100  +3  -2  +9 18/200
 Class  Warrior      Weight         169   WIS! 18/100  -1  -2 +12 18/190
 Title  ***WINNER*** Social  Role model   DEX! 18/100  +3  +2 +11 18/***
 HP     1159/1159    Maximize         Y   CON! 18/100  +1  +2 +15 18/***
 SP     0/0                               CHR! 18/100  +5  -1 +13 18/***


 Level               50   Armor   [42,+122]     Saving Throw        100%
 Cur Exp       14562668   Fight   (+47,+40)     Stealth             Good
 Max Exp       14562668   Melee   (+62,+58)     Fighting       Legendary
 Adv Exp       ********   Shoot    (+51,+9)     Shooting       Legendary
 MaxDepth  5050' (L101)   Blows      6/turn     Disarming           100%
 Turns          3016342   Shots      1/turn     Magic Device      Heroic
 Gold            890958   Infra       70 ft     Perception       1 in 34
 Burden       206.2 lbs   Speed          16     Searching            17%

 You are one of several children of a Telerin Ranger.  You have light
 green eyes, straight blond hair, and a fair complexion.



 Acid:....+.++*.... Confu:.........+.+.
 Elec:...*+.+...... Sound:........++...
 Fire:.+*...+..+... Shard:.............
 Cold:*...+.+..+... Nexus:.............
 Pois:...+......... Nethr:...........+.
 Fear:+.+....++...+ Chaos:........++.+.
 Lite:.........+..+ Disen:......+......
 Dark:...+..+...... S.Dig:..++.........
Blind:.........+... Feath:...+.........

PLite:.........+... Aggrv:.............
Regen:..++.....+... Stea.:.............
Telep:..++......... Sear.:.............
Invis:+.+++..+.+..+ Infra:....+.......+
FrAct:+.+++..++.++. Tunn.:.............
HLife:...+......... Speed:.+++.....+...
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Prevents paralysis.
     Grants the ability to see invisible things.
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     It takes 1000 turns to recharge after use.
     With this weapon, you would currently get 6 blows per round.  Each
     blow will do an average damage of 83 against evil creatures, 95.5
     against orcs, 95.5 against undead, 95.5 against frost-vulnerable
     creatures, 120.5 against demons, and 70.5 against normal creatures.
b) The Light Crossbow 'Cubragol' (x3) (+4,+9) (+10)
     +10 speed.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
c) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     It takes 200 turns to recharge after use.
d) The Ring of Power 'Vilya' (+10,+10) (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it heals 1000 hit points.
     It takes 200 turns to recharge after use.
e) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     It takes 50 turns to recharge after use.
f) The Phial of Galadriel {@A0}
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     It takes 500 turns to recharge after use.
h) The Cloak of Thorongil [1,+7]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
j) The Golden Crown of Gondor [0,+15] (+3)
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Grants the ability to see invisible things.
     When activated, it heals 500 hit points.
     It takes 250 turns to recharge after use.
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+4,+4) [1,+12] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it cures you of fear and poison.
     It takes 5 turns to recharge after use.


  [Character Inventory]

a) 32 Rations of Food
b) 23 Potions of Cure Critical Wounds
c) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
d) 6 Potions of Life
     It can be thrown at creatures with damaging effect.
e) 32 Scrolls of Phase Door
f) a Scroll of Banishment
g) 2 Scrolls of Mass Banishment
h) 5 Rods of Detection {@z0}
     Cannot be harmed by electricity.
i) 6 Rods of Curing
     Cannot be harmed by electricity.
j) a Rod of Restoration (charging)
     Cannot be harmed by electricity.
k) 4 Rods of Teleport Other
l) 7 Rods of Disarming
m) 5 Rods of Recall
     Cannot be harmed by electricity.
n) 3 Rods of Identify {@z1}
     Cannot be harmed by electricity.
o) 2 Rods of Speed
     Cannot be harmed by electricity.
p) a Wand of Teleport Other (0 charges)
q) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, searching, infravision.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     Drains experience.
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     It takes 50 turns to recharge after use.
     Radius 3 light.
r) 23 Seeker Bolts of Slay Evil (4d5) (+17,+15)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 216 against
     evil creatures, 324 against fire-vulnerable creatures, and 108
     against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Ring of Speed (+11)
     +11 speed.
     
b) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it restores your experience to full.
     It takes 200 turns to recharge after use.
c) The Jewel 'Evenstar' {@A1}
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Stops experience drain.
     
     When activated, it restores your experience to full.
     It takes 150 turns to recharge after use.
d) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
e) The Scimitar 'Haradekket' (4d2) (+9,+10) (+2)
     +2 dexterity, attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 8 blows per round.  Each
     blow will do an average damage of 62 against animals, 62 against
     evil creatures, 68 against undead, and 56 against normal creatures.
f) The Long Bow of Bard (x3) (+16,+17) (+2)
     +2 dexterity, speed, shooting power.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.1.2009 19:22
Last updated on 28.1.2009 23:04

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Comments

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On 8.1.2009 19:22 Zikke wrote:
Made this guy to test out V 3.1 beta, but grew to like him so I figured I'd post him here. Just found my unique cap with Telepathy and this Westernesse weapon, so it's pretty fun.

On 9.1.2009 20:24 Zikke wrote:
Got a ton more uniques and stat potions. I'm a bit stat drained right now, but nothing alarming. Just found the Long Bow of Bard, which is pretty exciting. Still using this Westernesse weapon that gives me about 225 dmg/round and more against some monster types; haven't found anything better so far.

I'm going to hang out in the 30s a bit more for some stat potions and then dive a bit. Right now I'm walking through nearly everything I encounter without much of a glance, which means I'm going to die very soon.

On 10.1.2009 01:15 Zikke wrote:
A bit further along now. Got more stat potions and some shiny gauntlets of Power which increased my damage further. The lack of rPoison is really starting to hurt with the 7-headed hydras, etc.

One thing I'm noticing in V3.1 is a severe lack of vaults at dlvl 30-40. I know that auto-scum is perma-off now, but even so I feel like I should be running into them more often. I'll get deeper and see if it picks up.

Certainly need to upgrade: necklace. boots, cloak, shield.

On 10.1.2009 01:16 Zikke wrote:
Hmm apparently it didn't update to the most current version. Trying again..

On 12.1.2009 19:32 Zikke wrote:
Quick update. Found Haradekket, so at 8 hits/round I do about 480 damage to normal creatures, so that helps. Also upgraded my gloves to Cambeleg and found some spiffy boots of speed. Still need an uber necklace....

Getting to point now where I am fighting greater undead a lot and need rLifeDrain soon. Stores only have about 3 !RestoreLife potions most of the time...

On 12.1.2009 20:25 Phoenix21692 wrote:
Good job. You may want to enchant the damage of the arrows, which would help even more against the ancient dragons.

On 13.1.2009 05:05 Antoine wrote:
Now what happened to the line abcdefghijkl@ over the resistances display? Seems to be missing from new V chardumps...

On 13.1.2009 15:11 Phoenix21692 wrote:
Looks like another bug...

On 13.1.2009 15:51 takkaria wrote:
The same bug that causes the name line to be missing, fwiw. Also, if you have gameplay comments (e.g. vaults seem rarer at dlev30-40) then if you mention them in the forums I'll actually read them and do something about them. :)

On 13.1.2009 16:19 Zikke wrote:
Yay! Found Evanstar so now I'm not worried about life draining. Also found a new shield so now all my stats are sustained. I'm going to need to find some rNether at some point, but I'm ready to start diving a bit. I'm clearing each level but always taking the Down stairs, so it's like a hybrid of approaches. Starting to collect !Life, !*Healing*, !Healing, and ?Banishment in prep for some fights with the big baddies. Also keeping my eyes out for branded arrows of Acid for Sauron and of *Slay Dragon* for 1-shotting ancients later (I am hoping the brands stack with the Bow of the Bard slay).

On 15.1.2009 16:16 Zikke wrote:
Got a lot more stats up but somehow lost my rNexus at some point... need to get some of that back.

Current debate is whether or not to use my Long Bow of Bard or Cubragol (which I just found)....

On 16.1.2009 04:34 PowerDiver wrote:
At your current speed, I cannot imagine it is even close. Use Cubragol. The only point of Bard is if you shoot rather than melee fire-resistant dragons or find some branded arrows that match a unique's resistance hole.


On 20.1.2009 20:57 Zikke wrote:
Starting to dive to the bottom now. Found a couple rings of speed and (finally) some rNether and rChaos. My axe activates for mass genocide which is a great vault-clearer. One problem I am having is that I can't seem to keep staves or wands because they get drained all the time. I still have never had rPoison in this game so I need to work on that, but otherwise I'm feeling pretty good. Since I have been immune to cold I haven't found any white dragon pits, which I'm really looking forward to. I did clear out an undead pit and a black dragon pit and those yielded a ton of good stuff.

I have some swaps in my bags for rDisenchant and other things but these new shoes may negate some of these.



On 20.1.2009 21:04 Zikke wrote:
Small update. Realized the armor I had on had redundant resists on my armor so I swapped it with the one in my inv. Lost rSound but gained rDisenchant.

Yes please.

On 21.1.2009 17:02 Zikke wrote:
Found Narya, so now immune to fire and cold. Need to upgrade my head piece now that I don't need telepathy on it. And still looking for rPoison........

Killed a ton of dlvl 60-70 uniques. Still diving all the way down......

On 27.1.2009 16:54 Zikke wrote:
Level 50 dump. Just killed Vecna (having a ton of banishment really helps). I'm feeling ready to take on Sauron, but I just need some acid ammo and some rPoison (still). I wonder which artifacts have rPoison that I could actually use....

On 27.1.2009 20:09 Zikke wrote:
Hmmm apparently somewhere I lost rNexus. Not sure how that happened.... well shoot. Gotta fix that.

On 27.1.2009 20:38 Zikke wrote:
Decided to go down to 99 and fight Sauron. Terrified out of my wits and ready with a ton of exits and potions and rods, I ended up digging one anti-summon tunnel and meleeing him to death without incident (with a ring of Acid equipped instead of my +10 speed ring). He didn't drop anything useful except a staircase. Pretty anti-climactic...

Now I am officially as far as I have ever gotten before, and never gotten past. I think this character has the highest chance to kill Morgoth as any in my past, so I need to figure out how to do that...

On 28.1.2009 23:04 Zikke wrote:
Win! Tunneled into the corner of the map and just brawled it out with him. Slammed about 5 Healing potions and 2 *Healing* potions and that was it. Got pulled out of the corner a few times but got somewhat lucky with the spawns and wall placement on the earthquakes.

My first win ever!

On 28.1.2009 23:13 Pete Mack wrote:
Kind of gutsy, taking on M with speed < 20. If he double moves you at the wrong time, you are dead...

Congrats!

On 28.1.2009 23:36 Zikke wrote:
I had my speed rods active the whole fight so I was at +25 for the duration, but yeah in hindsight I was too gutsy altogether. Extraordinary times call for extraordinary measures, I guess.

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