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The Angband Ladder: Ibalenn, RohanKnight Swordmaster by <darkness@manx.net>

  [ToME 2.1.0 Character Dump]

 Name  : Ibalenn                Age                 23       STR: 18/***       
 Sex   : Male                   Height              59       Int: 18/115 18/125
 Race  : RohanKnight            Weight              78       WIS:     18       
 Class : Swordmaster            Social Class         1       DEX: 18/141       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/36       
                                                                               
 + To Melee Hit          78 Level             42    Max Hit Points      1000   
 + To Melee Damage       70 Experience   3576243    Cur Hit Points       883   
 + To Ranged Hit         31 Max Exp      3576243    Max SP (Mana)        118   
 + To Ranged Damage       8 Exp to Adv.  3960000    Cur SP (Mana)        118   
   AC                45+113 Gold         1175465                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Good         Blows/Round:  9         
 Bows/Throw  : Legendary[2] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  9d4+630   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and a dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 31 (1550')
        Mordor: Level 55 (2750')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 2 (100')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 60 (3000')
        Moria: Level 44 (2200')
        The Sacred Land Of Mountains: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 It now is 27 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Stupendous Man.
You can breath fire.
You can feel the danger of evil magic.
You can use rohir powers.
You can turn into a balrog at will.
You are able to control the space/time continuum.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of evil beings.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon is especially deadly against trolls.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armor class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        47.621 [0.900]
	  - Weaponmastery                               47.854 [1.150]
	 	  . Sword-mastery                             47.900 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     02.200 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    07.750 [0.900]
	  . Disarming                                   05.500 [0.900]
 - Magic                                         03.235 [0.300]
	  . Magic-Device                                44.700 [1.150]
 - Spirituality                                  17.800 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 31 princesses.

 You have defeated 6828 enemies.


  [Fates]

You are fated to die on level 28.
You may meet a Green ooze on level 1.
You are fated to find a Scroll of Phase Door on level 1.
You may meet a Giant green frog on level 1.


  [Character Equipment]

a) The Dagger 'Foron' (1d4) (+8,+18) (+2) {cursed}
    It increases your intelligence and constitution by 2.  It does extra
    damage from acid and electricity.  It is especially deadly against
    trolls.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave troll on level 48 of The Sacred
    Land Of Mountains.
d) The Short Bow of Rhorond (x5) (+8,+8) (+3)
    It increases your strength, intelligence and dexterity by 3.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
e) The Ring of Vandorona (+4) {cursed}
    It increases your constitution by 4.  It makes you invisible.  It 
    sustains your wisdom and charisma.  It provides resistance to acid,
    cold, shards, nether and disenchantment.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Barahir (+1) {cursed}
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    is cursed.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
k) The Amulet 'Dundim' (+2)
    It increases your intelligence and infravision by 2.  It sustains your
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to electricity, dark, nether, nexus and chaos.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon Mage on level 35 of Moria.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Icky Queen on level 41 of Moria.
n) Elven Blue Dragon Scale Mail (-2) [30,+13] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold and chaos.  It allows 
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Mimicry [Cold cloud] of Immolation [1,+17]
    It provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Small Metal Shield 'Cuingil' [3,+8]
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to life draining, fire, poison and disenchantment.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    
s) a Dwarven Metal Cap of Seeing [3,+8] (+3 to searching)
    It increases your constitution, searching and infravision by 3.  It
    provides resistance to fire and blindness.  It allows you to see invisible
    monsters.  It allows you to sense the presence of trolls and dragons.
    
    You bought it from the Armoury.
u) a Set of Gauntlets of Agility [2,+8] (+5)
    It increases your dexterity by 5.  
    You found it in the remains of an Agent of the black market in the
    wilderness or in a town.
x) a Pair of Metal Shod Boots of Free Action [6,+8] {75% off}
    It provides immunity to paralysis.  
    You bought it from the Black Market.
z) (nothing)
{) 23 Arrows of Frost (1d4) (+8,+8)
|) a Pick of Digging (1d3) (+8,+4) (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    

  [Character Inventory]

a) the Crystal Ball of The Witch-King of Angmar
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master vampire on level 44 of Moria.
b) 16 Potions of Cure Critical Wounds
    
c) a Potion of *Healing*
d) 19 Scrolls of Word of Recall
    
e) 18 Scrolls of Identify
    
f) 5 Scrolls of Magic Mapping
    
g) 11 Scrolls of Satisfy Hunger
    
h) a Golden Rod of Capacity of Detection (250/250)
i) a Golden Rod of Capacity of Nothing (250/250)
    It can hold more mana.  
    You bought it from the Black Market.
j) 3 Wands of Noxious Cloud[1|25] (0 charges)
    
k) a Wand of Essence of Speed[1|19] (2 charges)
l) a Staff of Healing[1|36] (5 charges)
m) a Staff of Vision[2|11] (5 charges)
n) a Cloak of Mimicry [Ghost] [1,+0]
o) an Executioner's Sword of Greater Life (4d5) (+14,+13)(60%)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Rapier of Celir (1d6) (+3,+10)
    It does extra damage from fire.  It drains life from your foes.  It
    is especially deadly against trolls.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
b) The Lance 'Lathluch' (2d8) (+10,+9) (+2)
    It must be wielded two-handed.  It increases your strength and intelligence

    by 2.  It produces chaotic effects.  It is a great bane of demons.
    It is especially deadly against natural creatures.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 4 Sprigs of Athelas
b) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your dexterity and attack speed by 1.  It makes you invisible.
    It sustains your strength.  It makes you completely fearless.  It 
    provides resistance to acid and nexus.  It drains experience.  It 
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of 
    Mordor.
c) The Ring 'Girdaraxe' (+3)
    It increases your wisdom and charisma by 3.  It sustains your charisma.
    It provides immunity to paralysis.  It provides resistance to light,
    blindness, sound, shards and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant Priest on level 50 of
    The Sacred Land Of Mountains.
d) The Ring 'Nimrinele' (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to cold, blindness,
    shards and nether.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Half-ogre on level 40 of Moria.
e) a Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You bought it from the Black Market.
f) The Amulet 'Glivriant' (+1)
    It increases your charisma by 1.  It sustains your intelligence, wisdom 
    and dexterity.  It provides resistance to cold, confusion, shards 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
g) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 2.  It makes you completely
    fearless.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of 
    Mordor.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67
    of Angband.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 51
    of The Sacred Land Of Mountains.
k) The Rhino Hide Armour 'Dagalim' (-60,-58) [8,+8](20%)
    It increases your hit points by 1.  It sustains your constitution.
    It provides resistance to fire, poison, dark, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 49 
    of The Sacred Land Of Mountains.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 40 of The Land 
    Of Rhun.
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Spectral Novice warrior on level 
    67 of Angband.
o) The Short Sword of Magon (1d7) (+1,+0) (+2)
    It increases your constitution by 2.  It does extra damage from frost.
    It poisons your foes.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
p) The Executioner's Sword of Banon (4d5) (+8,+19) (+5)
    It must be wielded two-handed.  It increases your constitution by 5.
    It does extra damage from electricity.  It poisons your foes.  It 
    produces chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67
    of Angband.
q) The Dark Sword 'Ascalas' (3d7) (+1,+8) (+6)
    It provides light (radius 1) forever.  It generates an antimagic field.
    It increases your charisma by 6.  It does extra damage from fire. 
    It poisons your foes.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a shallow water
    area.
s) The Halberd of Tulad (3d5) (+13,+11) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your dexterity by 4.  It does extra damage from acid 
    and electricity.  It drains life from your foes.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 48 
    of The Sacred Land Of Mountains.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 51 of Mordor.
u) The Arrow of Elith (1d4) (+12,+10)
    It does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with 
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
v) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste every 250 turns 
    if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Mordor.
w) Durin's Bane's corpse


  [Home Inventory - Lothlorien ]

a) 98 Potions of Water Curing
b) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
c) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your stealth and searching by 2.  It makes you invisible.
    It sustains your dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the wilderness
    or in a town.
d) The Ring 'Argoth' (+3)
    It increases your intelligence and constitution by 3.  It sustains
    your charisma.  It provides resistance to acid, fire, blindness and
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    34 of Mordor.
e) The Amulet of Thoros (+3)
    It increases your intelligence by 3.  It sustains your intelligence.
    It makes you completely fearless.  It provides resistance to confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 45 
    of Moria.
f) The Amulet 'Telkorion' [+3] (+2 to infravision)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and infravision by 2.  It 
    provides resistance to poison, dark, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
g) Black Dragon Scale Mail of Defense (-2) [30,+25]
    It can be activated for breathe acid (130) every 90+d90 turns if it
    is being worn. It sustains your wisdom.  It provides resistance to
    acid.  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nycadaemon on level 51 of Mordor.
h) The Robe 'Galfin' [2,-7]
    It sustains your intelligence and wisdom.  It provides resistance to
    poison.  It aggravates nearby creatures.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Padded Armour of Ameleg (-39,-11) [4,+5](40%)
    It increases your hit points by 2.  It provides immunity to fire and
    cold.  It provides immunity to paralysis.  It provides resistance to
    fire, dark, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
k) The Stone and Hide Armour of Erebros (-1) [15,+6]
    It sustains your wisdom and dexterity.  It provides immunity to fire.
    It provides resistance to acid, fire, cold, poison and chaos.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to 
    sense the presence of orcs, trolls and evil beings.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 50 of
    Moria.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 
    50 of Moria.
p) The Set of Gauntlets 'Hyatanor' (+7) [2,+6]
    It sustains your strength, intelligence, wisdom, dexterity and charisma.
    It provides immunity to paralysis.  It provides resistance to acid,
    electricity, cold and poison.  It cannot be harmed by acid, cold, 
    lightning or fire.  
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Nendennas' (1d4) (-1,+15) (+6)
    It increases your dexterity, constitution and charisma by 6.  It does
    extra damage from fire.  It strikes at demons with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
t) The Quarterstaff 'Sirim' (1d9) (+12,+3) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength, intelligence, wisdom, constitution and
    charisma by 1.  It does extra damage from frost.  It cannot be harmed
    by acid, cold, lightning or fire.  


Posted on 18.12.2002 22:27

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7366. on the Ladder (of 18523)
1346. on the ToME Ladder (of 3134)

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On 18.12.2002 22:27 darkness@manx.net wrote:
Furthest yet, :)
Any advice for next game?

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