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The Angband Ladder: Elen the Felon, Kobold Rogue by Bodkin

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:     16  -1  +2  +0     17
 Race   Kobold       Height          39   INT:     16  -1  +1  +2     18
 Class  Rogue        Weight          65   WIS:     10  +0  -2  +0      8
 Title  Robber       Social     Unknown   DEX:     16  +2  +3  +0  18/30
 HP     -41/214      Maximize         Y   CON:     16  +2  +1  +0  18/10
 SP     18/25                             CHR:     10  -2  -1  +0      7


 Level               20   Armor    [17,+18]     Saving Throw         49%
 Cur Exp           6243   Fight     (+2,+2)     Stealth           Superb
 Max Exp           6243   Melee    (+10,+5)     Fighting          Superb
 Adv Exp           7560   Shoot     (+2,+0)     Shooting          Superb
 MaxDepth   1100' (L22)   Blows      1/turn     Disarming            87%
 Turns           171987   Shots      1/turn     Magic Device      Superb
 Gold              1508   Infra       50 ft     Perception       1 in 11
 Burden       126.0 lbs   Speed          -1     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:+............ Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:...+......... Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Dark elven lord hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven lord hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven lord hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven lord misses you.
> You have 5 Scrolls titled "lo scurgum no" of Phase Door {@r3} (e).
> The Dark elven lord creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Dark elven lord grunts with pain.
> The Dark elven lord casts a fire bolt.
> You die.

Killed by a Dark elven lord.

  [Character Equipment]

a) a Battle Axe of Acid (2d8) (+8,+3)
     Provides resistance to acid.
     Cannot be harmed by acid.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 32 against acid-vulnerable creatures, and 14
     against normal creatures.
b) a Light Crossbow (x3) (+0,+0)
c) (nothing)
d) a Calcite Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
e) (nothing)
f) a Wooden Torch (4037 turns)
     Radius 2 light, reduced when running out of fuel.
g) Studded Leather Armour (-1) [6,+5]
h) a Cloak [1,+0]
i) a Leather Shield [6,+3]
j) a Hard Leather Cap of Intelligence [2,+8] (+2)
     +2 intelligence.
     Sustains intelligence.
k) (nothing)
l) a Pair of Leather Boots [2,+0]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Rations of Food {@E1}
d) a Metallic Green Potion of Contemplation
e) 5 Scrolls titled "lo scurgum no" of Phase Door {@r3}
f) 2 Scrolls titled "mulum nus co" of Teleport Level
g) a Scroll titled "exes plum" of Holy Chant
h) a Scroll titled "cauro frum" of Holy Prayer
i) a Magnesium Wand of Magic Missile (6 charges)
j) 2 Molybdenum Wands of Lightning Bolts (13 charges)
k) a Bronze Wand of Trap/Door Destruction (11 charges)
l) an Aspen Staff of Slow Monsters (10 charges)
m) an Azurite Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
n) 2 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
o) a Wicker Shield [2,+0]
p) a Dagger (1d4) (+6,+5)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 9.5 against normal creatures.
q) a Trident (1d10) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 7.5 against normal creatures.
r) a Trident (1d10) (+3,+3)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 10.5 against normal creatures.
s) a Trident (1d10) (+5,+2)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 9.5 against normal creatures.
t) a Lead-Filled Mace (4d3) (-4,-5)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 5 against normal creatures.
u) 16 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 9 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Molybdenum Wand of Lightning Bolts (0 charges)
     When aimed, it creates a lightning bolt with damage 6d6.
b) a Rapier (1d6) (+5,+6)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 11.5 against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2009 00:23

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30. on the Competition No.63 Ladder (of 45)

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On 11.1.2009 00:23 Bodkin wrote:
This became ironmanish when a fire hound burned up my last WOR. I don't really know how to survive ironman, and soon the rest of my consumables were gone. Now my ears are trophies carried by a dark elven lord.

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