The Angband Ladder: Elen, Kobold Rogue by Satyr

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:  18/55  -1  +2  +8 18/145 18/120
 Race   Kobold       Height          39   INT:  18/29  -1  +1  +2  18/49
 Class  Rogue        Weight          65   WIS:     15  +0  -2  +0     13
 Title  Sharper      Social       Known   DEX:  18/81  +2  +3  +2 18/151
 HP     -29/376      Maximize         Y   CON:     17  +2  +1  +5  18/70
 SP     46/47                             CHR:     13  -2  -1  +5     15


 Level               33   Armor    [36,+86]     Saving Throw         62%
 Cur Exp         287778   Fight   (+25,+16)     Stealth           Superb
 Max Exp         319520   Melee   (+34,+38)     Fighting          Heroic
 Adv Exp         385000   Shoot   (+33,+14)     Shooting          Heroic
 MaxDepth   3100' (L62)   Blows      5/turn     Disarming           100%
 Turns           283541   Shots      1/turn     Magic Device      Superb
 Gold            163919   Infra       50 ft     Perception       1 in 11
 Burden       259.1 lbs   Speed           8     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+.+.... Confu:......+......
 Elec:......+.+.... Sound:......+......
 Fire:......+.+.... Shard:.............
 Cold:......+.+.... Nexus:+............
 Pois:............+ Nethr:.............
 Fear:......+...... Chaos:.............
 Lite:.........+... Disen:.............
 Dark:.........+... S.Dig:.......+.....
Blind:.........+... Feath:.............

PLite:.........+... Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:+........+... Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:..+........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You hit Ren the Unclean.
> You miss Ren the Unclean.
> You hit Ren the Unclean.
> It was a great hit!
> You hit Ren the Unclean.
> Ren the Unclean hits you.
> *** LOW HITPOINT WARNING! ***
> Ren the Unclean misses you.
> You miss Ren the Unclean.
> You hit Ren the Unclean.
> It was a good hit!
> You hit Ren the Unclean.
> Ren the Unclean casts a nether bolt.
> You feel your life draining away!
> You die.

Killed by Ren the Unclean.

  [Character Equipment]

a) The Morning Star 'Bloodspike' (2d6) (+9,+22) (+4)
     +4 strength.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 52 against animals, 59 against
     orcs, 59 against trolls, 59 against poison-vulnerable creatures, 
     and 45 against normal creatures.
b) a Heavy Crossbow of Extra Might (x4) (+8,+14) (+1)
     +1 shooting power.
c) a Ring of Speed (+4)
     +4 speed.
d) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
e) an Amulet of Charisma (+5)
     +5 charisma.
     Sustains charisma.
f) a Lantern (14924 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+14] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of the Magi [3,+21] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.
i) a Leather Shield of Resistance [6,+8]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Crown of Night and Day [0,+8]
     Provides resistance to light, dark, blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Steel Shod Boots of Speed [6,+10] (+7)
     +7 speed.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
c) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
e) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
     Cannot be harmed by acid, electricity, fire, cold.
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
     Cannot be harmed by acid, electricity, fire, cold.
g) 6 Potions of Restore Life Levels
h) 2 Scrolls of Teleport Level
i) 10 Scrolls of Word of Recall
j) 3 Rods of Treasure Location
k) a Wand of Teleport Other (5 charges)
l) 4 Staffs of Teleportation (24 charges)
m) 5 Staffs of Speed (13 charges)
n) 4 Staffs of Identify (6 charges)
o) Studded Leather Armour of Resist Cold (-1) [6,+11]
     Provides resistance to cold.
     Cannot be harmed by cold.
p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
q) a Cloak of Protection [1,+14]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
r) The Short Sword 'Sting' (1d6) (+7,+8) (+2)
     +2 strength, dexterity, constitution, speed, attack speed.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 7 blows per round.  Each
     blow will do an average damage of 29 against animals, 29 against
     evil creatures, 32.5 against orcs, 32.5 against undead, and 25.5
     against normal creatures.
s) a Great Hammer of Venom (8d1) (+9,+8)
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 45 against poison-vulnerable
     creatures, and 29 against normal creatures.
t) 16 Bolts (1d5) (+4,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 110 against
     normal creatures.
     25% chance of breaking upon contact.
u) 29 Bolts (1d5) (+2,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 85 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 2 Books of Magic Spells [Conjurings and Tricks]
b) a Potion of Life
     When ingested, it restores 5000 hit points, restores experience an
     d stats, heals cut damage, and cures stunning, poison, blindness, 
     and confusion.
     It can be thrown at creatures with damaging effect.
c) a Scroll of Teleportation
     When read, it teleports you randomly up to 100 squares away.
d) a Scroll of Mass Banishment
     When read, it removes all non-unique monsters within 20 squares, d
     ealing you damage in the process.
e) 2 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
f) 2 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
g) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
h) a Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
i) a Ring of Damage (+0,+10)
j) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
l) The Dagger 'Narthanc' (2d4) (+5,+7)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 35 against fire-vulnerable
     creatures, and 25 against normal creatures.
m) a Lead-Filled Mace of Extra Attacks (4d3) (+6,+8) (+2)
     +2 attack speed.
     
     With this weapon, you would currently get 7 blows per round.  Each
     blow will do an average damage of 29 against normal creatures.
n) a Long Bow of Power (x3) (+11,+14)
o) 24 Arrows of Venom (1d4) (+10,+7)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2009 17:25
Last updated on 11.1.2009 23:59

Download this dump

10. on the Competition No.63 Ladder (of 45)

Comments

Jump to latest

On 11.1.2009 17:25 Satyr wrote:
Who needs a PDSM with 3.1.0 drops ;)
Great fun so far. This is now the depth I generally die at, so a quick dump as long as I'm still alive.

On 11.1.2009 23:59 Satyr wrote:
Got even a bit deeper than usual. Died to the stupid "one more hit and I'll kill him" attitude while on low HPs.

Now let's see if the good drops this game were just luck or if I'll get them with Elen II, too.

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