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The Angband Ladder: Solomon, High-Elf Rogue by Donald Jonker

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            112   STR:     18  +1  +2  +2  18/50
 Race   High-Elf     Height          78   INT:     10  +3  +1  +4     18
 Class  Rogue        Weight         194   Wis:      9  -1  -2  +2      8      7
 Title  Filcher      Social  Well-liked   DEX:     16  +3  +3  +0  18/40
 HP     -22/320      Maximize         Y   CON:     18  +1  +1  +0  18/20
 SP     35/35                             CHR:     10  +5  -1  +0     14


 Level               27   Armor    [20,+56]     Saving Throw         75%
 Cur Exp          71335   Fight    (-17,+3)     Stealth           Superb
 Max Exp          81423   Melee    (-8,+12)     Fighting          Heroic
 Adv Exp          78750   Shoot    (+3,+10)     Shooting          Heroic
 MaxDepth   2700' (L54)   Blows      4/turn     Disarming            92%
 Turns           676222   Shots      2/turn     Magic Device      Superb
 Gold              4391   Infra       40 ft     Perception       1 in 12
 Burden       172.4 lbs   Speed      Normal     Searching            35%

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:+.....+...... Confu:.............
 Elec:....+.+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+.+.... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:..........+.+ Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:...........+.

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:.........+... Sear.:.............
Invis:............+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Mature multi-hued dragon misses you.
> The Mature multi-hued dragon claws you.
> The Mature multi-hued dragon bites you.
> You are too afraid to attack the Mature multi-hued dragon!
> The Mature multi-hued dragon claws you.
> The Mature multi-hued dragon bites you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are too afraid to attack the Mature multi-hued dragon!
> The Mature multi-hued dragon breathes frost.
> *** LOW HITPOINT WARNING! ***
> Some of your Potions of Cure Critical Wounds (f) were destroyed!
> You have 11 charges remaining.
> The Undead beholder points at you, screaming the word DIE!
> You die.

Killed by an Undead beholder.

  [Character Equipment]

a) a Dagger of Acid (1d4) (+9,+9)
     Provides resistance to acid.
     Cannot be harmed by acid.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 19.5 against acid-vulnerable
     creatures, and 14.5 against normal creatures.
b) a Heavy Crossbow of Extra Shots (x4) (+20,+10) (+1)
     +1 shooting speed.
c) a Ring of Intelligence (+2)
     +2 intelligence.
     Sustains intelligence.
d) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Studded Leather Armour of Resistance (-1) [6,+8]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+4] (+2 stealth)
     +2 stealth.
i) a Large Metal Shield of Resist Cold [8,+9]
     Provides resistance to cold.
     Cannot be harmed by cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
l) a Pair of Leather Boots of Stability [2,+5]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) a Book of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
e) 6 Rations of Food
f) 8 Potions of Cure Critical Wounds
g) 20 Scrolls of Phase Door {@r5}
h) 2 Scrolls of Magic Mapping {@r0}
i) a Scroll of Treasure Detection {@r3}
j) 17 Scrolls of Identify {@r1}
k) 3 Scrolls of Word of Recall {!*!*}
l) a Rod of Treasure Location {@z3!!}
m) a Rod of Light {@z1!!}
n) a Wand of Sleep Monster (15 charges)
o) a Wand of Stone to Mud (2 charges)
p) a Wand of Teleport Other (2 charges)
q) 2 Staffs of Teleportation (11 charges) {!*}
r) a Staff of *Destruction* (2 charges)
s) a Ring of Open Wounds
     Impairs hitpoint recovery.
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     It takes 5d8+10 turns to recharge after use.
t) a Lochaber Axe of Slay Demon (3d8) (+2,+10)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 53.5 against demons, and 26.5 against normal
     creatures.
u) a Morning Star (2d6) (+5,+4)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 14 against normal creatures.
v) a War Hammer of Slay Demon (3d3) (+12,+7)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 28 against demons, and 16
     against normal creatures.
w) 6 Bolts (1d5) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 52 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 2 Books of Magic Spells [Conjurings and Tricks]
b) 2 Books of Magic Spells [Sorcery and Evocations]
c) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m7@b7@G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 2 Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
e) 2 Staffs of Teleportation (13 charges) {!*}
     When used, it teleports you randomly up to 100 squares away.
f) a Staff of Identify (7 charges) {@u1}
     When used, it reveals to you the extent of an item's magical power
     s.
g) a Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
i) a Ring of Light (+5 searching)
     +5 searching.
     Provides resistance to light.
     
     Radius 1 light.
j) Augmented Chain Mail (Dwarven) (-2) [16,+18] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     
k) a Leather Shield of Resist Acid [6,+6]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
l) a Hard Leather Cap of Regeneration [2,+6]
     Speeds regeneration.
     
m) a Metal Cap of Intelligence [3,+8] (+2)
     +2 intelligence.
     Sustains intelligence.
     
n) a Pair of Iron Shod Boots of Free Action [3,+8]
     Prevents paralysis.
     
o) a Lead-Filled Mace of Extra Attacks (4d3) (+8,+14) (+2)
     +2 attack speed.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 25 against normal creatures.
p) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1)
     +1 shooting power.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2009 22:25
Last updated on 12.1.2009 15:25

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12358. on the Ladder (of 17605)
4502. on the Angband Ladder (of 5784)
14. for this player (out of 38)

Comments

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On 11.1.2009 22:30 Donald Jonker wrote:
[26, 2250']
I think this is my most successful rogue to date. An early acid branded dagger and ring of strength gave Solomon the damage output of a warrior at around 500', but he's been stuck there ever since. Did find a very nice heavy xbow though. Striking out on stat pots; going to keep diving - just bought resistances of scarabtrices at the black market, so should be able to take on some ancient dragons soon. Would like a better melee situation, though.

On 11.1.2009 22:32 Donald Jonker wrote:
Neglected to mention that with 3.1.0's adjustment's to pseudo speed, rogues are much more attractive.. haven't yet been in the situation of facing an inventory full of un-pseudo'd equipment. Since I don't think pseudo-convenience should determine which class you want to play, I think this is a fantastic development.

On 12.1.2009 00:50 Donald Jonker wrote:
[27, 2600']
Made some good finds - Thranduil, 2xRaal's, and a heavy xbow of extra shots all on one level, and body armor of resistance for sale when I got home. Still waiting for a better melee weapon and some stat pots though...

On 12.1.2009 15:25 Donald Jonker wrote:
I teleported an undead beholder away, got hurt, teleported myself away... right next to the undead beholder. Repeat three times.

On 13.1.2009 06:58 Pete Mack wrote:
Nice game nevertheless. 2700' and cl 27 is very hard to do.

On 13.1.2009 16:45 Donald Jonker wrote:
Thanks. :) Now if only I could only cure myself of townscumming, I could post some decent turn counts.

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