The Angband Ladder: Elen, Kobold Rogue by Jungle_Boy

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:     17  -1  +2  +4  18/40
 Race   Kobold       Height          39   Int:     16  -1  +1  +0     16     13
 Class  Rogue        Weight          65   Wis:     10  +0  -2  +3     11      9
 Title  Filcher      Social     Unknown   DEX:     16  +2  +3  +2  18/50
 HP     -9/294       Maximize         Y   Con:     17  +2  +1  +2  18/40  18/30
 SP     12/25                             CHR:     14  -2  -1  +3     14


 Level               28   Armor    [18,+70]     Saving Throw         57%
 Cur Exp          60370   Fight    (+4,+10)     Stealth           Superb
 Max Exp          69041   Melee   (+14,+21)     Fighting          Superb
 Adv Exp          70000   Shoot     (+9,+3)     Shooting          Superb
 MaxDepth   2450' (L49)   Blows      3/turn     Disarming            98%
 Turns           482840   Shots      1/turn     Magic Device      Superb
 Gold             26574   Infra       50 ft     Perception       1 in 11
 Burden       135.8 lbs   Speed      Normal     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+...... Confu:.........+...
 Elec:......+.+.... Sound:.............
 Fire:......+...... Shard:.......+.....
 Cold:......+...... Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:....+........
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It touches you.
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> It touches you.
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It touches you.
> You die.

Killed by Ji Indur Dawndeath.

  [Character Equipment]

a) a Rapier of Westernesse (1d6) (+10,+11) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 31.5 against orcs, 31.5 against
     trolls, 31.5 against giants, and 24.5 against normal creatures.
b) a Long Bow (x3) (+5,+3)
c) a Ring of Damage (+0,+7)
d) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
e) an Amulet of Slow Digestion (squelch)
     Slows your metabolism.
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) Studded Leather Armour of Resistance (-1) [6,+17]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Protection [1,+17]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Small Metal Shield of Resist Lightning [4,+6]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
k) a Set of Leather Gloves of Free Action [1,+8]
     Prevents paralysis.
l) a Pair of Iron Shod Boots of Stealth [3,+7] (+3)
     +3 stealth.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Exorcism and Dispelling]
g) 22 Potions of Cure Critical Wounds
h) 4 Potions of Healing
i) 6 Potions of Heroism
j) 11 Scrolls of Phase Door
k) a Scroll of Teleportation
l) 10 Scrolls of Teleport Level
m) a Scroll of Dispel Undead
n) a Scroll of Banishment
o) a Scroll of *Destruction*
p) a Rod of Recall
     Cannot be harmed by electricity.
q) 2 Wands of Teleport Other (12 charges)
r) 2 Staffs of Teleportation (7 charges)
s) a Ring of the Mouse (+0,-6) (+2)
     +2 dexterity.
t) a Small Metal Shield of Resist Acid [4,+9]
     Provides resistance to acid.
     Cannot be harmed by acid.
u) The Dagger of Rilia (2d4) (+8,+5)
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it fires a stinking cloud with damage 12.
     It takes 4 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 30 against orcs, 30 against
     poison-vulnerable creatures, and 20 against normal creatures.
v) 12 Arrows of Venom (1d4) (+5,+6)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 103.5 against
     poison-vulnerable creatures, and 34.5 against normal creatures.
     35% chance of breaking upon contact.
w) 10 Arrows (1d4) (+3,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 31.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Potion of Restore Mana
     When ingested, it restores your mana points to maximum.
b) 2 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
c) 8 Scrolls of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
d) a Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
     
e) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
     
f) an Iron Helm of Seeing [5,+9] (+4 searching)
     +4 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.1.2009 01:45
Last updated on 15.1.2009 17:22

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20. on the Competition No.63 Ladder (of 45)

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On 15.1.2009 17:23 Jungle_Boy wrote:
Ouch!

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