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The Angband Ladder: Flammie, Thunderlord Sorceror by <flammieb@u.washington.edu>

  [ToME 2.1.0 Character Dump]

 Name  : Flammie                Age                 19       STR: 18/140       
 Sex   : Male                   Height             226       INT: 18/***       
 Race  : Thunderlord            Weight             255       WIS: 18/160       
 Class : Sorceror               Social Class        53       DEX: 18/210       
 Body  : Player                                              CON: 18/160       
 God   : Manwe Sulimo                                        CHR: 18/***       
                                                                               
 + To Melee Hit          17 Level             42    Max Hit Points       349   
 + To Melee Damage       14 Experience   7731045    Cur Hit Points       349   
 + To Ranged Hit         13 Max Exp      7731045    Max SP (Mana)       1011   
 + To Ranged Damage       0 Exp to Adv.  7740000    Cur SP (Mana)       1011   
   AC                40+164 Gold          109473    Piety              20072   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4+56    
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many manwe maia. Your eagle looks very good.          
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Angband: Level 73 (3650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 37 (1850')
        Illusory Castle: Level 41 (2050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 42nd Coire of the 2890th year of the third age.
 It now is 182 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Int   : ..++.+...+......            
        Add Wis   : .....+...+......            
        Add Dex   : ...++.....+.....            
        Add Con   : ...+............            
        Add Chr   : .+...+..........            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ....+...........            
        Add Infra : ..+++...........            
        Add Tun.. : ..............+.            
        Add Speed : ....+...........            
        Sust Str  : ..+...+....+....            
        Sust Int  : ...........+....            
        Sust Wis  : +......+........            
        Sust Dex  : ....+......+....            
        Sust Con  : .......+........            
        Sust Chr  : .......+........            
        Invisible : ...+............            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ......+.........            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ......+.........            
        Res Acid  : .+.............+            
        Res Elec  : ......+.+......+            
        Res Fire  : ......++........            
        Res Cold  : ...........+...+            
        Res Pois  : ....+..........+            
        Res Fear  : ..+....+...+....            
        Res Lite  : ..+.............            
        Res Dark  : ......+.........            
        Res Blind : .........+......            
        Res Conf  : ..+...++.+......            
        Res Sound : .+....+.........            
        Res Shard : ......+.........            
        Res Neth  : .......+........            
        Res Nexus : ..+.+...........            
        Res Chaos : ..++.......+....            
        Res Disen : ...........+....            
        Aura Fire : .......+.......+            
        Aura Elec : ........+.......            
        Easy Know : .....+..........            
        Hide Type : ....+....++.....            
        Show Mods : +.............+.            
        Levitate  : ...............+            
        Lite      : +...............            
        See Invis : ++..............            
        Digestion : ..+.............            
        Ign Acid  : ++++..++++.+..+.            
        Ign Elec  : ++++..++++.+..+.            
        Ign Fire  : ++++.+++.+.+..+.            
        Ign Cold  : ++++..++.+.+..+.            
        Activate  : .+..............            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ...............+            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Dragon.ESP: ...............+            
        Evil.ESP  : .........+......            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Sneakiness                                    04.240 [0.900]
	  . Disarming                                   04.000 [0.500]
 - Magic                                         49.280 [1.000]
	  . Magic-Device                                45.000 [1.000]
	  . Spell-power                                 45.000 [0.600]
	  . Sorcery                                     45.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  03.310 [0.550]
	  . Prayer                                      01.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 9 princesses.

 You have defeated 12433 enemies.


  [Fates]

You may meet an Ancient black dragon on level 54.
You are fated to find an Everburning Torch on level 42.
You may meet a Giant brown bat on level 1.
You may meet a Large kobold on level 11.
You are fated to find a Fortune cookie on level 7.
You may meet a Giant leech on level 7.
You are fated to meet a Baby green dragon on level 32.
You may meet a Phantom warrior on level 31.
You may find a Staff of Globe of Light on level 28.
You are fated to find a Great Axe on level 42.
You may find a Potion of Shape of Vampire on level 8.
You are fated to find The Cloak 'Colluin' on level 7.
You are fated to meet a Battle-scarred veteran on level 7.
You may meet a Shrieker mushroom patch on level 1.


  [Character Equipment]

a) The Mage Staff 'Itharang' (1d4) (+7,+7) [+5](80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It can be used to store a spell.  It increases your mana capacity 
    and spell power by 4.  It sustains your wisdom.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
d) a Banjo of the Eldar (+4)
    It can be activated for singing a song of brightness if it is being
    worn. It increases your charisma by 4.  It provides resistance to acid 
    and sound.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Mirin (+11) (+3 to infravision)
    It increases your intelligence and infravision by 3.  It sustains your
    strength.  It makes you completely fearless.  It provides resistance
    to light, confusion, nexus and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
f) The Ring of Power of Adunaphel the Quiet (+4 to infravision)
    It increases your intelligence, dexterity, constitution and infravision 
    by 4.  It makes you invisible.  It provides resistance to chaos.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 67 of 
    Angband.
k) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Ulindir (-2) [16,+9]
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to life draining, electricity, fire, dark, confusion, sound 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
o) The Cloak of Mimicry [Serpent] 'Anorlad' [1,+9]
    It sustains your wisdom, constitution and charisma.  It makes you 
    completely fearless.  It provides resistance to fire, confusion and
    nether.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) a Shield of Deflection of Electricity [10,+16]
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by acid.  It cannot be harmed by electricity. 
    
    You found it in the remains of a Mature blue dragon on level 47 of
    Mordor.
s) The Hard Leather Cap of Thranduil [2,+9] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and confusion.  It allows you to sense the presence of
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 30 of Moria.
u) a Set of Cesti of Agility [5,+11] (+4)
    It increases your dexterity by 4.  
    You bought it from the Black Market.
x) The Pair of Metal Shod Boots of Hiltaude [6,+13]
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (1d3) (+13,+11) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire. 
    
    You bought it from the Library.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) a Fireproof Tome of the Everrunning Wave {25% off}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
j) a Tome of Meta Spells
k) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be harmed by fire.  
    You bought it from the Library.
m) Boccob's Magical Mish-mash
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
n) the Eye of Vecna
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Grave wight on level 32 of Mirkwood.
o) 4 Potions of Cure Critical Insanity
p) 13 Potions of Healing
q) 6 Potions of *Healing*
r) 3 Potions of Restore Mana
s) a Staff of Mana[1|20]
t) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
u) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
v) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes
    you completely fearless.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.


  [Home Inventory - Bree ]

a) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crystal drake on level 35 of Moria.
b) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Mithril Rod of the Istari of Nothing (320/320)
b) a Mithril Rod of the Istari of Nothing (320/320)
c) The Ring of Power of Ren the Unclean (+5)
    It increases your constitution by 5.  It makes you invisible.  It 
    sustains your intelligence and charisma.  It provides immunity to 
    paralysis.  It provides resistance to fire and blindness.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 67 of Angband.
d) an Indestructible Ring of Speed (+7)
    It increases your speed by 7.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Novice mage on level 8 of Barrow-Downs.
e) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 67 of Angband.
f) Gold Dragon Scale Mail of Defense (-2) [30,+26]
    It can be activated for breathe sound (130) every 90+d90 turns if 
    it is being worn. It sustains your constitution.  It provides resistance
    to sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It makes you completely fearless.  It provides resistance to
    acid, poison and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 35 of Illusory Castle.
h) The Soft Studded Leather 'Elimarith' [5,+9]
    It provides resistance to electricity, poison, dark, confusion and
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and sound.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
j) a Golden Crown of the Magi [0,+7] (+1)
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerfull song every 3 turns if it 
    is being worn. It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 35 of Illusory Castle.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Illusory Castle.


  [Home Inventory - Lothlorien ]

a) Agannazar's Antique Acorn (charging)
    It can be activated for acquirment.  
    You found it in the remains of a Mind flayer on level 33 of Mirkwood.
b) 2 Sprigs of Athelas
c) 6 Potions of Healing
d) 15 Potions of Healing {25% off}
e) 6 Potions of *Healing*
f) a Potion of Life
g) 10 Potions of Restore Mana {25% off}
h) a Wand of Manathrust[1|15] (15 charges)
i) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Dol 
    Guldur.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Azriel, Angel of Death on level 70 
    of Dol Guldur.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 30 of Mirkwood.
m) The Star of Elendil (+1)
n) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Dol
    Guldur.
o) Elven Blue Dragon Scale Mail (-2) [30,+14] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold and dark.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 49 of The
    Sacred Land Of Mountains.
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 66 of Dol Guldur.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 32 of Mirkwood.
t) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 150 turns if it is being worn.
    It increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Ostir (+3)
    It increases your intelligence, constitution and searching by 3.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to dark.  It allows you to fly.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 46 of
    The Sacred Land Of Mountains.
b) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hezrou on level 46 of The Sacred 
    Land Of Mountains.
c) The Pair of Soft Leather Boots of Orebreth [2,+3]
    It makes you completely fearless.  It provides resistance to life 
    draining, nether, nexus and chaos.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
d) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice warrior on level 46 of The
    Sacred Land Of Mountains.
e) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 46 of The Sacred
    Land Of Mountains.
f) The Whip 'Ningormor' (1d6) (+9,-10) (+3 attacks)
    It increases your attack speed by 3.  It does extra damage from acid.
    It produces chaotic effects.  It is a great bane of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.



Posted on 19.12.2002 07:35
Last updated on 24.12.2002 07:57

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4592. on the Ladder (of 12684)
1228. on the ToME Ladder (of 2973)

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On 19.12.2002 07:35 flammieb@u.washington.edu wrote:
First char that -might- actually not get eaten alive...we shall see ;)

On 23.12.2002 01:10 flammieb@u.washington.edu wrote:
Current status after playing with an 'acquirement' junkart for a long time...and delving into Rhun, and some mountain climbing...time to start diving deep.

On 23.12.2002 02:16 flammieb@u.washington.edu wrote:
Status after a revelation, and subsequent devotion to Manwe, god of kickass.

On 23.12.2002 10:41 flammieb@u.washington.edu wrote:
The lack of disenchantment resist is unnerving...everything else seems fine, though.

On 24.12.2002 07:57 flammieb@u.washington.edu wrote:
Finally, all resists covered! Ringwraiths, here I come...

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