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The Angband Ladder: Borin, Dwarf Priest by Daniel Fishman

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             49   Str:     16  +2  -1  +4  18/30     15
 Race   Dwarf        Height          45   Int:     12  -3  -3  +0      6      5
 Class  Priest       Weight         151   WIS:  18/34  +2  +3  +9 18/174
 Title  Canon        Social  Well-liked   DEX:     15  -2  -1  +0     12
 HP     -19/292      Maximize         Y   CON:     18  +2  +0  +0  18/20
 SP     149/233                           CHR:  18/59  -3  +2  +3  18/79


 Level               31   Armor    [17,+49]     Saving Throw         92%
 Cur Exp         190643   Fight    (+4,+22)     Stealth             Good
 Max Exp         190643   Melee   (+15,+31)     Fighting          Superb
 Adv Exp         210000   Shoot    (+13,+9)     Shooting       Excellent
 MaxDepth   2000' (L40)   Blows      1/turn     Disarming            43%
 Turns           882560   Shots      1/turn     Magic Device      Superb
 Gold             83239   Infra       50 ft     Perception       1 in 32
 Burden       147.8 lbs   Speed          -3     Searching            23%

 You are the only child of a Dwarven Prison Guard.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a four
 foot beard, and a dark complexion.


 Acid:......+...... Confu:.........+...
 Elec:......+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:+.....+...... Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............+ Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:......++.....
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You smite the Dread.
> The Dread misses you.
> The Dread hits you.
> You feel very weak.
> The Dread misses you.
> The Dread hits you.
> You feel very weak.
> The Dread hits you.
> You feel very weak.
> You smite the Dread.
> The Dread misses you.
> The Dread hits you.
> The Dread misses you.
> The Dread hits you.
> You die.

Killed by a Dread.

  [Character Equipment]

a) a Main Gauche (Holy Avenger) (1d5) (+11,+9) [+4] (+3)
     +3 wisdom.
     Provides resistance to fear.
     Sustains wisdom.
     Blessed by the gods.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 37 against evil creatures, 40 against
     demons, 40 against undead, and 34 against normal creatures.
b) a Long Bow (x3) (+9,+9)
c) a Calcite Ring of Damage (+0,+8)
d) a Calcite Ring of Damage (+0,+9)
e) a Carved Oak Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Hard Leather Armour of Elvenkind (-1) [8,+18] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+4] (+1 stealth)
     +1 stealth.
i) (nothing)
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
k) a Set of Gauntlets of Power (+5,+5) [3,+4] (+4)
     +4 strength.
l) a Pair of Leather Boots of Free Action [2,+7]
     Prevents paralysis.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2}
c) a Holy Book of Prayers [Chants and Blessings] {@m3}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4}
e) a Holy Book of Prayers [Ethereal Openings] {@m5}
     Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Godly Insights] {@m6}
     Cannot be harmed by acid, electricity, fire, cold.
g) 19 Violet Potions of Cure Critical Wounds
h) 3 Copper Speckled Potions of Healing
i) an Indigo Potion of Speed
j) 2 Dark Blue Potions of Resist Poison
k) 10 Scrolls titled "conser pro dio" of Phase Door
l) a Scroll titled "scio licio ter" of Teleport Level
m) a Scroll titled "sus adius" of Deep Descent
n) a Rusty Rod of Recall {@z7}
     Cannot be harmed by electricity.
o) a Molybdenum Wand of Teleport Other (7 charges)
p) an Iron Helm of Regeneration [5,+8]
     Speeds regeneration.
q) a Steel Helm [6,-3] (squelch)
r) a Beaked Axe of *Slay Demon* (2d6) (+5,+11) (+2)
     +2 intelligence.
     Provides resistance to fire.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 66 against demons, and 38 against normal
     creatures.
s) a Lance of *Slay Troll* (2d8) (+8,+11) (+2)
     +2 strength.
     Speeds regeneration.
     You are too weak to use this weapon effectively!
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 60 against trolls, and 42 against normal
     creatures.
t) 17 Arrows (1d4) (+6,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 49.5 against
     normal creatures.
     35% chance of breaking upon contact.
u) 16 Arrows (1d4) (+6,+4)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 46.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Yellow Speckled Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
b) 3 White Potions of Restore Strength
     When ingested, it restores your strength.
c) 4 Icky Green Potions of Restore Intelligence
     When ingested, it restores your intelligence.
d) 3 Black Potions of Restore Dexterity
     When ingested, it restores your dexterity.
e) 4 Gold Speckled Potions of Restore Constitution
     When ingested, it restores your constitution.
f) 5 Purple Potions of Restore Charisma
     When ingested, it restores your charisma.
g) 8 Orange Potions of Restore Life Levels
     When ingested, it restores your experience.
h) 3 Scrolls titled "custio ilis" of Enchant Weapon To-Hit
     When read, it attempts to magically enhance a weapon's to-hit bonu
     s.
i) 2 Scrolls titled "andabra mosio" of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
j) a Pearl Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
k) an Amethyst Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
l) a Tortoise Shell Ring of Accuracy (+10)
m) a Granite Ring of Open Wounds {cursed}
     Cursed.
     Impairs hitpoint recovery.
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     It takes 5d8+10 turns to recharge after use.
n) a Jasper Ring of Slow Digestion
     Slows your metabolism.
     
o) a Copper Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.1.2009 13:42
Last updated on 14.1.2009 23:18

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7432. on the Ladder (of 12716)
2385. on the Angband Ladder (of 3748)
20. for this player (out of 25)

Comments

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On 14.1.2009 13:42 Daniel Fishman wrote:
My first 3.1.0 beta character (no false starts, surprisingly!)
Found Thengel on my last trip then came up and found Ethereal Openings *and* Godly Insights in the Black Market! Very useful. The early find of the HA main gauche was also very useful - in fact, I've found a lot of useful kit; whether that's just luck or the 3.1.0 changes I don't know. The only vital thing missing at this stage is RPoison. Stat potions don't seem that infrequent - although only the one STR, WIS or CON, which was WIS from the BM.

On 14.1.2009 23:18 Daniel Fishman wrote:
Grr. That's the second level 30 character I've lost in the last few days. This one had a lot better equipment than the other one did, too. Got knocked down on health by a nightmare, teleported it away but then a Dread came out, I didn't realise how much damage it was doing and it killed me, helped I think by being slowed down to -3 by its strength drain.
3.1.0 certainly feels very different to previous versions of Angband. The attempts to reduce clutter have definitely worked, though there seem to be more good equipment and less stat potions than before - though not hugely so, and one game isn't really a large enough sample. There was quite a lot of good stuff in the BM though again, whether that was just luck or a change I'm not sure.

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