The Angband Ladder: Solomon3, High-Elf Rogue by Donald Jonker

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            112   Str:  18/31  +1  +2  +1  18/71  18/46
 Race   High-Elf     Height          78   INT:     11  +3  +1  +1     16
 Class  Rogue        Weight         194   WIS:     10  -1  -2  +0      7
 Title  Burglar      Social      Lordly   DEX:     16  +3  +3  +0  18/40
 HP     -4/183       Maximize         Y   CON:     16  +1  +1  +0     18
 SP     6/17                              CHR:     10  +5  -1  +0     14


 Level               21   Armor    [13,+21]     Saving Throw         69%
 Cur Exp          13998   Fight    (+5,+14)     Stealth           Superb
 Max Exp          13998   Melee   (+18,+21)     Fighting          Superb
 Adv Exp          15300   Shoot    (+13,+6)     Shooting          Superb
 MaxDepth   2100' (L42)   Blows      3/turn     Disarming            82%
 Turns           192211   Shots      1/turn     Magic Device      Superb
 Gold             14827   Infra       40 ft     Perception       1 in 12
 Burden       145.7 lbs   Speed      Normal     Searching            35%

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:......+...... Confu:.............
 Elec:....+........ Sound:.............
 Fire:..+.....+.... Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
Telep:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Dread hits you.
> You feel very weak.
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very weak.
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> The Dread hits you.
> You die.

Killed by a Dread.

  [Character Equipment]

a) a Mace of Extra Attacks (2d4) (+13,+7) (+1)
     +1 attack speed.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 26 against normal creatures.
b) a Long Bow (x3) (+8,+6)
c) a Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
d) a Ring of Damage (+0,+9)
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
f) a Wooden Torch (3295 turns)
     Radius 2 light, reduced when running out of fuel.
g) Studded Leather Armour of Resist Acid (-1) [6,+1]
     Provides resistance to acid.
     Cannot be harmed by acid.
h) a Cloak [1,+3]
i) a Wicker Shield of Resist Fire [2,+5]
     Provides resistance to fire.
     Cannot be harmed by fire.
j) a Hard Leather Cap of Intelligence [2,+2] (+1)
     +1 intelligence.
     Sustains intelligence.
k) a Set of Leather Gloves of Power (+2,+2) [1,+5] (+1)
     +1 strength.
l) a Pair of Leather Sandals of Stealth [1,+3] (+3)
     +3 stealth.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Rations of Food
c) 10 Potions of Cure Critical Wounds
d) 20 Scrolls of Phase Door {@r5}
e) 4 Scrolls of Word of Recall {!*!*}
f) a Wand of Stone to Mud (6 charges)
g) a Wand of Teleport Other (9 charges)
h) 2 Staffs of Teleportation (3 charges) {!*}
i) a Staff of Identify (2 charges) {@u1}
j) an Amulet of Searching (+5)
     +5 searching.
k) 3 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
l) a Robe of Resist Cold [2,+4]
     Provides resistance to cold.
     Cannot be harmed by cold.
m) a Small Metal Shield [4,+3]
n) an Iron Helm of Light [5,+4]
     Provides resistance to light.
     Radius 1 light.
o) a Set of Caestus (+0,+3) [2,+6]
p) a Set of Alchemist's Gloves [0,+9]
     Cannot be harmed by acid, electricity, fire, cold.
q) a Broad Axe (2d6) (+3,+4)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 25 against normal creatures.
r) a War Hammer (3d3) (+4,+6)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 26 against normal creatures.
s) a Shovel (1d2) (+3,+9) (+1)
     +1 tunneling.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 24.5 against normal creatures.
t) a Shovel of Digging (1d2) (+9,+3) (+5)
     +5 tunneling.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 21.5 against acid-vulnerable
     creatures, and 18.5 against normal creatures.
u) 40 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 25.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Rod of Treasure Location {@z3!!}
     When used, it detects all gold and objects on the level.
     It takes 50 turns to recharge after use.
b) a Wand of Acid Bolts (9 charges)
     When aimed, it creates an acid bolt with damage 10d8.
c) a Set of Caestus (+0,+3) [2,+1]
d) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3)
     +3 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Speeds regeneration.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 29.5 against normal creatures.
e) a Broad Axe of Westernesse (2d6) (+10,+6) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 41 against orcs, 41 against trolls, 41
     against giants, and 27 against normal creatures.
f) a Lucerne Hammer (Holy Avenger) (2d5) (+7,+11) [+1] (+2)
     +2 wisdom.
     Provides resistance to fear.
     Sustains wisdom.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 37 against evil creatures, 43
     against demons, 43 against undead, and 31 against normal creatures.
g) a Whip of Slay Giant (1d3) (+6,+6)
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 26 against giants, and 22
     against normal creatures.
h) a Ball-and-Chain of *Slay Animal* (2d4) (+5,+13) (+2)
     +2 intelligence.
     Slows your metabolism.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 37 against animals, and 32 against normal
     creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.1.2009 01:39

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15734. on the Ladder (of 18929)
5688. on the Angband Ladder (of 6476)
28. for this player (

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On 15.1.2009 01:42 Donald Jonker wrote:
[21, 2100', Dead]
Found 2 stat pots total, both on the floor. Slightly scarcer than 3.0.9. Further evidence that 100 rarity is about right.

Interesting that my clvl tends to be ~1/2 dungeon level.

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