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The Angband Ladder: Elen DieFast, Kobold Rogue by <Yorick Sha>

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:     16  -1  +2  +2  18/10
 Race   Kobold       Height          39   INT:     17  -1  +1  +0     17
 Class  Rogue        Weight          65   WIS:     10  +0  -2  +5     13
 Title  Burglar      Social     Unknown   DEX:     16  +2  +3  +0  18/30
 HP     225/255      Maximize         Y   CON:     16  +2  +1  +0  18/10
 SP     26/26                             CHR:     10  -2  -1  +3     10


 Level               25   Armor    [28,+37]     Saving Throw         54%
 Cur Exp          21245   Fight     (+2,+2)     Stealth           Superb
 Max Exp          21245   Melee     (+7,+8)     Fighting          Superb
 Adv Exp          24500   Shoot   (+13,+16)     Shooting          Superb
 MaxDepth   1850' (L37)   Blows      2/turn     Disarming            93%
 Turns           190856   Shots      1/turn     Magic Device      Superb
 Gold             10834   Infra       50 ft     Perception       1 in 11
 Burden       151.9 lbs   Speed          -1     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+...... Confu:.........+...
 Elec:........+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:..+.......... Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Bastard Sword of Extra Attacks (3d4) (+5,+6) (+1)
     +1 attack speed.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 15.5 against normal creatures.
b) a Long Bow of Power (x3) (+11,+16)
c) an Adamantite Ring of Open Wounds
     Impairs hitpoint recovery.
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     It takes 5d8+10 turns to recharge after use.
d) a Platinum Ring of Strength (+2)
     +2 strength.
     Sustains strength.
e) a Driftwood Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Chain Mail of Resist Acid (-2) [14,+6]
     Provides resistance to acid.
     Cannot be harmed by acid.
h) a Cloak [1,+4]
i) a Small Metal Shield of Resist Lightning [4,+7]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
k) (nothing)
l) a Pair of Steel Shod Boots of Stealth [6,+6] (+3)
     +3 stealth.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 10 Violet Potions of Cure Serious Wounds
e) 2 Copper Speckled Potions of Cure Critical Wounds
f) 8 Scrolls titled "lo scurgum no" of Phase Door
g) a Scroll titled "mulum nus co" of Teleport Level
h) 12 Scrolls titled "delum inqui to" of Identify
i) 2 Scrolls titled "tastior pum" of Word of Recall
j) 2 Scrolls titled "cauro frum" of Holy Prayer
k) a Mithril Rod of Treasure Location
l) 2 Copper-Plated Rods of Lightning Bolts
m) an Aluminum Rod of Slow Monster {!!}
n) a Nickel-Plated Rod of Sleep Monster
o) a Gold-Plated Rod of Curing {!!}
     Cannot be harmed by electricity.
p) a Gold Wand of Acid Bolts (13 charges)
q) 2 Bamboo Staffs of Teleportation (13 charges)
r) a Heavy Crossbow (x4) (+3,+3)
s) 29 Bolts (1d5) (+5,+3)
t) 91 Arrows (1d4) (+0,+0) {@f5}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 55.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Oily Yellow Potion of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2009 08:35

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13605. on the Ladder (of 17515)
4781. on the Angband Ladder (of 5746)

Comments

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On 19.1.2009 08:35 Yorick Sha wrote:
Can't imagine what to do on this depth with such a weak character. I have no diving experience at all.

On 19.1.2009 20:58 Pete Mack wrote:
That open wounds ring is bad for you. It slows your healing a lot.

Surely you can kill Orcs and Trolls, along with Mature Dragons for the EXP. You should find a Ring of Damage or an elemental ring soon, either of which will increase your damage.

For effective diving you want to be as deep as you can be and still stay alive. Even very deep you will find big EXP monsters you can kill with a little work.

(Death Molds are easy; Drujs are easy if you can build a hockey stick. Greater Demons that move at normal speed are easy.)

Surely you can find an rFire armor or shield in the shops? It's more important than rAcid, and you can get rElec from an amulet.



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