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The Angband Ladder: Elen II, Kobold Rogue by evariste

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:  18/91  -1  +2 +10 18/201 18/191
 Race   Kobold       Height          39   Int:  18/95  -1  +1  +3 18/125 18/115
 Class  Rogue        Weight          65   Wis:  18/24  +0  -2  +5  18/54  18/44
 Title  ***WINNER*** Social       Liked   Dex:  18/60  +2  +3  +3 18/140 18/130
 HP     677/915      Maximize         Y   CON:  18/87  +2  +1  +8 18/197
 SP     78/170                            Chr:     18  -2  -1  +2     17     15


 Level               47   Armor   [53,+164]     Saving Throw         78%
 Cur Exp        4801082   Fight   (+80,+30)     Stealth           Superb
 Max Exp        4801082   Melee   (+96,+48)     Fighting       Legendary
 Adv Exp        4900000   Shoot   (+92,+15)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming           100%
 Turns           194857   Shots      2/turn     Magic Device      Heroic
 Gold          10039474   Infra       50 ft     Perception       1 in 11
 Burden       183.3 lbs   Speed          28     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+.*.... Confu:......+......
 Elec:.+........... Sound:........+....
 Fire:.+..+........ Shard:.............
 Cold:.+....+...... Nexus:......++.....
 Pois:....+.......+ Nethr:......+......
 Fear:....+.+.+.... Chaos:......+.+....
 Lite:+............ Disen:.............
 Dark:+.....+...... S.Dig:.+...........
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:.........+... Sear.:.............
Invis:+....+....... Infra:............+
FrAct:........+.+.. Tunn.:.............
HLife:......+...... Speed:.++++..+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Last Messages]

> Morgoth, Lord of Darkness hits you.
> You feel very weak.
> You feel very clumsy.
> You feel very sickly for a moment, but the feeling passes.
> You feel very stupid.
> You feel very naive.
> You feel very ugly.
> Morgoth, Lord of Darkness touches you.
> You smite Morgoth, Lord of Darkness.
> You have slain Morgoth, Lord of Darkness.
> You feel something roll beneath your feet.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.

Killed by Ripe Old Age.

  [Character Equipment]

a) The Trident of Wrath (3d8) (+16,+18) (+2)
     +2 strength, dexterity.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 75 against evil creatures, 88.5
     against poison-vulnerable creatures, 115.5 against undead, and 
     61.5 against normal creatures.
b) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
c) a Corundum Ring of Speed (+9)
     +9 speed.
d) a Corundum Ring of Speed (+10)
     +10 speed.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it heals 500 hit points.
     It takes 200 turns to recharge after use.
f) The Star of Elendil {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!!}
     +2 constitution.
     Provides resistance to acid, cold, fear, dark, confusion, nexus, 
     nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Stops experience drain.
     When activated, it heals 1000 hit points.
     It takes 444 turns to recharge after use.
h) The Cloak 'Colannon' [1,+15] (+3) {!!}
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it teleports you randomly up to 100 squares away.
     It takes 45 turns to recharge after use.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Steel Shod Boots of Speed [6,+15] (+4)
     +4 speed.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
f) 51 Copper Speckled Potions of Cure Critical Wounds
g) 2 Dark Blue Potions of Restore Mana
h) 32 Scrolls titled "lo scurgum no" of Phase Door {!*}
i) 4 Scrolls titled "stis audeo" of Magic Mapping
j) 2 Silver-Plated Rods of Teleport Other (1 charging) {!!}
k) 3 Lead Wands of Teleport Other (0 charges)
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     +3 strength, constitution, stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 82.5 against orcs, 82.5 against
     trolls, 82.5 against demons, and 55.5 against normal creatures.
m) 17 Seeker Arrows of Slay Evil (4d4) (+16,+11)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 216 against
     evil creatures, and 108 against normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.1.2009 01:58

Download this dump

5755. on the Ladder (of 17362)
2343. on the Angband Ladder (of 5688)
4. for this player (out of 13)

Comments

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On 22.1.2009 01:58 evariste wrote:
Competition character.

On 22.1.2009 21:21 PowerDiver wrote:
That's a spectacular speed Very impressive indeed!

Your ordinary rogue crushed the warriors starting with PDSM. I guess that's proof that stealth and detection are more important than resistances.


On 23.1.2009 16:13 evariste wrote:
Yes, stealth is great and detection was certainly useful... an easy source of double resistances was also nice. Rogues are really just a better class than warriors in every way other than pure damage output.

PDSM is certainly a good thing to have, but most resistances aren't necessary or can be found easily from other items. This character actually found PDSM late on and preferred Soulkeeper against Morgoth, when I didn't need disenchantment resistance...

The main reason for this character to be so much quicker than the PDSM warriors, though, is just that it really is much easier to dive in 3.1.0. It is easier to be well-equipped because of the better item distribution, and stat potions being a bit rarer is more than compensated by getting significant speed much earlier. This character had to dive quite deep to find a speed ring, but I was already at +10 due to two Rings of Escaping (found somewhere between dlvls 35 and 45, I think) and Sting. I'm doubtful that <200k turns was possible in 3.0.9 without a lot of luck with early speed finds.

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