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The Angband Ladder: Honokowai, Half-Elf Sorceror by <polymorph8@gmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Honokowai              Age                 28       STR!     29       
 Sex   : Male                   Height              69       INT!     32       
 Race  : Half-Elf LostSoul      Weight             104       WIS:     28       
 Class : Sorceror               Social Class        49       DEX!     33       
 Body  : Player                                              CON!     28       
 God   : Manwe Sulimo                                        CHR!     38       
                                                                               
 + To Melee Hit         -59 Level             50    Hit Points     1238/  1238 
 + To Melee Damage      -90 Experience   8609822    Spell Points   2269/  2269 
 + To Ranged Hit         33 Max Exp      8609822    Sanity          505/   505 
 + To Ranged Damage      29 Exp to Adv.    *****    Piety                    4 
   AC                51+147 Gold        10215251    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  4d4-360   
 Stealth     : Excellent    Magic Device: Legendary[5] Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       fast      
                         (Character Background)                                
          Your mother was of the Nandor.  You are the illegitimate             
          and unacknowledged child of a Guildsman.  You are a credit           
          to the family.  You have green eyes, wavy black hair, and            
          an average complexion.                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barad-Dur: Level 34 (1700')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Halls of Waiting: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        a Lost Temple: Level 29 (1450')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 70 (3500')
        Isengard: Level 39 (1950')

 Your body was a Player.
 You have defeated 3932 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can feel the danger of evil magic.
You can sense what is beyond walls.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ........321.....            
        Add Dex   : .........21.....            
        Add Con   : .........21.....            
        Add Chr   : ........3.1...4.            
        Mul Mana  : ++..+...........            
        Mul SPower: +...+...........            
        Add Stea. : .......1........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4....            
        Add Speed : ..*8.1..........            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........++......            
        Sust Con  : .........+......            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : +...+..........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ........++....+.            
        Hold Life : .....+..........            
        Imm Acid  : ..++..*...+.....            
        Imm Elec  : ..++..*...+.....            
        Imm Fire  : ..+*......+.....            
        Imm Cold  : ..*+......+.....            
        Res Pois  : .........++.....            
        Res Fear  : ................            
        Res Light : .......+........            
        Res Dark  : ......++........            
        Res Blind : ...+.....+......            
        Res Conf  : ......+.......+.            
        Res Sound : .........+......            
        Res Shard : ..+....+........            
        Imm Neth  : ......*.........            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ..+...+.........            
        Lite      : .....+..........            
        See Invis : .....+.........+            
        Regen     : ........+.......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+........+.            
        Drain Exp : ....+...........            
        Aggravate : ....+...........            
        Blessed   : ..............+.            
        Cursed    : ......+.........            
        Hvy Curse : ......+.........            
        Fly       : ..........+.....            
        Climb     : ...........+....            
        Orc.ESP   : ........+.......            

Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    06.325 [0.900]
          . Stealth                              15.000 [0.400]
          . Disarming                            00.200 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         34.300 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  37.150 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-49,-58)(80%)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it lying on the ground on level 97 of Halls of Waiting.
d) a Magical Light Crossbow of the Haradrim (x6) (+19,+29)(60%)
    It increases your mana capacity by 60%.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
e) an Elemental Ring of Speed (+11) {100% off}
    It increases your speed by 11.  It provides immunity to cold.  It
    provides resistance to acid, electricity, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Speed Ring Market.
f) an Elemental Ring of Speed (+8) {100% off}
    It increases your speed by 8.  It provides immunity to fire.  It
    provides resistance to acid, electricity, cold and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 97 of Halls
    of Waiting.
n) The Ribbed Plate Armour of Legil (-3 to accuracy) [28,+15] {cursed}
    It sustains your charisma.  It provides immunity to acid, electricity
     and nether.  It provides resistance to dark, confusion, nexus and 
    disenchantment.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 97 of Halls of
    Waiting.
o) a Shadow Cloak of Protection [6,+26] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
p) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    It increases your strength and charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
s) a Dragon Helm of Gondor [8,+25] (+2)
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 98 of Halls
    of Waiting.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 97 of Halls
    of Waiting.


  [Character Inventory]

a) 3 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Sorcerer on level 97 of Halls of Waiting.
b) 2 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of a Dark dwarven priest on level 97 of Halls
    of Waiting.
c) 5 Fireproof Tomes of Translocation
d) 2 Fireproof Tomes of Knowledge
e) 7 Tomes of the Time
f) 4 Fireproof Books of Beginner Cantrips
    It cannot be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
g) 4 Potions of Cure Insanity
    
h) 27 Potions of Healing
    
i) a Potion of *Healing*
    
j) 5 Potions of Restore Mana
k) a Tilkal Rod of Home Summoning (200/200)
l) a Staff of Teleportation[20|38] (0 charges)
m) a Staff of Healing[4|32] of Plenty (0 charges)
n) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
o) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Black pudding on level 67 of
    Paths of the Dead.
p) The Amulet called 'Artifactus' (+4)
    It increases your intelligence, dexterity, charisma, stealth, 
    infravision and speed by 4.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to fire, cold, poison, dark, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Leather Scale Mail 'Orgolia' (-44,-62) [11,+11](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to acid, electricity, fire and nether.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 69 of Paths of the
    Dead.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Caras Galadhon ]

a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 14.2.2009 01:18

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2859. on the Ladder (of 12043)
88. on the Theme Ladder (of 175)
Second best for this player (out of 2)

Comments

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On 14.2.2009 01:18 polymorph8@gmail.com wrote:
My first Tome/Theme win. Escaped from Halls of Mandos using my standard sorcerer strategy:
1 - powerlevel first on an F/v
2 - empty dwarven pits to bulk up on books.
3 - With recall, all artifacts/munchkinny goods are easily obtainable
4 - Race through the quest and manathrust everything to bits
5 - Use Probability travel/and recall with nearby monsters to keep LoS, but no direct hits, heal as necessary. For both Sauron & Morgoth, no restore mana potions were necessary. No scares (hand of doom/manastorm duel attack came about). Yay me.

On 14.2.2009 01:22 polymorph8@gmail.com wrote:
No need for chaos resis ;) Liked my kit too much to mess with it. Also, found 2 scrolls of artifact creation and 2 of craftsmanship. 1 Scroll of Artifact creation created a useful duel-immunity Amulet that I later gave up for Annutar, and 1 craftsmanship boosted my bow to 60% mana gain. Ez game ;)

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