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The Angband Ladder: Abirap, Gnome Thaumaturgist by bio_hazard

  [ToME 2.3.4 Character Sheet]

 Name  : Abirap                 Age                 57       STR!     25       
 Sex   : Male                   Height              42       INT:     40       
 Race  : Gnome Hermit           Weight              91       WIS:     35       
 Class : Thaumaturgist          Social Class        21       DEX:     34       
 Body  : Player                                              CON!     28       
 God   : Eru Iluvatar                                        CHR!     28       
                                                                               
 + To Melee Hit           2 Level             39    Hit Points      304/   304 
 + To Melee Damage      -44 Experience   1620341    Spell Points   1167/  1167 
 + To Ranged Hit          9 Max Exp      1620341    Sanity          551/   551 
 + To Ranged Damage      12 Exp to Adv.  1850000    Piety                 5657 
   AC                53+100 Gold         1327112    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-176   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are a credit to the family.  You have dark brown eyes,               
          curly black hair, and an average complexion.                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently on level 41 of Mordor.
 You have defeated 9116 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 40 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2.......4....            
        Add Int   : ...25....2......            
        Add Wis   : ....5....2......            
        Add Dex   : .4......4.......            
        Add Con   : ...........4....            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ...2............            
        Add Sear. : .....4..........            
        Add Infra : ...........4....            
        Add Tun.. : ..............2.            
        Add Speed : .47.............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+.+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : ................            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+....+            
        Hold Life : ........+.......            
        Res Acid  : .+....++........            
        Imm Elec  : .+....*+........            
        Res Fire  : .+.....+........            
        Res Cold  : .+.....+........            
        Res Pois  : .......+........            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ...........+....            
        Res Blind : .........+......            
        Res Conf  : ...+..+..+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : ...+..+..+......            
        Res Disen : ...+..+.........            
        Aura Fire : ........+.......            
        Auto Curse: ........+.......            
        Levitate  : ...+....+.......            
        Lite      : ....+.....+.....            
        Activate  : .....+++..+.....            
        Hvy Curse : ........+.......            
        Fly       : ......+.........            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        Good.ESP  : .......+........            

Skills (points left: 81)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                       -00.600 [0.400]
          . Archery                              00.700 [0.000]
 - Sneakiness                                    02.000 [0.900]
          . Stealth                              06.000 [0.400]
          . Disarming                            02.500 [0.300]
 - Magic                                         42.358 [0.950]
          . Magic-Device                         30.500 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        02.100 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           02.100 [0.700]
          . Divination                           05.600 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          43.000 [1.000]
 - Spirituality                                  09.150 [0.550]
          . Prayer                               30.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Broad Axe 'Barukkheled' on level 2.
You may meet an Insect swarm on level 2.
You are fated to find The Dagger 'Nimthanc' on level 8.
You are fated to meet an Insect swarm on level 12.
You may meet a Giant white ant on level 1.
You are fated to meet a Multi-hued dragon worm on level 45.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+1,-24)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    It was given to you as a reward.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
e) an Indestructible Ring of Speed (+7) {100% off}
    It increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) The Ring of Ndorim (+2 to stealth)
    It increases your strength, intelligence and stealth by 2.  It
    provides resistance to chaos and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Mimic on level 21 of Mirkwood.
k) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 5.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
n) The Chaos Dragon Scale Mail 'Halon' (-2 to accuracy) [30,+19]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your dexterity.  It provides
    immunity to electricity.  It provides resistance to acid, confusion, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Guardian naga on level 15 of A lost
    temple.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+2] (+4 to infravision)
    It increases your strength, constitution and infravision by 4.  It
    provides resistance to dark.  
    You found it lying on the ground on level 29 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 2 Fireproof Books of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) Heward's Excellent Experimental Earmuffs {healing}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
d) 6 Potions of Speed
e) 16 Potions of Healing
f) 5 Potions of Restore Mana
g) 2 Potions of Enlightenment
h) a Potion of New Life
i) 10 Scrolls of Teleportation
j) a Moonstone Rod of Disarming (75/75)
k) a Golden Rod of Cheapness of Healing (125/125)
l) a Golden Rod of Recall (125/125)
m) a Golden Rod of Recall (125/125)
n) a Rusty Chain Mail (-5 to accuracy) [14,-7]
o) a Double Ring Mail (-2 to accuracy) [15,-5] {cursed}
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 41 of
    Mordor.
q) a Katana (3d4) (+8,+1)
r) a Halberd (3d5) (+7,+3)
s) a Quarterstaff of *Slay Undead* (1d9) (+6,+10) (+1)
t) a Quarterstaff (1d9) (+0,+0)
u) a Short Bow (x2) (-4,-3) {cursed}
v) a Small Metal Boomerang of *Slay Demon* (3d4) (+6,+6) (+1)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield 'Hargon' [5,+12]
    It sustains your constitution.  It provides resistance to poison, 
    nexus and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
b) a Tome of the Time
c) a Tome of Meta Spells
d) a Tome of the Mind
e) a Fireproof Unholy Tome of the Hellflame
f) The Gem of Knowledge (charging) {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven priest on level 10 of
    Barrow-Downs.
g) Valdarbon's Automatic Alchemist {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
h) The Jester's Cap of Insanity {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 26 of Mirkwood.
i) Agannazar's Altruistic Assassin {cure poison}
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of an Ice skeleton on level 26 of Mirkwood.
    
j) 3 Potions of *Healing*
k) a Potion of *Enlightenment*
l) a Golden Rod of Nothing (125/125)
m) a Golden Rod of Nothing (125/125)
n) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
o) a Feanorian Lamp of Infravision (+2 to infravision)
    It provides light (radius 3) forever.  It increases your infravision
     by 2.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Dwarven Ring Mail of Resistance (-2) [12,+19] (+1)
    It increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
s) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) a Dragon Shield [8,+6]
u) a Pair of Metal Shod Boots of Speed [6,+5] (+1)
    It increases your speed by 1.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) a Frozen Small Wooden Boomerang of *Slay Demon* (1d4) (+6,+4) (+1)
    It increases your intelligence by 1.  It does extra damage from frost.
    It is a great bane of demons.  It provides resistance to fire, cold
     and chaos.  It allows you to sense the presence of demons.  It cannot
    be harmed by cold.  
    You found it in the remains of a Kobold Rogue on level 2 of A lost temple.
w) a Mage Staff of Power (1d4) (+4,-9) (+9)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    You found it lying in a vault on level 27 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-18,-16)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying on the ground on level 27 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Demonshield of Reflection [5,+10]
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
b) a Holy Tome of Eru Iluvatar
c) a Silver Rod of Nothing (100/100)
d) a Rod Tip of Recall (80 Mana to cast)
e) a Partial Totem of an Ancient gold dragon
f) a Partial Totem of a War troll
g) The Ring 'Ennhil' (+14 to damage) (+5)
    It increases your constitution by 5.  It sustains your intelligence
     and dexterity.  It provides resistance to fire and sound.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.
h) a Ring of Nexus Resistance
i) The Ring of Armenern
    It sustains your constitution and charisma.  It provides resistance to 
    blindness and confusion.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 40 of
    Mordor.
j) an Indestructible Ring of Invisibility
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
k) an Indestructible Ring of Flying
l) an Amulet of Anti-Teleportation
m) an Indestructible Amulet of the Serpents [+3] (+2)
n) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It provides resistance to chaos.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Pair of Hard Leather Boots of Speed [3,+5] (+6)
    It increases your speed by 6.  
    You bought it from the Armoury.
s) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
u) a Two-Handed Sword of Greater Life (3d6) (+9,+10)(40%)
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 33 of Mirkwood.
w) Eol, the Dark Elf's corpse
x) a Mage Staff of Power (1d4) (-19,-14) (+4)


  [Home Inventory - Minas Anor ]

a) The Deck of Wild Magic
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 37 of Mordor.
b) Agannazar's Antique Acorn
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 37 of Mordor.
c) a Potion of Enlightenment
d) a Golden Rod of Nothing (125/125)
e) a Golden Rod of Capacity of Nothing (250/250)
f) a Rod Tip of Disarming (50 Mana to cast)
g) a Staff of Sterilize[3|25] (12 charges)
h) a Partial Totem of a Ranger chieftain
i) an Indestructible Ring of See Invisible
j) a Ring of Constitution (+3)
k) a Ring of Nether Resistance
l) an Indestructible Ring of Confusion Resistance
m) an Indestructible Ring of Shard Resistance
n) a Feanorian Lamp
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) a Dwarven Iron Helm of Light [5,+10] (+1 to infravision)
    It provides light (radius 1) forever.  It increases your constitution
     and infravision by 1.  It provides resistance to fire and light.  It
    allows you to sense the presence of trolls and dragons.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Shadow drake on level 30 of The Land Of
    Rhun.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    It increases your strength and dexterity by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    provides resistance to fire.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 30 of The
    Land Of Rhun.
v) a Dagger (*Defender*) (1d4) (+5,-2) [+14] (+1 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 1.  
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
x) The Long Bow of Tardor (x4) (+7,+3) (+1)
    It increases your intelligence, wisdom and constitution by 1.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Everrunning Wave
b) a Holy Tome of Manwe Sulimo
c) a Corrupted Tome of Melkor
d) Kenault's Cantrip Generator {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
e) The Gem of Hate {curing}
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
f) Bumganir's Bag of Magic Toys {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 19 of A lost temple.
g) 97 Potions of Water Curing {quest}
h) a Scroll of Mass Genocide
i) a Silver Rod of Quickness of Nothing (100/100)
j) a Rod Tip of Recall (80 Mana to cast)
k) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Partial Totem of an Elder aranea
m) 2 Rings of Flying
n) The Amulet 'Dildunur' (+4)
    It increases your wisdom by 4.  It provides resistance to cold, 
    confusion, sound, nether and nexus.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of A lost temple.
o) an Indestructible Amulet of the Serpents [+1] (+4)
p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Spider Web 'Naerufin' [1,+9]
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to electricity, cold, confusion, sound and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) a Dragon Helm [8,+14]
u) a Light War Axe of Aman (2d5) (+10,+8) [+1] (+3)
    It increases your wisdom by 3.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your wisdom.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Lucerne Hammer of Drielen (2d5) (+17,-9) (+4)
    It can be wielded two-handed.  It increases your intelligence, 
    dexterity and constitution by 4.  It does extra damage from 
    electricity.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 11 of
    Mirkwood.
x) The Bolt 'Aerodruil' (1d5) (+22,+9) (+3)
    It provides light (radius 1) forever.  It increases your wisdom by 3.  
    It does extra damage from acid and fire.  It poisons your foes.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Mirror of Alternate Dimensions
    It can be activated for blindness.  
    You found it in the remains of a Dark elven warlock on level 23 of A lost
    temple.
b) Mordekainen's Sneaking Eye {gain corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) Kelek's Wormhole Machine {gain corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
d) Boccob's Magical Mish-mash
    It can be activated for confusion.  
    You found it in the remains of a Dark elven priest on level 10 of
    Barrow-Downs.
e) Jor's Compendium of Strange Behaviour {death!}
    It can be activated for death.  
    You found it lying on the ground on level 2 of Barrow-Downs.
f) Jor's Book of Impossible Occurences {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it while digging a rubble.
g) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 25.2.2009 21:28
Last updated on 11.3.2009 19:04

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5044. on the Ladder (of 12045)
1381. on the ToME Ladder (of 2959)
Best for this player (out of 5)

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On 25.2.2009 21:28 bio_hazard wrote:
So far so good- lots of firepower but not many hitpoints.

On 27.2.2009 22:09 bio_hazard wrote:
Been playing around in the sandworm hole, and just finished Eru quest #3. HP now double what they were just a while ago- but still low. For some reason have found every potion but strength. Phial is nice to have. would like better rings, better launcher, and more speed- also ESP. Comments/advice welcome- I think next step is to 1) drink my !experience, 2, try to buff up in Sandworm a bit more, 3) blaze through Old Forest to look for Dungeon towns. Then probably get another house going - maybe Gondolin- I think with the cloak's activation I should be reasonably safe going for the dragons. By then maybe I can tackle the next Bree quest, and then head to either Mordor or Moria.

On 28.2.2009 04:04 bio_hazard wrote:
latest update- have been scumming Sandworm for a little while. I've been hoping to get strength up a bit more before wearing the randart chaos dsm. Also, what's a good depth to try acquirement?

On 2.3.2009 18:57 bio_hazard wrote:
Still scumming Sandworm- rod tip of healing was nice, and have had a nice run of !Con (would like more !Str, but at least I'm not a total weakling anymore). Feeling better about proceeding...- will probably do one more dive to take out the queen, then move on.

What to do with the Craftsmanship scroll though? Never found one of these before. From the Wiki, it looks like it improves any weapon, including artifacts (providing they aren't too good already). Although I also read one account of one failing on a mage-staff. Should I try 1) mage staff of wizardry that I'm using, 2) my artifact bow, 3) save for later.

On 3.3.2009 00:28 bio_hazard wrote:
Still going well- feeling much better about stats, now need to concentrate on getting more speed, and figuring out what I'm going to do with the rest of my skill pts when Magic and Thaumaturgy are maxed...

On 11.3.2009 19:04 bio_hazard wrote:
Still going well- have done all the town quests except for Merton and the Wraith. Going through Mordor now. Have picked up 0.5 symbiosis now through fumblefingers- haven't decided whether to use this yet or not...

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