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The Angband Ladder: Eorl IX, the Wizard, Man of Rohan Mage by thorgot

  [Unangband 0.6.2 Character Dump]

 Name   Eorl IX, the Wizard                      Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       24  STR:   18/63  +0 +11  +5 18/223
 Race   Man of Rohan       Height  7' 2  INT:   18/44  +0  +6  +5 18/154
 Class  Mage               Status    19  WIS!   18/80  +0 +10  +5 18/230
 Style  Wizardry                         DEX!   18/81  +0  +6  +5 18/191
 Title  ***WINNER***                     CON!   18/80  +0  +9  +5 18/220
 Home   your home in Angband             CHR:      11  +0  +6  +5  18/40
 Target the West                         AGI!   18/80  +0  +6  +5 18/190
                                         SIZ:   18/57  +0 +11  +5 18/217
 Level           50  HP      2477/2477  Fight   (+48,+30)  Fighting      Superb
 Curr Exp  99999999  SP        434/434  WShld   (+56,+19)  Shooting      Superb
 Max Exp   99999999  Hit die        46  Bash       [4,+8]  Throwing      Heroic
 Adv Exp   ********  Armor   [37,+104]  Blows  6/turn(x1)  Stealth         Iffy
 Curr Danger Benign  Infravis     0 ft  Shoot    (+48,+0)  Save Throw    Heroic
 Max Dungeon Bottom  Gold     12023132  Shots  1/turn(x0)  Disarming     Superb
 Game Turn  9727758  Burden    156 lbs  Throw    (+48,+0)  Devices    Legendary
 Plr Turn     94829  % Burden      52%  Hurls  4/turn(x1)  Searching     Superb
 Act Turn     82647  Speed         +20  Weight    277 lbs  Digging    Legendary

 You are one of several children of a Serf.  You are a credit to the family.  Y
 straight brown hair, and a very dark complexion.

 This is 31st Laire of the 2890th year of the third age.
 You are in the West.

  [Last Messages]

> You feel your head clear.
> You feel your head clear.
> You feel your concentration improve.
> You feel your head clear.
> You feel very good.
> You feel very good.
> You feel very good.
> You feel your head clear.
> You feel your head clear.
> You feel your head clear.
> You feel your head clear.
> You feel your head clear.
> You feel your concentration improve.
> You failed to cast the spell!
> You feel your head clear.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++++ ++  ++ 
       ||=="~[()]]]               ||=="~[()]]]
       abcdefghijkl@              abcdefghijkl@
   Str:2.31......5..         sStr:..ss......s..
   Int:..31.....2...         sInt:.............
   Wis:.231.4.......         sWis:.s.s.s.......
   Dex:2.31.........         sDex:..s..........
   Con:2231..1......         sCon:.sss.........
   Chr:..31.....2...         sChr:...s.........
   Agi:2.31.........         sAgi:..s..........
   Siz:2.31......5..         sSiz:..ss......s..
  Acid:......1.*....        Disea:.+........... 
  Elec:..*...1......        Blind:.........+... 
  Fire:...*..1......        Confu:......+...... 
  Cold:......1..1...        Sound:......+..+... 
  Pois:..1..........        Shard:.........+... 
  Fear:++.+.........        Nexus:......+...... 
  Lite:+........+...        Nethr:...+......... 
  Dark:.........+...        Chaos:............. 
 Water:.......1.....        Disen:..+.......... 
       abcdefghijkl@              abcdefghijkl@ 
  Food:..++.........         Save:.........2...
 Feath:..+..........        Devic:.............
  Glow:2...9....2...        Steal:.............
 Regen:.............         Sear:....9....2...
 Telep:....+........        Infra:.............
 Invis:+.++.....+...         Tunn:.............
 FrAct:+.++.....++..        Speed:2.31.....2...
 HLife:..+..........        Blows:2............
 Activ:..++.........        Shots:.............
 Throw:.............        Might:.............
 Undea:.........s...        Healt:............. 
 Demon:.............         Mana:..31......... 
   Orc:s............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.........+..+              abcdefghijkl@ 
 Dwarf:.............              ||=="~[()]]]  
   Elf:..++.........                            
 Natur:.............                            
       abcdefghijkl@                            
       ||=="~[()]]]                             

  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+8,+8) (+2)
b) a Harp of Health (+2)
c) The Ring of Power 'Vilya' (+10,+5) (+3)
d) The Ring of Power 'Narya' (+6,+5) (+1)
e) a Ruby Amulet of ESP (Glowing) (+9)
f) a Brass Lantern of Wisdom (with 14467 turns of light) (+4)
g) The Full Plate Armour of Isildur [25,+25] (+1)
h) a Cloak of Resist Water [1,+8]
i) a Large Leather Shield of Acid Immunity [4,+8]
j) The Jewel Encrusted Crown of Numenor [0,+5] (+2)
k) a Set of Cesti of Might [5,+15] (+5)
l) a Pair of Soft Leather Boots [2,+0] {Imagine these are cheetah paws (+11)}

  [Character inventory]

a) a Magic Book of Lore (Theft proof) {@m4@b4@G4!d!v!k}
b) a Magic Book of Life Magic (Theft proof) {@m0@b0@G0!d!v!k}
c) a Magic Book of Escapes (Theft proof) {@m9@b9@G9!d!v!k}
d) a Magic Book of Power (Theft proof)
e) a Magic Book of Transformations (Theft proof)
f) a Magic Book of Celestial Magic (Theft proof)
g) a Magic Book of Water Magic (Theft proof) {@m8@b8@G8!d!v!k}
h) a Magic Book of Shapechanging (Theft proof)
i) a Magic Book of Cantrips (Water proof) {@m1@b1@G1!d!v!k}
j) a Magic Book of Conjuring (Water proof) {@m2@b2@G2!d!v!k}
k) a Magic Book of Incantations (Water proof) {@m3@b3@G3!d!v!k, 10% off}
l) a Magical Bag of Elixirs
 with a) 20 Cyan Potions of Speed
      b) 12 Pearl-grey Potions of Healing
      c) 2 Muddy Potions of *Healing*
      d) a Coppery Potion of Life
      e) 17 Brown Potions of Restore Mana
      f) 12 Foamy Potions of Restore Body
      g) 7 Rainbow Potions of Enlightenment
      h) 2 Green Speckled Potions of *Enlightenment*
      i) 13 Umber Potions of Self Knowledge
      k) 38 Puce Potions of Resistance
      l) 19 Peach Potions of Cure Mortal Wounds
      m) 14 Gloopy Green Potions of Cure All Wounds
      o) 16 Gold Speckled Potions of Cure Plague
      p) 36 Pink Potions of Restore Mind
m) a Magical Bag of Eldritch Magics
 with a) 8 Scrolls titled "um shusnik bar" of *Identify*
      d) 5 Scrolls titled "dalfnej tabsri" of *Destruction*
      f) 3 Scrolls titled "agrhov bjor" of Banishment
      g) 3 Scrolls titled "tirhov for" of Mass Banishment
      j) 6 Scrolls titled "so glen itgar" of Alter Reality
      l) 4 Scrolls titled "omon plumon" of Acid Rain
n) a Magical Bag of Lesser Runes
 with a) 4 Acid Rune stones
      b) 3 Blood Rune stones
      d) 5 Door Rune stones
      e) 5 Explosive Rune stones
      f) 6 Eye Rune stones
      g) 7 Flame Rune stones
      h) 5 Frost Rune stones
      i) 2 Summoning Rune stones
      j) 6 Hand Rune stones
      k) 3 Mouth Rune stones
      l) 6 Star Rune stones
      m) 5 Storm Rune stones
      n) 2 Earth Rune stones
      o) 3 Wave Rune stones
o) a Magical Bag of Greater Runes
 with a) 2 Arrow Rune stones
      b) 3 Cloud Rune stones
      c) 3 Demon Rune stones
      d) 5 Dragon Rune stones
      e) 2 Dwarven Rune stones
      f) 7 Elven Rune stones
      g) 3 Mana Rune stones
      h) 4 Moon Rune stones
      i) a Shield Rune stone
      j) a Sword Rune stone
      l) 6 Wheel Rune stones
      m) 3 Wonder Rune stones
p) a Sapphire Ring of Strength and Size (+3)
q) a Bead Amulet of Doom (Glowing) [-3] (-10)
r) a Cochineal Amulet of Trickery (+3)

  [Home inventory]

a) 2 Magical Bags of Antidotes
 with b) 5 Tangerine Potions of Neutralize Poison
      c) a Carnation Potion of Boldness
      f) 34 Caramel Potions of Cure Light Wounds
      g) 5 Copper Speckled Potions of Cure Serious Wounds
      h) 8 Sour Potions of Restore Life Levels
      t) 4 Vermilion Potions of Cure Minor Disease
      u) 9 Metallic Purple Potions of Cure Moderate Wounds
b) a Magical Bag of Scrying
 with a) 60 Scrolls titled "san ornrol gop" of Identify
      b) 53 Scrolls titled "bjoryerg mik" of Read Magic
      c) 33 Scrolls titled "ulka jo elsta" of Analyze Magic
      d) 14 Scrolls titled "gopmic dokit" of Magic Mapping
      e) a Scroll titled "mikple fid" of Treasure Detection
      f) 9 Scrolls titled "trolbar eepur" of Object Detection
      g) 23 Scrolls titled "erulk derod" of Trap Detection
      h) 85 Scrolls titled "od bin wahre" of Door/Stair Location
      j) 8 Scrolls titled "iseh tue" of Detect Magic
      k) 51 Scrolls titled "oodit rogcomp" of Detect Curse
      l) 65 Scrolls titled "crefid manmar" of Gauge Magic
      m) 36 Scrolls titled "prok bekvly" of Legend Lore
      n) 5 Scrolls titled "nep ab biepet" of Detection
      o) 23 Scrolls titled "mi hyd urbyt" of Runic Magic
      p) 10 Scrolls titled "potnis zunsna" of Value Magic
      q) 9 Scrolls titled "fuaus blaa" of Feedback
      r) 10 Scrolls titled "austem ish" of Sense Magic
      s) 24 Scrolls titled "eep ausfu" of Test Magic
c) 2 Magical Bags of Maps
 with a) 4 maps to the mountain Caradhras
      b) 3 maps to the Paths of the Dead
      c) 5 maps to the citadel of Isengard
      d) 2 maps to Shelob's Lair
      e) 3 maps to Mount Doom
      f) 4 maps titled 'There and Back Again'
      g) 5 maps to the ruins of Angmar
      h) 6 maps to the sunken city of Numenor
      i) 3 maps to the temple of Elemental Evil
      j) 2 maps to the Crystal Castle
      k) 3 maps to the door to Moria
d) a Magic Book of Artifice (Theft proof)
e) a Magic Book of Fire Magic (Theft proof) {@m5@b5@G5}
f) 2 Magic Books of Acid Magic (Theft proof)
g) a Magic Book of Frost Magic (Theft proof)
h) a Magic Book of Storm Magic (Theft proof)
i) a Magic Book of Celestial Magic (Theft proof)
j) 2 Magic Books of Earth Magic (Theft proof)
k) a Magic Book of Rune Magic (Theft proof)
l) 4 Magic Books of Cantrips (Fire proof) {@m1@b1@G1}
m) 4 Magic Books of Conjuring (Fire proof) {@m2@b2@G2, 10% off}
n) 3 Magic Books of Incantations (Fire proof) {@m3@b3@G3}
o) 2 Magic Books of Wizardry (Fire proof) {@m4@b4@G4, 40% off}
p) 3 Steel Rods of Restoration {@z1!*}
q) a Rosewood Staff of Teleportation (1d6) (+0,+0) (9 charges)
r) 3 Locust Staffs of the Magi (3d6) (+6,+7) (2 charges)
s) a Locust Staff of the Magi (2d6) (+6,+16) (3 charges)
t) The Shield of Deflection 'Varwe' (+4,+4) [10,+15] (+4)
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+5]

  [vault of the city of Erebor inventory]

a) Red Dragon Scale Mail of Poison Immunity (-2) [30,+19]
b) Ethereal Dragon Scale Mail of Resist Disenchantment (-2) [30,+18]
c) Brigandine Armour of Resist Blindness (-2) [12,+10]
d) Chain Mail of the Khazad (-2) [14,+19] (+3)
e) Augmented Chain Mail of Resist Disenchantment (-2) [16,+10]
f) Augmented Chain Mail of Resist Nether (-2) [16,+9]
g) The Segmented Plate Mail of the Rohirrim [19,+17] (+2)
h) The Mithril Plate Armour of Celeborn (-3) [35,+25] (+4)
i) a Robe of Permanence [2,+7]
j) a Robe of the Magi [2,+7] (+5)
k) a Robe of the Quendi [2,+6] (+3)
l) Hard Leather Armour of Speed (-1) [6,+11] (+2)
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+16] (+3)
n) a Large Leather Shield of Resist Chaos [4,+11]
o) a Large Leather Shield of Hold Life [4,+7]
p) The Large Metal Shield of Findo [5,+10] (+2)
q) The Large Metal Shield 'Eantein' [5,+10] (+3)
r) a Large Metal Shield of the Khazad [5,+10] (+3)
s) an Iron Crown of Night and Day [0,+26] (+1)
t) The Iron Crown of Gilim [0,+5] (+3)
u) The Iron Crown of Mothlor [0,+5] (+4)
v) The Iron Helm of Dor-Lomin [5,+10] (+4)
w) The Iron Helm 'Holhenneth' [5,+10] (+2)
x) The Steel Helm of Hammerhand [6,+11] (+3)

  [vault of the city of Erebor inventory]

a) a Widdershins Staff of Darkness (1d6) (+6,+6) (5 charges)
b) a Sequoia Staff of Enlightenment (1d9) (+3,+5) (7 charges)
c) a Yew Staff of Healing (2d7) (+12,+9) (3 charges) (+3)
d) a Locust Staff of the Magi (3d6) (+8,+11) (2 charges)
e) a Hickory Staff of Speed (1d6) (+3,+5) (4 charges) (+2)
f) an Aspen Staff of Cure Mortal Wounds (1d6) (+2,+6) (10 charges) (+4)
g) The Dagger of Ivingon (1d4) (+14,+9) (+4)
h) a Sacrificial Dagger 'Foulheart' (2d4) (+15,+11) (+1)
i) a Two-Handed Sword of Resist Water (3d6) (+1,+4)
j) a Harpoon 'Thunderhead' (1d8) (+7,+12) (+1) {glowing}
k) 2 Harpoons of Holy Light (1d8) (+12,+8) (+1)
l) The Scythe 'Avavir' (5d3) (+8,+8) [+5] (+3)
m) a Quarterstaff of the Night (1d9) (-11,-9) {poison immunity, cursed}
n) a Spiked Club of Numenor (1d7) (+8,+6) [+4] (+1)

  [vault of the city of Erebor inventory]

a) The Segmented Plate Mail of Dairithol (-3) [19,+24] (+2)
b) a Robe of Preservation [2,+7]
c) a Robe of Acid Immunity [2,+9]
d) Riveted Leather Coat of Acid Immunity (-2) [8,+10]
e) a Large Leather Shield of Preservation [4,+9]
f) The Large Leather Shield of Celegorm [4,+9]
g) an Iron Crown of Might [0,+24] (+4)
h) a Golden Crown of Health [0,+19] (+3)
i) a Hard Leather Cap of Seeing [2,+2] (+11)
j) a Steel Helm of Brilliance [6,+11] (+4)
k) a Set of Gauntlets of Intelligence [2,+9] (+5)
l) The Set of Gauntlets of Saukareb (+8) [2,+7]
m) a Pair of Soft Leather Boots of Resist Poison [2,+2]
n) a Pair of Hard Leather Boots of Resist Water [3,+8]
o) a Pair of Hard Leather Boots of Wisdom [3,+6] (+1)

  [vault of the city of Erebor inventory]

a) a Magical Bag of Poisons
 with s) a Violet Potion of Dragon's Storm
b) 4 Magical Bags of Helpful Mushrooms
 with b) a Lemon Speckled Mushroom of Cure Blindness
      g) 4 White Spotted Mushrooms of Restore Constitution and Charisma
      h) a Dark Red Mushroom of Restoring
      i) 9 Light Blue Mushrooms of Mana
      k) a Fleshy Mushroom of Cure Stun
c) 3 Magical Bags of Scrying
d) a Magical Bag of Lesser Runes
e) a Magical Bag of Maps
f) a Magical Bag of Elements
 with b) 6 Titanium Wands of Stone to Mud
      o) an Ivory Wand of Acid Bolts II
g) a Magic Book of Resistances
h) 2 Magic Books of Destruction (Theft proof)
i) 2 Magic Books of Necromancy (Theft proof)
j) a Magic Book of Air Magic
k) 4 Moldy Potions of Cure Disease

  [vault of the city of Erebor inventory]

a) a Jet Ring of Resist Fire
b) a Wedding Ring of Resist Cold
c) a Copper-Plated Ring of Resist Poison
d) a Cast Iron Ring of Dexterity and Agility (+2)
e) a Steel Ring of Speed (+2)
f) The Ring of Barahir (+1)
g) an Obsidian Amulet of the Magi [+7] (+9)
h) 2 Conch Shell Amulets of Resist Lightning
i) a Brass Lantern of Speed (with 2385 turns of light) (+3)
j) a Brass Lantern of Charisma (+6)
k) The Phial of Galadriel
l) The Arkenstone of Thrain
m) a Cloak of the Quendi [1,+6] (+7)
n) a Cloak of Preservation [1,+6]
o) The Cloak 'Holcolleth' [1,+4] (+2)
p) a Cloak of Resist Chaos [1,+5]
q) The Riveted Leather Coat of Eldacir (+4) [8,+13] (+3)
r) Riveted Leather Coat of Shadows (-2) [8,+12] (+1)
s) Chain Mail Coat of Resist Chaos (-3) [13,+9]
t) a Long Bow of Wisdom (x3) (+5,+8) (+4)
u) a Hand Crossbow of Telepathy (x2) (+8,+5)

  [vault of the city of Erebor inventory]

a) a Lead-Plated Ring of Sustaining
b) 2 Sapphire Rings of Strength and Size (+2)
c) a Zircon Ring of Intelligence (+3)
d) 2 Steel Rings of Constitution (Glowing) (+5)
e) a Steel Ring of Constitution (+5)
f) a Steel Ring of Speed (+8)
g) The Ring of Tulkas (+4)
h) an Adamant Amulet of Wisdom (+4)
i) an Obsidian Amulet of the Magi [+7] (+14)
j) The Amulet of Carlammas (+2)
k) The Amulet of Ingwe (+3)
l) The Necklace of the Dwarves (+3)
m) The Elfstone 'Elessar' (+7,+5) [+5] (+2)
n) The Jewel 'Evenstar'
o) a Jade Amulet of Devotion (+3)
p) a Shrunken Head Amulet of the Serpents (Glowing) (+4)
q) The Star of Elendil
r) The Palantir of Westernesse (+2)
s) a Mandolin of Hold Life
t) a Picollo of Health (+2)
u) a Short Bow of Wisdom (x2) (+15,+15) (+5)
v) a Short Bow of Strength and Size (x2) (+12,+10) (+3)

  [Dungeons Explored]

You emerged victorious from the Big Cavern under Misty Mountains (5-13).
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Storage Cellars under Mirkwood the Great
 (13-26).
You emerged victorious from the Bottommost Hall under Lonely Mountain (26-42).
You cleared the passage through the ruins of Lake-town (17).
You opened the passage through the town of Bree (0-4).
You cleared the passage through the hill of Weathertop (17-31).
You cleared the passage through the Ford to Rivendell (8).
You emerged victorious from west Moria entrance (6-24).
You cleared the passage through Kheled-Zaram at the east Moria entrance
 (13-24).
You cleared the passage through the Fangorn Forest (20).
You cleared the passage through the Siege of Hornburg (22-50).
You cleared the passage through Isengard war-ready (21-50).
You emerged victorious from Ithilien (20-21).
You cleared the passage through Minas Morgul (53-85).
You emerged victorious from the Paths of the Dead (66-75).
You cleared the passage through the Battle of Pelennor Fields (56).
You emerged victorious from the Plains of Gorgoroth (65-79).
You emerged victorious from Orodruin (79-99).
You opened the passage through Barad-dur (65-99).
You cleared the passage through Hobbiton in ruins (99).
You cleared the passage through Fangorn aflame (27).
You emerged victorious from Barrow-downs (4-23).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the peak of Caradhras (20-50).
You emerged victorious from the ruins of Angmar (31-73).
You cleared the passage through the Battle of Five Armies (30).
You wrecked havoc at Dol Guldur (42-65).
You cleared the passage through Isenmouthe (80).
You emerged victorious from Ogre Camp beneath Redhorn pass (7-37).
You emerged victorious from the Midgewater Marshes (10-17).
You emerged victorious from the mines of Moria (22-30).
You cleared the passage through Khazad-Dum (31-50).
You cleared the passage through the Ent Moot (21).
You emerged victorious from the Woodmen Village (10-13).
You emerged victorious from Dunland in war rage (22-45).
You emerged victorious from emptied Isengard (31-45).
You emerged victorious from the Seat of Morgoth in Angband (0-100).
You have visited the town of Hobbiton.
You have visited the stronghold of Rivendell.
You have visited Lake-town.
You have visited the marketplace of the Dale.
You have visited the west gates of Moria (36-39).
You have visited Lothlorien.
You broke through to level 9 in the town of Edoras (8-27).
You reached level 1 in Minas Tirith (0-55).
You have visited Hobbiton rebuilt.
You have visited Isengard (3-35).
You have visited the vaults of Erebor.
You reached level 43 in the Crystal Castle (31-60).
You have visited Morannon (50-75).
You have visited Udun (79-98).
You have visited the East Road.
You have visited the door to Moria.
You have visited Dunland.
You have visited the West.

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  You are
 temporarily stronger, smarter, wiser, more dextrous and healthier.  

  [Spells Learnt]

Detect Monsters          Magic Missile            Stinking Cloud
Wizard Light             Teleport Self            Spear of Light
Find Hidden Traps/Doors  Detect Power             Gauge Magic
Light Area               Phase Door               Lightning Beam
Concentration            Cure Light Wounds        Lightning Beam II
Identify                 Acid Bolt                Fire Bolt
Trap/Door Destruction    Frost Bolt II            Teleport Other
Haste Self               Fire Swarm               Acid Bolt II
Dispel Magic             Cone of Cold             Satisfy Hunger
Banishment               Cure Serious Wounds      Cure Mortal Wounds
Mana Pool                Mass Banishment          Turn Stone to Mud
Continual Light          Shooting Star            Fire Proofing
Change into Cheetah      End Shapechange          Stair Creation
Word of Recall           Fire Bolt II             Fire Bolt III
Frost Bolt III           Meteor Swarm             Theft Proofing
*Identify*               Water Proofing           Acid Bolt III
Mana Storm               Augmentation             Tree of Life


  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 28.3.2009 05:35
Last updated on 30.3.2009 05:12

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145. on the Ladder (of 12719)
2. on the Unangband Ladder (of 183)
Second best for this player (out of 43)

Related screenshot:
A room with poor feng shui

Comments

Jump to latest

On 28.3.2009 05:35 thorgot wrote:
This time I gave up on a greater vault when the going got tough. I'm learning from my mistakes!

On 28.3.2009 11:36 Bandobras wrote:
What do the Gauntlets of Saukareb (+8) do? It'd be great if somebody fixed the item flags display that I disabled because it was broken (at least for partially *ID*d items)...

On 28.3.2009 14:56 thorgot wrote:
They sustain charisma and have free action and resist light and +8 to hit, so it is unlikely I'll ever want to use them unless I desperately need gloves with resist light.

On 29.3.2009 04:57 thorgot wrote:
I'm missing a bunch of resists, but everything else is great. Having both a shield (Findo) with nether resist allowed me to go for the Paths of the Dead as soon as I found a map. I made the same mistake as a while back when I left Hornburg without going to the Paths, leaving Sarumun as my only option. Without a decent ring or boots of speed that was going to be impossible, so I dived in the Crystal Castle and quickly found a Book of Shapechanging instead. I gave cheetah a try, though I remember Andrew saying they were going to be nerfed before the last update, and they are still great.

With the cheetah boots (+10) and +2 bonus to agility I have 20 speed (and the glorious feet of light).

Looking forward to beating up Sauron's buddies.

On 29.3.2009 23:59 thorgot wrote:
I woudn't mind finding a book of Power for Mana Storm so I don't have to use the Mana rune, but besides that and shard/chaos resists I am definitely ready for Sauron/Morgoth.

On 30.3.2009 03:19 thorgot wrote:
Victory. Sauron was easy, but Morgoth took me down to 600HP a few times. I used all three of my *Cure All Wounds* potions to stay in the fight. A little more damage and I would have used some regular CAW to build up my health.

On 30.3.2009 05:12 thorgot wrote:
Almost all monsters at 80+ are created in just a few letters groups (A, g, L). Once again, diving through Angband was pretty repititous for me and is probably painful for classes without a spell of Stair Creation. Instead of taking 800 turns and 15 minutes to go from dlevel 1 to 85, I could see it taking hours. Once again I recommend cutting the size of Angband.

That bug with nether resist being forgotten is still present. This time I "remembered" it as being on my cloak. When I re*identified* the cloak I got "BUG: Forgetting something on an object we shouldn't forget. Please report." which was the same message received when I forgot the source of my nether in the first place. I get the same error message whenever I identify some things, like all weapons of Numenor.

Some uniques constantly teleport away, except for very occasional instances they actually stay to fight. The Tevildo cats are the worst offenders. In my other games I didn't kill them, not because they were too difficult, but because they would teleport away before I could get into their line of sight. Kronos was also annoying like this.

The location of the entrance to a vault isn't always obvious even after magic mapping the vault which means opening it involves stone-to-mudding or tunneling every wall. Could you make permanent walls look at least a little different from regular walls? Perhaps make them different after a search, like with basins and writing.

Amnesia means there is no option but retreating for mages without potions of restore mind or mushrooms or rods of restoration. Before finding a bag of elixers, this involves carrying lots of potions and praying they don't get frozen. It would be nice if there were some method to become immune to it though this method should be sufficently rare or have downsides.

Bags have the problem where inscripted items put in them lose their inscriptions and {ing the bag inscripts it instead of the items inside. Similarly, *identifying* anything in a bag gives you everything you need to know, but if you examine the item again it loses the new information.

I was going to suggest adding more types of fountains to take advantage of, but I just found a Misty Fountain (Restore Body) for the first time in lower Angband, so I guess they're just really rare.

Keep up the good work. I must try to win as a warrior one of these days.

On 30.3.2009 12:56 andrewdoull wrote:
"The location of the entrance to a vault isn't always obvious even after magic mapping the vault which means opening it involves stone-to-mudding or tunneling every wall. Could you make permanent walls look at least a little different from regular walls?" - done in the next release.

We're also dropping 40 levels, so the whole game will be levels 0-60 only... I'll work something for Angband, but remember Morgoth is strictly for the completionist obsessed and will be more so in the next version.

Bag items should inherit auto-inscriptions you set from the knowledge menu - sorry this isn't so intuitive. I'll work on the *identify* inheritence for the next version.

Amnesia: Do you prefer Angband's version? I'm was planning on making this slightly easier for mages. Perhaps only being able to cast each spell once while you have amnesia?

On 30.3.2009 15:07 Bandobras wrote:
Congratulations! Indeed, try some ugly giant warrior next time, for a change!

On 30.3.2009 16:54 thorgot wrote:
Cutting 40 levels from Angband sounds good.

Is the Angband version of amnesia where you lose some knowledge of monsters or items? I don't really the idea of losing monster knowledge because it is pretty important and there being a way to lose them is a large incentive to use spoilers. Losing knowledge of what the item types are would be fine. I do like that idea of only being able to cast each spell once (or maybe something like once up to level 30, twice up to level 45, and three times at level 45). You should keep in mind that the spell of Restore Mind in the book of Transformations cures amnesia if you decide to do that.

Speaking of status effects, what does static do? I've wondered ever since I found a potion of mana for the first time and I finally got it this game and was "stuck in a timeloop." When it ended I could "move again" but I could move around (at +31 speed) even before it ended. I'm guessing it teleports you back to where you got the disease every x turns and my superb constitution cured the disease too quickly.

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