The Angband Ladder: HolyLucy, Dwarf Priest by Cave Man

  [TinyAngband 0.0.3 Character Dump]

                          Name  : HolyLucy

 Sex      : Female           Age                36    STR!   18/190
 Race     : Dwarf            Height             45    INT:    18/45
 Class    : Priest           Weight            118    WIS:   18/189
 Magic    : Life             Social Class       54    DEX!   18/210
 Patron   : Orome                                     CON!   18/***
                                                      CHR:   18/157

 + Melee         (+93,+59)   Hit point    497/ 706    Fighting    : Legendary [
                             SP (Mana)    178/ 233    Bows/Throw  : Legendary [
 Blows/Round             5                            Saving Throw: Heroic
 AverageDmg/Rnd        395   Level              34    Stealth     : Poor
                             Experience     468440
 + Shooting      (+78,+19)   Max Exp        468440    Perception  : Fair
 Multiplier          x4.84   Exp to Adv     507500    Searching   : Fair
 Shots/Round          1.00   Gold         10137595    Disarming   : Excellent
                                                      Magic Device: Superb
 AC               [33,+80]   Time      Day 7  2:36
 Speed            (+20+10)   Play time    09:50:29    Infra-Vision: 50 feet


                         (Character Background)
          You are one of two children of a Dwarven Warrior.  You are
          a credit to the family.  You have dark brown eyes, wavy
          brown hair, a two foot beard, and a dark complexion.


          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100   2  -1   8 18/190        2s.1.....32..
                          Int:  18/55  -2  -3   4  18/45        .s.1.s3......
                          Wis:  18/99   2   3   4 18/189        .s.1.s3......
                          Dex: 18/100  -2  -1  14 18/210        2s31.....3.5.
                          Con: 18/100   2   0  12 18/***        2s.1.2.2.32s.
                          Chr:  18/87  -1   2   6 18/157        .s.1.......5.

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : .+.....+++..#    Speed   : ...++.+....+#    Free Actn: +.+.....+.++.
 Elec  : .+.....+....#    Reflect : .............    SeeInvis.: +..+..+.+....
 Fire  : .+.....+....#    MagicDev: .............    Hold Life: +....++......
 Cold  : ++...+.+....#    AuraFire: .............    Telepathy: ........+....
 Poison: ...+........#    AuraElec: .............    Warning  : .............
 Fear  : ............#    AuraCold: .............    SlwDigstn: .............
 Dark  : .....+.......    Dec.mana: .............    Regen.   : .....+.......
 Blind : ............+    Teleport: .............    Levitate : .............
 Conf  : ++....++.....    NoTelprt: .............    PermLite : .....++......
 Sound : .......+.....    No Magic: .............    Aggravate: .............
 Nether: .....+.....+.    DrainExp: ...+.........    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 27 (1350')

< Completed Quest >
  Lagduf, the Snaga                        (Dungeon level:   5) - level 11
  Sangahyando of Umbar                     (Dungeon level:  10) - level 14
  Tom the Stone Troll                      (Dungeon level:  15) - level 24
  The Witch-King of Angmar                 (Dungeon level:  20) - level 28
  Gothmog, the High Captain of Balrogs     (Dungeon level:  25) - level 31
  Sauron                                   (Danger level:  26)  - level 33
  Morgoth, Lord of Darkness                (Danger level:  27)  - level 34

< Failed Quest >
Nothing.


  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 5

 You have defeated 2913 enemies.


  [Character Equipment]

a) a Scythe of Slicing (Crusader) 'Urann' (8d4) (+18,+18) (+2) {Dx;CoCf;HlBs}
      +2 to STR, DEX, CON
      Slay Evil, Undead, Demon
      Resist Cold, Confusion
       Free Action; Hold Life; See Invisible; Blessed Blade
      Activates for nothing
b) The Large Metal Shield of Anarion [8,+10] {Cf}
      Resist Acid, Lightning, Fire, Cold, Confusion
      Sustain All stats
      Activates for nothing
c) The Long Bow of Bard (x4) (+17,+19) (+3)
      +3 to DEX
       Free Action
      Activates for nothing
d) The Ring of Wraith 'Caurea' (+12,+12) (+1) {SpStInWiDxCnCh;Po;Si(St}
      +1 to All stats, Speed
      Resist Poison
      Sustain STR
       See Invisible; Drains Experience
      Activates for temporary ESP (dur 25+d30) every 200 turns
e) a Ring of Speed (+6)
f) The Jewel 'Evenstar' (+2)
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
g) The Arkenstone of Thrain (+3 to speed)
      +3 to INT, WIS, Speed
      Resist Confusion
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for clairvoyance and recall, draining you every 20+d20 turns
h) The Full Plate Armour of Isildur [15,+15] (+2)
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound
      Activates for nothing
i) The Cloak of Thorongil [1,+10] {Esp}
      Resist Acid
       Free Action; See Invisible; ESP
      Activates for nothing
j) The Steel Helm of Hammerhand [6,+15] (+3)
      +3 to STR, DEX, CON
      Resist Acid
      Activates for nothing
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+10] (+2)
      +2 to STR, CON
       Free Action
      Activates for nothing
l) The Pair of Soft Leather Boots of Nessa [2,+10] (+5)
      +5 to DEX, CHR, Speed
      Resist Nether
      Sustain CON, CHR
       Free Action
      Activates for remove fear and cure poison every 5 turns


  [Character Inventory]

a) 2 Books of Life Magic [Book of Common Prayer]
b) 2 Books of Life Magic [High Mass]
c) 5 Potions of Speed {25% off}
d) 11 Potions of Heroism
e) 2 Potions of Berserk Strength
f) 3 Potions of Healing
g) 4 Potions of Restore Mana
h) 10 Potions of Resistance
i) 19 Potions of Curing
j) 11 Scrolls of Phase Door
k) 17 Scrolls of Teleportation {25% off}
l) 7 Scrolls of Word of Recall
m) a Scroll of Protection from Evil
n) 4 Scrolls of *Destruction*
o) a Scroll of Mass Genocide
p) 2 Rods of Perception
q) 5 Rods of Disarming
r) a Wand of Teleport Other (0 charges)
s) a Wand of Stone to Mud (0 charges)
t) 19 Seeker Arrows (6d4) (+6,+5) (188/188)


  [Home Inventory]

 ( page 1 )
a) 14 Potions of Heroism
b) 2 Potions of Cure Critical Wounds
c) 4 Potions of Enlightenment
d) a Potion of Restoring
e) a Rod of Curing
f) a Rod of Acid Balls
g) 2 Rods of Lightning Balls
h) a Rod of Fire Balls
i) 2 Wands of Stone to Mud (24 charges)
j) a Staff of Teleportation (10 charges)
k) a Ring of Poison Resistance
l) a Ring of See Invisible

 ( page 2 )
a) a Ring of Damage (+10)
b) The Ring of Barahir (+1)
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
c) a Ring of Nether Resistance
d) a Ring of Confusion Resistance
e) a Ring of Mana
f) a Ring of Extra Shots
g) The Ring of Wraith 'Eressea' (+12,+12) (+1) {StInWiDxCnChSl;So;Si}
      +1 to All stats, Stealth
      Resist Sound
       See Invisible; Drains Experience
      Activates for stone to mud every 5 turns
h) The Ring of Wraith 'Laira' (+11,+11) (+1) {cursed,
StInWiDxCnCh;PoDkNt;SiAgPcTy}
      +1 to All stats
      Resist Poison, Dark, Nether
       See Invisible; Drains Experience; Aggravates; Ancient Curse
    Permanently Cursed
      Activates for vampiric drain (3*50) every 400 turns
i) The Ring of Wraith 'Yelwa' (+12,+12) (+1) {cursed,
StInWiDxCnChSlSr;Fe;SiPc(Cn}
      +1 to All stats, Stealth, Searching
      Resist Fear
      Sustain CON
       See Invisible; Drains Experience; Permanently Cursed
      Activates for drain life (120) every 400 turns
j) The Ring of Wraith 'Laira' (+12,+12) (+2) {cursed,
StInWiDxCnChSr;PoNt;SiLvPc}
      +2 to All stats, Searching
      Resist Poison, Nether
       Levitation; See Invisible; Drains Experience; Permanently Cursed
      Activates for vampiric drain (3*50) every 400 turns
k) The Ring of Wraith 'Yelma' (+10,+10) (+1) {cursed,
StInWiDxCnChSl;PoNt;SiPc(Dx}
      +1 to All stats, Stealth
      Resist Poison, Nether
      Sustain DEX
       See Invisible; Drains Experience; Permanently Cursed
      Activates for vampiric drain (3*50) every 400 turns
l) The Ring of Wraith 'Hahta' (+11,+11) (+1) {cursed,
StInWiDxCnChSlSr;Co;SiAgPc(StCn}
      +1 to All stats, Searching, Magic device
      Resist Cold
      Sustain STR, CON
       See Invisible; Drains Experience; Aggravates; Permanently Cursed
      Activates for summon phantasmal servant every 200+d200 turns

 ( page 3 )
a) The Ring of Wraith 'Lomea' (+12,+12) (+1) {cursed, StInWiDxCnChSl;Nt;SiCu}
      +1 to All stats, Stealth
      Resist Nether
       See Invisible; Drains Experience; Heavily Cursed
      Activates for enslave undead every 333 turns
b) The Ring of Wraith 'Marta' (+12,+12) (+1) {cursed, StInWiDxCnChSr;Nt;SiHlCu}
      +1 to All stats, Searching
      Resist Nether
       Hold Life; See Invisible; Drains Experience; Heavily Cursed
      Activates for enslave undead every 333 turns
c) The Amulet of Ingwe (+3)
      +3 to WIS, CHR, Infravision
      Resist Acid, Lightning, Cold
       Free Action; See Invisible
      Activates for dispel evil (level*5) every 200+d200 turns
d) an Amulet of Sustaining
e) an Amulet of ESP
f) The Amulet of Faramir (+12,+0) (+3)
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
g) The Phial of Galadriel (+1 to searching)
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
h) The Chain Mail of Arvedui (-2) [12,+10] (+2) {Po}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Poison, Dark
      Activates for nothing
i) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2) {Dk}
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Dark, Confusion
      Activates for nothing
j) a Robe of Elvenkind [2,+12] (+1 to stealth) {Cf}
k) a Cloak of Aman [1,+17] (+1 to stealth) {Nt}
l) The Fur Cloak 'Barhith' [3,+10] (+4) {InCh;Bl;Fa}
      +4 to INT, CHR
      Resist Blindness
       Free Action
      Activates for elemental breath (300) every 500 turns

 ( page 4 )
a) a Small Leather Shield of Reflection 'Rimar' [3,+15] (+4 to stealth) {Sl}
      +4 to Stealth
       Reflection
      Activates for nothing
b) a Dragon Shield [8,+6] {ElPoDkBlFe}
c) The Golden Crown 'Mithmornie' [0,+12] (+2 to speed) {SpSlSl;*Ac;BlCfSo;Xl}
      +2 to Stealth, Speed, Magic device
      Immunity to Acid
      Resist Acid, Blindness, Confusion, Sound
       Permanent Light(1)
      Activates for nothing
d) The Jewel Encrusted Crown 'Barohtar' (+9,+0) [0,+16] (+4) {Cn;Fi;SiXl}
      +4 to CON
      Resist Fire
       See Invisible; Permanent Light(1)
      Activates for nothing
e) The Hard Leather Cap of Thranduil [2,+10] (+2) {So}
      +2 to INT, WIS
      Resist Blindness, Sound
       ESP
      Activates for nothing
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
      Sustain CON
       Free Action; Permanent Light(1)
      Activates for magic missile (2d6) every 2 turns
g) a Set of Dragon Gloves [4,+10] {Po}
h) The Set of Cesti 'Gurmoth' [5,+20] (+4 to stealth) {InWiSlSrIf;Dk;Xl}
      +4 to INT, WIS, Stealth, Searching, Infravision
      Resist Dark
       Permanent Light(1)
      Activates for nothing
i) The Set of Cesti of Fingolfin (+10,+10) [5,+10] (+4) {Rg}
      +4 to DEX
      Resist Acid
       Free Action; Regeneration
      Activates for a magical arrow (150) every 90+d90 turns
j) a Pair of Dragon Boots of Dwarf 'Lomeon' [5,+23] (+1) {Sl;PoDkNt}
      +1 to STR, CON, Magic device
      Resist Poison, Dark, Nether
      Activates for nothing
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {Dk;Wr}
      +4 to STR
      Slay Evil, Orc, Troll
       Flame Tongue
      Resist Fire, Dark
      Sustain DEX
       Free Action; See Invisible; Warning; Permanent Light(1)
      Activates for ball of fire (72) every 400 turns
l) The Bastard Sword of Theoden (3d4) (+8,+10) (+3)
      +3 to WIS, CON
      Slay Xdragon
       Very sharp
       ESP; Slow Digestion
      Activates for drain life (120) every 400 turns

 ( page 5 )
a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Bs}
      Slay Human, Evil, Undead, Orc, Troll, Giant, Dragon
       Poisoned; Very sharp
       See Invisible; Blessed Blade
      Activates for nothing
b) a Diamond Edge (7d5) (+5,+7)
c) The Two-Handed Flail 'Aglarfaroth' (4d6) (+18,+17) (+4) {StWi;Po|V}
      +4 to STR, WIS
       Vampiric
      Resist Poison
      Activates for confuse monster every 15 turns
d) The Two-Handed Flail 'Thunderfist' (3d6) (+8,+16) (+4)
      +4 to STR
      Slay Animal, Orc, Troll
       Lightning Brand; Flame Tongue
      Resist Lightning, Fire, Dark
       Permanent Light(1)
      Activates for nothing
e) The Mattock of Nain (3d8) (+12,+18) (+6)
      +6 to STR, Searching, Infravision, Tunneling
      Slay Orc, Troll, Giant, Dragon
       Acid Brand
      Resist Acid, Fear, Dark
      Activates for stone to mud every 2 turns
f) a Long Bow of Elvenkind (x3) (+7,+8) (+2 to stealth) {Cf}
g) 28 Steel Bolts of Slaying (3d5) (+5,+15)



Posted on 7.4.2009 10:08
Last updated on 8.4.2009 08:46

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9992. on the Ladder (of 18929)
10. on the TinyAngband Ladder (of 42)
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Comments

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On 7.4.2009 10:08 Cave Man wrote:
In strong contrast to the mage, the Tinyband priest is great fun. Dispelling troll pits puts them on a very fast experience track. Hit points are a bit problematic, but should still be manageable.

Orome appears to be by far the best patron - speed, augmentation and *aquirement*! Wow.

On 7.4.2009 20:40 HallucinationMushroom@Yahoo.egg wrote:
Couldn't agree more on Orome. Irmo grants wishes, but the success ratio I have noticed is about 10%, and the other level up gifts aren't so great.

On 8.4.2009 08:46 Cave Man wrote:
Priest >>> Mage. 5 blows vs 2 blows, and the priest actually has better attack spells. I think the mage needs to get his hellfire spell about 5 levels earlier, as too many uniques reflect his midrange bolt spell.


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