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The Angband Ladder: Rad, Dunadan Possessor by <ethanhandelman@comcast.net>

  [ToME 2.3.5 Character Sheet]

 Name  : Rad                    Age                 87       STR!     40       
 Sex   : Male                   Height             123       INT!     37       
 Race  : Dunadan                Weight             190       WIS!     40       
 Class : Possessor              Social Class        57       DEX!     40       
 Body  : DarkGod, the Mighty Coder of Hell                   CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          92 Level             50    Hit Points     6491/  6491 
 + To Melee Damage       91 Experience  99999999    Spell Points     30/    30 
 + To Ranged Hit         80 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                216+203Gold        18671477    Speed           Fast (+93) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Excellent    Blows/Round:  16        
 Bows/Throw  : Legendary[20]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  64d5+1456 
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          credit to the family.  You have dark brown eyes, straight            
          brown hair, and a fair complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 126 (6300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is DarkGod, the Mighty Coder of Hell.
 You are currently in the town of Lothlorien.
 You have defeated 26935 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 71 princess quests.
 You have completed 71 lost sword quests.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Quelle of the 2890th year of the third age.
 You have been adventuring for 61 days.

                    abdefghijkpqsuvx|@          
        Add Str   : .2..2.33.44....36+          
        Add Int   : ....2.3.......3...          
        Add Wis   : ....2.3..4........          
        Add Dex   : .2..2.3......4....          
        Add Con   : ...42.33..4....3.+          
        Add Chr   : ....2.33.4........          
        Mul Mana  : ..............+...          
        Add Stea. : ....2.............          
        Add Sear. : .......3........6.          
        Add Infra : ...4............6.          
        Add Tun.. : ................6.          
        Add Speed : *2*.2*3..4.....3..          
        Add Blows : ...4....3.........          
        Slay Evil : ++................          
        Slay Und. : +.................          
        Slay Orc  : ................+.          
        Slay Troll: +...............+.          
        Slay Giant: ................+.          
        Slay Drag.: ................+.          
        Sharpness : .+................          
        Acid Brand: ................+.          
        Cold Brand: +.................          
        Sust Str  : ......+...........          
        Sust Int  : ....+.............          
        Sust Wis  : ....++.....+......          
        Sust Dex  : ...+..+...........          
        Sust Con  : ......+...........          
        Sust Chr  : ....+.............          
        Invisible : ...+..............          
        Mul life  : .................+          
        Sens Fire : ..................          
        Reflect   : .................+          
        Free Act  : ++..+.+...+..++...          
        Hold Life : ....+.+....+......          
        Imm Acid  : .....+....*..+..++          
        Imm Elec  : ......*....*..+..+          
        Imm Fire  : ..+....*.+.*.....+          
        Imm Cold  : +...*............+          
        Res Pois  : ......+..+....+..+          
        Res Fear  : +........+.....+.+          
        Res Light : +....+.....+......          
        Res Dark  : ..............+.+.          
        Res Blind : ....+.............          
        Res Conf  : ...+.+....+......+          
        Res Sound : .....+....+.......          
        Res Shard : .....+.........+..          
        Res Neth  : .................+          
        Res Nexus : ..+........+......          
        Res Chaos : ...+.+....+.......          
        Res Disen : ......+..+......+.          
        Aura Fire : .................+          
        Aura Elec : .................+          
        Levitate  : ......+.......+..+          
        Lite      : +.................          
        See Invis : ++..+.++..........          
        Digestion : ++....+...........          
        Regen     : ++....+..........+          
        Activate  : +.+.+.++.+..+++.+.          
        Blessed   : +.................          
        Fly       : .....+.+..........          
        Climb     : ...............++.          
        Orc.ESP   : ..........+.....+.          
        TLord.ESP : .......+..........          
        Full ESP  : ....+.............          

Skills (points left: 0)
 - Combat                                        40.300 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    01.800 [0.700]
          . Stealth                              09.300 [0.700]
          . Disarming                            05.900 [0.500]
 - Magic                                         08.556 [0.600]
          . Magic-Device                         25.500 [1.000]
 - Spirituality                                  33.000 [0.500]
          . Prayer                               20.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  23.770 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!d!k!v!s}
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!d!k!v!s}
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 55 of Mordor.
e) The Ring of Alarria (+4) {!d!k!v!s}
    It increases your constitution, infravision, attack speed and ability
    to score critical hits by 4.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Mount Doom.
f) The Ring of Power 'Nenya' (+9,+9) (+2) { !d!k!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
g) The Ring called 'Avern' (+20) {!d!k!v!s}
    It increases your speed by 20.  It sustains your wisdom.  It provides
    resistance to acid, light, sound, shards and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
i) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.
j) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gabriel, the Messenger on level 59 of
    Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4) { !d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 46 of Moria.
q) The Large Leather Shield of Mardol [4,+17]
    It sustains your wisdom.  It provides immunity to electricity and fire
    .  It provides resistance to life draining, light and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
s) The Steel Helm 'Lebohaum' [20,+80] {@4 !d!k!v!s}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) { !d!k!v!s}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 59 of Mordor.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!d!k!v!s}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 80 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Rad {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) 62 Rations of Food
c) 75 Potions of Healing {!q}
d) 42 Potions of *Healing* {!q}
e) 4 Potions of Life {!q}
f) 78 Potions of Restore Mana {!q}
g) 71 Potions of Enlightenment
h) 64 Potions of Resistance {!q}
i) 41 Scrolls of *Identify* {25% off}
j) 12 Scrolls of *Remove Curse* {!r}
k) 3 Scrolls of Mass Genocide {!r}
l) a Moonstone Rod of Cheapness of Illumination (75/75) {@2 !d!k!v!s}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
m) a Silver Rod of the Istari of Enlightenment (200/200) {@6 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 57 of Mordor.
n) a Silver Rod of the Istari of Recall (200/200) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
o) a Silver Rod of the Istari of Home Summoning (184/200) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) a Golden Rod of the Istari of Healing (250/250) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
q) a Golden Rod of the Istari of Disarming (250/250) {@7 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Iron lich on level 39 of Mordor.
r) a Golden Rod of the Istari of Detection (162/250) {@5 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 56 of
    Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) 31 Seeker Bolts of Lightning (4d5) (+13,+12)
v) 29 Silver Bolts of Frost (3d5) (+17,+11)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 80 Potions of Speed
c) 3 Rod Tips of Healing (120 Mana to cast)
d) a Ring of Slaying (+12,+8)
e) The Augmented Chain Mail of Gwarinde (-2 to accuracy) [16,+10]
    It sustains your strength, wisdom, constitution and charisma.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    cold, poison, confusion, shards, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 43 of Illusory
    Castle.
f) The Partial Plate Armour of Laurim (-3 to accuracy) [22,+12]
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to electricity, sound, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    Mordor.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 102 of
    Angband.
h) The Fur Cloak of Inumeleth [3,+7]
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to life draining, poison, sound and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Feathers Cloak 'Ramion' [1,+14]
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to electricity, fire, light and disenchantment.  
    It produces a fiery sheath.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
k) a Set of Cesti of Power (+2,+1) [5,+11] (+3)
    It increases your strength by 3.  It provides resistance to blindness.
    
    You found it in the remains of a Jabberwock on level 70 of Angband.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Vampiric Tulwar of Aman (2d4) (+10,+9) [+3](-20%) (-1)
n) The Mace 'Taratol' (3d4) (+12,+12) {!d!k!v!s}
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 21 of Mirkwood.
o) a Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Dwarven Pick of Erebor (+5) { !d!k!v!s}
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
q) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 88 of Angband.
r) a Player corpse
s) Famine's corpse


  [Home Inventory - Gondolin ]

a) a Potion of Invulnerability {!q}
b) 22 Scrolls of Teleportation {!r}
c) The Ring of Arith (+2 attacks) {!d!k!v!s}
    It increases your dexterity, infravision and attack speed by 2.  It
    sustains your strength and intelligence.  It provides resistance to 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadlord on level 55 of Mordor.
d) The Ring 'Gelen' (+2 to stealth)
    It increases your strength, stealth and infravision by 2.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to cold, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 71 of Erebor.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 82 of
    Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) 6 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of a Zombie Ancient blue dragon in the town of
    Gondolin .
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of Mordor.
i) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Hard Leather Cap of Thranduil [2,+12] (+2) {!d!k!v!s}
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 44 of
    Illusory Castle.
k) The Set of Leather Gloves 'Cammithrim' [1,+11] {!d!k!v!s}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!d!k!v!s}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Priest on level 20 of Orc Cave.
m) a Blessed Short Sword of Westernesse (1d7) (+20,+20) (+4)
    It increases your strength, wisdom, dexterity and constitution by 4.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It has been blessed by the gods.  It can resist
    being shattered by morgul beings.  
    You found it lying in a vault on level 98 of Mount Doom.
n) The Long Sword of the Dawn (E:-49437250, L:50) (3d5) (+61,+32) (+4 to speed)
{}
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma, infravision and 
    speed by 4.  It does extra damage from acid, electricity, fire and 
    frost.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, light and blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {!d!k!v!s}
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Angband.
p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
q) a Marilith corpse
r) Maeglin, the Traitor of Gondolin's corpse
s) Death's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Death on level 78 of Angband.
t) Marylene, Heartbreakeress of the Netherworld's corpse
u) The Watcher in the Water's corpse
v) Improv, the mighty MoLD's corpse


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
b) a Mithril Rod of the Istari of Nothing (320/320)
c) a Ring of Speed (+17)
d) a Ring of Speed (+16)
e) The Ring of Gulurth (+3 to stealth) { !d!k!v!s}
    It increases your strength, intelligence, dexterity, constitution and 
    stealth by 3.  It sustains your wisdom.  It provides resistance to 
    acid, electricity and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Mount Doom.
f) The Amulet of Eleramda (+5,+5) [+3] (+2)
    It increases your strength, wisdom and constitution by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, poison, nether, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
g) The Robe of Great Luck [-30,-20] (+60)
h) The Large Metal Shield of Tulor [5,+12]
    It sustains your charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to life draining, light
    , dark and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
k) The Light War Axe of Ice (2d5) (+11,+15) (+3) { !d!k!v!s}
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 38 of
    Mordor.
l) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
m) The Dagger 'Narthanc' (E:3242, L:26) (1d4) (+22,+13) {!d!k!v!s}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, electricity and fire.  It poisons your foes.  It
    drains life from your foes.  It provides resistance to fire and nexus.
    It allows you to sense the presence of trolls and giants.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of Dol
    Guldur.
n) The Dagger 'Nimthanc' (E:2390, L:21) (1d4) (+18,+10)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity and frost.  It
    drains life from your foes.  It strikes at demons with holy wrath.  It
    makes you invisible.  It provides resistance to electricity, cold and 
    nexus.  It allows you to sense the presence of trolls.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
o) The Dagger 'Dethanc' (E:56, L:17) (1d4) (+15,+10)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and fire.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to electricity, 
    fire and blindness.  It slows your metabolism.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
p) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
s) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {!d!k!v!s}
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 98 of Mount Doom.
    
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion and 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
u) The Tarrasque's corpse


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas {!E}
b) 76 Potions of Cure Insanity
c) 2 Scrolls of Protection from Evil
d) 7 Scrolls of Genocide {!r}
e) The Ring of Iannaxe [+18] (+2 attacks) { !d!k!v!s}
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your intelligence and attack speed
     by 2.  It sustains your intelligence and wisdom.  It provides
    resistance to fire, cold and light.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring 'Ethund' (+7,+12) (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to dark, blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 96 of
    Angband.
g) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it in the remains of a Black pudding on level 98 of Mount Doom.
h) The Small Leather Shield 'Mastant' [2,+13]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and cold.  It provides resistance to poison, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
i) The Small Leather Shield of Dolior [2,+11] {!d!k!v!s}
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to life draining, sound and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 24 of Mirkwood.
j) The Large Leather Shield 'Eglith' [4,+17]
    It sustains your constitution and charisma.  It provides immunity to 
    cold.  It provides resistance to fire, sound and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
k) The Large Metal Shield 'Leroste' [5,+12]
    It sustains your constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to shards and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
l) The Dragon Shield of Nathirch [8,+23] {!d!k!v!s}
    It sustains your strength and constitution.  It provides resistance to 
    dark, blindness, nether, nexus, chaos and disenchantment.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
    
m) The Shield of Deflection of Istin [10,+30]
    It sustains your strength and wisdom.  It provides immunity to cold.  
    It provides resistance to electricity, dark, shards and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
p) The Set of Cesti of Nielon [5,+13]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, dark, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
q) The Small Sword 'Sting' (E:183320, L:37) (1d6) (+40,+24) (+3 to speed)
{!d!k!}
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, ability to tunnel, speed and attack speed by 
    3.  It does extra damage from electricity and fire.  It can cause
    earthquakes.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to electricity, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, spiders and undead.  It slows your metabolism.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
r) a Vampiric Two-Handed Sword (Defender) (3d6) (+11,+8) [+4](20%) (+1 to
stealth)
    It must be wielded two-handed.  It increases your stealth by 1.  It
    increases your hit points by 20%.  It drains life from your foes.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
    
s) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!d!k!v!s}
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 71 of
    Erebor.
t) The Light Crossbow of Celthlos (x3) (+5,+15) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 5.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
    
u) 13 Silver Bolts of Wounding (3d5) (+17,+17)
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) 99 Potions of Water Curing {quest}
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
c) The Sabre 'Careth Asdriag' (2d7) (+11,+10) (+2 to speed) {!d!k!v!s}
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It can't attack.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Paladin on level 21 of Mirkwood.
d) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
    
e) The Two-Handed Flail of Amras (3d6) (+21,+13) (+3)
    It must be wielded two-handed.  It increases your strength, wisdom, 
    dexterity and constitution by 3.  It poisons your foes.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.



Posted on 23.4.2009 15:51

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146. on the Ladder (of 12444)
41. on the ToME Ladder (of 2971)
Best for this player (out of 36)

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On 23.4.2009 23:02 gouranga@gta.com wrote:
Da Juggernaut!!!

On 24.4.2009 04:33 ethanhandelman@comcast.net wrote:
Yeah, did turn into that. I had to collect a whole backup set of equipment so that I could kill DarkGod and the other DG_CURSE monsters, the result being a lot of nifty equipment picked up along the way. Managed to collect all the sentient weapons, and leveled each to the point of uselessness--earthquake flag, drain flag, etc. Oh well.

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