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The Angband Ladder: Elias Valter Hildebrand, RohanKnight Demonologist by sincleanser

  [ToME 2.3.4 Character Sheet]

 Name  : Elias Valter HildebrandAge                 23       STR: 18/175       
 Sex   : Male                   Height              32       INT:     17       
 Race  : RohanKnight            Weight              75       WIS:     18       
 Class : Demonologist           Social Class         1       DEX:  18/79       
 Body  : Player                                              CON: 18/147       
 God   : Melkor Bauglir                                      CHR:  18/53       
                                                                               
 + To Melee Hit          16 Level             35    Hit Points      571/   571 
 + To Melee Damage       15 Experience    803377    Spell Points     73/    73 
 + To Ranged Hit         16 Max Exp       803377    Sanity          232/   232 
 + To Ranged Damage       0 Exp to Adv.   990000    Piety                19998 
   AC                   0+3 Gold          450084    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  15        
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Serf.  You have black eyes,             
          short white hair, and a dark complextion. You are an avatar          
          of Law, and using The Dark Lord, you aim to service justice          
          to those of Chaos.                                                   


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 23 (1150')
        Mordor: Level 34 (1700')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        The Old Forest: Level 18 (900')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 20 (1000')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 3459 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 22 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Con   : ...............+            
        Add Chr   : ...............+            
        Add Speed : ...............+            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ................            
        Res Fire  : ...............+            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ...............+            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ...............+            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            

Skills (points left: 8)
 - Combat                                        14.463 [0.750]
          - Weaponmastery                        39.573 [0.950]
                   . Sword-mastery               39.600 [0.600]
          . Archery                              02.500 [0.400]
 - Sneakiness                                    02.100 [1.800]
          . Stealth                             -08.000 [0.400]
          . Disarming                            03.000 [1.800]
 - Magic                                         11.520 [0.700]
          . Magic-Device                         11.850 [1.150]
          . Udun                                 00.000 [0.400]
          . Demonology                           39.000 [1.000]
 - Spirituality                                  11.360 [0.700]
          . Prayer                               41.500 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Potion of Apple Juice on level 1.
You are fated to meet Farmer Maggot on level 1.
You may meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
k) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) 5 Scrolls of *Identify*
b) 48 Scrolls of Satisfy Hunger
c) a Mattock of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Small wooden chest (trapped)
e) 29 Empty Bottles
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Tome of Unconventional Warfare
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a White wraith on level 30 of Maze.
b) Mordekainen's Pocket Magician
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Black orc Shaman on level 49 of Moria.
    
c) a Parchment titled ``Tenser's Last Words''
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
d) The Ring of Power of Uvatha the Horseman (+4)
    It increases your strength, intelligence and constitution by 4.  It
    makes you invisible.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to electricity and sound.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Akhorahil the Blind (+3 to searching)
    It increases your intelligence, constitution and searching by 3.  It
    makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to fire, blindness and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 35 of Moria.
f) a Ring of Slaying (+13,+13)
    
    You bought it from the Black Market.
g) The Ring of Teldant [+15] (+3)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your charisma by 3.  It
    sustains your wisdom and constitution.  It provides resistance to acid
    , electricity, shards and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 31 of Moria.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 35 of Moria.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 32 of Maze.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Shattered Dagger (0d0) (-9,-2)
    
    It was given to you as a reward.
o) The Main Gauche of Maedhros (2d5) (+10,+12) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Rapier of Eldaiath (1d6) (+0,+23) (+4)
    It increases your intelligence, dexterity and constitution by 4.  It
    does extra damage from acid and electricity.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Fire on level 49 of Moria.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
v) The Fauchard 'Minquen' (1d10) (+0,+0) (+3 attacks)
    It can be wielded two-handed.  It increases your wisdom, constitution
     and attack speed by 3.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
x) The Battle Axe of Echor (2d8) (+4,+3) (+2)
    It can be wielded two-handed.  It increases your wisdom and dexterity
     by 2.  It poisons your foes.  It is a great bane of demons.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
b) a Demonhorn of Seeing [2,+9] (+1 to searching)
    It provides light (radius 2) forever.  It increases your searching by 
    1.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  
    You bought it from the Library.
c) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
d) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Bar Chain Mail of Glataroca (-2 to accuracy) [18,+1]
    It sustains your strength, intelligence, wisdom and constitution.  It
    makes you completely fearless.  It provides resistance to fire, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin on level 40 of Moria.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 47 of Moria.
    
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Soft Studded Leather 'Unuin' [5,+3]
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity, confusion, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black ogre on level 29 of Maze.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Erenegion [9,+2]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to fire, dark, confusion, chaos and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
l) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Elven Cloak of Unascar [4,+14] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It sustains your 
    wisdom and dexterity.  It provides immunity to cold.  It provides
    resistance to acid and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) a Set of Leather Gloves of Slaying (+6,+6) [1,+4]
    
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.
s) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 42 of Moria.
t) a Pair of Metal Shod Boots of Jumping [6,+10]


  [Home Inventory - Minas Anor ]

a) 6 Sprigs of Athelas
b) 3 Potions of Cure Serious Insanity
c) 6 Potions of Cure Insanity
d) 6 Potions of Speed
e) 17 Potions of Cure Critical Wounds
f) 5 Potions of Healing
g) 3 Potions of *Healing*
h) 5 Potions of Restore Mana
i) 2 Potions of Enlightenment
j) 54 Scrolls of Teleportation
k) 52 Scrolls of Word of Recall
l) 60 Scrolls of Identify
m) a Copper Rod of Door/Stair Location (20/20)
n) a Copper Rod of Illumination (20/20)
o) a Copper Rod of Trap Location (20/20)
p) a Silver Rod of Quickness of Nothing (100/100)
q) a Mithril Rod of Quickness of Disarming (160/160)
    It can cast spells faster.  
    You bought it from the Black Market.
r) a Rod Tip of Recall (80 Mana to cast)
s) 48 Empty Bottles


  [Home Inventory - Lothlorien ]

a) 4 Potions of Self Knowledge
b) a Potion of Resistance
c) a Potion of New Life {100% off}
d) 26 Scrolls of *Identify*
e) 25 Scrolls of Object Detection
f) 3 Scrolls of Protection from Evil
g) 2 Scrolls of Rune of Protection
h) a Fireproof Scroll of *Destruction*
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Scroll of Mass Genocide {75% off}
j) a Scroll of Fire {25% off}
k) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    42 of Moria.
l) The Light Crossbow of Serin (x6) (+14,+12) (+3)
    It increases your strength, wisdom, constitution and charisma by 3.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Master Archer.
m) The Heavy Crossbow of Auglith (x4) (+23,+10) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and charisma by 1.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 43 of Moria.
n) 86 Bolts (1d5) (+3,+7)
o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 49 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for confusion.  
    You found it in the remains of a Mummified human on level 31 of Moria.
b) Baalzebub's All-seeing Servant
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 33 of Moria.
c) The Gem of Hate
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 37 of Moria.
d) The Mirror of Alternate Dimensions
    It can be activated for Ruination.  
    You found it in the remains of a Dark elven warlock on level 20 of
    Mirkwood.
e) Gruumsh's Bottle of Death
    It can be activated for confusion.  
    You found it lying on the ground on level 21 of A lost temple.
f) Mordekainen's Sneaking Eye
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Guardian naga on level 49 of Moria.
g) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .



Posted on 26.4.2009 07:55
Last updated on 11.5.2009 23:03

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5947. on the Ladder (of 12450)
1565. on the ToME Ladder (of 2971)

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On 26.4.2009 07:55 sincleanser wrote:
Attempting another demonogist, and he's coming along very nicely actually. I think I can make a pretty good kit so far.

I've done Barrows, Mirkwood, Orc Caves, Old Forest, Heart of Earth, Ladn of Rhun, and the Sandworm Lair completely. I'm thinking that next I'll run through the Illusionary Castle if I can get a good Magic Mapping affect, and alot of it. If not, then probably Ciroth Ugnol (the spider pit place). OH! If I slab on the cold immunity, then I'm definitally hitting Helcaraxe next, I've always had a lot of luck with the fountains there, and never any trouble with any of the enemies.

My play style is usually very defensive with the kit. I try to cover as many resists as I can, followed by immunities, followed by speed, followed by extras such as flying, esp, ect., and then stat buffs. This typically allows me to be a bit reckless going about the dungeons.

Now then, lets see what kind of kit I can make...

On 11.5.2009 23:03 sincleanser wrote:
Last shot at this kind of character before I just give up on the concept.

Lets see what kind of kit I can make before finishing out Moria!

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