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The Angband Ladder: Temenno, High-Elf Loremaster by ThunderToads

  [ToME 2.3.4 Character Sheet]

 Name  : Temenno                Age                101       STR!     40       
 Sex   : Male                   Height              78       INT!     40       
 Race  : High-Elf               Weight             199       WIS!     40       
 Class : Loremaster             Social Class        32       DEX!     40       
 Body  : Ancalagon the Black                                 CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          68 Level             50    Hit Points     6495/  6495 
 + To Melee Damage       68 Experience  50536744    Spell Points     18/    18 
 + To Ranged Hit         68 Max Exp     50536744    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               299999 
   AC                184+102Gold         2714794    Speed           Fast (+54) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Poor         Blows/Round:  24        
 Bows/Throw  : Legendary[17]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  1680-7392 
 Stealth     : Superb       Magic Device: Legendary[5] Infra-Vision: 1290 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Smith.  You            
          have light blue eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 111 (5550')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Moria: Level 44 (2200')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 49 (2450')
        A lost temple: Level 30 (1500')

 Your body is Ancalagon the Black.
 You are currently in the town of Gondolin.
 You have defeated 20053 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    efghijkmnosz{@              
        Add Str   : ...3124...*..+              
        Add Int   : ....12....*...              
        Add Wis   : ....124...*...              
        Add Dex   : ....12....*...              
        Add Con   : ...312....*..+              
        Add Chr   : ...3124...*...              
        Add Stea. : .....2........              
        Add Sear. : ...3..........              
        Add Infra : ..........*...              
        Add Speed : *...1241......              
        Add Blows : *32...........              
        Sust Str  : ....+.........              
        Sust Int  : .....+...+....              
        Sust Wis  : ....++........              
        Sust Dex  : +........+....              
        Sust Con  : ....+...+.....              
        Sust Chr  : +...++........              
        Invisible : ..............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ....++...+...+              
        Hold Life : .....+.+.+....              
        Imm Acid  : ........*.+..+              
        Res Elec  : .........++..+              
        Imm Fire  : ...**.+...+..+              
        Imm Cold  : .....*....+..+              
        Res Pois  : ......+...+..+              
        Res Fear  : ....+.+..+....              
        Res Light : +.......+.+...              
        Res Dark  : ..........+...              
        Res Blind : .....+........              
        Res Conf  : ........+++..+              
        Res Sound : ..............              
        Res Shard : ..............              
        Res Neth  : ....+.....+...              
        Res Nexus : ........+.+...              
        Res Chaos : ........+.....              
        Res Disen : ......+.......              
        Levitate  : .............+              
        Lite      : .......+..+...              
        See Invis : +..+++.+..+...              
        Digestion : +.............              
        Regen     : ....+.........              
        Activate  : ...+++++......              
        Cursed    : +.........+...              
        Hvy Curse : +.........+...              
        Prm Curse : ..........+...              
        Fly       : ...+..........              
        TLord.ESP : ...+..........              
        Full ESP  : .....+....+...              

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        02.000 [0.700]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.300 [0.700]
          . Stealth                              13.400 [0.700]
          . Disarming                            01.400 [0.700]
 - Magic                                         04.524 [0.600]
          . Magic-Device                         34.000 [1.000]
 - Spirituality                                  22.200 [0.700]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  42.470 [1.100]
          . Summoning                            01.500 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            11.000 [0.500]
          . Mimicry                              00.000 [0.500]

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet a Village idiot on level 5.
You are fated to meet a Blue ooze on level 1.
You may meet a Random Number Generator on level 27.
You may find a Bolt on level 1.


  [Character Equipment]

e) The Bronze Ring of Laian (+11) {cursed}
    It increases your speed and attack speed by 11.  It sustains your 
    dexterity and charisma.  It provides resistance to light.  It allows
    you to see invisible monsters.  It slows your metabolism.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
g) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 103 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Metal Scale Mail 'Halas' (-2 to accuracy) [13,+11]
    It sustains your constitution.  It provides immunity to acid.  It
    provides resistance to light, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 93 of
    Angband.
o) The Cloak of Silon [1,+10]
    It sustains your intelligence and dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, electricity and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
z) a Death mold (1462 hp)
{) (nothing)


  [Character Inventory]

a) The Bag of Tricks {Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 26 of Mirkwood.
b) The Clay Tablets of Antiquity {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Tenser's Torch of Spontaneous Combustion {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 93 of Angband.
d) Mordenkainen's Mysterious Mind-Masher  (charging) {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven sorcerer on level 94 of
    Angband.
e) Tenser's Top-Heavy Teaspoon {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich on level 103 of Angband.
    
f) 6 Pink Potions of *Healing*
g) a Wooden Rod of Trap Location (10/10)
h) a Copper Rod of Illumination (20/20)
i) a Silver Rod of the Istari of Disarming (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 46 of Mordor.
j) a Silver Rod of Recall (100/100)
k) a Golden Rod of Charging of Home Summoning (125/125)
    It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
l) an Adamantite Rod of Charging of Restoration (200/200)
    It regenerates its mana faster.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) an Adamantite Rod of Perception (200/200)
n) an Adamantite Rod of Simplicity of Detection (200/200)
    
    You found it in the remains of a Demilich on level 46 of Mordor.
o) The Wand of Digging of Thrain (4 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 5 Cloudy Potions of Healing
c) a Blue Speckled Potion of Restore Mana
d) a Scroll titled "gop ypri" of *Destruction*
e) a Scroll titled "zunyerg turs" of Mass Genocide


  [Home Inventory - Gondolin ]

a) The Tome of Eowiramos
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Gem of Ghosts {Heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Imp on level 96 of Angband.
c) The Crystal Ball of Godly Sights (charging) {Cure Insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Nether wraith on level 76 of Angband.
d) Raal's Tormented Spirits {Cure Insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) 5 Ivory White Potions of Life
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nycadaemon on level 51 of Mordor.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 80 of
    Angband.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 78 of Angband.
i) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
    
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) a War Tome of Tulkas
b) a Golden Rod of Healing (125/125)
c) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 51 of Mordor.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 81 of Angband.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Fireproof Scroll titled "gopsta glenip" of *Remove Curse*
    It cannot be harmed by fire.  
    You found it in the remains of a Dreadlord on level 88 of Mount Doom.
b) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
c) a Rusty Rod Tip of Detection (80 Mana to cast)
d) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of Angband.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Partial Plate Armour of Lariach (-3 to accuracy) [22,+20]
    It sustains your wisdom, dexterity and charisma.  It provides immunity 
    to acid and cold.  It provides resistance to poison, light, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 90 of
    Angband.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
(
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) a Player corpse
o) Huan, Wolfhound of the Valar's corpse
p) Fundin Bluecloak's corpse


  [The Mathom-house Inventory - Bree ]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) Bullroarer the Hobbit's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 10 of
    Barrow-Downs.



Posted on 1.5.2009 16:39

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On 1.5.2009 16:39 ThunderToads wrote:
Classic Loremaster, using Possession and Barehanded Combat. A winner, and I will probably hit the Void if I can find a source of air. Right now I'm searching for handy artifacts deep down in Angband.

Ancagalon the Black is the best body I've found for this style of Loremaster - he has many ring slots, 6500 HPs and handy breath attacks (Breathe Disintegration is good for sifting out artifacts from piles o loot, and the Summon Kin/Summon High Dragons powers are good to fight other summoners)

Tulkas is a so-so God for this character, not a very useful choice. Manwe or Morgoth would have been more useful.

I could use something with Resist Sound on it, levelled Water Hounds in Angband do nasty cumulative Stunning. Hopefully a good randart will crop up.

On 2.5.2009 01:46 Phoenix21692 wrote:
Good job!

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