The Angband Ladder: Charles, British Naturalist by Cave Man

  [Steamband 0.4.1 Character Dump]

 Name   Charles                                  Self  abcdefghijkl@   Best
 Sex    Male           Age            16  MUS:    470  3...s...*.4s5   710
 Race   British        Height         71  AGI:    527  .1..*.......5   707
 Class  Naturalist     Weight        159  VIG:    670  3...*.4.*..2.   999
 Title  ***WINNER***   Status         28  SCH:    551  ..88.8...8...   871
 WP     118/120        MaxDepth  Lev   1  EGO:    655  ..8......8...   815
 SP     55/491         Preserve        Y  CHR:    467  .............   467

 Level           43       Armor    [30,+100]     Saving Throw      Excellent
 Cur Exp    3844512       Blows       7/turn     Stealth              Heroic
 Max Exp    3844512       Shots       2/turn     Fighting      Legendary[5+]
 Adv Exp    4095000       Infra        80 ft     Shooting       Legendary[1]
                                                 Disarming         Favorable
          Stat     Skill     Equip.    Total     Magic Device      Tolerable
 Melee (+16,+14) (+20,+20) (+39,+52) (+75,+86)   Perception           Heroic
 Shoot  (+16,+0)   (+0,+0) (+53,+19) (+69,+19)   Searching     Legendary[5+]

     You are the first child of a Laborer. You are a credit to
     the family. You have blue eyes, wavy brown hair, and an
     average complexion.

  [Resists & Abilities]

   Critical:.............   Fthr Fall:+............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:+............   See Invis:..+..........    No Magic:....+........
     Vorpal:.............    Free Act:+.+..........   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.........+...    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:..........+..
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:..+.+....+...   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:+........+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:..+.+.+.....+   Aggravate:.............
  Fire :103%..-.+...+...++  Acid :83% ..-.+...+...++  Dark :60% +.-.+....+....
  Erth :73% ..-.+.......++  Poisn:63% ..-.+..++-..++  Mind :45% ..+...........
  Air  :103%..-.+.+.....++  Time :158%..+++...+..+.+
  Water:193%..-.+.+.-+.+++  Ether:98% ..+++...-+...+
  Elec :53% ..-.+.......++  Sound:63% ..-++........+
  Ice  :133%+.-.+.++-+.+++  Nethr:158%..+++...++...+
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~(([]]]              /}=="~(([]]]              /}=="~(([]]]

  [Last Messages]

> Darkness surrounds you.
> Rimmon - Prince of Lightning blinks away.
> The Red Ants of Timothy Thummel breathes fire.
> You hear grinding noises.
> You weakly tear Fu Manchu, The Yellow Peril two times, killing him.
> You have slain Fu Manchu, The Yellow Peril.
> You have won the game!
> You may retire (commit suicide) when you are ready.
> The Red Ants of Timothy Thummel breathes fire.
> The Hunter's Uniform is unaffected!
> The Red Ants of Timothy Thummel squelches.
> The Akkadian breathes poison.
> The Red Ants of Timothy Thummel squelches.
> One of your "Primley's Iron & Wahoo" Tonics of Cure Critical Wounds {10% off}
(a) was destroyed!


   Disarming Traps  1
           Stealth 15
         Searching  1
   Neophyte Combat 20
   Standard Combat 17
   Advanced Combat  1
      Power Strike 20
   Accurate Strike 20
    Vicious Strike 20
        Swift Blow 20
    Weapon Finesse 20
      Martial Arts  1
 Neophyte Firearms  1
          Throwing  1
    Hafted Weapons  1
     Blunt Weapons  1
             Flora 20
             Fauna  1
         Elemental 20
    Earth's Hearth 20
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
     Using Devices  1
        Water Lore 20
     Water Mastery 20
 Elemental Defense 20
         Toughness 20
         Athletics 20

  [Steamware & Mutations]

 You can create gushing streams of water. 
 You can move in quick bursts of speed. 
 You have alpha level enhanced eyesight (60' infra).
 You have alpha level wired reflexes (+2 speed).
 You have alpha level dermal plating (+10 ac).
 You have alpha level core furnace (+2 Health).

  [Character Equipment]

a) a Well-balanced Spear (Lunar) (1d6|1) (+11,+26) [4,+0] <+3, +2>
b) a Sawed-Off Shotgun of Precision (x3) (+25,+19) <+1>
c) The Ring of Dr. Materialismus <+8, +5>
d) The Ring of Edison <+8>
e) The Nautilus of Captain Nemo <+12, +5, +2>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) The Tweed Jacket of Sexton Blake [11,+16] <+4, +2>
h) a Fur Cloak of Inviolability to Poison [3,+5]
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+6] <+12, +4, +1>
j) The Crown of Isis [0,+9] <+8, +5, +1>
k) a Set of Gloves of Power (+6,+11) [1,+12] <+4>
l) The Pair of Laced Boots of Nils Adolf Erik Nordenskiold [6,+4] <+2>

  [Character Inventory]

a) 21 "Primley's Iron & Wahoo" Tonics of Cure Critical Wounds {10% off}
b) 7 "Burk's Iron" Tonics of Cure Mortal Wounds {10% off}
c) 3 "Highland's Bitters and Scotch" Tonics of Light Refresh Spirit
d) 20 Whizzing Aethercid Mechanisms of Phase Door
e) 22 Ringing Heliometer Mechanisms of Etheric Travel
f) 2 Platinum Hydrometer Mechanisms of Teleport Level
g) 8 Silver Quadraphone Mechanisms of Returning {10% off}
h) a Moaning Photodyne Mechanism of *Remove Curse*
i) 11 Lead Radiophonic Mechanisms of Power Cell {25% off}
j) 2 Cast Iron Gyrograph Mechanisms of *Destruction*
k) a Cavorite Tool of Object Analysis (18 charges)
l) a Slim Tool of Structural Analysis (14 charges)
m) an Ironwood Tool of Object Location (21 charges)
n) a Brass Amulet of Shadow <+4>
o) The Battle Axe of the Great Ak (3d8|5) (+25,+30) <+5, +1>
p) a Whip (Holy) (1d6|0) (+20,+20) [+4] <+7>

  [Home Inventory]

94 Ringing Heliometer Mechanisms of Etheric Travel
a Slim Tool of Structural Analysis (11 charges)
an Ironwood Tool of Object Location (20 charges)
a Jade Ring of Slaying (+15,+17)
The Ring of Tesla <+25> {cursed}
The Ring of Field Generation <+6, +10> {cursed}
a Teak Amulet of the Magi [+6] <+6>
The Amulet of Arbaces <+10, +3, +8>
The Pectoral of the Kheper (Scarab) [+12] <+5>
The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
a Vicuna Cheviot Dress Suit of the Daoine Sidhe (-2) [20,+24] <+3>
a Cloak of Inviolability to Acid [1,+10]
The Mask 'Le Loup Blanc' [0,+4] <+12, +5, +1>
The Green-tinted Glasses of Auguste Dupin [8,+1] <+8>
The Eye of Ra [0,+8] <+4>
a Set of Silk Gloves (Smoldering) [1,+3] <+4>
The Bastard Sword of Valeria (3d5|4) (+16,+21) <+8, +4, +1>
a Sword Cane of Exigency (4d5|3) (+20,+16) <+5>
The Pneumatic Sword of Toonol (8d5|0) (+18,+19)


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 4.5.2009 11:48
Last updated on 8.5.2009 12:41

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1. on the Competition No.68 Ladder (of 14)


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On 4.5.2009 11:48 Cave Man wrote:
[Clvl 27, Dlvl 17, turn 99600] Never played steam before. This is effort no 3, where the first two were largely used to get familiar with the game, particularly the skills system. Both early editions are still alive, but abandoned owing to what I now consider to be "broken" skill sets. I think I now have this aspect about right, although comments would be welcome. This edition of Charles has suffered owing to a glitch in the skills mechanic that punishes you for what should be good luck - I quaff tested a potion on lvl 45 (I have use-tested pretty much everything to date, and this has been the source of virtually all my experience) - and it turned out to be Muscle, so I instantly gained about 10 lvls. This messed up my ability to open up the athletics branch at a lower level, so now I'll only get burst of speed at lvl30, instead of lvl24. Very irritating. Nonetheless, I think this guy is starting to develop nicely. We'll see.

On 4.5.2009 13:14 Cave Man wrote:
[Clvl 31, Dlvl 17, turn 114 000] Progressing nicely. Very happy with the armor and cloak upgrade (steamer trunk). Now I need something to fill the freed-up ring slotÖ

On 4.5.2009 15:21 Donald Jonker wrote:
How is the elemental skill working out? I've been ambivalent about it on account of the fail rate so I'm curious about how it effective it is at at high skill/character levels. How about water lore?

On 8.5.2009 08:43 Cave Man wrote:
Water law provides "rushing water", which isn't very good for killing stuff, but it does blast them out the way, a bit like "rift" in older versions of V. Its exceptionally useful, and sees frequent use, especially for looting vaults. As to water law, I'm pretty sure its the best option, especially for a comp, as it boosts regen, which is also extremely helpful.

On 8.5.2009 08:57 Cave Man wrote:
[Clvl 43, Dlvl 6, turn 204591] I think Charles is getting close to being ready, but I donít have the experience of the final bosses to know exactly what I need (with respect to both weapons and resources) although I presume my (hasted) speed of +43 will be more than adequate. I must admit to being very confused about weapon options. Akís axe looks great on paper, but at least half the monsters I meet resist edged weapons. But then the coverage of blunt and piercing weapons doesnít seem to be much better. I dislike carrying lots of swop items, but it seems Iím Steam requires it.

On 8.5.2009 09:27 Nick wrote:
I think you're probably ready. One thing - don't hang around on the last few levels. The monsters on them are typically more dangerous than the final bosses (or at least, that was the case in 0.4.0).

On 8.5.2009 10:21 Cave Man wrote:
Thanks Nick. Charles no two, essentially a test drone, power-climbed to the last few levels, so I know exactly what you mean. One of the reasons he was abandoned was being forced to walk up from then on, as recall was just too dangerous (and there doesn't seem to be any way to reset it).

Is my perception that I need a piercing weapon for Fu correct, or should I stick with the axe?

On 8.5.2009 12:41 Cave Man wrote:
[Clvl 43, relaxing on the deck of the Beagle, turns 207761] Decided to take Nick's advice that I was ready, and just "dive" up to test my skills against Moreau. Killed him in 4 rounds of melee, using the lunar spear. Lord of the Forest alowed me to ignore his summons (tigermen) until he was dead. He dropped some (useless) obsidian throwing hammers. Encouraged by my success, I immediately took the stairs to level 1. Continued to use the spear. Fu was a bit trickier than Moreau, cloning himself, and "blinking" me off my rune a few times, but the fight was still very straight forward. He also dropped nothing of consequence. I used no resources at all.

Fun variant, but I still haven't managed to figure out weapon damage, in terms of dice vs force vs slays vs weight/blows vs blunt/edged/pierce resistance. That said, this didn't really affect my ability to play; I just like to know these things.

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