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The Angband Ladder: Grirbag, Beastman Warrior by <are2@illinois.edu>

[Gumband 2.3.1 Character Dump]

 Name        : Grirbag          Age                 18       STR: 18/***       
 Sex         : Male             Height              57       INT: 18/160       
 Race        : Beastman         Weight             149       WIS: 18/100       
 Class       : Warrior          Social Class         1       DEX: 18/***       
                                Score           7548923      CON: 18/***       
                                                             CHR: 18/***       
                                                                               
 + To Hit           84      Level             50    Max HP      1342           
 + To Damage        92      Experience   7542723    Cur HP      1342           
 + To AC           166      Max Exp      7542723    Max SP         0           
   Base AC          73      Exp to Adv.    *****    Cur SP         0           
   Speed            12      Gold          638587    Max Dlv     3100           
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Divine   559 Perception  : Bad      7   Blows/Round:  11+3      
 Bows/Throw  : Divine   552 Searching   : Great    48  Shots/Round:  4         
 Saving Throw: Heroic   74  Disarming   : Heroic   105 Wpn.dmg/Rnd:  33d7+1012 
 Stealth     : Heroic   12  Magic Device: Champion 95  Infravision:  170'      
 Tunneling   : Divine   1720                                                   
                                                                               
                         (Character Background)                                
          You are the blasphemous crossbreed of unspeakable creatures          
          of Chaos.  You have green reptilian eyes, oily albino fur,           
          and feline feet.                                                     
                                                                               

[Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       OFF
 Recall Depth:       Level 62 (3100')

 You have defeated 8956 enemies.

 Your opponents are behaving stupidly.


[Mutations]

 You can breathe fire (dam lvl*3).
 You are covered in edible mushrooms.
 You can emit a horrible shriek (dam lvl*3).
 You can feel the danger of evil magic.
 You can bring down the dungeon around your ears.
 You can emit confusing, blinding radiation.
 You can roar like a mighty lion. (fear)
 You can cast shards.
 You are subject to berserker fits.
 You sometimes emit a green radiation.
 You occasionally are surrounded with raw chaos.
 You are superhumanly strong (+4 STR).
 You have metal bones (+10 percent HPs).
 Your appearance is masked with illusion.
 You have remarkable infravision (+3).
 Your skin is covered in scales (+12 AC).
 Your body is glowing brightly.
 You have wicked claws.
 You have antlers.
 You have hooves of iron.
 You can eat rock.
 You are an albino. (-5 Con, +15 spell-casting)


[Known Resistances and Abilities]

       \}=="*[()]]]           \}=="*[()]]]                  \}=="*[()]]]       
       abcdefghijkl@          abcdefghijkl@                 abcdefghijkl@      
Acid : ......+..+...  Sound : ..........+++  Speed        : .+....++...+.      
Elec : ......+......  Nether: ....+....+...  Free Action  : +............      
Fire : ......+..+...  Nexus : .....++..++..  See Invisible: ....+..+.....      
Cold : ......++..+..  Chaos : .....+.......  Hold Life    : +....+..+....      
Poisn: .........+...  Disnch: .............  Telepathy    : ..........+..      
Light: .........+..+  Fear  : ++...+......+  Slow Digest  : .............      
Dark : ....+...++..+  Reflct: .............  Regeneration : ....+...+....      
Shard: ......+..+...  AuFire: .............  Levitation   : .............      
Blind: .+..+........  AuElec: .............  Perm Lite    : .........+..+      
Conf : .........+..+  Spines: .............  MasterDevices: ....+........      


[Character Equipment]

a) The Huge Mace of Arjavh (3d7) (+15,+15) [+25] (+2)
b) The Sling of Medhbh of the Long Arm (x3) (+20,+20) (+3 speed)
c) a Ring of Damage (+11)
d) a Ring of Damage (+15)
e) The Rabbit's Foot of Burglary (+4)
f) The Runestaff ! (+3,+3) [+3] (+5) (87 turns) {shopping light}
g) The Ivory Armour of Alisaard (+10,+0) [35,+20] (+3) (55 turns)
h) The Vadhagh Robe of Corum (+3,+3) [4,+20] (+3)
i) The Buckler of Endurance [2,+17] (+4)
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It affects your infravision.
     It sustains your constitution.
     It provides resistance to life draining.
     It provides resistance to dark.
     It speeds your regenerative powers.
     It cannot be harmed by the elements.
j) The Jewel Encrusted Crown of Destiny (+7,+15) [0,+16] (+3)
     It affects your strength.
     It affects your intelligence.
     It affects your dexterity.
     It affects your constitution.
     It affects your stealth.
     It affects your infravision.
     It sustains your strength.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to shards.
     It provides resistance to nether.
     It provides resistance to nexus.
     It provides permanent light.
     It cannot be harmed by the elements.
k) The Set of Gauntlets of Justice [2,+13] (+3)
     It affects your wisdom.
     It affects your infravision.
     It sustains your wisdom.
     It provides resistance to cold.
     It provides resistance to sound.
     It provides resistance to nexus.
     It gives telepathic powers.
     It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
     It affects your strength.
     It affects your constitution.
     It affects your speed.
     It provides resistance to sound.
     It cannot be harmed by the elements.


[Character Inventory]

a) 13 Potions of Heroism {50% off}
b) 20 Potions of Cure Critical Wounds {50% off}
c) 7 Potions of Healing
d) a Potion of *Healing*
e) 6 Potions of Resistance
f) 5 Scrolls of Teleportation {!r}
g) 23 Scrolls of Word of Recall {90% off}
h) a Rod of Perception
i) 3 Rods of Detection
j) a Staff of Teleportation (9 charges)
k) a Staff of Speed (1 charge)


[Home Inventory]

a) 6 Mushrooms of Restoring
b) 14 Potions of Speed
c) 7 Potions of Healing
d) 4 Potions of *Healing*
e) a Potion of Life
f) a Potion of Mutation
g) 12 Potions of Enlightenment {25% off}
h) 6 Potions of Resistance
i) a Potion of New Life
j) 3 Scrolls of Teleportation
k) 5 Scrolls of *Destruction*
l) 6 Scrolls of Genocide
a) 2 Scrolls of Mass Genocide
b) 8 Scrolls of Acquirement
c) a Rod of Enlightenment
d) a Rod of Detection
e) 5 Rods of Teleport Other
f) a Staff of Speed (6 charges)
g) 2 Staffs of Speed (5 charges)
h) a Staff of *Destruction* (4 charges)
i) a Staff of *Destruction* (2 charges)
j) The Ring of Barahir (+1)
k) The Red Amulet (+3)
l) an Amulet of Resistance
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It cannot be harmed by electricity.
a) The Star of Elendil (+1 speed) (7 turns)
b) The Partial Plate Armour 'Mad Yisselda's Armour' (+10) [20,+25] (+3) (381
turns
     It can be activated for...
     berserk and haste every 400 turns
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It provides immunity to paralysis.
     It makes you completely fearless.
     It provides resistance to blindness.
     It provides resistance to sound.
     It speeds your regenerative powers.
     It is covered with spines.
     It cannot be harmed by the elements.
c) The Metal Lamellar Armour 'Annaaldatal' (+8,+14) [22,+10] (+2) {uncursed}
     It affects your strength.
     It sustains your strength.
     It provides resistance to disenchantment.
     It provides permanent light.
     It cannot be harmed by the elements.
d) The Full Plate Armour of Jet and Gold [25,+25] (+1)
e) The Full Plate Armour of Erekose (+5,+5) [35,+15] (+2)
     It affects your strength.
     It affects your constitution.
     It affects your speed.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to nether.
     It speeds your regenerative powers.
     It cannot be harmed by the elements.
f) The Filthy Rag of Begging [1,+6] (-5) {immu cold}
g) The Robe 'Sheet' (+5,+15) [2,+16] (+4)
     It affects your dexterity.
     It sustains your dexterity.
     It cannot be harmed by the elements.
h) The Cloak 'Ypcosnin' (+11,+6) [1,+20] (+2)
     It affects your strength.
     It affects your infravision.
     It affects your speed.
     It provides resistance to fire.
     It provides permanent light.
     It produces a fiery sheath.
     It cannot be harmed by the elements.
i) The Cloak of the Mortals [1,+16] (+4)
     It can be activated for...
     detection every 55+d55 turns
     ...if it is being worn.
     It affects your stealth.
     It affects your searching.
     It allows you to levitate.
     It cannot be harmed by the elements.
j) an Iron Crown of Seeing [0,+11] (+4) {uncursed}
     It affects your searching.
     It affects your infravision.
     It provides resistance to blindness.
     It allows you to see invisible monsters.
     It gives telepathic powers.
     It cannot be harmed by acid.
k) The Golden Crown of the Shadows [0,+12] (+3) {50% off}
     It affects your strength.
     It affects your stealth.
     It affects your searching.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides permanent light.
     It allows you to see invisible monsters.
     It cannot be harmed by the elements.
l) a Jewel Encrusted Crown of Might [0,+10] (+3)
     It has hidden powers.
a) The Set of Leather Gloves 'Survivalist' [1,+13] (+4)
     It affects your constitution.
     It provides immunity to paralysis.
     It provides resistance to electricity.
     It provides resistance to nexus.
     It provides resistance to chaos.
     It cannot be harmed by the elements.
b) The Pair of Sandals of Sand (+9,+9) [1,+16] (+2)
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to confusion.
     It cannot be harmed by the elements.
c) The Cutlass of Konrad Arflane (1d9) (+15,+10) [+10] (+5 search)
d) The Katana of Groo (8d4) (+6,+4) (+2)
e) The Hatchet of the Night (2d5) (+34,+22) (+4)
f) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3)
g) The Spear 'Bryionak' (2d6) (+25,+12) (+3)
h) The Glaive of Pain (11d5) (+0,+30)
i) The Glaive 'Anil' (3d5) (+2,+9) (+4) {immu acid}
     It can be activated for...
     stinking cloud (18), rad. 3, every 4+d4 turns
     ...if it is being worn.
     It affects your strength.
     It affects your wisdom.
     It is especially deadly against elementals.
     It does extra damage from acid.
     It drains life from your foes.
     It is especially deadly against giants.
     It provides immunity to acid.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to light.
     It cannot be harmed by the elements.
j) The Halberd of Eorlingas (5d5) (+10,+15) (+2)
k) The Mace 'Taratol' (3d5) (+12,+12) {immu elec}
l) The Ball-and-Chain 'Super Patriot' (2d4) (+13,+18) (+2)
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to disenchantment.
     It makes you skilled with magical devices.
     It provides permanent light.
     It cannot be harmed by the elements.


Posted on 15.5.2009 06:57
Last updated on 5.6.2009 16:49

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12. on the Competition No.69 Ladder (of 13)

Comments

Jump to latest

On 15.5.2009 18:19 are2@illinois.edu wrote:
Does anyone know how scoring works in this variant?

On 18.5.2009 20:27 rdanhenry wrote:
Hey, you found one of the new artifacts!

On 25.5.2009 18:31 are2@illinois.edu wrote:
Got an enchantress quest. Since I can one round kill the enchantresses, I've been intentionally failing it for massive amounts of experience and treasure.

On 26.5.2009 07:57 rdanhenry wrote:
Looking good!

On 28.5.2009 01:37 are2@illinois.edu wrote:
Still missing quite important resists, but Ive been carrying potions of resistance into the dungeon and detecting as ive gone along.

On 28.5.2009 16:18 rdanhenry wrote:
You can probably relax about winning the competition and just focus on winning the game. Stay careful - it was lack of Poison Resistance that did my best try in.

On 30.5.2009 22:02 are2@illinois.edu wrote:
Got an amulet of resistance, so I could optimize for better damage and dex. I also found the katana of Groo. I still need to enchant it, but it still is a better choice surprisingly than the Halberd of Eorlingas.

On 5.6.2009 08:24 are2@illinois.edu wrote:
After a getting some fun new arts, I figured that resist everything is better than telepathy, so my seeing helm and art telepathy gloves are gonna nap at my house. Now with my detection rods, Im just gonna be careful not to get into any line of sight of summoners and I should be good.

On 5.6.2009 16:49 are2@illinois.edu wrote:
Got everything, now Im just doing quests. Hopefully I can get #1 before the competiton ends.

On 6.6.2009 05:29 rdanhenry wrote:
Nice to see you this far along and using five of the artifacts I've added. Quests tend to make the early game easier thanks to the rewards and facing high XP monsters in a way that lets you prepare (usually, if you need to), but make the later game both harder and more of a grind. I chose them for the comp mainly because it creates some similarity in the games and more ground for discussion.

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