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The Angband Ladder: Gyrus, Human no-class by <adam_h@worldnet.att.net>

                       [Sangband 0.9.9 Character Dump]

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          Gyrus            Age    :             25   STR!    18/200
     the Night Lord        Height :    5 ft, 11 in   INT!    18/***
                           Weight :         161 lb   WIS!    18/150
 Gender :           Male                             DEX!    18/190
 Race   :          Human          Slayer of          CON!    18/200
 Realm  :     Necromancy      Morgoth, Lord of       CHR!    18/130
                                  Darkness
 Max Hit Points      775   Power               100   Max Mana            425
 Cur Hit Points      775   Score              4614   Cur Mana            365

        (Melee)            Unspent Exp       87582          (Missile)
 Blows/Round           5   Gold           13439543   Shots/Round           1
 + to Skill           31                             + to Skill           23
 Deadliness (%)      124   Base AC/+ To AC  26/118   Deadliness (%)       99

                            (Character Abilities)
 Melee       : Excellent   Saving Throw: Heroic      Magic Device: Legendary
 Shooting    : Good        Stealth     : Awful       Dodging:      Excellent
 Throwing    : Very Good   Perception  : Legendary   Infra-Vision: 0 feet
 Digging     : Fair        Disarming   : Heroic

 Speed: +17,  Maximum Depth: 100,  Kills: 9101,  Fame: 114


  [Character Attributes]
      /}=="~(()]]]              /}=="~(()]]]                      /}=="~(()]]]
      abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust              abcdefghijkl@
Stlth:.....5....... STR! 18/100 2s1.....43... 18/200        Infra:.............
Invis:..1.......... INT! 18/100 2.1.42......4 18/***        Tunnl:.............
Searc:.....2....... WIS! 18/100 2.1..2....... 18/150        Save :.............
Disar:............. DEX! 18/100 2.1...3..3... 18/190        Mana :.............
Devic:............. CON! 18/100 2.1.....43s.. 18/200        Light:.....2.......
Speed:..*........*. CHR! 18/100 2.1.......... 18/130
      /}=="~(()]]]        /}=="~(()]]]        /}=="~(()]]]        /}=="~(()]]]
      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......++*+... Light:..........+.. Food :..+.......... NFuel:.....+.......
Elec :......++..... Dark :.+........... Feath:............. Steal:.............
Fire :..*....+..... Sound:........+.... Shine:..........+.. NoMag:.............
Cold :*......+..... Shard:......+...... Regen:..+.......... Telep:.............
Pois :.......+..... Nexus:.........+... ESP  :.....+....... Aggra:.............
Fear :............. Nethr:...+......... SeeIn:+.+..+......+ Drain:.....+.......
Blind:.....+....... Chaos:........+.... FrAct:+.+.....+.+..
Confu:......+...... Disen:.+........... HLife:............. Curse:.............


  [Last Messages]

> You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v).
> You see a Set of Leather Gloves [1,+9].
> You see a Tome of Necromancy [Triumph of the Will] {Morgoth, Lord of
Darkness}.
> You see a Pair of Hard Leather Boots of Pitiless Torment (-15,-18) [3,-28]
(-7) {Mo}.
> You see a Main Gauche of Slay Troll (1d5) (+14,+11) {Morgoth, Lord of
Darkness}.
> The air about you becomes charged...
> You are getting hungry.
> You suck in light to feed yourself.
> You are no longer hungry.
> You are surrounded by white light.
> You suck in light to feed yourself.
> You are surrounded by white light.
> You suck in light to feed yourself.
> You are surrounded by white light.
> You feel yourself yanked upwards!


  [Skills]

A) Swordsmanship     :  50%    -        O) Blood Dominion    : 100%    -
B) Clubbing          :  40%   1230      P) Magical Device    : 100%    -
C) Jousting          :  50%    -        Q) Burglary          :   0%    770
D) Archery - Xbows   :   0%    495      R) Perception        : 100%    -
E) Archery - Bows    :   0%    495      S) Stealth           :  71%   2900
F) Archery - Slings  :   0%    275      T) Disarming         :  81%   4833
G) Throwing          :  32%    440      U) Dodging           : 100%    -
H) Wrestling         :   0%    550      V) Spell Resistance  : 100%    -
I) Karate            :   0%    550      W) Weaponsmithing    :   0%    550
J) Spellcasting      : 100%    -        X) Bowmaking         :  89%  20417
K) Magical Power     : 100%    -        Y) Armor Forging     :  19%    715
L) Wizardry          :  75%   4783      Z) Alchemy           :  72%   5167
M) Holy Alliance     :   0%    -        [) Magical Infusion  :  84%  20042
N) Nature Lore       :   0%    330

You have bound yourself to the Black Mystery.


  [Character Equipment]

a) The Great Axe of Eonwe (4d6) (+15,+18) [+8] (+2) {Cantoras, the Skeletal Lo}
b) a Long Bow (adamant) (x3) (+7,+8)
c) The Ring of Power (Narya) (+1, +10) {Tselakus, the Dreadlord}
d) a Ring of Nether Resistance {Azog, King of the Uruk-Hai}
e) an Amulet of Intelligence (+4)
f) The Palantir of Westernesse [2] (+2, -5)
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
h) The Cloak 'Colluin' [1,+15]
i) The Small Metal Shield of Thorin [5,+18] (+4)
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Leather Gloves 'Cammithrim' [1,+14]
l) a Pair of Hard Leather Boots of Speed [3,+4] (+10) {Scatha the Worm}
m) A Pouch (holding 725 essences of 18 types)
0) (nothing)
1) (nothing)
2) (nothing)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) 3 Tomes of Necromancy [Beginner's Curses]
b) 3 Tomes of Necromancy [Darker Elements]
c) 3 Tomes of Necromancy [Frightful Realms]
d) a Tome of Necromancy [Mysteries of Angmar]
e) a Tome of Necromancy [Doomspells]
f) a Tome of Necromancy [Triumph of the Will]
g) a Tome of Necromancy [Necronomicon]
h) 9 Potions of Healing {25% off}
i) 15 Scrolls of Recharging
j) 3 Rods of Recall (1 charging)
k) 2 Rods of Healing {Tevildo, Prince of Cats}
l) 2 Rods of Restoration {Sauron, the Sorcerer}
m) a Rod of Speed {Murazor, the Witch-King of Angmar}
n) 5 Rods of Fire Balls
o) 6 Rods of Lightning Strike {Scatha the Worm}
p) a Rod of Northwinds
q) 2 Rods of Dragonfire
r) a Rod of Glaurung's Blood
s) 8 Wands of Doom Bolts (3 charges)
t) a Staff of Healing (5 charges)
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]


  [Home Inventory]

a) 3 chunks of Mithril {Maeglin, Betrayer of Gondolin}
b) a Ring of Speed (+12)
c) The Ring of Tulkas (+4, +6) {Cantoras, the Skeletal Lord}
d) an Amulet of Mana (+5)
e) The Amulet of Carlammas (+2) {The Mouth of Sauron}
f) The Phial of Galadriel [3]
g) The Star of Elendil [3] (+1)
h) Morphic Dragon Scale Mail (-2) [30,+16] {Carcharoth, the Jaws of Thirst}
i) The Brigandine Armour of the Rohirrim (-2) [18,+15] (+2)
j) The Mithril Chain Mail 'Belegennon' (-2) [28,+20] (+4)
k) The Mithril Plate Armour of Celeborn (-3) [35,+25] (+4) {Tselakus, the Drea}
l) The Adamantite Plate Armour 'Soulkeeper' (-4) [40,+20] (+2)
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Tselakus, the Dreadlord}
n) a Cloak of Aman [1,+15] (+3)
o) The Cloak of Elebrand [1,+10] (+3, +1) {free act/fire/shards}
p) The Shadow Cloak of Tuor [4,+15] (+4)
q) The Small Leather Shield of the Elements [3,+15] (charging)
r) The Large Leather Shield of Celegorm [6,+20]
s) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
u) The Pair of Dwarven Boots of Thror [5,+16] (+3)
v) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4)
w) The Battle Axe of Belegost (3d8) (+11,+14) [+5] (+3)
x) The Great Axe of Durin (4d4) (+9,+18) [+14] (+3)


  [Options]

Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

Cheat: Peek into object creation             : no  (cheat_peek)
Cheat: Peek into monster creation            : no  (cheat_hear)
Cheat: Peek into dungeon creation            : no  (cheat_room)
Cheat: Know complete monster info            : no  (cheat_know)
Cheat: Allow player to avoid death           : no  (cheat_live)

Allow specification of minimal stats         : yes (birth_autoroll)
Restrict the use of stairs/recall            : no  (birth_ironman)
Lock the doors of stores and the home        : no  (birth_no_stores)
Do not create artifacts                      : no  (birth_no_artifacts)


Posted on 27.12.2002 09:25
Last updated on 31.12.2002 21:23

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14. on the Sangband Ladder (of 269)

Comments

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On 27.12.2002 09:25 adam_h@worldnet.att.net wrote:
Nothing super noteworthy so far, except that I killed 7 brigands at 900', which was nasty considering how much damage their bullets can do, and they can shoot a couple times to my one move. But anyway, just raising spell skills and hoping to find something good. Best find might have been a charisma potion some named orc unique dropped. I love how good drops work in Sang/Oang. Newest quest is a bunch of grey wraiths at 1400. Rather worried about not having any electricity or cold resist, or free action. Hopefully some useful stuff starts turning up soon. The amulet of int came from town--keep selling all you can to every shop! Great items start appearing in pretty much every store you frequent. Another nice touch. And you gotta love the experience bonuses for using unidentified items! That makes early exploration a real kick. Anyway, really enjoying the variant. More updates later. By the way, my best new Sang attempt was a mage who made it to around 3000', before eating it to a corridor of plasma hounds. New territory is still a ways away.

On 27.12.2002 21:01 adam_h@worldnet.att.net wrote:
Okay... latest update. Doing much better. Found various sources of basic resistance, and my only source of electricity resist is this heavy elvenkind armor. Fortunately, dodging lowers the penalty of heavy armor, so I'm only losing about 10 spell points. Nice finding stat potions in the dungeon and now, occasionally in shops. Provided I don't do anything overtly stupid, this guy should last quite awhile longer. My newest goal, after buying the 1st dungeon book in the spellbook shop, is to get spellcasting to a 68 for the Interrogate spell (identify). Shouldn't take too long. Then things will be sweet, not needing all the extra weight for ID stuff. Then again, finding strength potions is helping that problem (the - speed penalty) too. My artifact spear has see inviso. Also found another nice source of it in my home in case a better weapon comes along. Initially I was saving up for the 70 perception (see inviso intrinsically) but finding that spear changed my game plan. Enough rambling... I've got an appointment with a swarm of shimmering vortices at 2000'. :)

On 27.12.2002 23:34 adam_h@worldnet.att.net wrote:
Things are improving... got Thranduil, Celegorm, and some other nice kit. Finding more stat potions, etc. Cleared a mature/young green dragon pit. Didn't realize until partway through it that I had a source of poison resist (necro spell gives you cold & poison at once, and I forgot about the latter part of it). Anyway, that made things *MUCH* easier. Interesting find, not sure if it's a bug or not, but I picked up a Holy Avenger which had immunity to electricity as its random intrinsic. I'll write Leon on it, but for now I'm going to assume it's all fair game. :)
Thanks to finding that, I'm going to sell the artifact
cold spear and not worry so much about colbrans,
forge giants, and various blue dragons. :)
Finally got the ID spell, and have since been sinking
tons of experience into reducing its fail rate to 1%.
Almost there. Anyway, more play another day. :)
Oh yeah. Next quest is a ton of necromancers, 2400'.


On 28.12.2002 09:07 adam_h@worldnet.att.net wrote:
2100' or so, just picked up 3 new rings... nether resist, poison, and chaos. I need 'em all. Not sure how I'm going to juggle that. Doing good though, will steadily dive to the necros at 2400'. Found 3 augmentation potions so far, as well as other stat boosters. Yummy. :)

On 28.12.2002 23:36 adam_h@worldnet.att.net wrote:
Doing great, almost caught up to my best character. Nearly finished stat gain, have various equipment for needed swap resistances. Wish I had a permanent source of speed (or a spell for it). Mushroom of Mania finally wore off (nasty!). I'll probably get a chance to play a little more tonight.

On 29.12.2002 08:55 adam_h@worldnet.att.net wrote:
Probably updating this page too often. Oh well. Anyway, read my first Scroll of Questing, and had to run from Thurwhatever the vampire, who was too fast and nasty for me to beat. Beat a ton of demons on the quest level, which accounts for my spellcasting making it to the mid 80s. Also found Rohirrim (I know I butcher these names), which was a lighter and better replacement for the confusion resist Elvenkind metal scale I was wearing before. Carrying two swap shields until I get better items. And finally found the Phial (also on the quest level).
That's it for tonight... plan on getting in a sizable chunk of game time tomorrow, unless a stupid death cuts it short. :)

On 29.12.2002 22:11 adam_h@worldnet.att.net wrote:
Latest update... beat up a bunch of chaos vortices at 2900'... got a 14 black reaver quest at 3400', which sounds like death to me. Going to probably hang around 3300' for awhile until I feel up for the task. No extra speed outside of a limited charge wand (well, +3 for Neverast boots, that's it) makes the reaver quest a stupid death waiting to happen. Found lots of new kit since the last update. Aiming for a 100% save, and then more spell level power.

On 30.12.2002 00:24 pav wrote:
No no no, you don't update this page too often. :) In fact, I really enjoy reading your verbose comments. It's quite like some fantasy novel :)

On 30.12.2002 17:39 adam_h@worldnet.att.net wrote:
Whew. Been having a lot of fun since the last update. Plunging into the nearly unknown depths (my previous best attempt made it to 3050'), I came across a scroll of Questing. Actually I believe this was the third one that I'd read this game. Anyway, the questing level was an odd one... the typical chambered rooms, but only one vault in the center, pit-like. Turns out that vault had Smaug, Sauroman, at least three ringwraiths, some white dragon unique whose name is painstakingly escaping me at the moment, and a host of other nasties. Every one of these guys has a native depth somewhere in the mid-3000s, so experience has been flowing freely. Unfortunately all of my charged up bag of tricks are nearly depleted, and there's still quite a handful of these guys left, including a recently summoned Muar the Balrog and his host of 40 or so demons. So, it's getting interesting. Found boots of speed but I don't want to lose 100 hit points to wear them. Probably keep them as swap items until some lucky fire breath ends the decision making problem for me. Haven't found too many new artifacts despite the rather large graveyard I've been filling in on this level. Well, taking a break for a bit, but will play more later. Check out the improved skills. I've got over 30k of points on me now, and that's still not enough to raise spellcasting to 90!

On 30.12.2002 17:48 adam_h@worldnet.att.net wrote:
Wow. Must have definitely been tired last night--forgot how to send a screen dump, ended up trying to upload my save file instead and of course couldn't figure out what was going wrong. I e-mailed Pav and he corrected me on what an idiot I was being. So the comments above are for a screen dump no one will ever see. But here's the good one: been
plummeting down to 3400', and faced the 14 black reaver quest. I had no idea if reavers could mana storm, so I was quite petrified. My hits were down to 600 from 670 or so, thanks to a speed boots switch, so I was feeling exceedingly vulnerable. I went down there with 17 or so recharge scrolls, and some lucky staves and wands I hoped would help the fight. Well, they made the difference. Fortunately reavers do NOT mana storm, but they do have nasty spell attacks, move at +20 speed (or so), and summon other undead. Oh yeah, they also drain my mana to heal themselves! Nasty! So it was quite hair raising for awhile, killing them with Pulverize Undead out of Doomspells, or some combo of Power Staves and the best weapon I've found yet: a wand of doom bolts. Recharges were going fast. One extremely hair-raising moment was when thanks to mana draining and healing himself, one reaver dropped me down to 0 mana. If you look at my character, you'll see I've no means of teleport, except one lousy long-recharging Rod of Teleport Away. So that battle was the reaver (and undead company) beating on me, me running, trying to get ahead a move, using a staff of holiness or power, running more, recharging, etc etc etc. Even some melee combat, all with 0 spell points. Somehow I won. I recall defeating one reaver this way with me starting off with just about no spell points from a previous battle. Fun though, and reavers are worth great exp. Major skill boosts since that battle. 3800' a bunch of skull (?) drujs are waiting for me. More next time. Oh yeah, the wizardry skill boost came as a desperate idea during the reaver battle, but by the time I reached 75, I was able to rest again and regain spell points (75 wiz means you can tap magical items for mana). Maybe that move will help in some future battle.

On 31.12.2002 11:10 adam_h@worldnet.att.net wrote:
Alrighty then. Another inexcusably late night playing this addictive variant. :) Gyrus is currently at 4300' feet, and after having just finished 14 High Wizards of Something Or Another, the guild has determined that there are no quests suitable for him left. Oh, and they tipped him with a nice potion of Resistance for that final quest at 4300'. Thanks guys. Anyway, this might be the game hinting to me that it is time to dive for the final win. I started playing around with item making a little, for the first time, but just with alchemy. It'll be awhile before I get my other skills up to where I'd want to see how things work. Almost all of my important skills are maxxed, I think only magical devices remains less than 100. Even with a 100 spell save, I still kept getting nailed by Canthoras and his million curses, as well as a rather nasty quest for 14 skull drujs. But overall things have been going fairly smoothly. Had to be careful with Canthoras and all his spells, but he went down. Finally found a new necro book... I know there's at least one or two more left out there. And I'm changing my rod cache to the single shot cannons that keep turning up late in the dungeon. A nice touch leftover from O. Anyway, I'm tired beyond description right now, so hopefully my next update, whenever that will be, will include the finale. We'll see. :)

On 31.12.2002 21:23 adam_h@worldnet.att.net wrote:
Hurray--Morgoth eats it. :) Can't really remember what my last update was, oh yes, the High Mages of Something or Another. Well, after that I decided I would try winning. Plunged headlong into the depths, stopping to paste the walls with the occasional intervening unique. Azrael made me pause a little, just by virtue of his reputation. Anglacon took awhile to kill too. Sauron at 4950 was a wonderfully long fight. I also picked up Necromicon along the way, and enjoyed firing 275 damage darkness storms. Mana frenzy seemed rather disappointing, or maybe it's a bit buggy. But anyway, my strategy for combat was pretty much lots of recharge wands, blast monsters with spells, save enough spell points for genocide and teleporting away, use my various high level rods to pepper monsters, and blast 'em to bits with that stack of doom bolt wands. Quite a few offensive choices. The Morgoth battle wasn't too difficult. I had to make one potion of restore mana, but outside of that, it just took a lot of patience to slowly nibble his health bar away with doom bolts. He summoned Gabriel and that Lord of the Flesh Q, oh yeah, and Smeagol!. Outside of Smeagol, I wasn't too worried. ;) I saved Smeagol to be the last unique I killed. Morgoth didn't drop anything too interesting, outside of his usual gear. However, my compliments to Leon on the improved win screen. Very, *very* nice.

Lots of fun overall with this variant. My few attempts with creating an adamantium bow met with disappointment. Not sure if item building is working correctly or not. But everything else, all the features Leon has poured into this variant, really made playing the past week or so a very enjoyable experience. Hats of to Leon and to all Sangband fans out there.

On 1.1.2003 01:51 pav wrote:
Congratulations! And my admiration for winning the game in only 5 days.

On 1.1.2003 08:36 adam_h@worldnet.att.net wrote:
Thanks. Don't be too awed though, I did help playtest a couple weeks before the general release. Still, always cool to get a win.

On 8.3.2005 16:21 jmiddendorf@hmc.edu wrote:
Pardon, but is this the legendary Gyrus, Necromancer-King?

If so, you dropped durin and the sling of buckland, but I never used them. If you want them back...

On 3.4.2005 00:30 Angbanddan@yahoo.com wrote:
Congratulations! Your character has bested me! And especially, cheers on winning with such a low speed. Very jealous!

On 8.10.2005 08:56 sangband@runegold.org wrote:
This was the first character to win a modern Sangband - certainly, it was the first reported to me. Yes, this is indeed Gyrus, Necromancer-King. Forever will he wander, seeking the Ring.

On 26.3.2014 01:21 Malak Darkhunter wrote:
Awsome I just met Gyrus on DL 87, very neat to see this character in the game!

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