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The Angband Ladder: Phillipe III, Gnome Mage by azfalt

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             87   STR:     18  -1  -5  +2     14
 Race   Gnome        Height          39   INT:  18/61  +2  +3  +1 18/121
 Class  Mage         Weight          85   WIS:     10  +0  +0  +0     10
 Title  Evoker       Social  Role model   DEX:     10  +2  +1  +5     18
 HP     -123/177     Maximize         Y   CON:     16  +1  -2  +2     17
 SP     111/151                           CHR:     11  -2  +1  +0     10


 Level               30   Armor    [25,+74]     Saving Throw         70%
 Cur Exp         134616   Fight    (-18,+0)     Stealth        Excellent
 Max Exp         134616   Melee    (-7,+10)     Fighting            Good
 Adv Exp         155000   Shoot     (-6,+7)     Shooting       Very Good
 MaxDepth   2050' (L41)   Blows      1/turn     Disarming            71%
 Turns           747061   Shots      2/turn     Magic Device      Heroic
 Gold            118287   Infra       70 ft     Perception        1 in 2
 Burden       181.5 lbs   Speed           1     Searching            37%

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have dark brown eyes, straight black hair,
 and an average complexion.


 Acid:......+...... Confu:.............
 Elec:..+.......... Sound:.............
 Fire:............. Shard:......+......
 Cold:............. Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.........+...
Invis:+........+... Infra:....+.......+
FrAct:+......+....+ Tunn.:.............
HLife:............. Speed:...+..+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:...+......... Might:.............


  [Last Messages]

> The Mummified orc cries out in pain.
> The Mummified orc hits you.
> The Mummified orc misses you.
> The Mummified orc cries out in pain.
> The Mummified orc misses you.
> You hear a door burst open!
> The Mummified orc screams in pain.
> The Mummified orc misses you.
> Illegal object choice (tag)!
> The Mummified orc is destroyed.
> You are surrounded by a white light.
> One of your Mithril Rods of Fire Bolts has recharged.
> Your Tin Rod of Lightning Bolts has recharged.
> The Ancient white dragon breathes frost.
> You die.

Killed by an Ancient white dragon.

  [Character Equipment]

a) a Cutlass of Westernesse (1d8) (+11,+10) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 23.5 against orcs, 23.5 against trolls, 23.5
     against giants, and 14.5 against normal creatures.
b) a Long Bow of Extra Shots (x3) (+12,+7) (+1)
     +1 shooting speed.
c) a Turquoise Ring of Lightning [+14] {!!}
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     When activated, it grants electricity resistance for d20+20 turns 
     and creates a lightning ball of damage 85.
     It takes d50+50 turns to recharge after use.
d) a Topaz Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
e) a Bone Amulet of Infravision (+3)
     +3 infravision.
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of the Magi [3,+12] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.
i) a Large Metal Shield [8,+5]
j) a Hard Leather Cap of Seeing [2,+4] (+3 searching)
     +3 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) (nothing)
l) a Pair of Leather Boots of Stability [2,+4]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
f) 9 Yellow Speckled Potions of Cure Critical Wounds
g) a Blue Potion of Restore Mana
h) an Orange Potion of Enlightenment
i) 19 Scrolls titled "emptum sper" of Phase Door
j) 7 Scrolls titled "pras labias" of Teleport Level
k) 4 Scrolls titled "suansis me" of Word of Recall
l) a Steel-Plated Rod of Treasure Location {!!}
m) 2 Mithril Rods of Fire Bolts (1 charging) {!!@z1}
n) an Ivory Rod of Frost Bolts (charging) {!!@z3}
o) a Tin Rod of Lightning Bolts {!!@z2}
p) a Tin Wand of Slow Monster (12 charges)
q) 2 Bronze Wands of Teleport Other (13 charges)
r) a Morning Star (Holy Avenger) (2d6) (+13,+9) [+2] (+3)
     +3 wisdom.
     Provides resistance to fear.
     Sustains wisdom.
     Blessed by the gods.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 23 against evil creatures, 30 against
     demons, 30 against undead, and 16 against normal creatures.
s) a Flail of *Slay Demon* (2d6) (+9,+4) (+2)
     +2 intelligence.
     Provides resistance to fire.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 39 against demons, and 11 against normal
     creatures.
t) a Lead-Filled Mace of Slay Troll (4d3) (+9,+12)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 36 against trolls, and 20 against normal
     creatures.
u) a War Hammer of Gondolin (3d3) (+5,+4)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 22 against orcs, 22 against trolls, 22
     against dragons, 22 against demons, and 10 against normal
     creatures.
v) 19 Arrows of Flame (1d4) (+4,+4) {@f3}
     Cannot be harmed by fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 121.5 against
     fire-vulnerable creatures, and 40.5 against normal creatures.
     35% chance of breaking upon contact.
w) 28 Arrows (1d4) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 28.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 31 Yellow Speckled Potions of Cure Critical Wounds
     When ingested, it heals you a large amount (1/4 of your wounds, mi
     nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     Provides nourishment for about 75 turns under normal conditions.
b) a Pink Potion of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
c) a Viscous Pink Potion of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
d) 4 Blue Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
e) a Pungent Potion of Brawn
     When ingested, it raises your strength at the expense of a random 
     attribute.
f) an Aquamarine Ring of Soulkeeping
     Sustains strength, intelligence, wisdom.
     
g) a Trident (Defender) (1d10) (+12,+9) [+5] (+4 stealth)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 14.5 against normal creatures.
h) 19 Bolts (1d5) (+0,+0) {@f1}


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.5.2009 16:12

Download this dump

7490. on the Ladder (of 12040)
2356. on the Angband Ladder (of 3515)
17. for this player (out of 20)

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